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Geosurge

Sorcery

Add to your mana pool. Spend this mana only to cast artifact or creature spells.

"The mountains have been corrupted. Otherwise, they would not lend me their fire so easily."
-Koth of the Hammer

Mana:
Cardset: New Phyrexia #85 (Uncommon)
Type: Sorcery

Ruthless Invasion

Sorcery

( can be paid with either or 2 life.)

Nonartifact creatures can't block this turn.

"For the survival of our people, every conflict must now end in retreat."
-Pythor, Mirran resistance

Mana:
Cardset: New Phyrexia #93 (Common)
Type: Sorcery

Triumph of the Hordes

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Mana:
Cardset: New Phyrexia #123 (Uncommon)
Type: Sorcery

Distant Memories

Sorcery

Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

"The fleeting shadows of his primitive self have all but vanished."
-Jin-Gitaxias, Core Augur

Mana:
Cardset: Mirrodin Besieged #24 (Rare)
Type: Sorcery

Vivisection

Sorcery

As an additional cost to cast Vivisection, sacrifice a creature.

Draw three cards.

Phyrexians research with the grace of surgeons and the finesse of butchers.

Mana:
Cardset: Mirrodin Besieged #38 (Common)
Type: Sorcery

Creeping Corrosion

Sorcery

Destroy all artifacts.

"We will reveal the futility of their heresy by showing them how fragile their relics are."
-Vorinclex, Voice of Hunger

Mana:
Cardset: Mirrodin Besieged #78 (Rare)
Type: Sorcery

Shape Anew

Sorcery

The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.

Mana:
Cardset: Scars of Mirrodin #43 (Rare)
Type: Sorcery

Flesh Allergy

Sorcery

As an additional cost to cast Flesh Allergy, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.

Mana:
Cardset: Scars of Mirrodin #62 (Uncommon)
Type: Sorcery

Memoricide

Sorcery

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

"You claim wisdom, yet I see nothing in here but tawdry wishes."

Mana:
Cardset: Scars of Mirrodin #69 (Rare)
Type: Sorcery

Cerebral Eruption

Sorcery

Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Mana:
Cardset: Scars of Mirrodin #86 (Rare)
Type: Sorcery

Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within.

Mana:
Cardset: Scars of Mirrodin #97 (Common)
Type: Sorcery

Consuming Vapors

Sorcery

Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #101 (Rare)
Type: Sorcery

Surreal Memoir

Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #167 (Uncommon)
Type: Sorcery

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
-The War Diaries

Mana:
Cardset: Conspiracy #158 (Common)
Rise of the Eldrazi #173 (Common)
Type: Sorcery

Selective Memory

Sorcery

Search your library for any number of nonland cards and exile them. Then shuffle your library.

"I of all people know that memory is not a safe place to hide valuables."
-Jace Beleren

Mana:
Cardset: Worldwake #37 (Rare)
Type: Sorcery

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
-Nundari, Sea Gate militia captain

Mana:
Cardset: Commander #113 (Rare)
Worldwake #74 (Rare)
Type: Sorcery

Roiling Terrain

Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

"The trembling lands ruptured, leaving an open door for things from below to emerge."
-Screed of the Mul Daya

Mana:
Cardset: Worldwake #88 (Common)
Type: Sorcery

Feral Contest

Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

The instinct for survival makes enemies of all.

Mana:
Cardset: Worldwake #100 (Common)
Type: Sorcery

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Mana:
Cardset: Zendikar #38 (Uncommon)
Type: Sorcery

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

Mana:
Cardset: Commander 2014 #122 (Rare)
Zendikar #61 (Rare)
Type: Sorcery

Elemental Appeal

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Mana:
Cardset: Zendikar #123 (Rare)
Type: Sorcery

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Zendikar #158 (Common)
Type: Sorcery

Brainbite

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

Draw a card.

An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind.

Mana:
Cardset: Alara Reborn #18 (Common)
Type: Sorcery

Thought Hemorrhage

Sorcery

Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Alara Reborn #47 (Rare)
Type: Sorcery

Captured Sunlight

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You gain 4 life.

Mana:
Cardset: Alara Reborn #66 (Common)
Type: Sorcery

Foresee

Sorcery

Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Two eyes to see what could be, two eyes to see what will.

Mana:
Cardset: Magic 2011 #54 (Common)
Future Sight #36 (Common)
Type: Sorcery

Blood Tithe

Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

The Crimson Throne may be empty, but its coffers are full.

Mana:
Cardset: Magic 2011 #84 (Common)
Type: Sorcery

Hunters' Feast

Sorcery

Any number of target players each gain 6 life.

Those who kill a jawspur rhino must prepare spells to lift the carcass-even a dozen hunters can't lift its bulk.

Mana:
Cardset: Magic 2011 #182 (Common)
Type: Sorcery

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.

