War FlareInstantCreatures you control get +2/+1 until end of turn. Untap those creatures. "No sun or fire can warm my blood quite like a war flare." |
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Scale BlessingInstantBolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) "Your bravery honors us all." |
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Blessed ReincarnationInstantExile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library.
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Learn from the PastInstantTarget player shuffles his or her graveyard into his or her library. "I've been told my whole life that the great Ojutai holds all knowledge, but I wonder what our forebears knew." |
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FlattenInstantTarget creature gets -4/-4 until end of turn. Like their dragonlord, the Kolaghan take no trophies. They find true fulfillment only in the battle itself, in clash of steel and thunder of hooves. |
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Foul RenewalInstantReturn target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. The cycle of life and death is rarely pretty. |
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Collected CompanyInstantLook at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. Many can stand where one would fall. |
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Press the AdvantageInstantUp to two target creatures each get +2/+2 and gain trample until end of turn. "Show your enemies as much mercy as they would show you." |
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Ojutai's CommandInstantChoose two -
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Adverse ConditionsInstantDevoid (This card has no color.)
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Roilmage's TrickInstantConverge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. Weather on Zendikar is unpredictable-unless you're the one telling it what to do. |
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Volcanic UpheavalInstantDestroy target land. Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly. |
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Infuse with the ElementsInstantConverge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. "Zendikar has given us the weapons to wage war on the appropriate scale."-Najiya, leader of the Tajuru |
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Brutal ExpulsionInstantDevoid (This card has no color.)
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Comparative AnalysisInstantSurge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) "Our time grows short. If we wish to vanquish the Eldrazi, we must unlock the hedrons' secrets." |
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Overwhelming DenialInstantSurge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
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Unity of PurposeInstantSupport 2. (Put a +1/+1 counter on each of up to two target creatures.) Faced with the novel problem of inspiring an army, Jace asked himself: "What would Gideon say?" |
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Consuming SinkholeInstantDevoid (This card has no color.) "What will not yield will be consumed." |
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Leap of FaithInstantTarget creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. The finest maneuvers take place in three dimensions. |
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Crippling ChillInstantTap target creature. It doesn't untap during its controller's next untap step. One breath of the geist turns veins to rivers of ice and freezes hearts midbeat. |
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Ghostly FlickerInstantExile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Sometimes it's useful to take a break from existence. |
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NecrobiteInstantTarget creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated. |
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Rush of BloodInstantTarget creature gets +X/+0 until end of turn, where X is its power. Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again. |
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Eaten by SpidersInstantDestroy target creature with flying and all Equipment attached to that creature. After sampling many victims, the spider developed a preference for the undead and their accoutrements. |
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Natural EndInstantDestroy target artifact or enchantment. You gain 3 life. The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep. |
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Safe PassageInstantPrevent all damage that would be dealt to you and creatures you control this turn. As she shepherds the faithful, the angel's radiance is a shield of salvation. |
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Cower in FearInstantCreatures your opponents control get -1/-1 until end of turn. "You will fully understand fear when you discover it is the final thing you put your faith in." |
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MurderInstantDestroy target creature.
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Trumpet BlastInstantAttacking creatures get +2/+0 until end of turn. Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop. |
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Serpent's GiftInstantTarget creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Venom is nature's way of redressing the imbalance between weak and mighty. |
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Guardians' PledgeInstantWhite creatures you control get +2/+2 until end of turn. A dozen fighting for each other are worth a thousand fighting for themselves. |
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CancelInstantCounter target spell.
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Frost BreathInstantTap up to two target creatures. Those creatures don't untap during their controller's next untap step. If you have to be stuck somewhere for a while, it's better to be stuck there with a friend. |
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Slaughter CryInstantTarget creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) It's rather embarrassing to end up with your head mounted over his hearth. |
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Hunter's InsightInstantChoose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. "The predator knows the true way of the world. Life is conflict. Only the strong survive." |
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Bar the DoorInstantCreatures you control get +0/+4 until end of turn. "It may not look like much, but it's a good old door with strong wards. It'll hold." |
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GravepurgeInstantPut any number of target creature cards from your graveyard on top of your library. "The Blessed Sleep? Ha! Wake up my lovelies, there's work to be done!" |
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Fires of UndeathInstantFires of Undeath deals 2 damage to target creature or player. "I drink of those who are worthy of my palate. The rest I burn." |
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Clinging MistsInstantPrevent all combat damage that would be dealt this turn.
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Crushing VinesInstantChoose one - Destroy target creature with flying; or destroy target artifact. "Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide." |
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