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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Murasa Ranger

Creature - Human Warrior

Landfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.

"If you're not prepared to fight, you'd best be prepared to die."

Mana:
Power: 3/3
Cardset: Battle for Zendikar #178 (Uncommon)
Type: Creature

Murder

Instant

Destroy target creature.

Mana:
Cardset: Magic 2013 #101 (Common)
Type: Instant

Murder Investigation

Enchantment - Aura

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."

Mana:
Cardset: Gatecrash #21 (Uncommon)
Type: Enchantment

Murder of Crows

Creature - Bird

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

Mana:
Power: 4/4
Cardset: Innistrad #70 (Uncommon)
Type: Creature

Murderous Betrayal

Enchantment

, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Which hurts more: a sword in the gut or a dagger in the back?

Mana:
Cardset: Eighth Edition #147 (Rare)
Nemesis #61 (Rare)
Type: Enchantment

Murderous Cut

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Destroy target creature.

The blades of a Sultai assassin stab like the fangs of a dragon.

Mana:
Cardset: Khans of Tarkir #81 (Uncommon)
Type: Instant

Murderous Redcap

Creature - Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Modern Masters #192 (Uncommon)
Shadowmoor #192 (Uncommon)
Type: Creature

Murderous Spoils

Instant

Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)

Scavengers are always the first to pay their respects.

Mana:
Cardset: Darksteel #48 (Uncommon)
Type: Instant

Murk Strider

Creature - Eldrazi Processor

Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

If you can see it, it's too late.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #62 (Common)
Type: Creature

Murkfiend Liege

Creature - Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Commander 2013 #231 (Rare)
Eventide #156 (Rare)
Type: Creature

Murmuring Bosk

Land - Forest

(: Add to your mana pool.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.

Mana:
Cardset: Morningtide #147 (Rare)
Type: Land

Murmuring Phantasm

Creature - Spirit

Defender

"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
-Lazav

Mana:
Cardset: Dragon's Maze #15 (Common)
Type: Creature

Murmurs from Beyond

Instant - Arcane

Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.

Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami.

Mana:
Cardset: Commander #53 (Common)
Saviors of Kamigawa #47 (Common)
Type: Instant

Muse Vessel

Artifact

, : Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.

: Choose a card exiled with Muse Vessel. You may play that card this turn.

Mana:
Cardset: Dissension #163 (Rare)
Type: Artifact

Mutagenic Growth

Instant

( can be paid with either or 2 life.)

Target creature gets +2/+2 until end of turn.

"Sympathy is for weaklings. Whoever survives, wins."
-Benzir, archdruid of Temple Might

Mana:
Cardset: New Phyrexia #116 (Common)
Type: Instant

Mutant's Prey

Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Every street corner is a hunting ground, every citizen potential prey.

Mana:
Cardset: Dragon's Maze #45 (Common)
Type: Instant

Mutavault

Land

: Add to your mana pool.

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Some changelings born at Velis Vel never return, but their essence never leaves.

Cardset: Magic 2014 #228 (Rare)
Morningtide #148 (Rare)
Type: Land

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome."
-Liliana Vess

Mana:
Cardset: Commander 2014 #150 (Rare)
Magic 2013 #102 (Rare)
Garruk vs. Liliana #55 (Rare)
Torment #73 (Rare)
Type: Sorcery

Muzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Mana:
Cardset: Conspiracy #7 (Common)
Type: Conspiracy

Muzzio, Visionary Architect

Legendary Creature - Human Artificer

, : Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

Mana:
Power: 1/3
Cardset: Conspiracy #23 (Mythic Rare)
Type: Creature

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Time Spiral #207 (Common)
Type: Sorcery

Mwonvuli Beast Tracker

Creature - Human Scout

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.

"The more dangerous, the better."

Mana:
Power: 2/1
Cardset: Magic 2013 #177 (Uncommon)
Type: Creature

Mycoid Shepherd

Creature - Fungus

Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.

As pure mana flooded across the shards, it brought a sense of unity even to Jund's vicious food chain.

Mana:
Power: 5/4
Cardset: Alara Reborn #73 (Rare)
Type: Creature

Mycologist

Creature - Human Druid

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: You gain 2 life.

Mana:
Cardset: Planar Chaos #27 (Uncommon)
Type: Creature

Mycoloth

Creature - Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.

Mana:
Power: 4/4
Cardset: Planechase 2012 #68 (Rare)
Shards of Alara #140 (Rare)
Type: Creature

Mycosynth Fiend

Creature - Horror

Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.

"I wish I could take credit for it, but nature progresses on its own, just the way it should."
-Vorinclex, Voice of Hunger

Mana:
Power: 2/2
Cardset: New Phyrexia #117 (Uncommon)
Type: Creature

Mycosynth Golem

Artifact Creature - Golem

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)

Mana:
Power: 4/5
Cardset: Fifth Dawn #137 (Rare)
Type: Artifact Creature

Mycosynth Lattice

Artifact

All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.