Mana:
Cardset: Magic 2010 #67 (Rare)
Ninth Edition #90 (Rare)
Sixth Edition #86 (Unknown)
Mirage #82 (Rare)
Type: Sorcery

Quenchable Fire

Sorcery

Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step.

You'd better know how to pray for rain.

Mana:
Cardset: Conflux #70 (Common)
Type: Sorcery

Shard Convergence

Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Alara is broken no more.

Mana:
Cardset: Conflux #91 (Uncommon)
Type: Sorcery

Spore Burst

Sorcery

Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.

Seeds from Jund don't drift gently on the wind. They get up and stampede.

Mana:
Cardset: Conflux #93 (Uncommon)
Type: Sorcery

Exploding Borders

Sorcery

Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Reuniting a world is not a gentle process.

Mana:
Cardset: Conflux #106 (Common)
Type: Sorcery

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Rekindled Flame

Sorcery

Rekindled Flame deals 4 damage to target creature or player.

At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Mana:
Cardset: Eventide #61 (Rare)
Type: Sorcery

Monstrify

Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Gackt came to regret keeping his pet toads on his head.

Mana:
Cardset: Eventide #70 (Common)
Type: Sorcery

Drain the Well

Sorcery

Destroy target land. You gain 2 life.

Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.

Mana: {{/}}{{/}}
Cardset: Eventide #121 (Common)
Type: Sorcery

Splitting Headache

Sorcery

Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

All faeries delve for dreams. But not all wait for their victims to fall asleep.

Mana:
Cardset: Shadowmoor #79 (Common)
Type: Sorcery

Burn Trail

Sorcery

Burn Trail deals 3 damage to target creature or player.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana:
Cardset: Shadowmoor #86 (Common)
Type: Sorcery

Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
-Bowen, Barrenton guardcaptain

Mana:
Cardset: Shadowmoor #91 (Common)
Type: Sorcery

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

River's Grasp

Sorcery

If was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

Mana: {{/}}
Cardset: Shadowmoor #174 (Uncommon)
Type: Sorcery

Poison the Well

Sorcery

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.

Mana: {{/}}{{/}}
Cardset: Shadowmoor #193 (Common)
Type: Sorcery

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her.

Mana:
Cardset: Premium Deck Series: Slivers #27 (Common)
Morningtide #32 (Common)
Type: Sorcery

Notorious Throng

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Mana:
Cardset: Morningtide #45 (Rare)
Type: Sorcery

Morsel Theft

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Mana:
Cardset: Morningtide #68 (Common)
Type: Sorcery

Noggin Whack

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Mana:
Cardset: Morningtide #70 (Uncommon)
Type: Sorcery

Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.

Mana:
Cardset: Planechase 2012 #51 (Uncommon)
Morningtide #99 (Uncommon)
Type: Sorcery

Roar of the Crowd

Sorcery

Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

Mana:
Cardset: Morningtide #100 (Common)
Type: Sorcery

Hunting Triad

Tribal Sorcery - Elf

Put three 1/1 green Elf Warrior creature tokens onto the battlefield.

Reinforce 3- (, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."

Mana:
Cardset: Commander 2014 #200 (Uncommon)
Morningtide #127 (Uncommon)
Type: Sorcery

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

"Changes far greater than the turning of the leaves await us at season's end."
-Colfenor, the Last Yew

Mana:
Cardset: Morningtide #136 (Rare)
Type: Sorcery

Summon the School

Tribal Sorcery - Merfolk

Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

"When merrows talk, listeners grow fins."
-Kithkin saying

Mana:
Cardset: Lorwyn #42 (Uncommon)
Type: Sorcery

Fodder Launch

Tribal Sorcery - Goblin

As an additional cost to cast Fodder Launch, sacrifice a Goblin.

Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Leave it to a boggart to come up with a projectile as disgusting as it is deadly.

Mana:
Cardset: Lorwyn #114 (Uncommon)
Type: Sorcery

Hoarder's Greed

Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Lorwyn #117 (Uncommon)
Type: Sorcery

Giant's Ire

Tribal Sorcery - Giant

Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.

The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.

Mana:
Cardset: Lorwyn #170 (Common)
Type: Sorcery

Elvish Promenade

Tribal Sorcery - Elf

Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

Mana:
Cardset: Elves vs. Goblins #20 (Uncommon)
Lorwyn #208 (Uncommon)
Type: Sorcery

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Exile Woodland Guidance.

