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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Hate Weaver

Creature - Zombie Wizard

: Target blue or red creature gets +1/+0 until end of turn.

"Let my hate fuel your fury."

Mana:
Power: 2/1
Cardset: Tenth Edition #147 (Uncommon)
Invasion #108 (Uncommon)
Type: Creature

Hateflayer

Creature - Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)

It has no safe side.

Mana:
Power: 5/5
Cardset: Eventide #55 (Rare)
Type: Creature

Hatred

Instant

As an additional cost to cast Hatred, pay X life.

Target creature gets +X/+0 until end of turn.

"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough."
-Greven il-Vec, to Gerrard

Mana:
Cardset: Exodus #64 (Rare)
Type: Instant

Haunted Angel

Creature - Angel

Flying

When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.

Mana:
Power: 3/3
Cardset: Apocalypse #12 (Uncommon)
Type: Creature

Haunted Cadaver

Creature - Zombie

Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/2
Cardset: Onslaught #154 (Common)
Type: Creature

Haunted Crossroads

Enchantment

: Put target creature card from your graveyard on top of your library.

It seemed as if no one wanted them to reach the Henge of Ramos-not even the dead.

Mana:
Cardset: Mercadian Masques #138 (Uncommon)
Type: Enchantment

Haunted Fengraf

Land

: Add to your mana pool.

, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.

Cardset: Commander 2014 #300 (Common)
Dark Ascension #157 (Common)
Type: Land

Haunted Guardian

Artifact Creature - Construct

Defender, first strike

"Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems."
-Olivia Voldaren

Mana:
Power: 2/1
Cardset: Avacyn Restored #216 (Uncommon)
Type: Artifact Creature

Haunted Plate Mail

Artifact - Equipment

Equipped creature gets +4/+4.

: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Magic 2015 #218 (Rare)
Magic 2014 #212 (Rare)
Type: Artifact

Haunter of Nightveil

Creature - Spirit

Creatures your opponents control get -1/-0.

The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.

Mana:
Power: 3/4
Cardset: Dragon's Maze #76 (Uncommon)
Type: Creature

Haunting Apparition

Creature - Spirit

Flying

As Haunting Apparition enters the battlefield, choose an opponent.

Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Like some foul herdbeast, it grazes on the dead.

Mana:
Power: 1+*/2
Cardset: Mirage #327 (Uncommon)
Type: Creature

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Magic 2011 #99 (Rare)
Magic 2010 #98 (Rare)
Odyssey #142 (Rare)
Type: Sorcery

Haunting Hymn

Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.

Mana:
Cardset: Time Spiral #112 (Uncommon)
Type: Instant

Haunting Misery

Sorcery

As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player.

"I am condemned without end."
-Crovax

Mana:
Cardset: Weatherlight #13 (Common)
Type: Sorcery

Haunting Wind

Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

These devices lured so many spirits that sometimes entire battlefields would become haunted at once.

Mana:
Cardset: Antiquities #47 (Uncommon)
Type: Enchantment

Haven of the Spirit Dragon

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Cardset: Dragons of Tarkir #249 (Rare)
Type: Land

Havengul Lich

Creature - Zombie Wizard

: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

Mana:
Power: 4/4
Cardset: Dark Ascension #139 (Mythic Rare)
Type: Creature

Havengul Runebinder

Creature - Human Wizard

, , Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.

"So many corpses, so little time."

Mana:
Power: 2/2
Cardset: Dark Ascension #39 (Rare)
Type: Creature

Havengul Skaab

Creature - Zombie Horror

Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.

An abomination so violent that the other fiends tremble at the sight of it.

Mana:
Power: 4/5
Cardset: Avacyn Restored #60 (Common)
Type: Creature

Havengul Vampire

Creature - Vampire

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

"That slowly decreasing pulse-that's the beat I waltz to."

Mana:
Power: 2/2
Cardset: Avacyn Restored #139 (Uncommon)
Type: Creature

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Havenwood Battleground: Add to your mana pool.

Cardset: Commander 2014 #301 (Uncommon)
Sixth Edition #325 (Unknown)
Fifth Edition #421 (Uncommon)
Fallen Empires #181 (Uncommon)
Type: Land

Havenwood Wurm

Creature - Wurm

Flash (You may cast this spell any time you could cast an instant.)

