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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Scalding Devil

Creature - Devil

: Scalding Devil deals 1 damage to target player.

Demons massacre. Devils annoy.

Mana:
Power: 1/1
Cardset: Avacyn Restored #155 (Common)
Type: Creature

Scalding Salamander

Creature - Salamander

Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.

Mana:
Power: 2/1
Cardset: Exodus #100 (Uncommon)
Type: Creature

Scaldkin

Creature - Elemental

Flying

, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player.

The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #52 (Common)
Type: Creature

Scalebane's Elite

Creature - Human Soldier

Protection from black

"With Rashida's blades, my guiding vision and the luck of the blessed, today we will free Mangara!"
-Asmira, Holy Avenger

Mana:
Power: 4/4
Cardset: Visions #135 (Uncommon)
Type: Creature

Scaled Hulk

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.

"Say, what rhymes with ‘run for your lives'?"
-Ku-Ku, akki poet

Mana:
Power: 4/4
Cardset: Betrayers of Kamigawa #143 (Common)
Type: Creature

Scaled Wurm

Creature - Wurm

The wurms become so big, a single scale can be used as a roof for a human dwelling.

Mana:
Power: 7/6
Cardset: Conspiracy #178 (Common)
Ninth Edition #269 (Common)
Sixth Edition #251 (Unknown)
Fifth Edition #184 (Common)
Ice Age #150 (Common)
Type: Creature

Scaleguard Sentinels

Creature - Human Soldier

As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand.

Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels.

Mana:
Power: 2/3
Cardset: Dragons of Tarkir #201 (Uncommon)
Type: Creature

Scalpelexis

Creature - Beast

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.

Mana:
Power: 1/5
Cardset: Tenth Edition #105 (Rare)
Judgment #50 (Rare)
Type: Creature

Scandalmonger

Creature - Boar Monger

: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.

Silence costs extra. Breaking it costs extra still.

Mana:
Power: 3/3
Cardset: Mercadian Masques #158 (Uncommon)
Type: Creature

Scarblade Elite

Creature - Elf Assassin

, Exile an Assassin card from your graveyard: Destroy target creature.

"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."

Mana:
Power: 2/2
Cardset: Morningtide #77 (Rare)
Type: Creature

Scarecrone

Artifact Creature - Scarecrow

, Sacrifice a Scarecrow: Draw a card.

, : Return target artifact creature card from your graveyard to the battlefield.

Her poppets bring joy to the truly depraved.

Mana:
Power: 1/2
Cardset: Eventide #172 (Rare)
Type: Artifact Creature

Scarecrow

Artifact Creature - Scarecrow

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

There was more malice in its button eyes than should have been possible in something that had never known life.

Mana:
Power: 2/2
Cardset: The Dark #105 (Rare)
Type: Artifact Creature

Scarland Thrinax

Creature - Lizard

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
-Jorshu of Clan Nel Toth

Mana:
Power: 2/2
Cardset: Commander 2013 #209 (Uncommon)
Conflux #123 (Uncommon)
Type: Creature

Scarred Puma

Creature - Cat

Scarred Puma can't attack unless a black or green creature also attacks.

It's not eager to lose the other eye.

Mana:
Power: 2/1
Cardset: Invasion #163 (Common)
Type: Creature

Scarred Vinebreeder

Creature - Elf Shaman

, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.

For disfigured elves, there are few choices beyond death or nettlevine.

Mana:
Power: 1/1
Cardset: Lorwyn #138 (Common)
Type: Creature

Scarwood Bandits

Creature - Human Rogue

Forestwalk

, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Mana:
Power: 2/2
Cardset: The Dark #48 (Rare)
Type: Creature

Scarwood Goblins

Creature - Goblin

Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.

Mana:
Power: 2/2
Cardset: The Dark #119 (Common)
Type: Creature

Scarwood Hag

Creature - Hag

, : Target creature gains forestwalk until end of turn.

