Touch of the VoidSorceryDevoid (This card has no color.) Some wounds never heal. |
|
|||||||
Radiant FlamesSorceryConverge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. The fires of Zendikar are always hungry, and there is much on which they can feed. |
|
|||||||
Call the ScionsSorceryDevoid (This card has no color.) Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger. |
|
|||||||
Roil SpoutSorceryPut target creature on top of its owner's library.
|
|
|||||||
Call the GatewatchSorcerySearch your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. "I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay." |
|
|||||||
Shoulder to ShoulderSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.) "Sea Gate may have fallen, but we still stand. We still fight." |
|
|||||||
Flaying TendrilsSorceryDevoid (This card has no color.) Only one Eldrazi stood against them, yet the defenders were outnumbered. |
|
|||||||
Devour in FlamesSorceryAs an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Ob Nixilis had prepared for every eventuality-except Chandra Nalaar. |
|
|||||||
Amass the ComponentsSorceryDraw three cards, then put a card from your hand on the bottom of your library. "I knew I'd find a use for all that newt spittle!" |
|
|||||||
DreadwatersSorceryTarget player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. Stray into the Morkrut and it may rise to claim you. |
|
|||||||
Into the VoidSorceryReturn up to two target creatures to their owners' hands. "The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach." |
|
|||||||
Stolen GoodsSorceryTarget opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
|
|
|||||||
Barter in BloodSorceryEach player sacrifices two creatures. "We must all make sacrifices for the good of Innistrad." |
|
|||||||
Mental AgonySorceryTarget player discards two cards and loses 2 life. "His mind is feeble. Feed him to the bats." |
|
|||||||
DemolishSorceryDestroy target artifact or land. "To truly defeat a skaberen, you must destroy not the monster but the lab." |
||||||||
Captain's CallSorceryPut three 1/1 white Soldier creature tokens onto the battlefield. "Who among you has the courage to face certain death? Who will heed my call?" |
|
|||||||
SleepSorceryTap all creatures target player controls. Those creatures don't untap during that player's next untap step. "I give them dreams so wondrous that they hesitate to return to the world of the conscious." |
|
|||||||
Talrand's InvocationSorceryPut two 2/2 blue Drake creature tokens with flying onto the battlefield. After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own. |
|
|||||||
MutilateSorceryAll creatures get -1/-1 until end of turn for each Swamp you control. "It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome." |
|
|||||||
CraterizeSorceryDestroy target land. "‘Utterly' is my favorite way to destroy something." |
|
|||||||
Fungal SproutingSorceryPut X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control. "Saprolings need only a host to feed upon. Numbers will take care of the rest." |
|
|||||||
Ranger's PathSorcerySearch your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. The forest can seem like a dense maze. Those who travel the canopy know otherwise. |
|
|||||||
Day of JudgmentSorceryDestroy all creatures.
|
|
|||||||
Diabolic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. |
||||||||
Tectonic RiftSorceryDestroy target land. Creatures without flying can't block this turn. "You will kneel before me, even if I have to split the earth under your feet!" |
|
|||||||
Mystic RetrievalSorceryReturn target instant or sorcery card from your graveyard to your hand.
|
|
|||||||
Gruesome DiscoverySorceryTarget player discards two cards.
|
|
|||||||
Wrack with MadnessSorceryTarget creature deals damage to itself equal to its power. The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault. |
|
|||||||
Increasing SavagerySorceryPut five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
|
|
|||||||
Divine ReckoningSorceryEach player chooses a creature he or she controls. Destroy the rest. Survival of the purest. |
|
|||||||
Grasp of PhantomsSorceryPut target creature on top of its owner's library.
|
|
|||||||
Moan of the UnhallowedSorceryPut two 2/2 black Zombie creature tokens onto the battlefield. For a ghoul, every village is a buffet and every disaster is a reunion. |
|
|||||||
Sever the BloodlineSorceryExile target creature and all other creatures with the same name as that creature.
|
|
|||||||
Past in FlamesSorceryEach instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
|
|
|||||||
BramblecrushSorceryDestroy target noncreature permanent. "Civilization is fertilizer." |
|
|||||||
Make a WishSorceryReturn two cards at random from your graveyard to your hand. In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver. |
|
|||||||
Traitorous InstinctSorceryGain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers. |
|
|||||||
Seek the HorizonSorcerySearch your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon. |
|
|||||||
Jarad's OrdersSorcerySearch your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. "The Izzet are searching for something. Discern what or die trying." |
|
|||||||
Slaughter GamesSorcerySlaughter Games can't be countered by spells or abilities.
|
|
|||||||
Supreme VerdictSorcerySupreme Verdict can't be countered. Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy. |
|
|||||||
Tezzeret's GambitSorcery( can be paid with either or 2 life.)
