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Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mana:
Cardset: Magic 2013 #141 (Uncommon)
Planechase 2012 #47 (Uncommon)
Zendikar #137 (Uncommon)
Type: Sorcery

Turn to Slag

Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
-Koth of the Hammer

Mana:
Cardset: Magic 2013 #153 (Common)
Scars of Mirrodin #106 (Common)
Type: Sorcery

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

No guts, no glory.

Mana:
Cardset: Magic 2014 #161 (Common)
Magic 2013 #157 (Common)
Type: Sorcery

Worldfire

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Even the smallest spark may set a world ablaze.

Mana:
Cardset: Magic 2013 #158 (Mythic Rare)
Type: Sorcery

Boundless Realms

Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.

"Planeswalking cannot be taught. Either you see the doors or you do not."
-Nissa Revane

Mana:
Cardset: Magic 2013 #162 (Rare)
Type: Sorcery

Bountiful Harvest

Sorcery

You gain 1 life for each land you control.

"When we fail to see the beauty in every tree, we are no better than humans."
-Saelia, elvish scout

Mana:
Cardset: Magic 2013 #163 (Common)
Magic 2012 #166 (Common)
Magic 2010 #170 (Common)
Type: Sorcery

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Mana:
Cardset: Magic 2013 #170 (Common)
Ravnica: City of Guilds #163 (Common)
Type: Sorcery

Fungal Sprouting

Sorcery

Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.

"Saprolings need only a host to feed upon. Numbers will take care of the rest."
-Ghave, Guru of Spores

Mana:
Cardset: Magic 2013 #173 (Uncommon)
Type: Sorcery

Predatory Rampage

Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

"It is the fate of the weak to fall."
-Garruk Wildspeaker

Mana:
Cardset: Magic 2013 #180 (Rare)
Type: Sorcery

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters."
-Paulin, trapper of Somberwald

Mana:
Cardset: Magic 2013 #181 (Common)
Innistrad #200 (Common)
Type: Sorcery

Ranger's Path

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

The forest can seem like a dense maze. Those who travel the canopy know otherwise.

Mana:
Cardset: Magic 2013 #186 (Common)
Type: Sorcery

Revive

Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

Mana:
Cardset: Magic 2013 #187 (Uncommon)
Eighth Edition #276 (Uncommon)
Mercadian Masques #262 (Uncommon)
Type: Sorcery

Day of Judgment

Sorcery

Destroy all creatures.

Mana:
Cardset: Magic 2012 #12 (Rare)
Magic 2011 #12 (Rare)
Zendikar #9 (Rare)
Type: Sorcery

Timely Reinforcements

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

The gods are not always kind, but they do have a soft spot for plucky underdogs.

Mana:
Cardset: Magic 2012 #40 (Uncommon)
Type: Sorcery

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

Tomorrow belongs to those who prepare for it today.

Mana:
Cardset: Magic 2012 #73 (Common)
Magic 2010 #68 (Common)
Lorwyn #79 (Common)
Type: Sorcery

Time Reversal

Sorcery

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.

"Any oaf can conquer a kingdom. It takes true power to conquer time."
-Shai Fusan, archmage

Mana:
Cardset: Magic 2012 #77 (Mythic Rare)
Magic 2011 #75 (Mythic Rare)
Type: Sorcery

Consume Spirit

Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to target creature or player and you gain X life.

"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll."
-Sorin Markov

Mana:
Cardset: Magic 2012 #88 (Uncommon)
Magic 2010 #89 (Uncommon)
Divine vs. Demonic #56 (Uncommon)
Tenth Edition #131 (Uncommon)
Ninth Edition #119 (Uncommon)
Mirrodin #60 (Common)
Type: Sorcery

Deathmark

Sorcery

Destroy target green or white creature.

"Let the final vision of doom be etched upon their unblinking eyes."
-Zul Ashur, lich lord

Mana:
Cardset: Magic 2012 #90 (Uncommon)
Magic 2011 #91 (Uncommon)
Magic 2010 #90 (Uncommon)
Tenth Edition #134 (Uncommon)
Coldsnap #54 (Uncommon)
Type: Sorcery

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.

