Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Graypelt RefugeLandGraypelt Refuge enters the battlefield tapped.
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Jwar Isle RefugeLandJwar Isle Refuge enters the battlefield tapped.
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Kabira CrossroadsLandKabira Crossroads enters the battlefield tapped.
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Kazandu RefugeLandKazandu Refuge enters the battlefield tapped.
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Magosi, the WaterveilLandMagosi, the Waterveil enters the battlefield tapped.
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Marsh FlatsLand, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
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Misty RainforestLand, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
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Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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Scalding TarnLand, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Verdant CatacombsLand, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
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Gargoyle CastleLand: Add to your mana pool. Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master. |
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Ancient ZigguratLand: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Exotic OrchardLand: Add to your mana pool one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Unstable FrontierLand: Add to your mana pool. The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
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Bant PanoramaLand: Add to your mana pool. Bant's hearts are as pure as its air and as bright as its skies. |
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Crumbling NecropolisLandCrumbling Necropolis enters the battlefield tapped. "They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." |
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Esper PanoramaLand: Add to your mana pool. Esper is an expansive canvas painted by precise, controlling hands. |
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Grixis PanoramaLand: Add to your mana pool. There is no height above Grixis that is free from the stench of death. |
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Jund PanoramaLand: Add to your mana pool. The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
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Jungle ShrineLandJungle Shrine enters the battlefield tapped. On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Naya PanoramaLand: Add to your mana pool. Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet. |
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Cascade BluffsLand: Add to your mana pool. Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Fetid HeathLand: Add to your mana pool. "Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
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Flooded GroveLand: Add to your mana pool. At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
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Rugged PrairieLand: Add to your mana pool. Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Springjack PastureLand: Add to your mana pool.
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Twilight MireLand: Add to your mana pool. As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Fire-Lit ThicketLand: Add to your mana pool. Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Graven CairnsLand: Add to your mana pool. "Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." |
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