Mana:
Cardset: Lorwyn #243 (Uncommon)
Type: Sorcery

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Commander 2013 #27 (Rare)
Tenth Edition #61 (Rare)
Ninth Edition #56 (Rare)
Eighth Edition #58 (Rare)
Seventh Edition #57 (Rare)
Sixth Edition #54 (Unknown)
Fifth Edition #345 (Rare)
Fourth Edition #308 (Rare)
Revised Edition #230 (Rare)
Unlimited Edition #230 (Rare)
Beta Edition #231 (Unknown)
Alpha Edition #229 (Unknown)
Type: Sorcery

Sift

Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

Mana:
Cardset: Tenth Edition #108 (Common)
Ninth Edition #98 (Common)
Stronghold #42 (Common)
Type: Sorcery

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

Mana:
Cardset: Tenth Edition #126 (Uncommon)
Seventh Edition #117 (Uncommon)
Sixth Edition #111 (Unknown)
Weatherlight #2 (Uncommon)
Type: Sorcery

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

Mana:
Cardset: Conspiracy #126 (Common)
Tenth Edition #181 (Uncommon)
Nemesis #73 (Common)
Type: Sorcery

Flowstone Slide

Sorcery

All creatures get +X/-X until end of turn.

"Like an avalanche. With teeth. That will chase you. Uphill."
-Flint Foot, viashino runner

Mana:
Cardset: Tenth Edition #203 (Rare)
Ninth Edition #186 (Rare)
Nemesis #83 (Rare)
Type: Sorcery

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

Mana:
Cardset: Tenth Edition #225 (Rare)
Ninth Edition #212 (Rare)
Eighth Edition #214 (Rare)
Seventh Edition #214 (Rare)
Sixth Edition #202 (Unknown)
Visions #91 (Rare)
Type: Sorcery

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

From a marvel of magical mechanization to a smoking stack of scrap in one easy step.

Mana:
Cardset: Tenth Edition #229 (Uncommon)
Sixth Edition #205 (Unknown)
Fifth Edition #266 (Uncommon)
Revised Edition #175 (Uncommon)
Antiquities #93 (Rare)
Type: Sorcery

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

Mana:
Cardset: Tenth Edition #258 (Uncommon)
Ninth Edition #234 (Uncommon)
Mirrodin #117 (Uncommon)
Eighth Edition #240 (Uncommon)
Seventh Edition #236 (Uncommon)
Sixth Edition #220 (Unknown)
Visions #53 (Uncommon)
Type: Sorcery

Persecute

Sorcery

Choose a color. Target player reveals his or her hand and discards all cards of that color.

"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
-John Dryden,
"The Hind and the Panther"

Mana:
Cardset: Ninth Edition #151 (Rare)
Eighth Edition #151 (Rare)
Seventh Edition #154 (Rare)
Urza's Saga #146 (Rare)
Type: Sorcery

Boiling Seas

Sorcery

Destroy all Islands.

What burns the land, boils the seas.

Mana:
Cardset: Ninth Edition #178 (Uncommon)
Type: Sorcery

Flashfires

Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

Mana:
Cardset: Ninth Edition #183 (Uncommon)
Eighth Edition #186 (Uncommon)
Sixth Edition #180 (Unknown)
Fifth Edition #231 (Uncommon)
Fourth Edition #213 (Uncommon)
Revised Edition #151 (Uncommon)
Unlimited Edition #152 (Uncommon)
Beta Edition #153 (Unknown)
Alpha Edition #152 (Unknown)
Type: Sorcery

Tsunami

Sorcery

Destroy all Islands.

Mana:
Cardset: Fifth Edition #196 (Uncommon)
Fourth Edition #162 (Uncommon)
Revised Edition #129 (Uncommon)
Unlimited Edition #130 (Uncommon)
Beta Edition #130 (Unknown)
Alpha Edition #130 (Unknown)
Type: Sorcery

Armageddon

Sorcery

Destroy all lands.

Mana:
Cardset: Sixth Edition #4 (Unknown)
Fifth Edition #283 (Rare)
Fourth Edition #255 (Rare)
Revised Edition #186 (Rare)
Unlimited Edition #186 (Rare)
Beta Edition #187 (Unknown)
Alpha Edition #186 (Unknown)
Type: Sorcery

Resurrection

Sorcery

Return target creature card from your graveyard to the battlefield.

Mana:
Cardset: Time Spiral "Timeshifted" #12 (Special)
Revised Edition #218 (Uncommon)
Unlimited Edition #219 (Uncommon)
Beta Edition #220 (Unknown)
Alpha Edition #218 (Unknown)
Type: Sorcery

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

The hardest of wizards can have the softest of minds.

Mana:
Cardset: Sixth Edition #143 (Unknown)
Fifth Edition #39 (Uncommon)
Ice Age #36 (Uncommon)
Type: Sorcery

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.

Mana:
Cardset: Sixth Edition #77 (Unknown)
Fifth Edition #95 (Rare)
Legends #63 (Rare)
Type: Sorcery

Diminishing Returns

Sorcery

Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Mana:
Cardset: Sixth Edition #65 (Unknown)
Alliances #39 (Rare)
Type: Sorcery

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

"What you call decay, I call ripening. You'll gain no sustenance from this harvest."
-Kaervek

Mana:
Cardset: Sixth Edition #112 (Unknown)
Mirage #2 (Rare)
Type: Sorcery

Elven Cache

Sorcery

Return target card from your graveyard to your hand.

