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Sylvan CaryatidCreature - PlantDefender, hexproof Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove. |
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Sylvan PrimordialCreature - AvatarReach
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Sylvan ScryingSorcerySearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library. One glimpse of an elf's home lasts her weeks away in the wild. |
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SyncopateInstantCounter target spell unless its controller pays "Patience, mage. Killing you now would be too easy." |
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Syndic of TithesCreature - Human ClericExtort (Whenever you cast a spell, you may pay "Entrance is free. Donations are required."
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Syndicate EnforcerCreature - Human RogueExtort (Whenever you cast a spell, you may pay Even the darkest corners of Ravnica still lie in the shadow of the Church. |
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Syphon SliverCreature - SliverSliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) When the hive must feed, every appendage becomes an additional mouth. |
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Tablet of the GuildsArtifactAs Tablet of the Guilds enters the battlefield, choose two colors. It is rumored the Azorius paid an exorbitant sum to ensure its symbol would appear at the top. |
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Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
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Tajic, Blade of the LegionLegendary Creature - Human SoldierIndestructible "I run the maze alone, but I fight with the full might of the Legion." |
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Tajuru BeastmasterCreature - Elf Warrior AllyRally - Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. "My mount needs neither reins nor bridle. We both share a common purpose." |
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Tajuru PathwardenCreature - Elf Warrior AllyVigilance, trample "My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone." |
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Tajuru StalwartCreature - Elf Scout AllyConverge - Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. "In its time of hardship, all of Zendikar cries out in pain. Are you listening?" |
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Tajuru WarcallerCreature - Elf Warrior AllyRally - Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it. |
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Take Up ArmsInstantPut three 1/1 white Warrior creature tokens onto the battlefield. "Many scales make the skin of a dragon." |
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Tandem TacticsInstantUp to two target creatures each get +1/+2 until end of turn. You gain 2 life. In times of infestation and war, Zendikar favors the blades that strike in unison. |
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Tar SnareInstantTarget creature gets -3/-2 until end of turn. The amorphous, magically animated residue known as the Fathom Sludge lurks in the Hagra Cistern, attacking its prey with pseudopods and dragging it down to be digested. |
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Tavern SwindlerCreature - Human Rogue
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math. |
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Tear (Wear/Tear)InstantDestroy target enchantment.
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Tears of ValakutInstantTears of Valakut can't be countered by spells or abilities. When Kozilek destroyed Sea Gate, distant Valakut could not contain its grief. |
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TeleportalSorceryTarget creature you control gets +1/+0 until end of turn and is unblockable this turn.
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Temple GardenLand - Forest Plains( In the gardens of the Conclave, order and beauty are the roots of power. |
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Temur AscendancyEnchantmentCreatures you control have haste.
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Temur BannerArtifact
Savagery to survive, courage to triumph. |
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Temur ChargerCreature - HorseMorph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for
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Temur CharmInstantChoose one -
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Tenacious DeadCreature - Skeleton WarriorWhen Tenacious Dead dies, you may pay Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down. |
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Tenement CrasherCreature - BeastHaste Nothing was going to stop it-not the narrow alleys, not the Boros garrison, and certainly not the four-story Orzhov cathedral. |
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Territorial BalothCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. Its territory is defined by wherever it is at the moment. |
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