Mana:
Cardset: Darksteel #130 (Rare)
Type: Artifact

Mycosynth Wellspring

Artifact

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The oil created the mycosynth. The mycosynth created New Phyrexia.

Mana:
Cardset: Commander 2014 #253 (Common)
New Phyrexia #145 (Common)
Type: Artifact

Myojin of Cleansing Fire

Legendary Creature - Spirit

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Mana:
Power: 4/6
Cardset: Champions of Kamigawa #35 (Rare)
Type: Creature

Myojin of Infinite Rage

Legendary Creature - Spirit

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Mana:
Power: 7/4
Cardset: Champions of Kamigawa #181 (Rare)
Type: Creature

Myojin of Life's Web

Legendary Creature - Spirit

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Mana:
Power: 8/8
Cardset: Champions of Kamigawa #229 (Rare)
Type: Creature

Myojin of Night's Reach

Legendary Creature - Spirit

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

Mana:
Power: 5/2
Cardset: Champions of Kamigawa #126 (Rare)
Type: Creature

Myojin of Seeing Winds

Legendary Creature - Spirit

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #75 (Rare)
Type: Creature

Myr Adapter

Artifact Creature - Myr

Myr Adapter gets +1/+1 for each Equipment attached to it.

Mana:
Power: 1/1
Cardset: Mirrodin #210 (Common)
Type: Artifact Creature

Myr Battlesphere

Artifact Creature - Myr Construct

When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

Mana:
Power: 4/7
Cardset: Commander 2014 #254 (Rare)
Commander 2013 #247 (Rare)
Scars of Mirrodin #180 (Rare)
Type: Artifact Creature

Myr Enforcer

Artifact Creature - Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Mana:
Power: 4/4
Cardset: Modern Masters #209 (Common)
Mirrodin #211 (Common)
Type: Artifact Creature

Myr Galvanizer

Artifact Creature - Myr

Other Myr creatures you control get +1/+1.

, : Untap each other Myr you control.

"We can't quite determine what they're doing, but they seem to be doing it quite well."
-Vedalken research notes

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #181 (Uncommon)
Type: Artifact Creature

Myr Incubator

Artifact

, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.

Mana:
Cardset: Mirrodin #212 (Rare)
Type: Artifact

Myr Landshaper

Artifact Creature - Myr

: Target land becomes an artifact in addition to its other types until end of turn.

One thing the myr can't do is enjoy the scenery.

Mana:
Power: 1/1
Cardset: Darksteel #131 (Common)
Type: Artifact Creature

Myr Matrix

Artifact

Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Myr creatures get +1/+1.

: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

Mana:
Cardset: Darksteel #132 (Rare)
Type: Artifact

Myr Mindservant

Artifact Creature - Myr

, : Shuffle your library.

Mana:
Power: 1/1
Cardset: Mirrodin #213 (Uncommon)
Type: Artifact Creature

Myr Moonvessel

Artifact Creature - Myr

When Myr Moonvessel dies, add to your mana pool.

Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.

Mana:
Power: 1/1
Cardset: Darksteel #133 (Common)
Type: Artifact Creature

Myr Propagator

Artifact Creature - Myr

, : Put a token that's a copy of Myr Propagator onto the battlefield.

"We will ingest and remake this world in our image, not unlike some admirable designs I have seen here."
-Vorinclex, Voice of Hunger

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #182 (Rare)
Type: Artifact Creature

Myr Prototype

Artifact Creature - Myr

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.

Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.

Mana:
Power: 2/2
Cardset: Mirrodin #214 (Uncommon)
Type: Artifact Creature

Myr Quadropod

Artifact Creature - Myr

: Switch Myr Quadropod's power and toughness until end of turn.

Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.

Mana:
Power: 1/4
Cardset: Fifth Dawn #138 (Common)
Type: Artifact Creature

Myr Reservoir

Artifact

: Add to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

, : Return target Myr card from your graveyard to your hand.

A mana well as bottomless as the myr are tireless.

Mana:
Cardset: Scars of Mirrodin #183 (Rare)
Type: Artifact

Myr Retriever

Artifact Creature - Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mana:
Power: 1/1
Cardset: Commander 2014 #255 (Uncommon)
Modern Masters #210 (Uncommon)
Mirrodin #215 (Uncommon)
Type: Artifact Creature

Myr Servitor

Artifact Creature - Myr

At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.

The Krark Clan enjoys pulling them apart just to watch them reassemble one another.

Mana:
Power: 1/1
Cardset: Fifth Dawn #139 (Common)
Type: Artifact Creature

Myr Sire

Artifact Creature - Myr

When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.