: Target creature loses forestwalk until end of turn.

Mana:
Power: 1/1
Cardset: The Dark #49 (Rare)
Type: Creature

Scarwood Treefolk

Creature - Treefolk

Scarwood Treefolk enters the battlefield tapped.

To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.

Mana:
Power: 3/5
Cardset: Time Spiral #214 (Common)
Type: Creature

Scathe Zombies

Creature - Zombie

"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
-Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"

Mana:
Power: 2/2
Cardset: Tenth Edition #175 (Common)
Ninth Edition #160 (Common)
Eighth Edition #160 (Common)
Seventh Edition #161 (Common)
Sixth Edition #154 (Unknown)
Fifth Edition #54 (Common)
Fourth Edition #42 (Common)
Revised Edition #35 (Common)
Unlimited Edition #34 (Common)
Beta Edition #34 (Unknown)
Alpha Edition #34 (Unknown)
Type: Creature

Scattershot Archer

Creature - Elf Archer

: Scattershot Archer deals 1 damage to each creature with flying.

To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.

Mana:
Power: 1/2
Cardset: Conflux #90 (Common)
Type: Creature

Scavenger Drake

Creature - Drake

Flying

Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.

Dragons consider drakes to be mockeries of their perfection, destroying them on sight.

Mana:
Power: 1/1
Cardset: Shards of Alara #85 (Uncommon)
Type: Creature

Scavenger Folk

Creature - Human

, , Sacrifice Scavenger Folk: Destroy target artifact.

"Stoop, pick, turn, toss.
This is the way we mourn our loss."
-Scavenger dirge

Mana:
Power: 1/1
Cardset: Seventh Edition #267 (Uncommon)
Fifth Edition #185 (Common)
The Dark #50 (Common)
Type: Creature

Scavenging Ghoul

Creature - Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Mana:
Power: 2/2
Cardset: Fourth Edition #43 (Uncommon)
Revised Edition #36 (Uncommon)
Unlimited Edition #35 (Uncommon)
Beta Edition #35 (Unknown)
Alpha Edition #35 (Unknown)
Type: Creature

Scavenging Ooze

Creature - Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

Mana:
Power: 2/2
Cardset: Magic 2014 #195 (Rare)
Commander #170 (Rare)
Type: Creature

Scavenging Scarab

Creature - Insect

Scavenging Scarab can't block.

The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.

Mana:
Power: 3/3
Cardset: Darksteel #51 (Common)
Type: Creature

Scholar of Athreos

Creature - Human Cleric

: Each opponent loses 1 life. You gain life equal to the life lost this way.

She asks pointed questions of the dead who wait for Athreos, learning of life from those who are about to leave it.

Mana:
Power: 1/4
Cardset: Theros #28 (Common)
Type: Creature

School of Piranha

Creature - Fish

At the beginning of your upkeep, sacrifice School of Piranha unless you pay .

Some schools aren't worth getting into.

Mana:
Power: 3/3
Cardset: Exodus #45 (Common)
Type: Creature

Scion of Darkness

Creature - Avatar

Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 6/6
Cardset: Archenemy #23 (Rare)
Legions #79 (Rare)
Type: Creature

Scion of Glaciers

Creature - Elemental

: Scion of Glaciers gets +1/-1 until end of turn.

"There is nothing so free as the spring river born of winter's ice."
-Nitula, the Hunt Caller

Mana:
Power: 2/5
Cardset: Khans of Tarkir #53 (Uncommon)
Type: Creature

Scion of Oona

Creature - Faerie Soldier

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud.

Mana:
Power: 1/1
Cardset: Modern Masters #63 (Rare)
Lorwyn #83 (Rare)
Type: Creature

Scion of the Ur-Dragon

Legendary Creature - Dragon Avatar

Flying

: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

"I am the blood of the ur-dragon, coursing through all dragonkind."

Mana:
Power: 4/4
Cardset: Time Spiral #246 (Rare)
Type: Creature

Scion of the Wild

Creature - Avatar

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.

