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GeosurgeSorceryAdd "The mountains have been corrupted. Otherwise, they would not lend me their fire so easily." |
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Ruthless InvasionSorcery( "For the survival of our people, every conflict must now end in retreat." |
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Triumph of the HordesSorceryUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Distant MemoriesSorcerySearch your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. "The fleeting shadows of his primitive self have all but vanished." |
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VivisectionSorceryAs an additional cost to cast Vivisection, sacrifice a creature. Phyrexians research with the grace of surgeons and the finesse of butchers. |
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Creeping CorrosionSorceryDestroy all artifacts. "We will reveal the futility of their heresy by showing them how fragile their relics are." |
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Shape AnewSorceryThe controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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Flesh AllergySorceryAs an additional cost to cast Flesh Allergy, sacrifice a creature.
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MemoricideSorceryName a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. "You claim wisdom, yet I see nothing in here but tawdry wishes." |
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Cerebral EruptionSorceryTarget opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Melt TerrainSorceryDestroy target land. Melt Terrain deals 2 damage to that land's controller. Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within. |
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Consuming VaporsSorceryTarget player sacrifices a creature. You gain life equal to that creature's toughness.
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Surreal MemoirSorceryReturn an instant card at random from your graveyard to your hand.
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Wrap in FlamesSorceryWrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. "Our pyromancer's flames may not have killed them, but they bought us the time we needed." |
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Selective MemorySorcerySearch your library for any number of nonland cards and exile them. Then shuffle your library. "I of all people know that memory is not a safe place to hide valuables." |
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Chain ReactionSorceryChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." |
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Roiling TerrainSorceryDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. "The trembling lands ruptured, leaving an open door for things from below to emerge." |
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Feral ContestSorceryPut a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. |
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Windborne ChargeSorceryTwo target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. |
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Rite of ReplicationSorceryKicker
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Elemental AppealSorceryKicker
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Beast HuntSorceryReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" |
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BrainbiteSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind. |
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Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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Captured SunlightSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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ForeseeSorceryScry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Two eyes to see what could be, two eyes to see what will. |
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Blood TitheSorceryEach opponent loses 3 life. You gain life equal to the life lost this way. The Crimson Throne may be empty, but its coffers are full. |
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Hunters' FeastSorceryAny number of target players each gain 6 life. Those who kill a jawspur rhino must prepare spells to lift the carcass-even a dozen hunters can't lift its bulk. |
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PolymorphSorceryDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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Quenchable FireSorceryQuenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays You'd better know how to pray for rain. |
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Shard ConvergenceSorcerySearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Alara is broken no more. |
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Spore BurstSorceryDomain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Seeds from Jund don't drift gently on the wind. They get up and stampede. |
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Exploding BordersSorceryDomain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Reuniting a world is not a gentle process. |
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Rekindled FlameSorceryRekindled Flame deals 4 damage to target creature or player.
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Splitting HeadacheSorceryChoose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. All faeries delve for dreams. But not all wait for their victims to fall asleep. |
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Burn TrailSorceryBurn Trail deals 3 damage to target creature or player.
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Ember GaleSorceryCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" |
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Wild SwingSorceryChoose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. |
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River's GraspSorceryIf
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Poison the WellSorceryDestroy target land. Poison the Well deals 2 damage to that land's controller. Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around. |
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Distant MelodySorceryChoose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her. |
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Notorious ThrongTribal Sorcery - RogueProwl
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Morsel TheftTribal Sorcery - RogueProwl
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Noggin WhackTribal Sorcery - RogueProwl
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Rivals' DuelSorceryChoose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) They could agree on one thing only: one of them must die. |
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Roar of the CrowdSorceryChoose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche. |
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Hunting TriadTribal Sorcery - ElfPut three 1/1 green Elf Warrior creature tokens onto the battlefield. "Eyeblights are easy to track. Just follow the imperfections." |
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ScapeshiftSorcerySacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. "Changes far greater than the turning of the leaves await us at season's end." |
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Summon the SchoolTribal Sorcery - MerfolkPut two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. "When merrows talk, listeners grow fins." |
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Fodder LaunchTribal Sorcery - GoblinAs an additional cost to cast Fodder Launch, sacrifice a Goblin. Leave it to a boggart to come up with a projectile as disgusting as it is deadly. |
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Hoarder's GreedSorceryYou lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Giant's IreTribal Sorcery - GiantGiant's Ire deals 4 damage to target player. If you control a Giant, draw a card. The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you. |
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Elvish PromenadeTribal Sorcery - ElfPut a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. |
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Woodland GuidanceSorceryReturn target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Wrath of GodSorceryDestroy all creatures. They can't be regenerated.
