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Guardian ZendikonEnchantment - AuraEnchant land
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Marshal's AnthemEnchantmentMultikicker
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Quest for RenewalEnchantmentWhenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
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Quest for the Goblin LordEnchantmentWhenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. A shrine to unchecked desire. |
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Quest for the Nihil StoneEnchantmentWhenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
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Quest for Ula's TempleEnchantmentAt the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
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Rumbling AftershocksEnchantmentWhenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. "I like it here. You always get a little more for your mana." |
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Terra EternalEnchantmentAll lands are indestructible. "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." |
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Vapor SnareEnchantment - AuraEnchant creature
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Vastwood ZendikonEnchantment - AuraEnchant land
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Wind ZendikonEnchantment - AuraEnchant land
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Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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Beastmaster AscensionEnchantmentWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
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Bloodchief AscensionEnchantmentAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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Celestial MantleEnchantment - AuraEnchant creature Upon such armor, even a mountain would break. |
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ElectropotenceEnchantmentWhenever a creature enters the battlefield under your control, you may pay Where life and force collide. |
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GigantiformEnchantment - AuraKicker
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Ior Ruin ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
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Khalni Heart ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
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Luminarch AscensionEnchantmentAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
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Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
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Nimbus WingsEnchantment - AuraEnchant creature Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds. |
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Predatory UrgeEnchantment - AuraEnchant creature
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Pyromancer AscensionEnchantmentWhenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
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Quest for Ancient SecretsEnchantmentWhenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
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Quest for Pure FlameEnchantmentWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
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Quest for the GembladesEnchantmentWhenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
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Quest for the GravelordEnchantmentWhenever a creature dies, you may put a quest counter on Quest for the Gravelord.
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Quest for the Holy RelicEnchantmentWhenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
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Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
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Soul Stair ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
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Spreading SeasEnchantment - AuraEnchant land Most inhabitants of Zendikar have given up on the idea of an accurate map. |
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Zektar Shrine ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
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Convincing MirageEnchantment - AuraEnchant land "Where are we? You must learn to ask more useful questions than that." |
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Entangling VinesEnchantment - AuraEnchant tapped creature Every living thing has roots in nature. Sometimes nature gets its roots into you. |
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Hive MindEnchantmentWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. "All consciousness is one, separated only by a thin veil of the physical." |
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IndestructibilityEnchantment - AuraEnchant permanent
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Lurking PredatorsEnchantmentWhenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. All are prey to the eyes of the wild. |
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MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
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OakenformEnchantment - AuraEnchant creature "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" |
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Sanguine BondEnchantmentWhenever you gain life, target opponent loses that much life. "Blood is constant. Every drop I drink, someone must bleed." |
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Soul BleedEnchantment - AuraEnchant creature Whether the end comes swift or slow, it always comes too soon. |
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TelepathyEnchantmentYour opponents play with their hands revealed. "The most disappointing thing about learning telepathy is finding out how boring people really are." |
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Underworld DreamsEnchantmentWhenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. "In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." |
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WeaknessEnchantment - AuraEnchant creature "For strength to have any meaning, there must also be . . . you." |
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Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Cloven CastingEnchantmentWhenever you cast a multicolored instant or sorcery spell, you may pay "Let us flee to the deep jungle. Our city is no longer safe-and I suspect neither is the fallback retreat." |
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CrystallizationEnchantment - AuraEnchant creature
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Dragon AppeasementEnchantmentSkip your draw step. "Look there-they carry that one upon a sedan chair. It must be their leader. Wait . . . Oh! Perhaps not." |
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Finest HourEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Glory of WarfareEnchantmentAs long as it's your turn, creatures you control get +2/+0. "Their hopes dashed on our shields! Their victory slashed by our swords!" |
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Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Magefire WingsEnchantment - AuraEnchant creature Giving a thing wings does not take away its fear of flight-or its fear of fire, for that matter. |
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Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Necromancer's CovenantEnchantmentWhen Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
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Predatory AdvantageEnchantmentAt the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. Those who forget their past are doomed to be eaten by it. |
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Sangrite BacklashEnchantment - AuraEnchant creature "Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it." |
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Sigil of the Nayan GodsEnchantment - AuraEnchant creature As the elves learned the hymns of angels, the knights learned the roars of titans. |
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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Trace of AbundanceEnchantment - AuraEnchant land
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Asha's FavorEnchantment - AuraEnchant creature As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. |
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Controlled InstinctsEnchantment - AuraEnchant red or green creature Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death. |
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Corrupted RootsEnchantment - AuraEnchant Forest or Plains The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops. |
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Elder MasteryEnchantment - AuraEnchant creature Taste his power, hunger for his command. |
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Maniacal RageEnchantment - AuraEnchant creature The spikes of sangrite made the goblin stronger, but they didn't make him any smarter. |
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Mark of AsylumEnchantmentPrevent all noncombat damage that would be dealt to creatures you control. A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness. |
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Sigil of the Empty ThroneEnchantmentWhenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. When Asha left Bant, she ensured that the world would have protection and order in her absence. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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Yoke of the DamnedEnchantment - AuraEnchant creature The demon's yoke is part leash, part noose. |
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Banewasp AfflictionEnchantment - AuraEnchant creature The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome. |
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Coma VeilEnchantment - AuraEnchant artifact or creature Etherium does not know sleep. Only magic can teach it the resting state of cold steel. |
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Cradle of VitalityEnchantmentWhenever you gain life, you may pay Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life. |
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Crucible of FireEnchantmentDragon creatures you control get +3/+3. "The dragon is a perfect marriage of power and the will to use it." |
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Goblin AssaultEnchantmentAt the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. A goblin raid is a delicate gambit-a blend of stealth, precision, and screaming death. |
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Lightning TalonsEnchantment - AuraEnchant creature "This is going to hurt a lot, but on the bright side, you'll be dead soon." |
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Lush GrowthEnchantment - AuraEnchant land Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots. |
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Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
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NecrogenesisEnchantment
"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." |
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Ooze GardenEnchantment
Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends. |
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Savage HungerEnchantment - AuraEnchant creature
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Vicious ShadowsEnchantmentWhenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. "Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls." |
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Where Ancients TreadEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. "Never subtle nor cryptic is the reckoning of the mighty." |
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Form of the DragonEnchantmentAt the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
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