Trample

Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.

Mana:
Power: 5/6
Cardset: Time Spiral #199 (Common)
Type: Creature

Havoc

Enchantment

Whenever an opponent casts a white spell, he or she loses 2 life.

As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.

Mana:
Cardset: Tempest #181 (Uncommon)
Type: Enchantment

Havoc Demon

Creature - Demon

Flying

When Havoc Demon dies, all creatures get -5/-5 until end of turn.

A cry of pain as it enters this world. A chorus of screams as it leaves.

Mana:
Power: 5/5
Cardset: Legions #74 (Rare)
Type: Creature

Havoc Festival

Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses half his or her life, rounded up.

"We can't control enemies who have no regard for their own survival."
-Arrester Lavinia, Tenth Precinct

Mana:
Cardset: Return to Ravnica #166 (Rare)
Type: Enchantment

Havoc Sower

Creature - Eldrazi Drone

Devoid (This card has no color.)

{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.)

It grew with a terrible swiftness.

Mana:
Power: 3/3
Cardset: Oath of the Gatewatch #71 (Uncommon)
Type: Creature

Hawkeater Moth

Creature - Insect

Flying; shroud (This permanent can't be the target of spells or abilities.)

Each day at dusk the birds above the canopy grow silent.

Mana:
Power: 1/2
Cardset: Urza's Saga #259 (Uncommon)
Type: Creature

Hazduhr the Abbot

Legendary Creature - Human Cleric

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

"Soon, Serra will return and choose the Abbot's successor, else we are lost."
-Gulsen, Abbey Matron

Mana:
Power: 2/5
Cardset: Homelands #110 (Rare)
Type: Creature

Haze Frog

Creature - Frog

Flash (You may cast this spell any time you could cast an instant.)

When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.

Its breath leaves its prey too drowsy to struggle.

Mana:
Power: 2/1
Cardset: Rise of the Eldrazi #187 (Common)
Type: Creature

Haze of Rage

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Mana:
Cardset: Future Sight #100 (Uncommon)
Type: Sorcery

Hazerider Drake

Creature - Drake

Flying, protection from red

"The hazerider danced in the thunderstorm and sang to its music."
-Afari, Tales

Mana:
Power: 2/3
Cardset: Mirage #328 (Uncommon)
Type: Creature

Hazezon Tamar

Legendary Creature - Human Warrior

When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

Mana:
Power: 2/4
Cardset: Legends #270 (Rare)
Type: Creature

Hazy Homunculus

Creature - Homunculus Illusion

Hazy Homunculus is unblockable as long as defending player controls an untapped land.

They hide in dreams and whispers and faraway thoughts.

Mana:
Power: 1/1
Cardset: Prophecy #36 (Common)
Type: Creature

He Who Hungers

Legendary Creature - Spirit

Flying

, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Mana:
Power: 3/2
Cardset: Champions of Kamigawa #114 (Rare)
Type: Creature

Head Games

Sorcery

Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Mana:
Cardset: Tenth Edition #148 (Rare)
Onslaught #155 (Rare)
Type: Sorcery

Headhunter

Creature - Human Cleric

Whenever Headhunter deals combat damage to a player, that player discards a card.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 1/1
Cardset: Onslaught #156 (Uncommon)
Type: Creature

Headless Horseman

Creature - Zombie Knight

". . . The ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . ." -Washington Irving, The Legend of Sleepy Hollow

Mana:
Power: 2/2
Cardset: Legends #16 (Common)
Type: Creature

Headless Skaab

Creature - Zombie Warrior

As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.

Headless Skaab enters the battlefield tapped.

A head is a needless encumbrance when muscle is all that's required.

Mana:
Power: 3/6
Cardset: Dark Ascension #40 (Common)
Type: Creature

Headlong Rush

Instant

Attacking creatures gain first strike until end of turn.

A landslide of goblins poured toward the defenders-tumbling, rolling, and bouncing their way down the steep hillside.

Mana:
Cardset: Urza's Saga #198 (Common)
Type: Instant

Headstone

Instant

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

"Your headstone is the last page in the book of your life."
-Murat, Death Speaker

Mana:
Cardset: Homelands #15 (Uncommon)
Type: Instant

Heal

Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

"Sometimes even the smallest boon can save a life."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #308 (Common)
Ice Age #254 (Common)
Type: Instant

Heal the Scars

Instant

Regenerate target creature. You gain life equal to that creature's toughness.

Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.

Mana:
Cardset: Lorwyn #217 (Common)
Type: Instant

Healer of the Pride

Creature - Cat Cleric

Whenever another creature enters the battlefield under your control, you gain 2 life.

"No life is without meaning. No living thing is too small to be strong."

Mana:
Power: 2/3
Cardset: Magic 2013 #19 (Uncommon)
Type: Creature

Healer's Headdress

Artifact - Equipment

Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

: Attach Healer's Headdress to target creature you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Fifth Dawn #129 (Common)
Type: Artifact

Healing Leaves

Instant

Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

The elves of Llanowar don't trust in alchemy. They rely instead on pure herbs harvested from the forest's sacred heart.

Mana:
Cardset: Planar Chaos #150 (Common)
Type: Instant

Healing Salve

Instant

Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Mana:
Cardset: Divine vs. Demonic #14 (Common)
Eighth Edition #22 (Common)
Seventh Edition #18 (Common)
Sixth Edition #22 (Unknown)
Urza's Saga #16 (Common)
Fifth Edition #309 (Common)
Mirage #224 (Common)
Fourth Edition #278 (Common)
Revised Edition #206 (Common)
Unlimited Edition #207 (Common)
Beta Edition #208 (Unknown)
Alpha Edition #206 (Unknown)
Type: Instant

Heap Doll

Artifact Creature - Scarecrow

Sacrifice Heap Doll: Exile target card from a graveyard.

"I know one night it won't come back. Then I'll know it's truly done its job."
-Braenna, cobblesmith

Mana:
Power: 1/1
Cardset: Shadowmoor #253 (Uncommon)
Type: Artifact Creature

Heart of Bogardan

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.

Mana:
Cardset: Weatherlight #106 (Rare)
Type: Enchantment

Heart of Light

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

For those who reach enlightenment, violence is an unnecessary distraction.

Mana:
Cardset: Tenth Edition #19 (Common)
Betrayers of Kamigawa #6 (Common)
Type: Enchantment

Heart of Ramos

Artifact

: Add to your mana pool.

Sacrifice Heart of Ramos: Add to your mana pool.

Ramos bled, and there was fire.

Mana:
Cardset: Mercadian Masques #296 (Rare)
Type: Artifact

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

: Target creature gets +1/+1 until end of turn.

Cardset: Alliances #183 (Rare)
Type: Land

Heart Sliver

Creature - Sliver

All Sliver creatures have haste.

Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses.

Mana:
Power: 1/1
Cardset: Premium Deck Series: Slivers #7 (Common)
Tempest #182 (Common)
Type: Creature

Heart Warden

Creature - Elf Druid

: Add to your mana pool.

, Sacrifice Heart Warden: Draw a card.

"In Llanowar, we tend the forest's boughs and branches. In Yavimaya, we are a part of them."
-Rofellos of Llanowar

Mana:
Power: 1/1
Cardset: Urza's Destiny #108 (Common)
Type: Creature

Heart Wolf

Creature - Wolf

First strike

: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.

Mana:
Power: 2/2
Cardset: Homelands #95 (Rare)
Type: Creature

Heart-Piercer Bow

Artifact - Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip

Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.

Mana:
Cardset: Khans of Tarkir #221 (Uncommon)
Type: Artifact

Heartbeat of Spring

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

"It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within."
-Diary of Azusa

Mana:
Cardset: Champions of Kamigawa #212 (Rare)
Type: Enchantment

Hearth Charm

Instant

Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.

Mana:
Cardset: Visions #82 (Common)
Type: Instant

Hearth Kami

Creature - Spirit

, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.

"Every treachery, great or small, begets a spirit that rages at the injustice. Given the opportunity, each will return that treachery to its owner tenfold."
-Sensei Hisoka

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #171 (Common)
Type: Creature

Hearthcage Giant

Creature - Giant Warrior

When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.

Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

The flamekin are mere kindling for his warmth.

Mana:
Power: 5/5
Cardset: Lorwyn #174 (Uncommon)
Type: Creature

Hearthfire Hobgoblin

Creature - Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #141 (Uncommon)
Type: Creature

Heartlash Cinder

Creature - Elemental Warrior

Haste

Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

Mana:
Power: 1/1
Cardset: Eventide #56 (Common)
Type: Creature

Heartless Hidetsugu

Legendary Creature - Ogre Shaman

: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.

