Boiling EarthSorceryBoiling Earth deals 1 damage to each creature your opponents control.
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Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
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Earthen ArmsSorceryPut two +1/+1 counters on target permanent.
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Seek the WildsSorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." |
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Sparkmage's GambitSorcerySparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. "A touch of lightning, and anyone can be taught to dance." |
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Ruin in Their WakeSorceryDevoid (This card has no color.)
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Entreat the AngelsSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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Mass AppealSorceryDraw a card for each Human you control. "We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity." |
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Essence HarvestSorceryTarget player loses X life and you gain X life, where X is the greatest power among creatures you control. Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case. |
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Thatcher RevoltSorceryPut three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. The dark times left the peasantry ready to fight with whatever weapons were at hand. |
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Lair DelveSorceryReveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. "The fiends have fled. Well, good riddance. Nothing I like more than an empty lair." |
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
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Mind RotSorceryTarget player discards two cards. "What a pity. You should have written it down." |
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Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
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Mark of MutinySorceryGain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.) The flame of anger is hard to douse once lit. |
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Timely ReinforcementsSorceryIf you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. The gods are not always kind, but they do have a soft spot for plucky underdogs. |
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Hideous VisageSorceryCreatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.) "Seeing you cower before me is its own reward." |
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Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
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Lingering SoulsSorceryPut two 1/1 white Spirit creature tokens with flying onto the battlefield. The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death. |
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Chill of ForebodingSorceryEach player puts the top five cards of his or her library into his or her graveyard. "Wait . . . did you fellows hear something?" |
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Reap the SeagrafSorceryPut a 2/2 black Zombie creature token onto the battlefield. The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo. |
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Shattered PerceptionSorceryDiscard all the cards in your hand, then draw that many cards. "You must shatter the fetters of the past. Only then can you truly act." |
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ParaseleneSorceryDestroy all enchantments. You gain 1 life for each enchantment destroyed this way. "Moonlight has a way of showing all things as they truly are-for better or for worse." |
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Runic RepetitionSorceryReturn target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
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Night TerrorsSorceryTarget player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
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Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
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Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
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ExcommunicateSorceryPut target creature on top of its owner's library. Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant. |
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InfestSorceryAll creatures get -2/-2 until end of turn. "This is why we don't go out in banewasp weather." |
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Resounding ScreamSorceryTarget player discards a card at random.
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Gift of the GargantuanSorceryLook at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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BlightningSorceryBlightning deals 3 damage to target player. That player discards two cards. While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat. |
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Remember the FallenSorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. When the Mirrans had fallen, Planeswalkers carried the burden of remembrance. |
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Arm with ÆtherSorceryUntil end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." "Anything we can do to hurt the Phyrexian invaders is worth dying for." |
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Praetor's GraspSorcerySearch target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. Sheoldred weaves every thread of information into a noose to hang her enemies. |
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Scrapyard SalvoSorceryScrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. "Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile." |
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Mitotic ManipulationSorceryLook at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. "They can't even comprehend nature. How could they improve it?" |
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Gruesome EncoreSorceryPut target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Morbid PlunderSorceryReturn up to two target creature cards from your graveyard to your hand. Even the dead are raw materials for the Phyrexian vision of perfection. |
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Metallic MasterySorceryGain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn. "All will be reforged in the fires of glory." |
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SlagstormSorceryChoose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. "As long as we have the will to fight, we are never without weapons." |
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Lead the StampedeSorceryLook at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Molten PsycheSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards.
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Genesis WaveSorceryReveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Survival CacheSorceryYou gain 2 life. Then if you have more life than an opponent, draw a card.
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Perish the ThoughtSorceryTarget opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. It removed only one idea from her mind: defiance. |
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Growth SpasmSorcerySearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
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Dead ReckoningSorceryYou may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. Many venture out to hunt for treasures. Others lie in wait to hunt the hunters. |
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Sadistic SacramentSorceryKicker (You may pay an additional as you cast this spell.)