For the Phyrexians, death is not an end, nor a one-time occurrence.

Mana:
Power: 1/1
Cardset: Commander 2014 #256 (Common)
Mirrodin Besieged #116 (Common)
Type: Artifact Creature

Myr Superion

Artifact Creature - Myr

Spend only mana produced by creatures to cast Myr Superion.

Two kinds of myr survive: the powerful and those that stay close by them.

Mana:
Power: 5/6
Cardset: New Phyrexia #146 (Rare)
Type: Artifact Creature

Myr Turbine

Artifact

: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

Mana:
Cardset: Mirrodin Besieged #117 (Rare)
Type: Artifact

Myr Welder

Artifact Creature - Myr

Imprint - : Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.

Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.

Mana:
Power: 1/4
Cardset: Mirrodin Besieged #118 (Rare)
Type: Artifact Creature

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Cardset: Commander 2014 #61 (Uncommon)
Type: Land

Myrsmith

Creature - Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

Mana:
Power: 2/1
Cardset: Scars of Mirrodin #16 (Uncommon)
Type: Creature

Mysteries of the Deep

Instant

Draw two cards.

Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.

"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
-Ilori, merfolk falconer

Mana:
Cardset: Worldwake #33 (Common)
Type: Instant

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Mana:
Cardset: Commander 2013 #18 (Rare)
Type: Enchantment

Mystic Enforcer

Creature - Human Nomad Mystic

Protection from black

Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #96 (Special)
Odyssey #290 (Rare)
Type: Creature

Mystic Gate

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Cardset: Shadowmoor #277 (Rare)
Type: Land

Mystic Genesis

Instant

Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Cardset: Gatecrash #180 (Rare)
Type: Instant

Mystic Meditation

Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
-Narset

Mana:
Cardset: Dragons of Tarkir #64 (Common)
Type: Sorcery

Mystic Melting

Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.

Mana:
Cardset: Coldsnap #114 (Uncommon)
Type: Instant

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

: Add , , or to your mana pool.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Cardset: Khans of Tarkir #236 (Uncommon)
Type: Land

Mystic of the Hidden Way

Creature - Human Monk

Mystic of the Hidden Way can't be blocked.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #48 (Common)
Type: Creature

Mystic Restraints

Enchantment - Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Champions of Kamigawa #76 (Common)
Type: Enchantment

Mystic Retrieval

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #42 (Uncommon)
Type: Sorcery

Mystic Snake

Creature - Snake

Flash (You may cast this spell any time you could cast an instant.)

When Mystic Snake enters the battlefield, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #97 (Special)
Apocalypse #112 (Rare)
Type: Creature

Mystic Speculation

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Future Sight #41 (Uncommon)
Type: Sorcery

Mystical Teachings

Instant

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Time Spiral #69 (Common)
Type: Instant

Mystifying Maze

Land

: Add to your mana pool.

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Cardset: Magic 2011 #226 (Rare)
Type: Land

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Mana:
Cardset: Dragons of Tarkir #26 (Rare)
Type: Enchantment

Nacatl Hunt-Pride

Creature - Cat Warrior

Vigilance

, : Target creature can't block this turn.

, : Target creature blocks this turn if able.

"We must hunt and kill the dragon before it can return to raze our ancient city."

Mana:
Power: 5/4
Cardset: Ajani vs. Nicol Bolas #20 (Uncommon)
Conflux #13 (Uncommon)
Type: Creature

Nacatl Outlander

Creature - Cat Scout

Protection from blue

Survival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.

Mana:
Power: 2/2
Cardset: Conflux #119 (Common)
Type: Creature

Nacatl Savage

Creature - Cat Warrior

Protection from artifacts

"Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs."
-Ajani

Mana:
Power: 2/1
Cardset: Conflux #86 (Common)
Type: Creature

Nacatl War-Pride

Creature - Cat Warrior

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

Mana:
Power: 3/3
Cardset: Future Sight #147 (Uncommon)
Type: Creature

Nagao, Bound by Honor

Legendary Creature - Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #36 (Uncommon)
Type: Creature

Nahiri, the Lithomancer

Planeswalker - Nahiri (Loyalty: 3)

+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.

−2: You may put an Equipment card from your hand or graveyard onto the battlefield.

−10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .

Nahiri, the Lithomancer can be your commander.

Mana:
Cardset: Commander 2014 #10 (Mythic Rare)
Type: Planeswalker

Nameless Inversion

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Target creature gets +3/-3 and loses all creature types until end of turn.

Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.