Elves know where to harvest the best of the forest, for they planted it there themselves.

Mana:
Cardset: Sixth Edition #224 (Unknown)
Visions #55 (Common)
Type: Sorcery

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in his or her graveyard.

Spring follows winter
-Elvish expression meaning
"all things pass"

Mana:
Cardset: Seventh Edition #259 (Rare)
Sixth Edition #242 (Unknown)
Weatherlight #79 (Rare)
Type: Sorcery

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

"Nothing can stop the power of life-not even death."
-Onean cleric

Mana:
Cardset: Seventh Edition #4 (Uncommon)
Type: Sorcery

Gerrard's Wisdom

Sorcery

You gain 2 life for each card in your hand.

A picture is worth a thousand swords.

Mana:
Cardset: Seventh Edition #16 (Uncommon)
Weatherlight #131 (Uncommon)
Type: Sorcery

Vengeance

Sorcery

Destroy target tapped creature.

"It is the duty of the strong to oppose any who threaten the weak."
-The Southern Paladin

Mana:
Cardset: Seventh Edition #54 (Uncommon)
Type: Sorcery

Befoul

Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

The bog's touch means death to all but the darkest of hearts.

Mana:
Cardset: Champions of Kamigawa #102 (Common)
Seventh Edition #118 (Uncommon)
Urza's Saga #116 (Common)
Type: Sorcery

Reprocess

Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

The battle's end is the meal's beginning.

Mana:
Cardset: Seventh Edition #159 (Rare)
Urza's Saga #154 (Rare)
Type: Sorcery

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Knowledge demands sacrifice."

Mana:
Cardset: Eighth Edition #118 (Uncommon)
Type: Sorcery

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.

Mana:
Cardset: Legends #2 (Rare)
Type: Sorcery

Acid Rain

Sorcery

Destroy all Forests.

Mana:
Cardset: Legends #44 (Rare)
Type: Sorcery

Eureka

Sorcery

Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Mana:
Cardset: Legends #99 (Rare)
Type: Sorcery

Cleanse

Sorcery

Destroy all black creatures.

The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.

Mana:
Cardset: Legends #174 (Rare)
Type: Sorcery

Eternal Flame

Sorcery

Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.

Mana:
Cardset: The Dark #60 (Rare)
Type: Sorcery

Stench of Evil

Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays .

Mana:
Cardset: Ice Age #53 (Uncommon)
Type: Sorcery

Anarchy

Sorcery

Destroy all white permanents.

"The Shaman waved the staff, and the land itself went mad."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #170 (Uncommon)
Type: Sorcery

Avalanche

Sorcery

Destroy X target snow lands.

"The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #171 (Uncommon)
Type: Sorcery

Baki's Curse

Sorcery

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

"Those who fling spells too quickly should have reason to regret it."
-Baki, Wizard Attendant

Mana:
Cardset: Homelands #27 (Rare)
Type: Sorcery

Retribution

Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Mana:
Cardset: Homelands #99 (Uncommon)
Type: Sorcery

Fatal Lore

Sorcery

An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.

"All knowledge has its price."
-Gerda Äagesdotter,
Archmage of the Unseen

Mana:
Cardset: Alliances #7 (Rare)
Type: Sorcery

Ritual of the Machine

Sorcery

As an additional cost to cast Ritual of the Machine, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
-Sorine Relicbane, Soldevi Heretic

Mana:
Cardset: Alliances #24 (Rare)
Type: Sorcery

Taste of Paradise

Sorcery

As an additional cost to cast Taste of Paradise, you may pay any number of times.

You gain 3 life plus an additional 3 life for each additional you paid.

"Any who drink of Freyalise's bounty drink the mead of rebirth."
-Kaysa, Elder Druid of the Juniper Order

Mana:
Cardset: Alliances #84 (Common)
Alliances #85 (Common)
Type: Sorcery

Icefall

Sorcery

Destroy target artifact or land.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike.

Mana:
Cardset: Coldsnap #85 (Common)
Type: Sorcery

Kaervek's Hex

Sorcery

Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.

"If the curse does not strike you dead, question your soul."
-Kaervek

Mana:
Cardset: Mirage #28 (Uncommon)
Type: Sorcery

Natural Balance

Sorcery

Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Mirage #129 (Rare)
Type: Sorcery

Unyaro Bee Sting

Sorcery

Unyaro Bee Sting deals 2 damage to target creature or player.

"Much can be learned from the bees about dying for a cause."
-Asmira, Holy Avenger

Mana:
Cardset: Mirage #148 (Uncommon)
Type: Sorcery