Mana:
Power: 4/3
Cardset: Conspiracy #144 (Rare)
Betrayers of Kamigawa #107 (Rare)
Type: Creature

Heartless Summoning

Enchantment

Creature spells you cast cost less to cast.

Creatures you control get -1/-1.

"They won't be winning any beauty pageants, but they'll do the trick."
-Enslow, ghoulcaller of Nephalia

Mana:
Cardset: Innistrad #104 (Rare)
Type: Enchantment

Heartmender

Creature - Elemental

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Shadowmoor #228 (Rare)
Type: Creature

Heartseeker

Artifact - Equipment

Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature."

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mana:
Cardset: Darksteel #124 (Rare)
Type: Artifact

Heartstabber Mosquito

Creature - Insect

Kicker (You may pay an additional as you cast this spell.)

Flying

When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.

Mana:
Power: 2/2
Cardset: Zendikar #97 (Common)
Type: Creature

Heartstone

Artifact

Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

"Finding a true heartstone is even harder than finding a true heart."
-Hanna

Mana:
Cardset: Premium Deck Series: Slivers #26 (Uncommon)
Stronghold #128 (Uncommon)
Type: Artifact

Heartwood Dryad

Creature - Dryad

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

To snare what lies between worlds takes the patient reach of trees.

Mana:
Power: 2/1
Cardset: Tempest #125 (Common)
Type: Creature

Heartwood Giant

Creature - Giant

, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.

Wind in the trees is soothing, but the same can't be said for trees on the wind.

Mana:
Power: 4/4
Cardset: Tempest #126 (Rare)
Type: Creature

Heartwood Shard

Artifact

, or , : Target creature gains trample until end of turn.

Mana:
Cardset: Mirrodin #184 (Uncommon)
Type: Artifact

Heartwood Storyteller

Creature - Treefolk

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

His roots reach deep, nurtured not by soil and rain, but by millennia of experience.

Mana:
Power: 2/3
Cardset: Future Sight #127 (Rare)
Type: Creature

Heartwood Treefolk

Creature - Treefolk

Forestwalk

"In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs."
-Mirri of the Weatherlight

Mana:
Power: 3/4
Cardset: Tempest #127 (Uncommon)
Type: Creature

Heat of Battle

Enchantment

Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.

"Takara, it's me!" shouted Starke. It was no use-she obeyed Volrath.

Mana:
Cardset: Stronghold #88 (Uncommon)
Type: Enchantment

Heat Ray

Instant

Heat Ray deals X damage to target creature.

"There was clearly a scream. I'm not sure if there was a mouth."
-Sachir, Akoum Expeditionary House

Mana:
Cardset: Magic 2015 #148 (Uncommon)
Rise of the Eldrazi #150 (Common)
Urza's Saga #199 (Common)
Type: Instant

Heat Shimmer

Sorcery

Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."

"Better to flare out than to gutter."
-Flamekin expression

Mana:
Cardset: Lorwyn #175 (Rare)
Type: Sorcery

Heat Stroke

Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

"Stroke of heat or stroke of blade. Choose your fate, traitor."
-Maraxus of Keld, to Starke

Mana:
Cardset: Weatherlight #107 (Rare)
Type: Enchantment

Heat Wave

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.

Mana:
Cardset: Visions #83 (Uncommon)
Type: Enchantment

Heaven's Gate

Instant

Any number of target creatures become white until end of turn.

Mana:
Cardset: Legends #188 (Uncommon)
Type: Instant

Heavy Arbalest

Artifact - Equipment

Equipped creature doesn't untap during its controller's untap step.

Equipped creature has ": This creature deals 2 damage to target creature or player."

Equip

Mana:
Cardset: Scars of Mirrodin #164 (Uncommon)
Type: Artifact

Heavy Ballista

Creature - Human Soldier

: Heavy Ballista deals 2 damage to target attacking or blocking creature.

"Archers, balliste-you can't even get near the island of Avenant."
-Gerrard of the Weatherlight

Mana:
Power: 2/3
Cardset: Seventh Edition #19 (Uncommon)
Sixth Edition #23 (Unknown)
Weatherlight #133 (Common)
Type: Creature

Heavy Mattock

Artifact - Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Dark Ascension #150 (Common)
Type: Artifact

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.