Mana:
Cardset: Magic 2014 #95 (Uncommon)
Commander #77 (Uncommon)
Magic 2012 #92 (Uncommon)
Magic 2011 #93 (Uncommon)
Magic 2010 #91 (Uncommon)
Tenth Edition #135 (Uncommon)
Ninth Edition #125 (Uncommon)
Eighth Edition #128 (Uncommon)
Odyssey #129 (Uncommon)
Type: Sorcery

Distress

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."

Mana:
Cardset: Magic 2012 #94 (Common)
Tenth Edition #136 (Common)
Champions of Kamigawa #111 (Common)
Type: Sorcery

Hideous Visage

Sorcery

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"Seeing you cower before me is its own reward."

Mana:
Cardset: Magic 2012 #100 (Common)
Type: Sorcery

Monomania

Sorcery

Target player chooses a card in his or her hand and discards the rest.

"What do vermin cling to when all hope is lost?"
-Sorin Markov

Mana:
Cardset: Magic 2012 #102 (Rare)
Type: Sorcery

Smallpox

Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.

Mana:
Cardset: Conspiracy #125 (Uncommon)
Magic 2012 #108 (Uncommon)
Time Spiral #131 (Uncommon)
Type: Sorcery

Sorin's Vengeance

Sorcery

Sorin's Vengeance deals 10 damage to target player and you gain 10 life.

"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."

Mana:
Cardset: Magic 2012 #111 (Rare)
Type: Sorcery

Taste of Blood

Sorcery

Taste of Blood deals 1 damage to target player and you gain 1 life.

"How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
-Bram Stoker, Dracula

Mana:
Cardset: Magic 2012 #113 (Common)
Type: Sorcery

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Mana:
Cardset: Khans of Tarkir #95 (Common)
Magic 2014 #125 (Common)
Gatecrash #85 (Common)
Magic 2012 #121 (Common)
Magic 2011 #121 (Common)
Magic 2010 #124 (Uncommon)
Type: Sorcery

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

Mana:
Cardset: Commander 2013 #106 (Uncommon)
Magic 2012 #131 (Uncommon)
Fire and Lightning #27 (Unknown)
Magic 2011 #138 (Uncommon)
Archenemy #37 (Uncommon)
Magic 2010 #136 (Uncommon)
Jace vs. Chandra #56 (Uncommon)
Darksteel #60 (Uncommon)
Fifth Edition #227 (Common)
Fourth Edition #210 (Common)
Revised Edition #149 (Common)
Unlimited Edition #150 (Common)
Beta Edition #151 (Unknown)
Alpha Edition #150 (Unknown)
Type: Sorcery

Goblin Grenade

Sorcery

As an additional cost to cast Goblin Grenade, sacrifice a Goblin.

Goblin Grenade deals 5 damage to target creature or player.

Don't underestimate the aerodynamic qualities of the common goblin.

Mana:
Cardset: Magic 2012 #140 (Uncommon)
Fallen Empires #114 (Common)
Fallen Empires #115 (Common)
Fallen Empires #116 (Common)
Type: Sorcery

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player.

It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.

Mana:
Cardset: Magic 2015 #154 (Common)
Magic 2014 #143 (Common)
Magic 2012 #148 (Common)
Magic 2011 #147 (Common)
Magic 2010 #145 (Common)
Tenth Edition #215 (Common)
Ninth Edition #200 (Common)
Eighth Edition #197 (Common)
Seventh Edition #199 (Common)
Urza's Legacy #84 (Common)
Type: Sorcery

Scrambleverse

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.

Sometimes a little chaos is in order.

Mana:
Cardset: Magic 2012 #153 (Rare)
Type: Sorcery

Tectonic Rift

Sorcery

Destroy target land. Creatures without flying can't block this turn.