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Magma RiftSorceryAs an additional cost to cast Magma Rift, sacrifice a land. "Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat." |
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Mind FuneralSorceryTarget opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. "The soul is only as eternal as I say it is." |
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Demonic DreadSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Maelstrom PulseSorceryDestroy target nonland permanent and all other permanents with the same name as that permanent. During the collision of the shards, entire ways of life disappeared without a trace. |
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LavalancheSorceryLavalanche deals X damage to target player and each creature he or she controls. Alara's burning blood cannot be contained by mere earth and stone. |
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WargateSorcerySearch your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Bant mages still call to the heavens for aid, but angels are not the only ones who answer. |
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Solemn OfferingSorceryDestroy target artifact or enchantment. You gain 4 life. "A relic donation is suggested." |
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Call to MindSorceryReturn target instant or sorcery card from your graveyard to your hand. "It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place." |
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AssassinateSorceryDestroy target tapped creature. "This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed." |
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CultivateSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. All seeds share a common bond, calling to each other across infinity. |
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FabricateSorcerySearch your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. "I'm one masterpiece away from ruling this pathetic world." |
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Panic AttackSorceryUp to three target creatures can't block this turn. "What do they see in the throes of panic? I'm not sure I want to know." |
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Sanity GrindingSorceryChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
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Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Unwilling RecruitSorceryGain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Frorn didn't want to be kept, but he didn't want to be thrown back either. |
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Ghastly DiscoverySorceryDraw two cards, then discard a card. Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses. |
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Savor the MomentSorceryTake an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back. |
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FirespoutSorceryFirespout deals 3 damage to each creature without flying if was spent to cast Firespout and 3 damage to each creature with flying if was spent to cast it. (Do both if was spent.)
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GiantbaitingSorceryPut a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
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Idyllic TutorSorcerySearch your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. "If one's life is blessed, solutions to all life's problems will appear at the right moment." |
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Stomping SlabsSorceryReveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
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Recross the PathsSorceryReveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Heat ShimmerSorceryPut a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." "Better to flare out than to gutter." |
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Angelic BlessingSorceryTarget creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Only the warrior who can admit mortal weakness will be bolstered by immortal strength. |
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Counsel of the SoratamiSorceryDraw two cards. "Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth." |
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ReminisceSorceryTarget player shuffles his or her graveyard into his or her library. Leave the door to the past even slightly ajar and it could be blown off its hinges. |
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Midnight RitualSorceryExile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. Bury old friends deeply, lest they return bearing worms. |
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Rain of TearsSorceryDestroy target land. "When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep." |
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RecoverSorceryReturn target creature card from your graveyard to your hand. As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza. |
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CryoclasmSorceryDestroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw. |
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ThreatenSorceryUntap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.) Goblins' motivational techniques are crude, but effective. |
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RecollectSorceryReturn target card from your graveyard to your hand. "The bones of the past will tell their tales-if you know how to speak their language." |
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Baleful StareSorceryTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." |
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ExhaustionSorceryCreatures and lands target opponent controls don't untap during his or her next untap step. Tired doesn't even begin to cover it. |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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Withering GazeSorceryTarget opponent reveals his or her hand. You draw a card for each Forest and green card in it. "Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves." |
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CoercionSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. "Of all I that I have lost, I miss my mind the most." |
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Stone RainSorceryDestroy target land.
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Needle StormSorceryNeedle Storm deals 4 damage to each creature with flying. The rain is driven like nails. |
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Hammer of BogardanSorceryHammer of Bogardan deals 3 damage to target creature or player.
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SizzleSorcerySizzle deals 3 damage to each opponent. "Of course you should fight fire with fire. You should fight everything with fire." |
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Wing SnareSorceryDestroy target creature with flying. The elves long ago mastered the art of hunting with nets. They call it "fishing the sky." |
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Sound the CallSorceryPut a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." "If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." |
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Trash for TreasureSorceryAs an additional cost to cast Trash for Treasure, sacrifice an artifact.
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DeconstructSorceryDestroy target artifact. Add to your mana pool.
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Journey of DiscoverySorceryChoose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
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ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
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