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Call of the Nightwing

Sorcery

Put a 1/1 blue and black Horror creature token with flying onto the battlefield.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #149 (Uncommon)
Type: Sorcery

Call the Gatewatch

Sorcery

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
-Jace Beleren

Mana:
Cardset: Oath of the Gatewatch #16 (Rare)
Type: Sorcery

Call the Scions

Sorcery

Devoid (This card has no color.)

Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.

Mana:
Cardset: Battle for Zendikar #165 (Common)
Type: Sorcery

Call the Skybreaker

Sorcery

Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.

Mana: {{/}}{{/}}
Cardset: Commander #188 (Rare)
Eventide #98 (Rare)
Type: Sorcery

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
-Evo Ragus

Mana:
Cardset: Commander 2014 #101 (Uncommon)
Magic 2011 #47 (Uncommon)
Type: Sorcery

Call to the Netherworld

Sorcery

Return target black creature card from your graveyard to your hand.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.

Mana:
Cardset: Time Spiral #97 (Common)
Type: Sorcery

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

The chattering forest fell silent as the otherworldly song began.

Mana:
Cardset: Prophecy #110 (Common)
Type: Sorcery

Cannibalize

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

"Mine."

Mana:
Cardset: Stronghold #3 (Common)
Type: Sorcery

Canopy Surge

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.

Mana:
Cardset: Invasion #184 (Uncommon)
Type: Sorcery

Captain's Call

Sorcery

Put three 1/1 white Soldier creature tokens onto the battlefield.

"Who among you has the courage to face certain death? Who will heed my call?"
-Rayel Vanger, Firstblade of Thune

Mana:
Cardset: Magic 2013 #9 (Common)
Type: Sorcery

Captured Sunlight

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You gain 4 life.

Mana:
Cardset: Alara Reborn #66 (Common)
Type: Sorcery

Caravan Vigil

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Mana:
Cardset: Innistrad #173 (Common)
Type: Sorcery

Careful Study

Sorcery

Draw two cards, then discard two cards.

Books are like crops-they must be thinned for best yield.

Mana:
Cardset: Odyssey #70 (Common)
Type: Sorcery

Caress of Phyrexia

Sorcery

Target player draws three cards, loses 3 life, and gets three poison counters.

"I am weak. Make . . . me . . . ideal."

Mana:
Cardset: New Phyrexia #53 (Uncommon)
Type: Sorcery

Castigate

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
-Vuliev of the Ghost Council

Mana:
Cardset: Guildpact #106 (Common)
Type: Sorcery

Cataclysm

Sorcery

Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

The Weatherlight dragged the Predator behind it, the cradle hauling the casket.

Mana:
Cardset: Exodus #3 (Rare)
Type: Sorcery

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

Mana:
Cardset: Urza's Saga #6 (Rare)
Type: Sorcery

Catch (Catch/Release)

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #125 (Rare)
Dragon's Maze #125a (Rare)
Type: Sorcery

Cateran Summons

Sorcery

Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Even when recruitment is slow, the guild can always cook something up.

Mana:
Cardset: Mercadian Masques #126 (Uncommon)
Type: Sorcery

Caustic Rain

Sorcery

Exile target land.

"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
-Heruj, Selesnya initiate

Mana:
Cardset: Guildpact #44 (Uncommon)
Type: Sorcery

Cave-In

Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Mana:
Cardset: Mercadian Masques #180 (Rare)
Type: Sorcery

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Cerebral Eruption

Sorcery

Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Mana:
Cardset: Scars of Mirrodin #86 (Rare)
Type: Sorcery

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Fire and Lightning #16 (Unknown)
Legends #137 (Common)
Type: Sorcery

Chain of Acid

Sorcery

Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Onslaught #252 (Uncommon)
Type: Sorcery

Chain of Smog

Sorcery

Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Onslaught #132 (Uncommon)
Type: Sorcery

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
-Nundari, Sea Gate militia captain

Mana:
Cardset: Commander #113 (Rare)
Worldwake #74 (Rare)
Type: Sorcery

Chainer's Edict

Sorcery

Target player sacrifices a creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Mana:
Cardset: From the Vault: Twenty #10 (Mythic Rare)
Torment #57 (Uncommon)
Type: Sorcery

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add to your mana pool.

Mana:
Cardset: Fourth Edition #120 (Uncommon)
Revised Edition #95 (Uncommon)
Unlimited Edition #97 (Uncommon)
Beta Edition #97 (Unknown)
Alpha Edition #97 (Unknown)
Type: Sorcery

Channel the Suns

Sorcery

Add to your mana pool.

To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.

Mana:
Cardset: Fifth Dawn #84 (Uncommon)
Type: Sorcery

Chatter of the Squirrel

Sorcery

Put a 1/1 green Squirrel creature token onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #233 (Common)
Type: Sorcery

Chill of Foreboding

Sorcery

Each player puts the top five cards of his or her library into his or her graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Wait . . . did you fellows hear something?"

Mana:
Cardset: Dark Ascension #32 (Uncommon)
Type: Sorcery

Choice of Damnations

Sorcery - Arcane

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

"Life is a series of choices between bad and worse."
-Toshiro Umezawa

Mana:
Cardset: Saviors of Kamigawa #62 (Rare)
Type: Sorcery

Choking Sands

Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

"The people wiped the sand from their eyes and cursed-and left the barren land to the hyenas and vipers."
-Afari, Tales

Mana:
Cardset: Mirage #11 (Common)
Type: Sorcery

Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #4 (Uncommon)
Type: Sorcery

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

"Magic is like the tide-both ebb, both flow, and both serve my whims."
-Empress Llawan

Mana:
Cardset: Torment #32 (Common)
Type: Sorcery

Clan Defiance

Sorcery

Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

Mana:
Cardset: Gatecrash #151 (Rare)
Type: Sorcery

Clarion Ultimatum

Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.

Be worthy of a single blessing, and many more will follow.

Mana:
Cardset: Shards of Alara #163 (Rare)
Type: Sorcery

Claws of Wirewood

Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.

Cycling (, Discard this card: Draw a card.)

They say the forest has eyes. They never mention its claws.

Mana:
Cardset: Scourge #114 (Uncommon)
Type: Sorcery

Cleanfall

Sorcery - Arcane

Destroy all enchantments.

During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.

Mana:
Cardset: Champions of Kamigawa #6 (Uncommon)
Type: Sorcery