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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Chaos Harlequin

Creature - Human

: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Mana:
Power: 2/4
Cardset: Alliances #102 (Rare)
Type: Creature

Chaos Imps

Creature - Imp

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Mana:
Power: 6/5
Cardset: Return to Ravnica #90 (Rare)
Type: Creature

Chaos Lord

Creature - Human

First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

Mana:
Power: 7/7
Cardset: Ice Age #178 (Rare)
Type: Creature

Chaos Moon

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Mana:
Cardset: Ice Age #179 (Rare)
Type: Enchantment

Chaos Orb

Artifact

, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.

Mana:
Cardset: Unlimited Edition #236 (Rare)
Beta Edition #237 (Unknown)
Alpha Edition #235 (Unknown)
Type: Artifact

Chaos Warp

Instant

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Mana:
Cardset: Commander 2014 #174 (Rare)
Commander's Arsenal #1 (Rare)
Commander #114 (Rare)
Type: Instant

Chaoslace

Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Mana:
Cardset: Fourth Edition #200 (Rare)
Revised Edition #140 (Rare)
Unlimited Edition #140 (Rare)
Beta Edition #141 (Unknown)
Alpha Edition #140 (Unknown)
Type: Instant

Chaosphere

World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

"I dance the nothing dance, / Feet in the air, knives in the ground."
-Femeref chant

Mana:
Cardset: Mirage #164 (Rare)
Type: Enchantment

Chaotic Backlash

Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.

Mana:
Cardset: Eventide #49 (Uncommon)
Type: Instant

Chaotic Goo

Creature - Ooze

Chaotic Goo enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Mana:
Cardset: Tempest #168 (Rare)
Type: Creature

Chaotic Strike

Instant

Cast Chaotic Strike only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Mana:
Cardset: Invasion #140 (Uncommon)
Type: Instant

Chapel Geist

Creature - Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

Mana:
Power: 2/3
Cardset: Innistrad #7 (Common)
Type: Creature

Char

Instant

Char deals 4 damage to target creature or player and 2 damage to you.

Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.

Mana:
Cardset: From the Vault: Twenty #14 (Mythic Rare)
Ravnica: City of Guilds #117 (Rare)
Type: Instant

Char-Rumbler

Creature - Elemental

Double strike

: Char-Rumbler gets +1/+0 until end of turn.

Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.

Mana:
Power: -1/3
Cardset: Future Sight #96 (Uncommon)
Type: Creature

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped.

: Add to your mana pool.

Mana:
Cardset: Commander 2014 #235 (Uncommon)
Seventh Edition #289 (Uncommon)
Sixth Edition #276 (Unknown)
Mirage #261 (Uncommon)
Type: Artifact

Charge Across the Araba

Instant - Arcane

Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Mana:
Cardset: Saviors of Kamigawa #4 (Uncommon)
Type: Instant

Charging Badger

Creature - Badger

Trample

"If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts."
-Anthousa of Setessa

Mana:
Power: 1/1
Cardset: Born of the Gods #118 (Common)
Type: Creature

Charging Griffin

Creature - Griffin

Flying

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.

Mana:
Power: 2/2
Cardset: Magic 2014 #13 (Common)
Type: Creature

Charging Paladin

Creature - Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

"Hope shall be the blade that severs our bonds."

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #4 (Common)
Exodus #4 (Common)
Type: Creature

Charging Rhino

Creature - Rhino

Charging Rhino can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins."
-Tahngarth of the Weatherlight

Mana:
Power: 4/4
Cardset: Magic 2015 #171 (Common)
Conspiracy #159 (Common)
Tempest #112 (Uncommon)
Type: Creature

Charging Slateback

Creature - Beast

Charging Slateback can't block.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Goblins prize its hide for building rock sled runners.

Mana:
Power: 4/3
Cardset: Onslaught #194 (Common)
Type: Creature

Charging Troll

Creature - Troll

Vigilance

: Regenerate Charging Troll.

