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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
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Take Up ArmsInstantPut three 1/1 white Warrior creature tokens onto the battlefield. "Many scales make the skin of a dragon." |
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Wingmate RocCreature - BirdFlying
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Blinding SprayInstantCreatures your opponents control get -4/-0 until end of turn. "The stronger our enemies seem, the more vulnerable they are." |
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Mystic of the Hidden WayCreature - Human MonkMystic of the Hidden Way can't be blocked. "There are no obstacles, only different paths." |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Kheru DreadmawCreature - Zombie CrocodileDefender Its hunting instincts have long since rotted away. Its hunger, however, remains. |
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Krumar Bond-KinCreature - Orc WarriorMorph "The Abzan replaced my savagery with a noble heritage. I would give my life for my House." |
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Murderous CutInstantDelve (Each card you exile from your graveyard while casting this spell pays for The blades of a Sultai assassin stab like the fangs of a dragon. |
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Rotting MastodonCreature - Zombie ElephantMastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations. |
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Swarm of BloodfliesCreature - InsectFlying In the Gudul delta, bloodfly bites are indistinguishable from spear wounds. |
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ThrottleInstantTarget creature gets -4/-4 until end of turn. "The best servants are made from those who died without a scratch." |
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Burn AwayInstantBurn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard. "Your corruption will burn, serpent, until there is nothing left to defile." |
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Canyon LurkersCreature - Human RogueMorph The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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Sarkhan, the DragonspeakerPlaneswalker - Sarkhan (Loyalty: 4)+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
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Incremental GrowthSorceryPut a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. "Tie a mouse under a bridge, and your cabbages will triple in size." |
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Meandering TowershellCreature - TurtleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Pine WalkerCreature - ElementalMorph
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Sagu ArcherCreature - Naga ArcherReach (This creature can block creatures with flying.) His arrows whistle like a serpent's hiss. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Avalanche TuskerCreature - Elephant WarriorWhenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. "Hold the high ground, then bring it to your enemy." |
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Death FrenzySorceryAll creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. The crocodiles' putrid jaws swallow everything but the screams. |
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Ivorytusk FortressCreature - ElephantUntap each creature you control with a +1/+1 counter on it during each other player's untap step. Abzan soldiers march to war confident that their Houses march with them. |
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Mardu RoughriderCreature - Orc WarriorWhenever Mardu Roughrider attacks, target creature can't block this turn. The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk. |
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Master the WaySorceryDraw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand. "The Way has no beginning and no end. It is simply the path." |
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Rakshasa VizierCreature - Cat DemonWhenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. Rakshasa offer deals that sound advantageous to those who forget who they are dealing with. |
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Sage of the Inward EyeCreature - Djinn WizardFlying "No one petal claims beauty for the lotus." |
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Sultai SoothsayerCreature - Naga ShamanWhen Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. The naga of the Sultai Brood made deals with dark forces to keep their power. |
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Surrak DragonclawLegendary Creature - Human WarriorFlash Both his rank and his scars were earned in single combat against a cave bear. |
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Zurgo HelmsmasherLegendary Creature - Orc WarriorHaste
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Ugin's NexusLegendary ArtifactIf a player would begin an extra turn, that player skips that turn instead. All at once Sarkhan's mind fell silent. |
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Blight HerderCreature - Eldrazi ProcessorWhen you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add
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Kozilek's ChannelerCreature - Eldrazi
"In the dark places of our world, something horrible is growing. I fear our foes may be more numerous than we had imagined."-Nissa Revane |
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Ghostly SentinelCreature - Kor SpiritFlying, vigilance Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refuges. |
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