Card Library

Sort by: Name Mana Type

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped.

: Add to your mana pool.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Cardset: Modern Masters #222 (Uncommon)
Izzet vs. Golgari #79 (Uncommon)
Future Sight #169 (Uncommon)
Type: Land

Keldon Megaliths

Land

Keldon Megaliths enters the battlefield tapped.

: Add to your mana pool.

Hellbent - , : Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.

Cardset: Jace vs. Chandra #58 (Uncommon)
Future Sight #170 (Uncommon)
Type: Land

Llanowar Reborn

Land

Llanowar Reborn enters the battlefield tapped.

: Add to your mana pool.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

Cardset: Commander 2013 #304 (Uncommon)
Archenemy #129 (Uncommon)
Future Sight #171 (Uncommon)
Type: Land

New Benalia

Land

New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

: Add to your mana pool.

Cardset: Commander 2013 #309 (Uncommon)
Venser vs. Koth #35 (Uncommon)
Future Sight #172 (Uncommon)
Type: Land

Tolaria West

Land

Tolaria West enters the battlefield tapped.

: Add to your mana pool.

Transmute (, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Cardset: Future Sight #173 (Uncommon)
Type: Land

Dryad Arbor

Land Creature - Forest Dryad 1/1

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

"Touch no tree, break no branch, and speak only the question you wish answered."
-Von Yomm, elder druid, to her initiates

Mana:
Cardset: Future Sight #174 (Uncommon)
Type: Land

Grove of the Burnwillows

Land

: Add to your mana pool.

: Add or to your mana pool. Each opponent gains 1 life.

Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.

Cardset: Future Sight #176 (Rare)
Type: Land

Horizon Canopy

Land

, Pay 1 life: Add or to your mana pool.

, , Sacrifice Horizon Canopy: Draw a card.

The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.

Cardset: Future Sight #177 (Rare)
Type: Land

Nimbus Maze

Land

: Add to your mana pool.

: Add to your mana pool. Activate this ability only if you control an Island.

: Add to your mana pool. Activate this ability only if you control a Plains.

To find its center is to find one's own.

Cardset: Future Sight #178 (Rare)
Type: Land

River of Tears

Land

: Add to your mana pool. If you played a land this turn, add to your mana pool instead.

"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
-Glem the Lonebard, "Origins of Kholon"

Cardset: Future Sight #179 (Rare)
Type: Land

Zoetic Cavern

Land

: Add to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Cardset: Commander 2014 #317 (Uncommon)
Commander #298 (Uncommon)
Future Sight #180 (Uncommon)
Type: Land

Arena

Land

, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Cardset: Time Spiral "Timeshifted" #117 (Special)
Type: Land

Desert

Land - Desert

: Add to your mana pool.

: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Mana:
Cardset: Time Spiral "Timeshifted" #118 (Special)
Notice (8): Undefined index: L [APP/View/Cards/index.ctp, line 63]
Arabian Nights #86 ()
Type: Land

Gemstone Mine

Land

Gemstone Mine enters the battlefield with three mining counters on it.

, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Cardset: Time Spiral "Timeshifted" #119 (Special)
Weatherlight #164 (Uncommon)
Type: Land

Pendelhaven

Legendary Land

: Add to your mana pool.

: Target 1/1 creature gets +1/+2 until end of turn.

"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth
Longfellow, "Evangeline"

Mana:
Cardset: Time Spiral "Timeshifted" #120 (Special)
Legends #250 (Uncommon)
Type: Land

Safe Haven

Land

, : Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Cardset: Time Spiral "Timeshifted" #121 (Special)
The Dark #115 (Rare)
Type: Land

Barren Moor

Land

Barren Moor enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #284 (Common)
Commander 2013 #277 (Common)
Izzet vs. Golgari #78 (Common)
Commander #266 (Common)
Archenemy #124 (Common)
Divine vs. Demonic #58 (Common)
Onslaught #312 (Common)
Type: Land

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

: Add to your mana pool.

Cardset: Commander 2014 #285 (Common)
Commander 2013 #278 (Common)
Commander #267 (Common)
Worldwake #132 (Common)
Type: Land

Command Tower

Land

: Add to your mana pool one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Cardset: Commander 2013 #281 (Common)
Commander's Arsenal #2 (Common)
Commander #269 (Common)
Type: Land

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #296 (Common)
Commander 2013 #289 (Common)
Izzet vs. Golgari #33 (Common)
Commander #273 (Common)
Elves vs. Goblins #57 (Common)
Onslaught #317 (Common)
Type: Land

Homeward Path

Land

: Add to your mana pool.

: Each player gains control of all creatures he or she owns.

"Let your heels point you home."
-Ancient blessing

Cardset: Commander 2013 #295 (Rare)
Commander #277 (Rare)
Type: Land

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #304 (Common)
Commander 2013 #305 (Common)
Izzet vs. Golgari #35 (Common)
Commander #281 (Common)
Onslaught #320 (Common)
Type: Land

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #310 (Common)
Commander 2013 #319 (Common)
Commander #286 (Common)
Archenemy #133 (Common)
Divine vs. Demonic #25 (Common)
Onslaught #324 (Common)
Type: Land

Temple of the False God

Land

: Add to your mana pool. Activate this ability only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Cardset: Commander 2014 #314 (Uncommon)
Commander 2013 #327 (Uncommon)
Commander #290 (Uncommon)
Scourge #143 (Uncommon)
Type: Land

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #316 (Common)
Commander 2013 #329 (Common)
Izzet vs. Golgari #82 (Common)
Commander #292 (Common)
Archenemy #135 (Common)
Elves vs. Goblins #27 (Common)
Onslaught #326 (Common)
Type: Land

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Cardset: Worldwake #134 (Rare)
Type: Land

Dread Statuary

Land

: Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Cardset: Worldwake #135 (Uncommon)
Type: Land

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

An eye closes. A race awakens.

Mana:
Cardset: Worldwake #136 (Mythic Rare)
Type: Land

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Cardset: Worldwake #137 (Common)
Type: Land

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

: Add to your mana pool.

Cardset: Commander 2013 #302 (Common)
Planechase 2012 #122 (Common)
Archenemy #127 (Common)
Worldwake #138 (Common)
Type: Land

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Cardset: Worldwake #139 (Rare)
Type: Land

Raging Ravine

Land

Raging Ravine enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Cardset: Worldwake #141 (Rare)
Type: Land

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

: Add to your mana pool.

Cardset: Knights vs. Dragons #36 (Unknown)
Worldwake #142 (Common)
Type: Land

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

: Add to your mana pool.

Cardset: Worldwake #143 (Common)
Type: Land

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Cardset: Worldwake #144 (Rare)
Type: Land

Tectonic Edge

Land

: Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

"We move because the earth does."
-Bruse Tarl, Goma Fada nomad

Cardset: Commander 2014 #313 (Uncommon)
Worldwake #145 (Uncommon)
Type: Land

Orzhov Guildgate

Land - Gate

Orzhov Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Mana:
Cardset: Commander 2013 #312 (Common)
Dragon's Maze #153 (Common)
Gatecrash #244 (Common)
Type: Land

Scan-Clan Charger

Mana:
Cardset: Gatecrash #131 (Common)
Type:

Boros Guildgate

Land - Gate

Boros Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter with merciful hearts. Exit with battle cries.

Mana:
Cardset: Commander 2013 #280 (Common)
Dragon's Maze #147 (Common)
Gatecrash #239 (Common)
Type: Land