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Izzet BoilerworksLandIzzet Boilerworks enters the battlefield tapped.
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Nivix, Aerie of the FiremindLand
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Orzhov BasilicaLandOrzhov Basilica enters the battlefield tapped.
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Orzhova, the Church of DealsLand
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Skarrg, the Rage PitsLand
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Stomping GroundLand - Mountain Forest(
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Azorius ChanceryLandAzorius Chancery enters the battlefield tapped.
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Breeding PoolLand - Forest Island(
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Novijen, Heart of ProgressLand
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." |
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Pillar of the ParunsLand
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. |
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Prahv, Spires of OrderLand
Prahv, where much work is done to make sure nothing is accomplished. |
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Rakdos CarnariumLandRakdos Carnarium enters the battlefield tapped.
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Rix Maadi, Dungeon PalaceLand
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Academy RuinsLegendary Land
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells. |
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Calciform PoolsLand
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Dreadship ReefLand
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Flagstones of TrokairLegendary Land
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
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Fungal ReachesLand
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Gemstone CavernsLegendary LandIf Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
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Kher KeepLegendary Land
"They're still here?! The cockroach may have finally met its match." |
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Molten SlagheapLand
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Saltcrusted SteppeLand
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SwarmyardLand
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
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Urza's FactoryLand - Urza's
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Keldon MegalithsLandKeldon Megaliths enters the battlefield tapped.
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Llanowar RebornLandLlanowar Reborn enters the battlefield tapped.
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New BenaliaLandNew Benalia enters the battlefield tapped.
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Tolaria WestLandTolaria West enters the battlefield tapped.
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Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " "Touch no tree, break no branch, and speak only the question you wish answered." |
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Grove of the BurnwillowsLand
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames. |
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Horizon CanopyLand
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent. |
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Nimbus MazeLand
To find its center is to find one's own. |
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River of TearsLand
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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Zoetic CavernLand
Nothing lives within it, yet there is life. |
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ArenaLand
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Khalni GardenLandKhalni Garden enters the battlefield tapped.
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Bojuka BogLandBojuka Bog enters the battlefield tapped.
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Command TowerLand
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Homeward PathLand
"Let your heels point you home." |
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Dread StatuaryLand
The last reliable landmark in Tazeem just walked away. |
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Eye of UginLegendary LandColorless Eldrazi spells you cast cost An eye closes. A race awakens. |
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Halimar DepthsLandHalimar Depths enters the battlefield tapped.
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Lavaclaw ReachesLandLavaclaw Reaches enters the battlefield tapped.
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Tectonic EdgeLand
"We move because the earth does." |
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Rainbow ValeLand
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. |
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Balduvian Trading PostLandIf Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
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Heart of YavimayaLandIf Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
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Kjeldoran OutpostLandIf Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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Lake of the DeadLandIf Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
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School of the UnseenLand
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. |
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Thawing GlaciersLandThawing Glaciers enters the battlefield tapped.
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Thespian's StageLand
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Encroaching WastesLand
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Nykthos, Shrine to NyxLegendary Land
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Unknown ShoresLand
Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Opal PalaceLand
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Mana ConfluenceLand
Five rivers encircle Theros, flowing with waters more ancient than the world itself. |
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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Sliver HiveLand
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Bloodfell CavesLandBloodfell Caves enters the battlefield tapped.
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Blossoming SandsLandBlossoming Sands enters the battlefield tapped.
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Frontier BivouacLandFrontier Bivouac enters the battlefield tapped. "The most powerful dreams visit those who shelter in a dragon's skull." |
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Jungle HollowLandJungle Hollow enters the battlefield tapped.
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Mystic MonasteryLandMystic Monastery enters the battlefield tapped. When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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