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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Starfall

Instant

Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

"The most brilliant stars are not born of Nyx."
-Rhexenor, Akroan flamespeaker

Mana:
Cardset: Journey Into Nyx #114 (Common)
Type: Instant

Star Compass

Artifact

Star Compass enters the battlefield tapped.

: Add to your mana pool one mana of any color that a basic land you control could produce.

It doesn't point north. It points home.

Mana:
Cardset: Eighth Edition #315 (Uncommon)
Planeshift #134 (Uncommon)
Type: Artifact

Stangg

Legendary Creature - Human Warrior

When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.

Mana:
Power: 3/4
Cardset: Legends #300 (Rare)
Type: Creature

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."

Mana:
Cardset: Odyssey #102 (Uncommon)
Type: Enchantment

Standing Troops

Creature - Human Soldier

Vigilance

The less you have, the harder you fight for it.

Mana:
Power: 1/4
Cardset: Eighth Edition #48 (Common)
Seventh Edition #48 (Common)
Sixth Edition #44 (Unknown)
Exodus #22 (Common)
Type: Creature

Standing Stones

Artifact

, , Pay 1 life: Add one mana of any color to your mana pool.

Mana:
Cardset: The Dark #107 (Rare)
Type: Artifact

Standing Army

Creature - Human Soldier

As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.)

They're the chair-men of the bored.

Mana:
Power: 2/4
Cardset: Unhinged #20 (Common)
Type: Creature

Standardize

Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

At that point, the wizards' argument got a lot uglier.

Mana:
Cardset: Onslaught #116 (Rare)
Type: Instant

Standard Bearer

Creature - Human Flagbearer

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

The standard was a rallying point for the army and a target for the enemy.

Mana:
Power: 1/1
Cardset: Apocalypse #18 (Common)
Type: Creature

Stand Together

Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Strange times make for strange allies.

Mana:
Cardset: Darksteel #84 (Uncommon)
Type: Instant

Stand or Fall

Enchantment

At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Mana:
Cardset: Invasion #171 (Rare)
Type: Enchantment

Stand Firm

Instant

Target creature gets +1/+1 until end of turn.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #17 (Common)
Type: Instant

Stand (Stand/Deliver)

Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Mana:
Cardset: Invasion #292 (Uncommon)
Type: Instant

Stampeding Wildebeests

Creature - Antelope Beast

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

The most violent and destructive storms in Femeref occur on cloudless days.

Mana:
Power: 5/4
Cardset: Garruk vs. Liliana #9 (Uncommon)
Tenth Edition #300 (Uncommon)
Visions #71 (Uncommon)
Type: Creature

Stampeding Serow

Creature - Antelope Beast

Trample

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Mana:
Power: 5/4
Cardset: Saviors of Kamigawa #150 (Uncommon)
Type: Creature

Stampeding Rhino

Creature - Rhino

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

The quickest way to get through the jungle is to agitate a rhino and run in its wake.

Mana:
Power: 4/4
Cardset: Magic 2012 #196 (Common)
Magic 2010 #204 (Common)
Type: Creature

Stampeding Elk Herd

Creature - Elk

Formidable - Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces.

Mana:
Power: 5/5
Cardset: Dragons of Tarkir #208 (Common)
Type: Creature

Stampede Driver

Creature - Human Spellshaper

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

Mana:
Power: 1/1
Cardset: Nemesis #122 (Uncommon)
Type: Creature

Stampede

Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

"When are beasts like a river?"
-The One Thousand Questions

Mana:
Cardset: Fifth Edition #189 (Rare)
Ice Age #153 (Rare)
Type: Instant

Stamina

Enchantment - Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mana:
Cardset: Mercadian Masques #277 (Uncommon)
Type: Enchantment

Stalwart Shield-Bearers

Creature - Human Soldier

Defender

Other creatures you control with defender get +0/+2.

