Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
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Arsenal ThresherArtifact Creature - ConstructAs Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
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Enigma SphinxArtifact Creature - SphinxFlying
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Esper SojournersArtifact Creature - Vedalken WizardWhen you cycle Esper Sojourners or it dies, you may tap or untap target permanent. The wilder the frontier, the greater the need for a controlling hand. |
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Esper StormbladeArtifact Creature - Vedalken WizardAs long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. Stormcallers came to appreciate the novelty of Jund's volcanic updrafts. |
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Ethercaste KnightArtifact Creature - Human KnightExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "We coat ourselves in steel every day. What is etherium but the next logical step?" |
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Etherium AbominationArtifact Creature - HorrorUnearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) It was given life by the etherium of a hundred slain Esperites. |
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Ethersworn ShieldmageArtifact Creature - Vedalken WizardFlash "See, children of metal? Already your bodies are rejecting harm. Continue on our path, and perfection will be yours." |
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Filigree AngelArtifact Creature - AngelFlying "I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe." |
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Glassdust HulkArtifact Creature - GolemWhenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
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Sanctum PlowbeastArtifact Creature - BeastDefender
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Sen TripletsLegendary Artifact Creature - Human WizardAt the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. They are the masters of your mind. |
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Skyclaw ThrashArtifact Creature - Viashino WarriorWhenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. Their newfound wings shined elegantly and functioned partially. |
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Sphinx of the Steel WindArtifact Creature - SphinxFlying, first strike, vigilance, lifelink, protection from red and from green No one has properly answered her favorite riddle: "Why should I spare your life?" |
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Vectis DominatorArtifact Creature - Human Wizard: Tap target creature unless its controller pays 2 life. "I appreciate the artistry of the telemins, but the creatures of the other worlds provide a much more dramatic performance." |
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Court HomunculusArtifact Creature - HomunculusCourt Homunculus gets +1/+1 as long as you control another artifact. Mages of Esper measure their wealth and status by the number of servants in their retinues. |
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Darklit GargoyleArtifact Creature - GargoyleFlying It shines in the darkness of its master's ambitions. |
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Esper CormorantsArtifact Creature - BirdFlying "The smiths of this land must be mad to reach so far and so high for another creature to decorate." |
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EsperzoaArtifact Creature - JellyfishFlying The more metal it digests, the more its jelly will fetch on the alchemists' market. |
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Ethersworn AdjudicatorArtifact Creature - Vedalken KnightFlying Esper mages devised their weapons to be so devastating that war seemed unnecessary. |
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Faerie MechanistArtifact Creature - Faerie ArtificerFlying
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Inkwell LeviathanArtifact Creature - LeviathanIslandwalk, trample, shroud "Into its maw went the seventh sea, never to be seen again while the world remains." |
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Magister SphinxArtifact Creature - SphinxFlying "These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die." |
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Master TransmuterArtifact Creature - Human Artificer, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. "Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be." |
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Parasitic StrixArtifact Creature - BirdFlying After finding no sustenance on the edges of Grixis, it turned to the skies of Bant. |
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Salvage SlasherArtifact Creature - Human RogueSalvage Slasher gets +1/+0 for each artifact card in your graveyard. Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats. |
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Scornful Æther-LichArtifact Creature - Zombie Wizard: Scornful Æther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) "With no flesh, there is no pain, no hesitation, no emotion of any kind. He is crafted perfection." |
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Sludge StriderArtifact Creature - InsectWhenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay . If you do, target player loses 1 life and you gain 1 life. Underneath the cities of Esper are cycles of life unseen by those who feed them. |
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Sphinx SummonerArtifact Creature - SphinxFlying
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Vectis AgentsArtifact Creature - Human Rogue: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. With their life energy suppressed under their etherium enhancements, thieves from Esper found it surprisingly easy to explore the ruins of Grixis. |
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Vedalken OutlanderArtifact Creature - Vedalken ScoutProtection from red The Seekers of Carmot searched across the unknown lands for the mystical red stone that could reforge Esper in ethereal perfection. |
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Cloudheath DrakeArtifact Creature - DrakeFlying A permanent storm rages over the plain of Cloudheath, and drakes ride its currents-two reminders that some elements of Esper will not be controlled. |
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Esper BattlemageArtifact Creature - Human Wizard, : Prevent the next 2 damage that would be dealt to you this turn. She can heal the flesh, or exploit its many weaknesses. |
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Etherium SculptorArtifact Creature - Vedalken ArtificerArtifact spells you cast cost less to cast. The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone. |
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Ethersworn CanonistArtifact Creature - Human ClericEach player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed." |
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Filigree SagesArtifact Creature - Vedalken Wizard: Untap target artifact. "We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking." |
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Glaze FiendArtifact Creature - IllusionFlying Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances. |
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Master of EtheriumArtifact Creature - Vedalken WizardMaster of Etherium's power and toughness are each equal to the number of artifacts you control. "Only a mind unfettered with the concerns of the flesh can see the world as it truly is." |
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MetallurgeonArtifact Creature - Human Artificer, : Regenerate target artifact. "By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better." |
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Puppet ConjurerArtifact Creature - Human Wizard, : Put a 0/1 blue Homunculus artifact creature token onto the battlefield. He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew. |
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