Mana:
Cardset: Lorwyn #128 (Common)
Type: nknown

Nantuko Disciple

Creature - Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers.
-Nantuko teaching

Mana:
Power: 2/2
Cardset: Eighth Edition #268 (Common)
Odyssey #253 (Common)
Type: Creature

Nantuko Husk

Creature - Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
-Nantuko teaching

Mana:
Power: 2/2
Cardset: Commander #90 (Uncommon)
Tenth Edition #162 (Uncommon)
Ninth Edition #148 (Uncommon)
Onslaught #159 (Common)
Type: Creature

Nantuko Shade

Creature - Insect Shade

: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

Mana:
Power: 2/1
Cardset: Commander 2014 #151 (Rare)
Magic 2011 #106 (Rare)
Torment #74 (Rare)
Type: Creature

Nantuko Shaman

Creature - Insect Shaman

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.

Suspend 1- (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Mana:
Power: 3/2
Cardset: Modern Masters #156 (Common)
Time Spiral #208 (Common)
Type: Creature

Narcolepsy

Enchantment - Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
-Noyan Dar, Tazeem lullmage

Mana:
Cardset: Rise of the Eldrazi #79 (Common)
Type: Enchantment

Narcomoeba

Creature - Illusion

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

It was created by the Iquati as a living memory-one that objects to being forgotten.

Mana:
Power: 1/1
Cardset: Modern Masters #55 (Uncommon)
Future Sight #54 (Uncommon)
Type: Creature

Narrow Escape

Instant

Return target permanent you control to its owner's hand. You gain 4 life.

"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."
-Arhana, Kazandu trapfinder

Mana:
Cardset: Phyrexia vs. The Coalition #55 (Common)
Zendikar #27 (Common)
Type: Instant

Narset Transcendent

Planeswalker - Narset (Loyalty: 6)

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

−2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

−9: You get an emblem with "Your opponents can't cast noncreature spells."

Mana:
Cardset: Dragons of Tarkir #225 (Mythic Rare)
Type: Planeswalker

Narset, Enlightened Master

Legendary Creature - Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Mana:
Power: 3/2
Cardset: Khans of Tarkir #190 (Mythic Rare)
Type: Creature

Narstad Scrapper

Artifact Creature - Construct

: Narstad Scrapper gets +1/+0 until end of turn.

"Finally, the principles of corpse animation applied to bloodless materials!"
-Ludevic, necro-alchemist

Mana:
Power: 3/3
Cardset: Avacyn Restored #218 (Common)
Type: Artifact Creature

Nath of the Gilt-Leaf

Legendary Creature - Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

A savage hunter with a prince's bearing.

Mana:
Power: 4/4
Cardset: Lorwyn #250 (Rare)
Type: Creature

Nath's Buffoon

Creature - Goblin Rogue

Protection from Elves

Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.

Mana:
Power: 1/1
Cardset: Lorwyn #129 (Common)
Type: Creature

Nath's Elite

Creature - Elf Warrior

All creatures able to block Nath's Elite do so.

When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Power: 4/2
Cardset: Lorwyn #231 (Common)
Type: Creature

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

Mana:
Cardset: Ninth Edition #256 (Rare)
Eighth Edition #269 (Rare)
Mercadian Masques #260 (Rare)
Type: Instant

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

"Zendikar will not surrender, and neither can we."

Mana:
Cardset: Battle for Zendikar #179 (Common)
Type: Instant

Natural End

Instant

Destroy target artifact or enchantment. You gain 3 life.

The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.

Mana:
Cardset: Avacyn Restored #185 (Common)
Type: Instant

Natural Spring

Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #281 (Common)
Ninth Edition #257 (Common)
Tempest #133 (Common)
Type: Sorcery

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

"Killing the Eldrazi is not enough. We must erase all memory of them from this world."
-Greenweaver Mina

Mana:
Cardset: Oath of the Gatewatch #136 (Common)
Type: Instant

Naturalize

Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain."
-Garruk Wildspeaker

Mana:
Cardset: Dragons of Tarkir #193 (Common)
Khans of Tarkir #142 (Common)
Magic 2015 #185 (Common)
Magic 2014 #186 (Common)
Gatecrash #127 (Common)
Magic 2013 #178 (Common)
Innistrad #197 (Common)
Magic 2012 #185 (Common)
Magic 2011 #186 (Common)
Rise of the Eldrazi #199 (Common)
Magic 2010 #195 (Common)
Shards of Alara #141 (Common)
Tenth Edition #282 (Common)
Ninth Edition #258 (Common)
Eighth Edition #270 (Common)
Onslaught #275 (Common)
Type: Instant

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
-Jace Beleren

Mana:
Cardset: Conspiracy #171 (Common)
Worldwake #108 (Common)
Type: Instant

Nature's Panoply

Instant

Strive - Nature's Panoply costs more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Nature protects its own.

Mana:
Cardset: Journey Into Nyx #131 (Common)
Type: Instant

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Snail shell, fern, tornado-the world connects all things in form.

Mana:
Cardset: Magic 2011 #187 (Uncommon)
Magic 2010 #196 (Uncommon)
Type: Sorcery
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