"You will kneel before me, even if I have to split the earth under your feet!"
-Ash Kronor, Keldon warlord

Mana:
Cardset: Magic 2012 #157 (Uncommon)
Type: Sorcery

Doubling Chant

Sorcery

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.

What's scarier than one of every beast in the forest?

Mana:
Cardset: Magic 2012 #170 (Rare)
Type: Sorcery

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Mana:
Cardset: Commander 2014 #207 (Uncommon)
Planechase 2012 #72 (Uncommon)
Magic 2012 #186 (Uncommon)
Garruk vs. Liliana #24 (Uncommon)
Magic 2010 #198 (Uncommon)
Tenth Edition #284 (Uncommon)
Odyssey #260 (Uncommon)
Tempest #137 (Uncommon)
Type: Sorcery

Rampant Growth

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to its problems.

Mana:
Cardset: Magic 2012 #190 (Common)
Magic 2010 #201 (Common)
Tenth Edition #288 (Common)
Ninth Edition #263 (Common)
Eighth Edition #274 (Common)
Seventh Edition #262 (Common)
Sixth Edition #246 (Unknown)
Tempest #139 (Common)
Mirage #133 (Common)
Type: Sorcery

Archangel's Light

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

"This is the light of Avacyn. Even in her absence she offers us hope."
-Radulf, priest of Avacyn

Mana:
Cardset: Dark Ascension #1 (Mythic Rare)
Type: Sorcery

Gather the Townsfolk

Sorcery

Put two 1/1 white Human creature tokens onto the battlefield.

Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.

In the memories of those they lost lies the strength needed to defend their city.

Mana:
Cardset: Dark Ascension #8 (Common)
Type: Sorcery

Increasing Devotion

Sorcery

Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #11 (Rare)
Type: Sorcery

Lingering Souls

Sorcery

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

Mana:
Cardset: Sorin vs. Tibalt #24 (Uncommon)
Dark Ascension #12 (Uncommon)
Type: Sorcery

Sudden Disappearance

Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Mana:
Cardset: Dark Ascension #23 (Rare)
Type: Sorcery

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who know the alleys and sewers of the Erdwal can disappear like smoke.

Mana:
Cardset: Dark Ascension #27 (Common)
Type: Sorcery

Chill of Foreboding

Sorcery

Each player puts the top five cards of his or her library into his or her graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Wait . . . did you fellows hear something?"

Mana:
Cardset: Dark Ascension #32 (Uncommon)
Type: Sorcery

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #41 (Rare)
Type: Sorcery

Mystic Retrieval

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #42 (Uncommon)
Type: Sorcery

Deadly Allure

Sorcery

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

What could be more irresistible than death?

Mana:
Cardset: Dark Ascension #58 (Uncommon)
Type: Sorcery

Death's Caress

Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb.

Mana:
Cardset: Dark Ascension #59 (Common)
Type: Sorcery

Gruesome Discovery

Sorcery

Target player discards two cards.

Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.

Mana:
Cardset: Dark Ascension #66 (Common)
Type: Sorcery

Harrowing Journey

Sorcery

Target player draws three cards and loses 3 life.

"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives."
-Old Rutstein

Mana:
Cardset: Dark Ascension #67 (Uncommon)
Type: Sorcery

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #69 (Rare)
Type: Sorcery

Reap the Seagraf

Sorcery

Put a 2/2 black Zombie creature token onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo.

Mana:
Cardset: Dark Ascension #72 (Common)
Type: Sorcery

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered."
-Minaldra, the Vizag Atum

Mana:
Cardset: Dark Ascension #80 (Rare)
Type: Sorcery

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.

Mana:
Cardset: Dark Ascension #82 (Rare)
Type: Sorcery

Blood Feud

Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Succession is a matter of blood, and by blood it is often decided.

