SpelltwineSorceryExile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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Spider SpawningSorceryPut a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
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Spire BarrageSorcerySpire Barrage deals damage to target creature or player equal to the number of Mountains you control. Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070. |
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Spite of MogisSorcerySpite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Spiteful BlowSorceryDestroy target creature and target land. "Only a fool takes Phenax at his word. What do you expect from a god born of lies and betrayal?" |
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Spoils of VictorySorcerySearch your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
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Spore BurstSorceryDomain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Seeds from Jund don't drift gently on the wind. They get up and stampede. |
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Spread the SicknessSorceryDestroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Life is ephemeral. Phyrexia is eternal. |
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Stain the MindSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Stitch TogetherSorceryReturn target creature card from your graveyard to your hand.
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Stolen GoodsSorceryTarget opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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Storm HerdSorceryPut X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. "When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." |
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Strategic PlanningSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Plans evolved within the tent decide a victory 1,000 li away." |
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Stronghold DisciplineSorceryEach player loses 1 life for each creature he or she controls. In Urborg, the instigators of each new rebellion are soaked in the blood of the last. |
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Structural CollapseSorceryTarget player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. The Gruul holiday of Rauck-Chauv always ends the same way. |
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Sudden DemiseSorceryChoose a color. Sudden Demise deals X damage to each creature of the chosen color. In the Skyfang Mountains, one misstep can mean the end of an entire clan. |
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Sudden DisappearanceSorceryExile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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Sunbringer's TouchSorceryBolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Supreme VerdictSorcerySupreme Verdict can't be countered. Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy. |
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Surreal MemoirSorceryReturn an instant card at random from your graveyard to your hand.
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Survey the WreckageSorceryDestroy target land. Put a 1/1 red Goblin creature token onto the battlefield. Goblins and architects seldom get along. |
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Survival CacheSorceryYou gain 2 life. Then if you have more life than an opponent, draw a card.
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Swarm SurgeSorceryDevoid (This card has no color.) The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh. |
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SwitcherooSorceryExchange control of two target creatures. Say hello to your new friend. |
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Sylvan OfferingSorceryChoose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.
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Sylvan ScryingSorcerySearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library. One glimpse of an elf's home lasts her weeks away in the wild. |
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Syphon FleshSorceryEach other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. Necromancers deal in commodities far more precious than gold and grain. |
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Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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Syphon SoulSorcerySyphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
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Taigam's StrikeSorceryTarget creature gets +2/+0 until end of turn and can't be blocked this turn.
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Talrand's InvocationSorceryPut two 2/2 blue Drake creature tokens with flying onto the battlefield. After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own. |
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Tasigur's CrueltySorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The cruelest tortures leave no mark upon the flesh. |
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Taste of BloodSorceryTaste of Blood deals 1 damage to target player and you gain 1 life. "How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams." |
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Tectonic RiftSorceryDestroy target land. Creatures without flying can't block this turn. "You will kneel before me, even if I have to split the earth under your feet!" |
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Telemin PerformanceSorceryTarget opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
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TeleportalSorceryTarget creature you control gets +1/+0 until end of turn and is unblockable this turn.
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Temporal MasterySorceryTake an extra turn after this one. Exile Temporal Mastery. Time is a marvelous plaything. |
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Temporal TrespassSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Few truly live in the moment. |
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Tempt with DiscoverySorceryTempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
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Tempt with GlorySorceryTempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
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Tempt with ImmortalitySorceryTempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
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Tempt with ReflectionsSorceryTempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.
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Tempt with VengeanceSorceryTempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.
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Terashi's GraspSorcery - ArcaneDestroy target artifact or enchantment. You gain life equal to its converted mana cost. "The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." |
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TerminusSorceryPut all creatures on the bottom of their owners' libraries.
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Tezzeret's GambitSorcery( can be paid with either or 2 life.)
