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Stonefare CrocodileCreature - Crocodile
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles. |
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Stone Haven OutfitterCreature - Kor Artificer AllyEquipped creatures you control get +1/+1. The makers and menders are the first called to battle and the last to leave. |
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Stone Haven MedicCreature - Kor Cleric
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight." |
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Steppe GliderCreature - ElementalFlying, vigilance It glides over the landscape. It also happens to be one. |
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Steeple RocCreature - BirdFlying, first strike "Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way." |
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Stealer of SecretsCreature - Human RogueWhenever Stealer of Secrets deals combat damage to a player, draw a card. The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name. |
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Staunch-Hearted WarriorCreature - Human WarriorHeroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. As soon as she faces a monster, she begins composing its epitaph. |
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Stalking DroneCreature - Eldrazi DroneDevoid (This card has no color.) As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators. |
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Squelching LeechesCreature - LeechSquelching Leeches's power and toughness are each equal to the number of Swamps you control. Leeches are sacred to followers of Pharika for drawing poison from a wound, but feared by everyone else for drawing blood from the flesh. |
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SporemoundCreature - FungusWhenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. "If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."-Hadi Kasten, Calla Dale naturalist |
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Splatter ThugCreature - Human WarriorFirst strike The mask isn't meant to hide his identity. It's meant to keep the viscera out of his eyes. |
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Spire TracerCreature - Elf ScoutSpire Tracer can't be blocked except by creatures with flying or reach. Cartographers on Ravnica chart not just the horizontal, but also the vertical. |
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Spike JesterCreature - Goblin WarriorHaste For the Rakdos, "suicidal charge" and "good showmanship" are one and the same. |
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Sphinx's DiscipleCreature - Human WizardFlying Few dare to brave the Dakra Isles. Those who return are forever changed. |
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Sphinx of the Final WordCreature - SphinxSphinx of the Final Word can't be countered. He answers questions as readily as he asks them, but his answer is always "no." |
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Sphinx of the ChimesCreature - SphinxFlying "I've dreamt of the future, Isperia. Danger is on the horizon. You must heed my warning." |
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Spellheart ChimeraCreature - ChimeraFlying, trample Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts. |
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Species GorgerCreature - Frog BeastAt the beginning of your upkeep, return a creature you control to its owner's hand. "We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?" |
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Spawnbinder MageCreature - Human Wizard AllyCohort - "Follow me. Step lightly. And resist the urge to kick them." |
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Spawn of ThraxesCreature - DragonFlying Sparks from Purphoros's forge fill the belly of every dragon. |
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Spawn of Rix MaadiCreature - HorrorUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) "Straight from the blood-drenched imagination of our illustrious parun!" |
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Spark TrooperCreature - Elemental SoldierTrample, lifelink, haste Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals. |
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Soulsworn SpiritCreature - SpiritSoulsworn Spirit is unblockable.
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SoulmenderCreature - Human Cleric
"Healing is more art than magic. Well, there is still quite a bit of magic." |
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Soul of ZendikarCreature - AvatarReach
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Soul of TherosCreature - AvatarVigilance
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Soul of ShandalarCreature - AvatarFirst strike
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Soul of RavnicaCreature - AvatarFlying
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Soul of New PhyrexiaArtifact Creature - AvatarTrample
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Soul of InnistradCreature - AvatarDeathtouch
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Soldier of the PantheonCreature - Human SoldierProtection from multicolored "I hear the gods' voices in my dreams each night, and I offer bloody trophies on their altars each day." |
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Snowhorn RiderCreature - Human WarriorTrample Sure-footed, strong-willed, and ill-tempered-and so is the ram. |
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Snapping GnarlidCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. All of Zendikar's beings sense the upheaval that accompanies the Eldrazi. |
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Snake of the Golden GroveCreature - SnakeTribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) Some fruits are best left ungathered. |
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Smothering AbominationCreature - EldraziDevoid (This card has no color.)
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Smoke TellerCreature - Human Shaman
"See your enemies from a thousand sides. Then you will find a thousand ways to kill them." |
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Smog ElementalCreature - ElementalFlying "The skies used to be my refuge, a place of peace away from the chaos below. Now, with every flight, death seems to follow me like a shadow."
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Smelt-Ward GatekeepersCreature - Human WarriorWhen Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Slum ReaperCreature - HorrorWhen Slum Reaper enters the battlefield, each player sacrifices a creature. It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss. |
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