They stop for nothing, not even the end of a battle.

Mana:
Power: 3/3
Cardset: Phyrexia vs. The Coalition #45 (Uncommon)
Invasion #239 (Uncommon)
Type: Creature

Chariot of the Sun

Artifact

, : Until end of turn, target creature you control gains flying and its toughness becomes 1.

"Sun follows Moon until she tires, then carries her until she's strong / and runs ahead of him again."
-"Love Song of Night and Day"

Mana:
Cardset: Mirage #262 (Uncommon)
Type: Artifact

Chariot of Victory

Artifact - Equipment

Equipped creature has first strike, trample, and haste.

Equip

The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy.

Mana:
Cardset: Journey Into Nyx #159 (Uncommon)
Type: Artifact

Charisma

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

It was Gerrard's nature to lead and the Mercadians' to follow.

Mana:
Cardset: Mercadian Masques #66 (Rare)
Type: Enchantment

Charm Peddler

Creature - Human Spellshaper

, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mana:
Power: 1/1
Cardset: Mercadian Masques #6 (Common)
Type: Creature

Charm School

Enchantment - Aura

When Charm School comes into play, choose a color and balance Charm School on your head.

Prevent all damage to you of the chosen color.

If Charm School falls off your head, sacrifice Charm School.

Mana:
Cardset: Unglued #1 (Uncommon)
Type: Enchantment

Charmbreaker Devils

Creature - Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Mana:
Power: 4/4
Cardset: Commander 2013 #103 (Rare)
Innistrad #134 (Rare)
Type: Creature

Charmed Griffin

Creature - Griffin

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Are you sure you can afford such a luxury?

Mana:
Power: 3/3
Cardset: Mercadian Masques #7 (Uncommon)
Type: Creature

Charmed Pendant

Artifact

, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is , you add to your mana pool.)

Mana:
Cardset: Odyssey #298 (Rare)
Type: Artifact

Charnelhoard Wurm

Creature - Wurm

Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.

Mana:
Power: 6/6
Cardset: Commander 2013 #180 (Rare)
Conflux #100 (Rare)
Type: Creature

Chartooth Cougar

Creature - Cat Beast

: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

Mana:
Power: 4/4
Cardset: Conspiracy #139 (Common)
Commander #115 (Common)
Venser vs. Koth #59 (Common)
Jace vs. Chandra #47 (Common)
Scourge #84 (Common)
Type: Creature

Chasm Drake

Creature - Drake

Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
-Garl, drake trainer

Mana:
Power: 3/3
Cardset: Magic 2012 #48 (Common)
Type: Creature

Chasm Guide

Creature - Goblin Scout Ally

Rally - Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

With a single act of bravery, she went from expendable to indispensable.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #143 (Uncommon)
Type: Creature

Chasm Skulker

Creature - Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Designed by Mike Neumann

Mana:
Power: 1/1
Cardset: Magic 2015 #46 (Rare)
Type: Creature

Chastise

Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens."
-Mystic elder

Mana:
Cardset: Ninth Edition #9 (Uncommon)
Eighth Edition #9 (Uncommon)
Judgment #8 (Uncommon)
Type: Instant

Chatter of the Squirrel

Sorcery

Put a 1/1 green Squirrel creature token onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #233 (Common)
Type: Sorcery

Cheap Ass

Creature - Donkey Townsfolk

Spells you play cost less to play.

And you thought Yawgmoth drove a hard bargain.

Mana:
Power: 1/3.5
Cardset: Unhinged #5 (Common)
Type: Creature

Cheatyface

Creature - Efreet

You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.

Flying

Mana:
Power: 2/2
Cardset: Unhinged #30 (Uncommon)
Type: Creature

Checks and Balances

Enchantment

Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.

Checks and Balances may be played only in a game with three or more players.

Mana:
Cardset: Unglued #16 (Uncommon)
Type: Enchantment
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