Mana:
Cardset: Dark Ascension #83 (Uncommon)
Type: Sorcery

Faithless Looting

Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

Mana:
Cardset: Commander 2014 #175 (Common)
Sorin vs. Tibalt #59 (Common)
Dark Ascension #87 (Common)
Type: Sorcery

Scorch the Fields

Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
-Minaldra, the Vizag Atum

Mana:
Cardset: Dark Ascension #103 (Common)
Type: Sorcery

Shattered Perception

Sorcery

Discard all the cards in your hand, then draw that many cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"You must shatter the fetters of the past. Only then can you truly act."
-Rem Karolus, Blade of the Inquisitors

Mana:
Cardset: Dark Ascension #104 (Uncommon)
Type: Sorcery

Wrack with Madness

Sorcery

Target creature deals damage to itself equal to its power.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.

Mana:
Cardset: Dark Ascension #107 (Common)
Type: Sorcery

Grim Flowering

Sorcery

Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
-Halana of Ulvenwald

Mana:
Cardset: Commander 2014 #198 (Uncommon)
Izzet vs. Golgari #75 (Uncommon)
Dark Ascension #117 (Uncommon)
Type: Sorcery

Increasing Savagery

Sorcery

Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #120 (Rare)
Type: Sorcery

Tracker's Instincts

Sorcery

Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #128 (Uncommon)
Type: Sorcery

Divine Reckoning

Sorcery

Each player chooses a creature he or she controls. Destroy the rest.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Survival of the purest.

Mana:
Cardset: Innistrad #10 (Rare)
Type: Sorcery

Paraselene

Sorcery

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

"Moonlight has a way of showing all things as they truly are-for better or for worse."
-Zilla of Lambholt

Mana:
Cardset: Innistrad #26 (Uncommon)
Type: Sorcery

Grasp of Phantoms

Sorcery

Put target creature on top of its owner's library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #58 (Uncommon)
Type: Sorcery

Runic Repetition

Sorcery

Return target exiled card with flashback you own to your hand.

"What some call obsession, I call the quest for perfection."

Mana:
Cardset: Innistrad #72 (Uncommon)
Type: Sorcery

Silent Departure

Sorcery

Return target creature to its owner's hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.

Mana:
Cardset: Innistrad #75 (Common)
Type: Sorcery

Army of the Damned

Sorcery

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Mana:
Cardset: Commander 2013 #69 (Mythic Rare)
Innistrad #87 (Mythic Rare)
Type: Sorcery

Bump in the Night

Sorcery

Target opponent loses 3 life.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

It's not just the wind. It's not all in your head. And it's definitely something to worry about.

Mana:
Cardset: Sorin vs. Tibalt #57 (Common)
Innistrad #92 (Common)
Type: Sorcery

Ghoulcaller's Chant

Sorcery

Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.

"The living are born small and weak. The dead rise ready to serve. The choice is obvious."
-Gisa, ghoulcaller of Gavony

Mana:
Cardset: Innistrad #101 (Common)
Type: Sorcery

Maw of the Mire

Sorcery

Destroy target land. You gain 4 life.

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.

Mana:
Cardset: Innistrad #108 (Common)
Type: Sorcery

Moan of the Unhallowed

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

Mana:
Cardset: Innistrad #109 (Uncommon)
Type: Sorcery

Night Terrors

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

Mana:
Cardset: Innistrad #111 (Common)
Type: Sorcery

Sever the Bloodline

Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #115 (Rare)
Type: Sorcery

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.

Mana:
Cardset: Innistrad #122 (Uncommon)
Type: Sorcery

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
-Thalia, Knight-Cathar

Mana:
Cardset: Commander 2014 #172 (Rare)
Innistrad #130 (Rare)
Type: Sorcery

Devil's Play

Sorcery

Devil's Play deals X damage to target creature or player.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A devil's hands are never idle.

Mana:
Cardset: Sorin vs. Tibalt #72 (Rare)
Innistrad #140 (Rare)
Type: Sorcery

Infernal Plunge

Sorcery

As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add to your mana pool.

"Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!"