"Hold fast the line! Either we stop them here or we wake up in their guts!"
-Tala Vertan, Makindi shieldmate

Mana:
Cardset: Rise of the Eldrazi #46 (Common)
Type: Creature

Stalking Yeti

Snow Creature - Yeti

When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.)

Mana:
Power: 3/3
Cardset: Coldsnap #98 (Uncommon)
Type: nknown

Stalking Vengeance

Creature - Avatar

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.

Mana:
Power: 5/5
Cardset: Commander 2013 #121 (Rare)
Dissension #73 (Rare)
Type: Creature

Stalking Tiger

Creature - Cat

Stalking Tiger can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.

Mana:
Power: 3/3
Cardset: Tenth Edition #299 (Common)
Sixth Edition #253 (Unknown)
Mirage #141 (Common)
Type: Creature

Stalking Stones

Land

: Add to your mana pool.

: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Cardset: Elspeth vs. Tezzeret #75 (Uncommon)
Mirrodin #284 (Uncommon)
Tempest #333 (Uncommon)
Type: Land

Stalking Drone

Creature - Eldrazi Drone

Devoid (This card has no color.)

{C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.)

As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators.

Mana:
Power: 2/2
Cardset: Oath of the Gatewatch #124 (Common)
Type: Creature

Stalking Bloodsucker

Creature - Vampire

Flying

, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

The pits feed both its thirst for combat and its thirst for blood.

Mana:
Power: 4/4
Cardset: Odyssey #163 (Rare)
Type: Creature

Stalking Assassin

Creature - Human Assassin

, : Tap target creature.

, : Destroy target tapped creature.

Mana:
Power: 1/1
Cardset: Invasion #277 (Rare)
Type: Creature

Stalker Hag

Creature - Hag

Swampwalk, forestwalk

Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Eventide #129 (Uncommon)
Type: Creature

Stain the Mind

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Magic 2015 #117 (Rare)
Type: Sorcery

Staggershock

Instant

Staggershock deals 2 damage to target creature or player.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #166 (Common)
Type: Instant

Stag Beetle

Creature - Insect

Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

Its voice crackles with the hum of a thousand wings beating at once.

Mana:
Cardset: Onslaught #285 (Rare)
Type: Creature

Staff of Zegon

Artifact

, : Target creature gets -2/-0 until end of turn.

Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.

Mana:
Cardset: Antiquities #30 (Common)
Type: Artifact

Staff of the Wild Magus

Artifact

Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

A symbol of ferocity in oppressive times.

Mana:
Cardset: Magic 2015 #236 (Uncommon)
Magic 2014 #223 (Uncommon)
Type: Artifact

Staff of the Sun Magus

Artifact

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

A symbol of conviction in uncertain times.

Mana:
Cardset: Magic 2015 #235 (Uncommon)
Magic 2014 #222 (Uncommon)
Type: Artifact

Staff of the Mind Magus

Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

A symbol of sagacity in bewildering times.

Mana:
Cardset: Magic 2015 #234 (Uncommon)
Magic 2014 #221 (Uncommon)
Type: Artifact

Staff of the Flame Magus

Artifact

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

A symbol of passion in indifferent times.

Mana:
Cardset: Magic 2015 #233 (Uncommon)
Magic 2014 #220 (Uncommon)
Type: Artifact

Staff of the Death Magus

Artifact

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

A symbol of ambition in ruthless times.

Mana:
Cardset: Magic 2015 #232 (Uncommon)
Magic 2014 #219 (Uncommon)
Type: Artifact

Staff of the Ages

Artifact

Creatures with landwalk abilities can be blocked as though they didn't have those abilities.

"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?"
-Arcum Dagsson, Soldevi Machinist

Mana:
Cardset: Ice Age #315 (Rare)
Type: Artifact

Staff of Nin

Artifact

At the beginning of your upkeep, draw a card.

: Staff of Nin deals 1 damage to target creature or player.

"I have attuned the staff to your screams so that only I may benefit from your pain."
-Volux, disciple of Nin

Mana:
Cardset: Magic 2013 #217 (Rare)
Type: Artifact
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