Mana:
Power: */*
Cardset: Tenth Edition #295 (Rare)
Ravnica: City of Guilds #182 (Rare)
Type: Creature

Scion of Ugin

Creature - Dragon Spirit

Flying

For hundreds of years Ugin slept, encased in the cocoon of stone and magic Sarkhan had created using a shard of a Zendikari hedron. As Ugin lay dormant, his spectral guardians kept vigil.

Mana:
Power: 4/4
Cardset: Dragons of Tarkir #1 (Uncommon)
Type: Creature

Scion of Vitu-Ghazi

Creature - Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Mana:
Power: 4/4
Cardset: Dragon's Maze #7 (Rare)
Type: Creature

Scion Summoner

Creature - Eldrazi Drone

Devoid (This card has no color.)

When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

Mana:
Power: 2/2
Cardset: Oath of the Gatewatch #123 (Common)
Type: Creature

Scorched Rusalka

Creature - Spirit

, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.

Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.

Mana:
Power: 1/1
Cardset: Sorin vs. Tibalt #43 (Uncommon)
Guildpact #74 (Uncommon)
Type: Creature

Scorchwalker

Creature - Elemental

Bloodrush - , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."
-Skyknight report on the Rubblebelt

Mana:
Power: 5/1
Cardset: Gatecrash #104 (Common)
Type: Creature

Scoria Cat

Creature - Cat

Scoria Cat gets +3/+3 as long as you control no untapped lands.

Like a volcano, it too can erupt without warning.

Mana:
Power: 3/3
Cardset: Prophecy #101 (Uncommon)
Type: Creature

Scoria Elemental

Creature - Elemental

A single molten cord links it to the subterranean furnaces, drawing heat and metal from beneath Kuldotha. Until that bond is cut, it carves a swath of raw destruction.

Mana:
Power: 6/1
Cardset: Scars of Mirrodin #102 (Common)
Type: Creature

Scoria Wurm

Creature - Wurm

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.

Mana:
Power: 7/7
Cardset: Tenth Edition #227 (Rare)
Urza's Saga #212 (Rare)
Type: Creature

Scorned Villager

Creature - Human Werewolf

: Add to your mana pool.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

"My village's fear drove me into the wild . . ."

Mana:
Power: 1/1
Cardset: Dark Ascension #125 (Common)
Type: Creature

Scornful Æther-Lich

Artifact Creature - Zombie Wizard

: Scornful Æther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

"With no flesh, there is no pain, no hesitation, no emotion of any kind. He is crafted perfection."
-Tezzeret

Mana:
Power: 2/4
Cardset: Conflux #34 (Uncommon)
Type: Artifact Creature

Scornful Egotist

Creature - Human Wizard

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"Once I was human. Now I am far more."

Mana:
Power: 1/1
Cardset: Scourge #50 (Common)
Type: Creature

Scourge Devil

Creature - Devil

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 3/3
Cardset: Sorin vs. Tibalt #55 (Uncommon)
Shards of Alara #113 (Uncommon)
Type: Creature

Scourge of Fleets

Creature - Kraken

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Mana:
Power: 6/6
Cardset: Journey Into Nyx #51 (Rare)
Type: Creature

Scourge of Geier Reach

Creature - Elemental

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.

Mana:
Power: 3/3
Cardset: Innistrad #162 (Uncommon)
Type: Creature

Scourge of Kher Ridges

Creature - Dragon

Flying

: Scourge of Kher Ridges deals 2 damage to each creature without flying.

: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Doom casts its own flickering shadow.

Mana:
Power: 6/6
Cardset: Future Sight #107 (Rare)
Type: Creature

Scourge of Numai

Creature - Demon Spirit

At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.

"Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni."
-The History of Kamigawa

Mana:
Power: 4/4
Cardset: Betrayers of Kamigawa #80 (Uncommon)
Type: Creature

Scourge of Skola Vale

Creature - Hydra

Trample

Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.

, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.

Mana:
Cardset: Born of the Gods #137 (Rare)
Type: Creature

Scourge of the Throne

Creature - Dragon

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Mana:
Power: 5/5
Cardset: Conspiracy #35 (Mythic Rare)
Type: Creature

Scourge of Valkas

Creature - Dragon

Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

: Scourge of Valkas gets +1/+0 until end of turn.

Mana:
Power: 4/4
Cardset: Magic 2014 #151 (Mythic Rare)
Type: Creature

Scourge Servant

Creature - Zombie

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

"The union of the oil and necrogen has produced many pleasing reactions."
-Sheoldred, Whispering One

Mana:
Power: 3/3
Cardset: Mirrodin Besieged #54 (Common)
Type: Creature

Scragnoth

Creature - Beast

Scragnoth can't be countered.

Protection from blue

It possesses no intelligence, only counter-intelligence.

Mana:
Power: 3/4
Cardset: Time Spiral "Timeshifted" #83 (Special)
Tempest #147 (Uncommon)
Type: Creature

Scrapbasket

Artifact Creature - Scarecrow

: Scrapbasket becomes all colors until end of turn.

Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.

Mana:
Power: 3/2
Cardset: Shadowmoor #262 (Common)
Type: Artifact Creature

Scrapdiver Serpent

Creature - Serpent

Scrapdiver Serpent is unblockable as long as defending player controls an artifact.

Smart artificers clean up after themselves.

Mana:
Power: 5/5
Cardset: Scars of Mirrodin #41 (Common)
Type: Creature

Scrapskin Drake

Creature - Zombie Drake

Flying

Scrapskin Drake can block only creatures with flying.

"The cathars killed my skaabs down below. Let's see how high their swords can reach."
-Ludevic, necro-alchemist

Mana:
Power: 2/3
Cardset: Avacyn Restored #73 (Common)
Type: Creature

Scrapyard Mongrel

Creature - Hound

As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Trespassers are welcome to try.

Mana:
Power: 3/3
Cardset: Magic 2015 #160 (Common)
Type: Creature

Screaming Seahawk

Creature - Bird

Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #105 (Common)
Onslaught #112 (Common)
Type: Creature

Screamreach Brawler

Creature - Orc Berserker

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

"My dragonlord's lightning will dance upon your bones!"

Mana:
Power: 2/3
Cardset: Dragons of Tarkir #155 (Common)
Type: Creature

Screeching Bat

Creature - Bat

Flying

At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.

The bat has such clarity of hearing that simple sounds become symphonies.

Mana:
Power: 2/2
Cardset: Innistrad #114 (Uncommon)
Innistrad #114a (Uncommon)
Type: Creature

Screeching Buzzard

Creature - Bird

Flying

When Screeching Buzzard dies, each opponent discards a card.

Mana:
Power: 2/2
Cardset: Onslaught #165 (Common)
Type: Creature

Screeching Griffin

Creature - Griffin

Flying

: Target creature can't block Screeching Griffin this turn.

They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.

Mana:
Power: 2/2
Cardset: Ravnica: City of Guilds #29 (Common)
Type: Creature

Screeching Harpy

Creature - Harpy Beast

Flying

: Regenerate Screeching Harpy.

"They are called ‘fowl' for a reason."
-Mirri of the Weatherlight

Mana:
Power: 2/2
Cardset: Tempest #49 (Uncommon)
Type: Creature

Screeching Silcaw

Creature - Bird

Flying

Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.

It's adaptively deaf to its own cries.

Mana:
Power: 1/2
Cardset: Scars of Mirrodin #42 (Common)
Type: Creature

Screeching Skaab

Creature - Zombie

When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

Its screeching is the sound of you losing your mind.

Mana:
Power: 2/1
Cardset: Dark Ascension #47 (Common)
Type: Creature

Screeching Sliver

Creature - Sliver

All Slivers have ": Target player puts the top card of his or her library into his or her graveyard."

