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Secret PlansEnchantmentFace-down creatures you control get +0/+1. Rakshasa trade in secrets, amassing wealth from their careful revelation. |
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Cranial ArchiveArtifact
The greatest idea the zombie ever had in its head wasn't even its own. |
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Heart-Piercer BowArtifact - EquipmentWhenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself. |
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Containment PriestCreature - Human ClericFlash Some protection requires a bit of finesse. |
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Malicious AfflictionInstantMorbid - When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. "Such an affliction appears to seek out the pure." |
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Wake the DeadInstantCast Wake the Dead only during combat on an opponent's turn.
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Impact ResonanceInstantImpact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Gift of EstatesSorceryIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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Fathom SeerCreature - IllusionMorph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for
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WillbenderCreature - Human WizardMorph
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Bad MoonEnchantmentBlack creatures get +1/+1.
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Profane CommandSorceryChoose two -
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Priest of TitaniaCreature - Elf Druid
Titania rewards all those who honor the forest by making them a living part of it. |
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Thornweald ArcherCreature - Elf ArcherReach (This creature can block creatures with flying.) Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers. |
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WellwisherCreature - Elf
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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Charcoal DiamondArtifactCharcoal Diamond enters the battlefield tapped.
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Emerald MedallionArtifactGreen spells you cast cost
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Fire DiamondArtifactFire Diamond enters the battlefield tapped.
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Jet MedallionArtifactBlack spells you cast cost
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Marble DiamondArtifactMarble Diamond enters the battlefield tapped.
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Mask of MemoryArtifact - EquipmentWhenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
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Mind StoneArtifact
"Not by age but by capacity is wisdom gained." |
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Moss DiamondArtifactMoss Diamond enters the battlefield tapped.
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Pearl MedallionArtifactWhite spells you cast cost
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Ruby MedallionArtifactRed spells you cast cost
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Sapphire MedallionArtifactBlue spells you cast cost
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Sky DiamondArtifactSky Diamond enters the battlefield tapped.
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Abzan AdvantageInstantTarget player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) "To survive, you must seize every opportunity." |
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Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
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Jeskai BarricadeCreature - WallFlash (You may cast this spell any time you could cast an instant.)
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Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Pressure PointInstantTap target creature. By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons. |
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Rally the AncestorsInstantReturn each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. "The family is a tree, and in times of need, every branch can be a weapon." |
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Soul SummonsSorceryManifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Ugin's magic reaches beyond the dragons. The clans have adapted it for war. |
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Soulfire Grand MasterCreature - Human MonkLifelink
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Valorous StanceInstantChoose one - "Every choice alters the path of fate." |
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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FascinationSorceryChoose one -
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Frost WalkerCreature - ElementalWhen Frost Walker becomes the target of a spell or ability, sacrifice it. "As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." |
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Jeskai SageCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The one who conquers the mind is greater than the one who conquers the world." |
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Neutralizing BlastInstantCounter target multicolored spell. "To defeat your enemies, you must remove their ability to make war against you." |
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Reality ShiftInstantExile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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RefocusInstantUntap target creature. "Before you can open your third eye, you must prove you can open the first two." |
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Renowned WeaponsmithCreature - Human Artificer
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Ancestral VengeanceEnchantment - AuraEnchant creature The defenses of the Abzan extend well beyond the walls of their fortresses. |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Grave StrengthSorceryChoose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. So long as death follows life, the supply lines of the Sultai will never be cut. |
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Break Through the LineEnchantment
"If the Mardu were more in tune with their beasts, they would not scare so easily." |
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Humble DefectorCreature - Human Rogue
"You were once Mardu, so your body and will are strong. Now we must train your mind." |
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Mardu ScoutCreature - Goblin ScoutDash The Mardu all enjoy war, but only the goblins make a game of it. |
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Smoldering EfreetCreature - Efreet MonkWhen Smoldering Efreet dies, it deals 2 damage to you. The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others. |
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Temur Battle RageInstantTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Ainok GuideCreature - Hound ScoutWhen Ainok Guide enters the battlefield, choose one -
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Whisperer of the WildsCreature - Human Shaman
She speaks only in whispers but can be heard over the fiercest storm. |
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WildcallSorceryManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
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Winds of Qal SismaInstantPrevent all combat damage that would be dealt this turn.