Mana:
Cardset: Innistrad #148 (Common)
Type: Sorcery

Into the Maw of Hell

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.

Mana:
Cardset: Innistrad #150 (Uncommon)
Type: Sorcery

Nightbird's Clutches

Sorcery

Up to two target creatures can't block this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shiny polished silver can ward off many creatures, but it attracts others.

Mana:
Cardset: Innistrad #154 (Common)
Type: Sorcery

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #155 (Mythic Rare)
Type: Sorcery

Rolling Temblor

Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

Mana:
Cardset: Innistrad #161 (Uncommon)
Type: Sorcery

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

"I can make you dance to my tune like a puppet, your very blood eager to obey."
-Olivia Voldaren

Mana:
Cardset: Innistrad #166 (Common)
Type: Sorcery

Bramblecrush

Sorcery

Destroy target noncreature permanent.

"Civilization is fertilizer."
-Garruk Wildspeaker

Mana:
Cardset: Magic 2014 #165 (Uncommon)
Innistrad #172 (Uncommon)
Type: Sorcery

Caravan Vigil

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Mana:
Cardset: Innistrad #173 (Common)
Type: Sorcery

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #174 (Rare)
Type: Sorcery

Make a Wish

Sorcery

Return two cards at random from your graveyard to your hand.

In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.

Mana:
Cardset: Innistrad #192 (Uncommon)
Type: Sorcery

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

Mana:
Cardset: Innistrad #196 (Common)
Stronghold #60 (Common)
Type: Sorcery

Spider Spawning

Sorcery

Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #203 (Uncommon)
Type: Sorcery

Travel Preparations

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

Mana:
Cardset: Innistrad #206 (Common)
Type: Sorcery

Inaction Injunction

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

"To prevent action is to prevent transgression."
-Azorius Arrester motto

Mana:
Cardset: Return to Ravnica #41 (Common)
Type: Sorcery

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Mana:
Cardset: Return to Ravnica #57 (Uncommon)
Type: Sorcery

Destroy the Evidence

Sorcery

Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.

Mana:
Cardset: Return to Ravnica #64 (Common)
Type: Sorcery

Goblin Rally

Sorcery

Put four 1/1 red Goblin creature tokens onto the battlefield.

You don't so much hire goblins as put ideas in their heads.

Mana:
Cardset: Return to Ravnica #95 (Uncommon)
Type: Sorcery

Mizzium Mortars

Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #101 (Rare)
Type: Sorcery

Survey the Wreckage

Sorcery

Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.

Goblins and architects seldom get along.

Mana:
Cardset: Return to Ravnica #107 (Common)
Type: Sorcery

Traitorous Instinct

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers.

Mana:
Cardset: Return to Ravnica #109 (Common)
Rise of the Eldrazi #168 (Uncommon)
Type: Sorcery

Vandalblast

Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Beauty is in the eye of the exploder.

Mana:
Cardset: Return to Ravnica #111 (Uncommon)
Type: Sorcery

Horncaller's Chant

Sorcery

Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"The Selesnya are gathering armies. Do you still believe they aren't preparing for war?"
-Teysa, to Isperia

Mana:
Cardset: Return to Ravnica #128 (Common)
Type: Sorcery

Seek the Horizon

Sorcery

Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon.

Mana:
Cardset: Khans of Tarkir #150 (Uncommon)
Return to Ravnica #134 (Uncommon)
Saviors of Kamigawa #147 (Uncommon)
Type: Sorcery

Slime Molding

Sorcery

Put an X/X green Ooze creature token onto the battlefield.

"Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica."
-Cevraya, Golgari shaman

Mana:
Cardset: Return to Ravnica #135 (Uncommon)
Type: Sorcery

Call of the Conclave

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.

Mana:
Cardset: Return to Ravnica #146 (Uncommon)
Type: Sorcery

Coursers' Accord

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Bleak rumors reached Trostani's ears. She decreed that no one should travel alone.

Mana:
Cardset: Return to Ravnica #154 (Common)
Type: Sorcery