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Thassa's BountySorceryDraw three cards. Target player puts the top three cards of his or her library into his or her graveyard. "Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" |
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Thatcher RevoltSorceryPut three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. The dark times left the peasantry ready to fight with whatever weapons were at hand. |
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Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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ThoughtseizeSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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Time ReversalSorceryEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. "Any oaf can conquer a kingdom. It takes true power to conquer time." |
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Time to FeedSorceryChoose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Time WarpSorceryTarget player takes an extra turn after this one. Just when you thought you'd survived the first wave. |
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Timely ReinforcementsSorceryIf you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. The gods are not always kind, but they do have a soft spot for plucky underdogs. |
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Titanic UltimatumSorceryUntil end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. "Retribution is best delivered by claws and rage, with both magnified." |
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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Tome ScourSorceryTarget player puts the top five cards of his or her library into his or her graveyard. Genius is overrated, especially when it's someone else's. |
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Tooth and NailSorceryChoose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
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Tormented ThoughtsSorceryAs an additional cost to cast Tormented Thoughts, sacrifice a creature. "Not all nightmares can be escaped by waking." |
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Tormenting VoiceSorceryAs an additional cost to cast Tormenting Voice, discard a card. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" |
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Torrent of SoulsSorceryReturn up to one target creature card from your graveyard to the battlefield if was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast Torrent of Souls. (Do both if was spent.)
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Touch of the VoidSorceryDevoid (This card has no color.) Some wounds never heal. |
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Toxic DelugeSorceryAs an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept |
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Tracker's InstinctsSorceryReveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
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Trade SecretsSorceryTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
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Trait DoctoringSorceryChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
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Traitorous InstinctSorceryGain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers. |
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Transgress the MindSorceryDevoid (This card has no color.) "Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage |
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Trapfinder's TrickSorceryTarget player reveals his or her hand and discards all Trap cards. "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back." |
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TraumatizeSorceryTarget player puts the top half of his or her library, rounded down, into his or her graveyard. Dreads had half a mind to leave. |
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Travel PreparationsSorceryPut a +1/+1 counter on each of up to two target creatures. Visiting a shrine at the start of a journey makes the traveler more likely to finish it. |
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Treasure CruiseSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Countless delights drift on the surface while dark schemes run below. |
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Treasure HuntSorceryReveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. "The longer the journey, the more one learns." |
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Treasured FindSorceryReturn target card from your graveyard to your hand. Exile Treasured Find. Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . . |
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Tribal FlamesSorceryDomain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. "Fire is the universal language." |
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Triplicate SpiritsSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Triumph of the HordesSorceryUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Tromp the DomainsSorceryDomain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg. |
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Turn to SlagSorceryTurn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. "If it wasn't a blackened, stinking, melted abomination before, it certainly is now." |
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TwinflameSorceryStrive - Twinflame costs more to cast for each target beyond the first.
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Tyrant's ChoiceSorceryWill of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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Ugin's InsightSorceryScry X, where X is the highest converted mana cost among permanents you control, then draw three cards. "You speak to me of the threat of Ulamog. But do not forget: they came as three."-Ugin, to Jace Beleren |
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Unburial RitesSorceryReturn target creature card from your graveyard to the battlefield. All crave the Blessed Sleep. Few receive it. |
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Uncovered CluesSorceryLook at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds. |
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Undercity PlagueSorceryTarget player loses 1 life, discards a card, then sacrifices a permanent.
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Unexpected ResultsSorceryShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Unified FrontSorceryConverge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar. |
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UnnerveSorceryEach opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." |
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Urban EvolutionSorceryDraw three cards. You may play an additional land this turn. As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals. |
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VandalblastSorceryDestroy target artifact you don't control. Beauty is in the eye of the exploder. |
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VandalizeSorceryChoose one or both - "As we have learned from Kolaghan, to ruin is to rule." |
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Vanquish the FoulSorceryDestroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Vengeful RebirthSorceryReturn target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
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