Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Keldon MegalithsLandKeldon Megaliths enters the battlefield tapped.
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Llanowar RebornLandLlanowar Reborn enters the battlefield tapped.
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New BenaliaLandNew Benalia enters the battlefield tapped.
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Tolaria WestLandTolaria West enters the battlefield tapped.
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Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.") "Touch no tree, break no branch, and speak only the question you wish answered." |
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Grove of the BurnwillowsLand: Add to your mana pool. Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames. |
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Horizon CanopyLand, Pay 1 life: Add or to your mana pool. The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent. |
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Nimbus MazeLand: Add to your mana pool. To find its center is to find one's own. |
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River of TearsLand: Add to your mana pool. If you played a land this turn, add to your mana pool instead. "The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
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ArenaLand, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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DesertLand - Desert: Add to your mana pool.
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Gemstone MineLandGemstone Mine enters the battlefield with three mining counters on it.
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PendelhavenLegendary Land: Add to your mana pool. "This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth |
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Safe HavenLand, : Exile target creature you control.
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Barren MoorLandBarren Moor enters the battlefield tapped.
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Bojuka BogLandBojuka Bog enters the battlefield tapped.
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Command TowerLand: Add to your mana pool one mana of any color in your commander's color identity. When defeat is near and guidance is scarce, all eyes look in one direction. |
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Forgotten CaveLandForgotten Cave enters the battlefield tapped.
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Homeward PathLand: Add to your mana pool. "Let your heels point you home." |
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Lonely SandbarLandLonely Sandbar enters the battlefield tapped.
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Secluded SteppeLandSecluded Steppe enters the battlefield tapped.
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Temple of the False GodLand: Add to your mana pool. Activate this ability only if you control five or more lands. Those who bring nothing to the temple take nothing away. |
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Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Dread StatuaryLand: Add to your mana pool. The last reliable landmark in Tazeem just walked away. |
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Eye of UginLegendary LandColorless Eldrazi spells you cast cost less to cast. An eye closes. A race awakens. |
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Halimar DepthsLandHalimar Depths enters the battlefield tapped.
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Khalni GardenLandKhalni Garden enters the battlefield tapped.
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Lavaclaw ReachesLandLavaclaw Reaches enters the battlefield tapped.
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Tectonic EdgeLand: Add to your mana pool. "We move because the earth does." |
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Scan-Clan Charger
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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