Mana:
Cardset: Sixth Edition #136 (Unknown)
Fifth Edition #29 (Rare)
Ice Age #18 (Rare)
Type: Enchantment

Heckling Fiends

Creature - Devil

: Target creature attacks this turn if able.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.

Mana:
Power: 2/2
Cardset: Conspiracy #145 (Uncommon)
Dark Ascension #92 (Uncommon)
Type: Creature

Hedge Troll

Creature - Troll Cleric

Hedge Troll gets +1/+1 as long as you control a Plains.

: Regenerate Hedge Troll.

His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.

Mana:
Power: 2/2
Cardset: Planar Chaos #151 (Uncommon)
Type: Creature

Hedonist's Trove

Enchantment

When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard.

You may play land cards exiled with Hedonist's Trove.

You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.

Mana:
Cardset: Dragons of Tarkir #106 (Rare)
Type: Enchantment

Hedron Alignment

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

: Scry 1.

Mana:
Cardset: Oath of the Gatewatch #57 (Rare)
Type: Enchantment

Hedron Archive

Artifact

: Add to your mana pool.

, , Sacrifice Hedron Archive: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace.

Mana:
Cardset: Battle for Zendikar #223 (Uncommon)
Type: Artifact

Hedron Blade

Artifact - Equipment

Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Battle for Zendikar #224 (Common)
Type: Artifact

Hedron Crab

Creature - Crab

Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

Hedrons perplex minds both great and small.

Mana:
Cardset: Zendikar #47 (Uncommon)
Type: Creature

Hedron Crawler

Artifact Creature - Construct

: Add {C} to your mana pool. ({C} represents colorless mana.)

"It's endearing, in a mystical, pointy sort of way."
-General Tazri, allied commander

Mana:
Cardset: Oath of the Gatewatch #164 (Common)
Type: Artifact Creature

Hedron Matrix

Artifact - Equipment

Equipped creature gets +X/+X, where X is its converted mana cost.

Equip

The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.

Mana:
Cardset: Rise of the Eldrazi #218 (Rare)
Type: Artifact

Hedron Rover

Artifact Creature - Construct

Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.

"Now that it has woken up and wandered off, we should go see what it was guarding."
-Gotzen, Bulwark explorer

Mana:
Power: 2/2
Cardset: Worldwake #125 (Common)
Type: Artifact Creature

Hedron Scrabbler

Artifact Creature - Construct

Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

"I don't care when the hedrons awoke. Why is the question that really matters."
-Anowon, the Ruin Sage

Mana:
Power: 1/1
Cardset: Zendikar #204 (Common)
Type: Artifact Creature

Hedron-Field Purists

Creature - Human Cleric

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

Mana:
Cardset: Rise of the Eldrazi #25 (Rare)
Type: Creature

Heed the Mists

Sorcery - Arcane

Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.

"Once, I looked to the mists for wisdom. Now I wish only for understanding."

Mana:
Cardset: Betrayers of Kamigawa #36 (Uncommon)
Type: Sorcery

Heedless One

Creature - Elf Avatar

Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.

"Channel your vitality through me."

Mana:
Power: */*
Cardset: Elves vs. Goblins #7 (Uncommon)
Onslaught #265 (Uncommon)
Type: Creature

Heidar, Rimewind Master

Legendary Creature - Human Wizard

, : Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.

"The umber stain of the Thaw will be bleached away. Once again the world will be sharp, white, perfect!"

Mana:
Power: 3/3
Cardset: Coldsnap #36 (Rare)
Type: Creature

Heightened Awareness

Enchantment

As Heightened Awareness enters the battlefield, discard your hand.

At the beginning of your draw step, draw an additional card.

"It startles me how alive one feels on the edge of death."
-Barrin, master wizard

Mana:
Cardset: Prophecy #37 (Rare)
Type: Enchantment

Heir of the Wilds

Creature - Human Warrior

Deathtouch

Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #134 (Uncommon)
Type: Creature

Heirs of Stromkirk

Creature - Vampire

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.

Mana:
Power: 2/2
Cardset: Avacyn Restored #140 (Common)
Type: Creature
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