Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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Call the GatewatchSorcerySearch your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. "I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay." |
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Call the ScionsSorceryDevoid (This card has no color.) Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger. |
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Call to MindSorceryReturn target instant or sorcery card from your graveyard to your hand. "It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place." |
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Call to the NetherworldSorceryReturn target black creature card from your graveyard to your hand. The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting. |
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Calming VerseSorceryDestroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. The chattering forest fell silent as the otherworldly song began. |
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CannibalizeSorceryChoose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. "Mine." |
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Canopy SurgeSorceryKicker (You may pay an additional as you cast this spell.)
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Captain's CallSorceryPut three 1/1 white Soldier creature tokens onto the battlefield. "Who among you has the courage to face certain death? Who will heed my call?" |
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Captured SunlightSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Caravan VigilSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Careful StudySorceryDraw two cards, then discard two cards. Books are like crops-they must be thinned for best yield. |
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Caress of PhyrexiaSorceryTarget player draws three cards, loses 3 life, and gets three poison counters. "I am weak. Make . . . me . . . ideal." |
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CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
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CataclysmSorceryEach player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. The Weatherlight dragged the Predator behind it, the cradle hauling the casket. |
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CatastropheSorceryDestroy all lands or all creatures. Creatures destroyed this way can't be regenerated. Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care." |
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Cateran SummonsSorcerySearch your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Even when recruitment is slow, the guild can always cook something up. |
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Caustic RainSorceryExile target land. "Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." |
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Cave-InSorceryYou may exile a red card from your hand rather than pay Cave-In's mana cost. One fleet was gone; others were poised. |
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Cerebral EruptionSorceryTarget opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Chain LightningSorceryChain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.
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Chain of AcidSorceryDestroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Chain of SmogSorceryTarget player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Chain ReactionSorceryChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." |
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Chainer's EdictSorceryTarget player sacrifices a creature. The pits have their own form of mercy. |
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ChannelSorceryUntil end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add to your mana pool.
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Channel the SunsSorceryAdd to your mana pool. To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign. |
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Chatter of the SquirrelSorceryPut a 1/1 green Squirrel creature token onto the battlefield.
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Chill of ForebodingSorceryEach player puts the top five cards of his or her library into his or her graveyard. "Wait . . . did you fellows hear something?" |
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Choice of DamnationsSorcery - ArcaneTarget opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. "Life is a series of choices between bad and worse." |
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Choking SandsSorceryDestroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. "The people wiped the sand from their eyes and cursed-and left the barren land to the hyenas and vipers." |
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Chronomantic EscapeSorceryUntil your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
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Churning EddySorceryReturn target creature and target land to their owners' hands. "Magic is like the tide-both ebb, both flow, and both serve my whims." |
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Clan DefianceSorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Clarion UltimatumSorceryChoose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. Be worthy of a single blessing, and many more will follow. |
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Claws of WirewoodSorceryClaws of Wirewood deals 3 damage to each creature with flying and each player. They say the forest has eyes. They never mention its claws. |
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CleanfallSorcery - ArcaneDestroy all enchantments. During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse. |
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