"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
-Merrik Aidar, Benalish patrol

Mana:
Power: 1/1
Cardset: Time Spiral #75 (Common)
Type: Creature

Scrib Nibblers

Creature - Rat

: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.

Mana:
Power: 1/1
Cardset: Worldwake #66 (Uncommon)
Type: Creature

Scrivener

Creature - Human Wizard

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

A good memory is no match for a good scribe.

Mana:
Power: 2/2
Cardset: Odyssey #100 (Common)
Exodus #46 (Uncommon)
Type: Creature

Scroll Thief

Creature - Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.

Mana:
Power: 1/3
Cardset: Magic 2014 #69 (Common)
Magic 2013 #66 (Common)
Venser vs. Koth #7 (Common)
Magic 2011 #72 (Common)
Type: Creature

Scryb Ranger

Creature - Faerie

Flash (You may cast this spell any time you could cast an instant.)

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Mana:
Power: 1/1
Cardset: Time Spiral #215 (Uncommon)
Type: Creature

Scryb Sprites

Creature - Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

Mana:
Power: 1/1
Cardset: Fifth Edition #186 (Common)
Fourth Edition #154 (Common)
Revised Edition #122 (Common)
Unlimited Edition #124 (Common)
Beta Edition #124 (Unknown)
Alpha Edition #124 (Unknown)
Type: Creature

Scute Mob

Creature - Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs."
-Zurdi, goblin shortcutter

Mana:
Power: 1/1
Cardset: Zendikar #182 (Rare)
Type: Creature

Scuttlemutt

Artifact Creature - Scarecrow

: Add one mana of any color to your mana pool.

: Target creature becomes the color or colors of your choice until end of turn.

Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.

Mana:
Power: 2/2
Cardset: Shadowmoor #263 (Common)
Type: Artifact Creature

Scuttling Death

Creature - Spirit

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Mana:
Power: 4/2
Cardset: Champions of Kamigawa #142 (Common)
Type: Creature

Scuttling Doom Engine

Artifact Creature - Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent.

A masterwork of spite, inspired by madness.

Mana:
Power: 6/6
Cardset: Magic 2015 #229 (Rare)
Type: Artifact Creature

Scuzzback Marauders

Creature - Goblin Warrior

Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Power: 5/2
Cardset: Shadowmoor #216 (Common)
Type: Creature

Scuzzback Scrapper

Creature - Goblin Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #217 (Common)
Type: Creature

Scythe Leopard

Creature - Cat

Landfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.

Mana:
Power: 1/1
Cardset: Battle for Zendikar #188 (Uncommon)
Type: Creature

Scythe Specter

Creature - Specter

Flying

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.

Mana:
Power: 4/4
Cardset: Commander #97 (Rare)
Type: Creature

Scythe Tiger

Creature - Cat

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Instead of adapting to its environment, it adapts its environment to itself.

Mana:
Power: 3/2
Cardset: Zendikar #183 (Common)
Type: Creature

Sea Gate Loremaster

Creature - Merfolk Wizard Ally

: Draw a card for each Ally you control.

"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
-Zahr Gada, Halimar expedition leader

Mana:
Power: 1/3
Cardset: Zendikar #63 (Rare)
Type: Creature

Sea Gate Oracle

Creature - Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

Mana:
Power: 1/3
Cardset: Commander 2014 #124 (Common)
Rise of the Eldrazi #85 (Common)
Type: Creature

Sea Monster

Creature - Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth-until you feel three hundred thousand pounds of myth crashing down on your ship.

Mana:
Power: 6/6
Cardset: Tenth Edition #106 (Common)
Ninth Edition #96 (Common)
Eighth Edition #99 (Common)
Seventh Edition #97 (Common)
Sixth Edition #96 (Unknown)
Tempest #85 (Common)
Type: Creature

Sea Scryer

Creature - Merfolk Wizard

: Add to your mana pool.

