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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Cinder Wall

Creature - Wall

Defender (This creature can't attack.)

When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours."
-Onean sergeant

Mana:
Power: 3/3
Cardset: Conspiracy #140 (Common)
Knights vs. Dragons #48 (Unknown)
Eighth Edition #182 (Common)
Weatherlight #94 (Common)
Type: Creature

Cinderbones

Creature - Elemental Skeleton

Wither (This deals damage to creatures in the form of -1/-1 counters.)

: Regenerate Cinderbones.

Not all coals lie quietly in their beds of cold ash.

Mana:
Power: 1/1
Cardset: Shadowmoor #59 (Common)
Type: Creature

Cinderhaze Wretch

Creature - Elemental Shaman

: Target player discards a card. Activate this ability only during your turn.

Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.

Mana:
Power: 3/2
Cardset: Shadowmoor #60 (Common)
Type: Creature

Circle of Affliction

Enchantment

As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.

Mana:
Cardset: Planar Chaos #66 (Uncommon)
Type: Enchantment

Circle of Despair

Enchantment

, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

"Life is a resource that should belong only to the strong."
-Shauku, Endbringer

Mana:
Cardset: Mirage #319 (Rare)
Type: Enchantment

Circle of Elders

Creature - Human Shaman

Vigilance

Formidable - : Add to your mana pool. Activate this ability only if creatures you control have total power 8 or greater.

They whisper of an ancient hero who saved the dragons of their world.

Mana:
Power: 2/4
Cardset: Dragons of Tarkir #176 (Uncommon)
Type: Creature

Circle of Flame

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?"
-Chandra Nalaar

Mana:
Cardset: Magic 2015 #135 (Uncommon)
Magic 2012 #127 (Uncommon)
Type: Enchantment

Circle of Protection: Art

Enchantment

As Circle of Protection: Art comes into play, choose an artist.

: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.

: Return Circle of Protection: Art to its owner's hand.

Mana:
Cardset: Unhinged #6 (Common)
Type: Enchantment

Circle of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Fifth Dawn #8 (Uncommon)
Fifth Edition #292 (Uncommon)
Fourth Edition #263 (Uncommon)
Antiquities #97 (Uncommon)
Type: Enchantment

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #10 (Uncommon)
Eighth Edition #10 (Uncommon)
Seventh Edition #6 (Common)
Sixth Edition #8 (Unknown)
Tempest #220 (Common)
Fifth Edition #293 (Common)
Ice Age #236 (Common)
Fourth Edition #264 (Common)
Revised Edition #193 (Common)
Unlimited Edition #194 (Common)
Beta Edition #195 (Unknown)
Type: Enchantment

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #11 (Uncommon)
Seventh Edition #7 (Common)
Sixth Edition #9 (Unknown)
Tempest #221 (Common)
Fifth Edition #294 (Common)
Ice Age #237 (Common)
Fourth Edition #265 (Common)
Revised Edition #194 (Common)
Unlimited Edition #195 (Common)
Beta Edition #196 (Unknown)
Alpha Edition #194 (Unknown)
Type: Enchantment

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #12 (Uncommon)
Seventh Edition #8 (Common)
Sixth Edition #10 (Unknown)
Tempest #222 (Common)
Fifth Edition #295 (Common)
Ice Age #238 (Common)
Fourth Edition #266 (Common)
Revised Edition #195 (Common)
Unlimited Edition #196 (Common)
Beta Edition #197 (Unknown)
Alpha Edition #195 (Unknown)
Type: Enchantment

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #11 (Uncommon)
Eighth Edition #13 (Uncommon)
Seventh Edition #9 (Common)
Sixth Edition #11 (Unknown)
Tempest #223 (Common)
Fifth Edition #296 (Common)
Ice Age #239 (Common)
Fourth Edition #267 (Common)
Revised Edition #196 (Common)
Unlimited Edition #197 (Common)
Beta Edition #198 (Unknown)
Alpha Edition #196 (Unknown)
Type: Enchantment

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Tempest #224 (Common)
Type: Enchantment

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #14 (Uncommon)
Seventh Edition #10 (Common)
Sixth Edition #12 (Unknown)
Tempest #225 (Common)
Fifth Edition #297 (Common)
Ice Age #240 (Common)
Fourth Edition #268 (Common)
Revised Edition #197 (Common)
Unlimited Edition #198 (Common)
Beta Edition #199 (Unknown)
Alpha Edition #197 (Unknown)
Type: Enchantment

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Onslaught #13 (Rare)
Type: Enchantment

Circling Vultures

Creature - Bird

Flying

You may discard Circling Vultures any time you could cast an instant.

At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.

Mana:
Power: 3/2
Cardset: Weatherlight #6 (Uncommon)
Type: Creature

Circu, Dimir Lobotomist

Legendary Creature - Human Wizard

Whenever you cast a blue spell, exile the top card of target library.

Whenever you cast a black spell, exile the top card of target library.

Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.

Mana:
Power: 2/3
Cardset: Ravnica: City of Guilds #196 (Rare)
Type: Creature

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Torment #33 (Uncommon)
Type: Instant

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

"Battle is our religion. This fortress is our temple."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #86 (Uncommon)
Type: Enchantment

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.

Mana:
Cardset: Fate Reforged #8 (Rare)
Type: Enchantment

Citanul Centaurs

Creature - Centaur

Shroud (This permanent can't be the target of spells or abilities.)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Mana:
Power: 6/3
Cardset: Urza's Saga #243 (Rare)
Type: Creature

Citanul Druid

Creature - Human Druid

Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

Driven mad by the fall of Argoth, the Citanul Druids found peace only in battle.

Mana:
Power: 1/1
Cardset: Antiquities #61 (Uncommon)
Type: Creature

Citanul Flute

Artifact

, : Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Each note of the flute mimics the call of a different beast.

Mana:
Cardset: Tenth Edition #315 (Rare)
Urza's Saga #289 (Rare)
Type: Artifact

Citanul Hierophants

Creature - Human Druid

Creatures you control have ": Add to your mana pool."

From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.

Mana:
Power: 3/2
Cardset: Urza's Saga #244 (Rare)
Type: Creature

Citanul Woodreaders

Creature - Human Druid

Kicker (You may pay an additional as you cast this spell.)

When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.

They seek out living trees to glean age-old secrets from sap and wood.

Mana:
Power: 1/4
Cardset: Modern Masters #140 (Common)
Planar Chaos #125 (Common)
Type: Creature

City in a Bottle

Artifact

Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.

Players can't play cards from the Arabian Nights expansion.

Mana:
Cardset: Arabian Nights #74 (Uncommon)
Type: Artifact

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any color to your mana pool.

Cardset: Modern Masters #221 (Rare)
Eighth Edition #322 (Rare)
Seventh Edition #327 (Rare)
Sixth Edition #321 (Unknown)
Fifth Edition #413 (Rare)
Arabian Nights #85 (Uncommon)
Type: Land

City of Shadows

Land

, Exile a creature you control: Put a storage counter on City of Shadows.

: Add to your mana pool, where X is the number of storage counters on City of Shadows.

Cardset: The Dark #113 (Rare)
Type: Land

City of Solitude

Enchantment

Players can cast spells and activate abilities only during their own turns.

"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
-Naimah, Femeref philosopher

Mana:
Cardset: Visions #52 (Rare)
Type: Enchantment

City of Traitors

Land

When you play another land, sacrifice City of Traitors.

: Add to your mana pool.

"While we fought, the il surrendered."
-Oracle en-Vec

Cardset: Exodus #143 (Rare)
Type: Land

Civic Guildmage

Creature - Human Wizard

, : Target creature gets +0/+1 until end of turn.

, : Put target creature you control on top of its owner's library.

To condemn the innocent you must first condemn yourself.
-Civic Guild maxim

Mana:
Power: 1/1
Cardset: Mirage #211 (Common)
Type: Creature

Civic Saber

Artifact - Equipment

Equipped creature gets +1/+0 for each of its colors.

Equip

Those without a guild signet often display a different form of protection.

Mana:
Cardset: Return to Ravnica #227 (Uncommon)
Type: Artifact

Civic Wayfinder

Creature - Elf Warrior Druid

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"These alleys are not safe. Come, I can guide you back to the market square."

Mana:
Power: 2/2
Cardset: Tenth Edition #255 (Common)
Ravnica: City of Guilds #157 (Common)
Type: Creature

Civilized Scholar

Creature - Human Advisor

: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now."

Mana:
Cardset: Innistrad #47 (Uncommon)
Innistrad #47a (Uncommon)
Type: Creature

Claim of Erebos

Enchantment - Aura

Enchant creature

Enchanted creature has ", : Target player loses 2 life."

Priests of Erebos give an occasional reminder to mortals who have forgotten their mortality.

Mana:
Cardset: Born of the Gods #64 (Common)
Type: Enchantment

Clairvoyance

Instant

Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.

"As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #63 (Common)
Type: Instant

Clam Session

Creature - Clamfolk

When Clam Session comes into play, choose a word.

During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.

"Duke, Duke, Duke, Duke of Pearl . . . ."

Mana:
Power: 2/5
Cardset: Unglued #20 (Common)
Type: Creature

Clam-I-Am

Creature - Clamfolk

Whenever you roll a 3 on a six-sided die, you may reroll that die.

The Clams down in Clamville
All scootered and skittled-
"The three is no more!"
The Clam fiddler fiddled.

Mana:
Power: 2/2
Cardset: Unglued #19 (Common)
Type: Creature

Clambassadors

Creature - Clamfolk

If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.

"Sorry we shelled your village-here's some gold."

Mana:
Power: 4/4
Cardset: Unglued #18 (Common)
Type: Creature
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