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Luminarch AscensionEnchantmentAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
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Nimbus WingsEnchantment - AuraEnchant creature Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds. |
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Quest for the Holy RelicEnchantmentWhenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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Ior Ruin ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
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Quest for Ancient SecretsEnchantmentWhenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
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Spreading SeasEnchantment - AuraEnchant land Most inhabitants of Zendikar have given up on the idea of an accurate map. |
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Bloodchief AscensionEnchantmentAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
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Quest for the GravelordEnchantmentWhenever a creature dies, you may put a quest counter on Quest for the Gravelord.
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Soul Stair ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
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ElectropotenceEnchantmentWhenever a creature enters the battlefield under your control, you may pay Where life and force collide. |
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Pyromancer AscensionEnchantmentWhenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
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Quest for Pure FlameEnchantmentWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
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Zektar Shrine ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
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Beastmaster AscensionEnchantmentWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
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GigantiformEnchantment - AuraKicker
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Khalni Heart ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
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Predatory UrgeEnchantment - AuraEnchant creature
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Quest for the GembladesEnchantmentWhenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
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Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
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Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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Predatory AdvantageEnchantmentAt the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. Those who forget their past are doomed to be eaten by it. |
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Sigil of the Nayan GodsEnchantment - AuraEnchant creature As the elves learned the hymns of angels, the knights learned the roars of titans. |
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Necromancer's CovenantEnchantmentWhen Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
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Cloven CastingEnchantmentWhenever you cast a multicolored instant or sorcery spell, you may pay "Let us flee to the deep jungle. Our city is no longer safe-and I suspect neither is the fallback retreat." |
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Magefire WingsEnchantment - AuraEnchant creature Giving a thing wings does not take away its fear of flight-or its fear of fire, for that matter. |
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Glory of WarfareEnchantmentAs long as it's your turn, creatures you control get +2/+0. "Their hopes dashed on our shields! Their victory slashed by our swords!" |
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Dragon AppeasementEnchantmentSkip your draw step. "Look there-they carry that one upon a sedan chair. It must be their leader. Wait . . . Oh! Perhaps not." |
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Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Finest HourEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Sangrite BacklashEnchantment - AuraEnchant creature "Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it." |
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Trace of AbundanceEnchantment - AuraEnchant land
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CrystallizationEnchantment - AuraEnchant creature
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Ajani's MantraEnchantmentAt the beginning of your upkeep, you may gain 1 life. "He hasn't returned to the Cloud Forest. But I can still sense his calming presence." |
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Armored AscensionEnchantment - AuraEnchant creature With skill and strength honed upon the prairie, Naxtil won his battles high above it. |
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Holy StrengthEnchantment - AuraEnchant creature "Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness." |