Vicious ShadowsEnchantmentWhenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. "Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls." |
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Where Ancients TreadEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. "Never subtle nor cryptic is the reckoning of the mighty." |
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Lush GrowthEnchantment - AuraEnchant land Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots. |
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Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
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Ooze GardenEnchantment, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends. |
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Savage HungerEnchantment - AuraEnchant creature
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NecrogenesisEnchantment: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. "Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." |
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Aegis of HonorEnchantment: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
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Animal BoneyardEnchantment - AuraEnchant land "The animal spirits are the Ancestor's grandchildren. Remember them." |
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Aven ShrineEnchantmentWhenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
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Delaying ShieldEnchantmentIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.
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Divine SacramentEnchantmentWhite creatures get +1/+1. Their whispered prayers rally the nomads better than any war cry could. |
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Earnest FellowshipEnchantmentEach creature has protection from its colors. "The world has enough strife as it is. Where would we be if we turned against each other?" |
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Karmic JusticeEnchantmentWhenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Kirtar's DesireEnchantment - AuraEnchant creature
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Sphere of DutyEnchantmentIf a green source would deal damage to you, prevent 2 of that damage. Duty subdues instinct. |
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Sphere of GraceEnchantmentIf a black source would deal damage to you, prevent 2 of that damage. Grace repels darkness. |
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Sphere of LawEnchantmentIf a red source would deal damage to you, prevent 2 of that damage. Law smothers anarchy. |
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Sphere of ReasonEnchantmentIf a blue source would deal damage to you, prevent 2 of that damage. Reason exposes deception. |
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Sphere of TruthEnchantmentIf a white source would deal damage to you, prevent 2 of that damage. Truth tempers fanaticism. |
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Tattoo WardEnchantment - AuraEnchant creature
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Testament of FaithEnchantment: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. "Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible." |
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Aboshan's DesireEnchantment - AuraEnchant creature
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Cephalid ShrineEnchantmentWhenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Immobilizing InkEnchantment - AuraEnchant creature
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Pedantic LearningEnchantmentWhenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card. Even the trivial can inspire. |
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PersuasionEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Protocol demands that you bow down before me. I always stand on protocol." |
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Psionic GiftEnchantment - AuraEnchant creature For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting Slightly abridged. |
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StandstillEnchantmentWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. "Take your time." |
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Think TankEnchantmentAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Cephalids seek knowledge not to better themselves, but to best others. |
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Unifying TheoryEnchantmentWhenever a player casts a spell, that player may pay . If the player does, he or she draws a card. Scribbles of a lunatic and formulas of a genius are often indistinguishable. |
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Cabal ShrineEnchantmentWhenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
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Caustic TarEnchantment - AuraEnchant land "Twisted magic, twisted fate, |
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Decaying SoilEnchantmentAt the beginning of your upkeep, exile a card from your graveyard.
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GravestormEnchantmentAt the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
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Malevolent AwakeningEnchantment, Sacrifice a creature: Return target creature card from your graveyard to your hand. The most popular pit fighters are brought back for encore performances. |
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Nefarious LichEnchantmentIf damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
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Patriarch's DesireEnchantment - AuraEnchant creature
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Screams of the DamnedEnchantment, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. It's important to face your inner demons . . . unless they're the kind of demons that can kill you. |
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