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Hero's BladeArtifact - EquipmentEquipped creature gets +3/+2. The best swords are forged with dragonfire. |
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Scroll of the MastersArtifactWhenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
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Anafenza, Kin-Tree SpiritLegendary Creature - Spirit SoldierWhenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Martyred for worshipping her ancestors, she now walks among them. |
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Artful ManeuverInstantTarget creature gets +2/+2 until end of turn.
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Center SoulInstantTarget creature you control gains protection from the color of your choice until end of turn.
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Dromoka WarriorCreature - Human WarriorDromoka has regard for the humans who serve under her. In return for her protection, they obey with steadfast loyalty, acting as weapons for her and her scalelords against the other clans. |
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Echoes of the Kin TreeEnchantment
Even after Anafenza was executed, many secretly maintained their beliefs in the old ways. |
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Gleam of AuthorityEnchantment - AuraEnchant creature
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Herald of DromokaCreature - Human WarriorVigilance The trumpeters of Arashin are ever alert in their watch over the Great Aerie. |
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Hidden DragonslayerCreature - Human WarriorLifelink
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LightwalkerCreature - Human WarriorLightwalker has flying as long as it has a +1/+1 counter on it. "The greatest gift Dromoka gives is the ability to fly without wings." |
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Orator of OjutaiCreature - Bird MonkAs an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.
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Radiant PurgeInstantExile target multicolored creature or multicolored enchantment. The Shifting Wastes are Dromoka's domain. She will not tolerate intruders. |
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SilkwrapEnchantmentWhen Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) Better scarves than scars. |
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Surge of RighteousnessInstantDestroy target black or red creature that's attacking or blocking. You gain 2 life. Though she stood alone, she struck with the force of an army. |
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Territorial RocCreature - BirdFlying "Such lesser creatures must be purged from the sky. What use do they have but to help channel the lightning of our mighty dragonlord?" |
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AnticipateInstantLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "When I have meditated on all outcomes, my opponent has no recourse." |
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Dance of the SkywiseInstantUntil end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. The Ojutai believe in the Great Wheel: those who best serve the dragonlord are destined to be reborn as dragons. |
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Elusive SpellfistCreature - Human MonkWhenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. "Learn to see an obstacle from a new perspective. Underneath, for example." |
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Encase in IceEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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GlintInstantTarget creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Rakshasa waste no opportunity to display their wealth and power, even in the midst of a sorcerous duel. |
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Mirror MockeryEnchantment - AuraEnchant creature Who you are constantly runs toward who you will be. |
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Palace FamiliarCreature - BirdFlying "The most profound secrets lie in the darkest places of the world. It can be prudent to make use of another set of eyes." |
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Qarsi DeceiverCreature - Naga Wizard
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Silumgar's ScornInstantAs an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.
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Stratus DancerCreature - Djinn MonkFlying
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Blood-Chin RagerCreature - Human WarriorWhenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Kolaghan blades rarely stay clean for long. |
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Damnable PactSorceryTarget player draws X cards and loses X life. "Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps." |
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DefeatSorceryDestroy target creature with power 2 or less. "Wars are decided one life at a time." |
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Hand of SilumgarCreature - Human WarriorDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Silumgar trains those whom he favors in his magic, granting them the ability to spread his disdain across the land. |
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Kolaghan SkirmisherCreature - Human WarriorDash Kolaghan's army rushes from kill to kill, desperate to avoid the dragon's wrath. |
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Marang River SkeletonCreature - Skeleton
The gurgling of the Marang conceals both footsteps and screams. |
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Qarsi SadistCreature - Human ClericExploit (When this creature enters the battlefield, you may sacrifice a creature.) Dying for the greater good still hurts. |
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Self-Inflicted WoundSorceryTarget opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. "Worse than watching the cruelest deed is watching it done by your own hand." |
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Silumgar AssassinCreature - Human AssassinCreatures with power greater than Silumgar Assassin's power can't block it.
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Commune with LavaInstantExile the top X cards of your library. Until the end of your next turn, you may play those cards. Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world. |
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Draconic RoarInstantAs an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.
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Dragon TempestEnchantmentWhenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
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Dragon WhispererCreature - Human Shaman
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Dragonlord's ServantCreature - Goblin ShamanDragon spells you cast cost Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal. |
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Impact TremorsEnchantmentWhenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. "If their ears are to the ground, we will make them bleed!" |
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