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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Stubborn Denial

Instant

Counter target noncreature spell unless its controller pays .

Ferocious - If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.

Mana:
Cardset: Khans of Tarkir #56 (Uncommon)
Type: Instant

Struggle for Sanity

Sorcery

Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.

Mana:
Cardset: Champions of Kamigawa #145 (Uncommon)
Type: Sorcery

Structural Collapse

Sorcery

Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.

The Gruul holiday of Rauck-Chauv always ends the same way.

Mana:
Cardset: Gatecrash #107 (Common)
Type: Sorcery

Stronghold Zeppelin

Creature - Human

Flying

Stronghold Zeppelin can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.

Mana:
Power: 3/3
Cardset: Nemesis #47 (Uncommon)
Type: Creature

Stronghold Taskmaster

Creature - Giant Minion

Other black creatures get -1/-1.

"With the completion of each joyous task, we are closer to Yawgmoth's divine vision."
-Stronghold architect, journal

Mana:
Power: 4/3
Cardset: Stronghold #22 (Uncommon)
Type: Creature

Stronghold Rats

Creature - Rat

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

In the stronghold's dungeons, the shadows hide in the vermin.

Mana:
Power: 2/1
Cardset: Future Sight #79 (Uncommon)
Type: Creature

Stronghold Overseer

Creature - Demon

Flying

Shadow (This creature can block or be blocked by only creatures with shadow.)

: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Mana:
Power: 5/5
Cardset: Time Spiral #133 (Rare)
Type: Creature

Stronghold Machinist

Creature - Human Spellshaper

, , Discard a card: Counter target noncreature spell.

She stretches the laws of physics until they snap.

Mana:
Power: 1/1
Cardset: Nemesis #46 (Uncommon)
Type: Creature

Stronghold Gambit

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Mana:
Cardset: Nemesis #100 (Rare)
Type: Sorcery

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

Mana:
Cardset: Conspiracy #126 (Common)
Tenth Edition #181 (Uncommon)
Nemesis #73 (Common)
Type: Sorcery

Stronghold Biologist

Creature - Human Spellshaper

, , Discard a card: Counter target creature spell.

He twists the laws of nature until they scream.

Mana:
Power: 1/1
Cardset: Nemesis #45 (Uncommon)
Type: Creature

Stronghold Assassin

Creature - Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

Mana:
Power: 2/1
Cardset: Commander 2013 #93 (Rare)
Seventh Edition #166 (Rare)
Stronghold #21 (Rare)
Type: Creature

Strongarm Thug

Creature - Human Mercenary

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

"No, I insist-let *me* carry all that heavy jewelry."

Mana:
Power: 1/1
Cardset: Mercadian Masques #165 (Uncommon)
Type: Creature

Strongarm Tactics

Sorcery

Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."

Mana:
Cardset: Onslaught #173 (Rare)
Type: Sorcery

Strongarm Monk

Creature - Human Monk

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

"His companions are wise to follow him, for his foes dare not stand in his way."
-Zhiada, Dirgur protector

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #39 (Uncommon)
Type: Creature

Stromkirk Patrol

Creature - Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

Mana:
Power: 4/3
Cardset: Innistrad #118 (Common)
Type: Creature

Stromkirk Noble

Creature - Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."

Mana:
Power: 1/1
Cardset: Innistrad #164 (Rare)
Type: Creature

Stromkirk Captain

Creature - Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
-Runo Stromkirk

Mana:
Power: 2/2
Cardset: Dark Ascension #143 (Uncommon)
Type: Creature

Stromgald Spy

Creature - Human Rogue

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

Mana:
Power: 2/4
Cardset: Alliances #29 (Uncommon)
Type: Creature

Stromgald Crusader

Creature - Zombie Knight

Protection from white

: Stromgald Crusader gains flying until end of turn.

: Stromgald Crusader gets +1/+0 until end of turn.

"The White-Shielders think their code justifies their actions. In truth it only binds their hands."

Mana:
Power: 2/1
Cardset: Coldsnap #71 (Uncommon)
Type: Creature

Stromgald Cabal

Creature - Human Knight

, Pay 1 life: Counter target white spell.

When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.