, : Add to your mana pool.

Mana:
Power: 1/1
Cardset: Mirage #90 (Common)
Type: Creature

Sea Serpent

Creature - Serpent

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

Mana:
Power: 5/5
Cardset: Fifth Edition #118 (Common)
Fourth Edition #98 (Common)
Revised Edition #78 (Common)
Unlimited Edition #77 (Common)
Beta Edition #77 (Unknown)
Alpha Edition #77 (Unknown)
Type: Creature

Sea Snidd

Creature - Beast

: Target land becomes the basic land type of your choice until end of turn.

It always has the home-turf advantage.

Mana:
Power: 3/3
Cardset: Planeshift #31 (Common)
Type: Creature

Sea Spirit

Creature - Elemental Spirit

: Sea Spirit gets +1/+0 until end of turn.

"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
-General Jarkeld, the Arctic Fox

Mana:
Power: 2/3
Cardset: Fifth Edition #119 (Uncommon)
Ice Age #95 (Uncommon)
Type: Creature

Sea Sprite

Creature - Faerie

Flying, protection from red

"No one can catch what won't be caught."
-Kakra, sea troll

Mana:
Power: 1/1
Cardset: Fifth Edition #120 (Uncommon)
Homelands #48 (Uncommon)
Type: Creature

Sea Troll

Creature - Troll

: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.

"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
-Zeki, Reef Pirate

Mana:
Power: 2/1
Cardset: Homelands #49 (Uncommon)
Type: Creature

Seacoast Drake

Creature - Drake

Flying

Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.

Mana:
Power: 1/3
Cardset: Magic 2014 #70 (Common)
Type: Creature

Seahunter

Creature - Human Mercenary

, : Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

"They can't feel pain. They just wiggle 'cause they're scared."

Mana:
Power: 2/2
Cardset: Nemesis #41 (Rare)
Type: Creature

Sealock Monster

Creature - Octopus

Sealock Monster can't attack unless defending player controls an Island.

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

Mana:
Power: 5/5
Cardset: Theros #62 (Uncommon)
Type: Creature

Searchlight Geist

Creature - Spirit

Flying

: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

It rises with the fall of darkness, seeking souls to extinguish.

Mana:
Power: 2/1
Cardset: Avacyn Restored #119 (Common)
Type: Creature

Searing Spear Askari

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Searing Spear Askari can't be blocked except by two or more creatures this turn.

When the other soldiers of Zhalfir fall, the askaris will yet stand.

Mana:
Power: 2/2
Cardset: Mirage #191 (Common)
Type: Creature

Seascape Aerialist

Creature - Merfolk Wizard Ally

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

"The sky is like another sea. It teems with currents, life, and endless possibility."

Mana:
Power: 2/3
Cardset: Zendikar #64 (Uncommon)
Type: Creature

Seasinger

Creature - Merfolk

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Mana:
Cardset: Fifth Edition #121 (Uncommon)
Fallen Empires #52 (Uncommon)
Type: Creature

Seasoned Marshal

Creature - Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

"We are not interested in the possibilities of defeat."
-Queen Victoria

Mana:
Power: 2/2
Cardset: Elspeth vs. Tezzeret #15 (Uncommon)
Ninth Edition #42 (Uncommon)
Eighth Edition #44 (Uncommon)
Seventh Edition #40 (Uncommon)
Urza's Saga #44 (Uncommon)
Type: Creature

Seasoned Tactician

Creature - Human Advisor

, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"The benefits of peace far outweigh the pride of Generals."
-King Darien of Kjeldor

Mana:
Power: 1/3
Cardset: Alliances #150 (Uncommon)
Type: Creature

Secretkeeper

Creature - Spirit

As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

It is all the things that humanity was not meant to know.

Mana:
Power: 2/2
Cardset: Saviors of Kamigawa #54 (Uncommon)
Type: Creature
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