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SiftSorceryDraw three cards, then discard a card. Dwell longest on the thoughts that shine brightest. |
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Agonizing MemoriesSorceryLook at target player's hand and choose two cards from it. Put them on top of that player's library in any order. In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost. |
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Stronghold DisciplineSorceryEach player loses 1 life for each creature he or she controls. In Urborg, the instigators of each new rebellion are soaked in the blood of the last. |
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Flowstone SlideSorceryAll creatures get +X/-X until end of turn. "Like an avalanche. With teeth. That will chase you. Uphill." |
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Relentless AssaultSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. "Mercy? Mercy is for the playground, not the battleground." |
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ShatterstormSorceryDestroy all artifacts. They can't be regenerated. From a marvel of magical mechanization to a smoking stack of scrap in one easy step. |
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Creeping MoldSorceryDestroy target artifact, enchantment, or land. Mold crept over the walls and into every crevice until the gleaming white stone strained and burst. |
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PersecuteSorceryChoose a color. Target player reveals his or her hand and discards all cards of that color. "Of all the tyrannies on humane kind |
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Boiling SeasSorceryDestroy all Islands. What burns the land, boils the seas. |
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FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
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TsunamiSorceryDestroy all Islands.
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ArmageddonSorceryDestroy all lands.
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ResurrectionSorceryReturn target creature card from your graveyard to the battlefield.
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Mind WarpSorceryLook at target player's hand and choose X cards from it. That player discards those cards. The hardest of wizards can have the softest of minds. |
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JuxtaposeSorceryYou and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
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Diminishing ReturnsSorceryEach player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Ashen PowderSorceryPut target creature card from an opponent's graveyard onto the battlefield under your control. "What you call decay, I call ripening. You'll gain no sustenance from this harvest." |
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Elven CacheSorceryReturn target card from your graveyard to your hand. Elves know where to harvest the best of the forest, for they planted it there themselves. |
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Nature's ResurgenceSorceryEach player draws a card for each creature card in his or her graveyard. Spring follows winter |
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Breath of LifeSorceryReturn target creature card from your graveyard to the battlefield. "Nothing can stop the power of life-not even death." |
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Gerrard's WisdomSorceryYou gain 2 life for each card in your hand. A picture is worth a thousand swords. |
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VengeanceSorceryDestroy target tapped creature. "It is the duty of the strong to oppose any who threaten the weak." |
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BefoulSorceryDestroy target land or nonblack creature. It can't be regenerated. The bog's touch means death to all but the darkest of hearts. |
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ReprocessSorcerySacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. The battle's end is the meal's beginning. |
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Ambition's CostSorceryYou draw three cards and you lose 3 life. "Knowledge demands sacrifice." |
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All Hallow's EveSorceryExile All Hallow's Eve with two scream counters on it.
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Acid RainSorceryDestroy all Forests.
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EurekaSorceryStarting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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CleanseSorceryDestroy all black creatures. The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. |
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Eternal FlameSorceryEternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
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Stench of EvilSorceryDestroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays
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AnarchySorceryDestroy all white permanents. "The Shaman waved the staff, and the land itself went mad." |
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AvalancheSorceryDestroy X target snow lands. "The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us." |
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Baki's CurseSorceryBaki's Curse deals 2 damage to each creature for each Aura attached to that creature. "Those who fling spells too quickly should have reason to regret it." |
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RetributionSorceryChoose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Fatal LoreSorceryAn opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. "All knowledge has its price." |
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Ritual of the MachineSorceryAs an additional cost to cast Ritual of the Machine, sacrifice a creature. "Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" |
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Taste of ParadiseSorceryAs an additional cost to cast Taste of Paradise, you may pay "Any who drink of Freyalise's bounty drink the mead of rebirth." |
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IcefallSorceryDestroy target artifact or land. As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike. |
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Kaervek's HexSorceryKaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. "If the curse does not strike you dead, question your soul." |
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Natural BalanceSorceryEach player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
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Unyaro Bee StingSorceryUnyaro Bee Sting deals 2 damage to target creature or player. "Much can be learned from the bees about dying for a cause." |
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