Mana:
Power: 2/2
Cardset: Sixth Edition #157 (Unknown)
Fifth Edition #57 (Rare)
Ice Age #54 (Rare)
Type: Creature

Stroke of Genius

Instant

Target player draws X cards.

After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.

Mana:
Cardset: Commander 2014 #129 (Rare)
Urza's Saga #100 (Rare)
Type: Instant

Striped Bears

Creature - Bear

When Striped Bears enters the battlefield, draw a card.

"The bear is never cautious-which is why it wasn't born a human."
-Mirri of the Weatherlight

Mana:
Power: 2/2
Cardset: Weatherlight #82 (Common)
Type: Creature

Strip Mine

Land

: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Cardset: Fourth Edition #189 (Uncommon)
Antiquities #71 (Uncommon)
Antiquities #72 (Uncommon)
Antiquities #73 (Uncommon)
Antiquities #74 (Uncommon)
Type: Land

Strip Bare

Instant

Destroy all Auras and Equipment attached to target creature.

"All glamers lifted, all lies revealed, all flesh exposed."
-Awylla, elvish safewright

Mana:
Cardset: Shadowmoor #24 (Common)
Type: Instant

Strionic Resonator

Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

Mana:
Cardset: Magic 2014 #224 (Rare)
Type: Artifact

Striking Sliver

Creature - Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

You're too busy recoiling in fear to realize that it's already hit you.

Mana:
Power: 1/1
Cardset: Magic 2014 #157 (Common)
Type: Creature

Strider Harness

Artifact - Equipment

Equipped creature gets +1/+1 and has haste.

Equip

Each journey begins with a single step-and sometimes ends with that single step as well.

Mana:
Cardset: Oath of the Gatewatch #167 (Uncommon)
Scars of Mirrodin #207 (Common)
Type: Artifact

Strength of Unity

Enchantment - Aura

Enchant creature

Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.

All Dominarians agreed on one thing: they would not go down without a fight.

Mana:
Cardset: Invasion #40 (Common)
Type: Enchantment

Strength of the Tajuru

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.

Mana:
Cardset: Worldwake #113 (Rare)
Type: Instant

Strength of Night

Instant

Kicker (You may pay an additional as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

Mana:
Cardset: Apocalypse #86 (Common)
Type: Instant

Strength of Lunacy

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't confuse lunacy with courage.

Mana:
Cardset: Torment #86 (Uncommon)
Type: Enchantment

Strength of Isolation

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't mistake isolation for safety.

Mana:
Cardset: Torment #17 (Uncommon)
Type: Enchantment

Strength of Cedars

Instant - Arcane

Target creature gets +X/+X until end of turn, where X is the number of lands you control.

"No sooner had the beast collapsed under the blows of Takeno's sword than the earth rippled and the creature rose again to face him."
-Battle of Akagi River: A Survivor's Tale

Mana:
Cardset: Champions of Kamigawa #245 (Uncommon)
Type: Instant

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
-Uros, Pendelhaven elder

Mana:
Cardset: Time Spiral #224 (Common)
Type: Instant

Strength from the Fallen

Enchantment

Constellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Mana:
Cardset: Journey Into Nyx #143 (Uncommon)
Type: Enchantment

Streetbreaker Wurm

Creature - Wurm

Mana:
Power: 6/4
Cardset: Guildpact #133 (Common)
Type: Creature

Street Wraith

Creature - Wraith

Swampwalk

Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

Mana:
Power: 3/4
Cardset: Modern Masters #99 (Common)
Future Sight #90 (Uncommon)
Type: Creature

Street Sweeper

Artifact Creature - Construct

Whenever Street Sweeper attacks, destroy all Auras attached to target land.

The sweepers roam endlessly, scrubbing away the refuse-and anything else too slow or too clumsy to get out of their way.

Mana:
Power: 4/6
Cardset: Return to Ravnica #234 (Uncommon)
Type: Artifact Creature

Street Spasm

Instant

Street Spasm deals X damage to target creature without flying you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Commander 2013 #123 (Uncommon)
Return to Ravnica #106 (Uncommon)
Izzet vs. Golgari #30 (Uncommon)
Type: Instant
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