|
|
|||||||
GeosurgeSorceryAdd to your mana pool. Spend this mana only to cast artifact or creature spells. "The mountains have been corrupted. Otherwise, they would not lend me their fire so easily." |
|
|||||||
Ruthless InvasionSorcery( can be paid with either or 2 life.) "For the survival of our people, every conflict must now end in retreat." |
|
|||||||
Triumph of the HordesSorceryUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
|
|||||||
Distant MemoriesSorcerySearch your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. "The fleeting shadows of his primitive self have all but vanished." |
|
|||||||
VivisectionSorceryAs an additional cost to cast Vivisection, sacrifice a creature. Phyrexians research with the grace of surgeons and the finesse of butchers. |
|
|||||||
Creeping CorrosionSorceryDestroy all artifacts. "We will reveal the futility of their heresy by showing them how fragile their relics are." |
|
|||||||
Shape AnewSorceryThe controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
|
|
|||||||
Flesh AllergySorceryAs an additional cost to cast Flesh Allergy, sacrifice a creature.
|
|
|||||||
MemoricideSorceryName a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. "You claim wisdom, yet I see nothing in here but tawdry wishes." |
|
|||||||
Cerebral EruptionSorceryTarget opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
|
|
|||||||
Melt TerrainSorceryDestroy target land. Melt Terrain deals 2 damage to that land's controller. Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within. |
|
|||||||
Consuming VaporsSorceryTarget player sacrifices a creature. You gain life equal to that creature's toughness.
|
|
|||||||
Surreal MemoirSorceryReturn an instant card at random from your graveyard to your hand.
|
|
|||||||
Wrap in FlamesSorceryWrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. "Our pyromancer's flames may not have killed them, but they bought us the time we needed." |
|
|||||||
Selective MemorySorcerySearch your library for any number of nonland cards and exile them. Then shuffle your library. "I of all people know that memory is not a safe place to hide valuables." |
|
|||||||
Chain ReactionSorceryChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." |
|
|||||||
Roiling TerrainSorceryDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. "The trembling lands ruptured, leaving an open door for things from below to emerge." |
|
|||||||
Feral ContestSorceryPut a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. |
|
|||||||
Windborne ChargeSorceryTwo target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. |
|
|||||||
Rite of ReplicationSorceryKicker (You may pay an additional as you cast this spell.)
|
|
|||||||
Elemental AppealSorceryKicker (You may pay an additional as you cast this spell.)
|
|
|||||||
Beast HuntSorceryReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" |
|
|||||||
BrainbiteSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind. |
|
|||||||
Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
|
|
|||||||
Captured SunlightSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|||||||
ForeseeSorceryScry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Two eyes to see what could be, two eyes to see what will. |
|
|||||||
Blood TitheSorceryEach opponent loses 3 life. You gain life equal to the life lost this way. The Crimson Throne may be empty, but its coffers are full. |
|
|||||||
Hunters' FeastSorceryAny number of target players each gain 6 life. Those who kill a jawspur rhino must prepare spells to lift the carcass-even a dozen hunters can't lift its bulk. |
|
|||||||
PolymorphSorceryDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
|
|
|||||||
Quenchable FireSorceryQuenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step. You'd better know how to pray for rain. |
|
|||||||
Shard ConvergenceSorcerySearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Alara is broken no more. |
|
|||||||
Spore BurstSorceryDomain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Seeds from Jund don't drift gently on the wind. They get up and stampede. |
|
|||||||
Exploding BordersSorceryDomain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Reuniting a world is not a gentle process. |
|
|||||||
Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
|
|||||||
Rekindled FlameSorceryRekindled Flame deals 4 damage to target creature or player.
|
|
|||||||
MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
|
|||||||
Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
|
|||||||
Splitting HeadacheSorceryChoose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. All faeries delve for dreams. But not all wait for their victims to fall asleep. |
|
|||||||
Burn TrailSorceryBurn Trail deals 3 damage to target creature or player.
|
|
|||||||
Ember GaleSorceryCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" |
|
|||||||
Wild SwingSorceryChoose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. |
|
|||||||
River's GraspSorceryIf was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
|
|
|||||||
Poison the WellSorceryDestroy target land. Poison the Well deals 2 damage to that land's controller. Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around. |
|
|||||||
Distant MelodySorceryChoose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her. |
|
|||||||
Notorious ThrongTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
|
|
|||||||
Morsel TheftTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
|
|
|||||||
Noggin WhackTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
|
|
|||||||
Rivals' DuelSorceryChoose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) They could agree on one thing only: one of them must die. |
|
|||||||
Roar of the CrowdSorceryChoose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche. |
|
|||||||
Hunting TriadTribal Sorcery - ElfPut three 1/1 green Elf Warrior creature tokens onto the battlefield. "Eyeblights are easy to track. Just follow the imperfections." |
|
|||||||
ScapeshiftSorcerySacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. "Changes far greater than the turning of the leaves await us at season's end." |
|
|||||||
Summon the SchoolTribal Sorcery - MerfolkPut two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. "When merrows talk, listeners grow fins." |
|
|||||||
Fodder LaunchTribal Sorcery - GoblinAs an additional cost to cast Fodder Launch, sacrifice a Goblin. Leave it to a boggart to come up with a projectile as disgusting as it is deadly. |
|
|||||||
Hoarder's GreedSorceryYou lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
|
|
|||||||
Giant's IreTribal Sorcery - GiantGiant's Ire deals 4 damage to target player. If you control a Giant, draw a card. The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you. |
|
|||||||
Elvish PromenadeTribal Sorcery - ElfPut a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. |
|
|||||||
Woodland GuidanceSorceryReturn target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
|
|
|||||||
Wrath of GodSorceryDestroy all creatures. They can't be regenerated.
|