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Inkmoth Nexus

Land

: Add to your mana pool.

: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Cardset: Mirrodin Besieged #145 (Rare)
Type: Land

Blackcleave Cliffs

Land

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones.

Cardset: Scars of Mirrodin #224 (Rare)
Type: Land

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris.

Cardset: Scars of Mirrodin #225 (Rare)
Type: Land

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen.

Cardset: Scars of Mirrodin #226 (Rare)
Type: Land

Glimmerpost

Land - Locus

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

: Add to your mana pool.

What once spied upon Mirrodin from above now waits below for another to assume control.

Mana:
Cardset: Scars of Mirrodin #227 (Common)
Type: Land

Razorverge Thicket

Land

Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass.

Cardset: Scars of Mirrodin #228 (Rare)
Type: Land

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope.

Cardset: Scars of Mirrodin #229 (Rare)
Type: Land

Mystifying Maze

Land

: Add to your mana pool.

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Cardset: Magic 2011 #226 (Rare)
Type: Land

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Cardset: Commander 2014 #315 (Common)
Commander 2013 #328 (Common)
Modern Masters #224 (Common)
Commander #291 (Common)
Planechase 2012 #129 (Common)
Ajani vs. Nicol Bolas #76 (Common)
Magic 2011 #229 (Common)
Archenemy #134 (Common)
Phyrexia vs. The Coalition #66 (Common)
Premium Deck Series: Slivers #34 (Common)
Magic 2010 #229 (Common)
Tenth Edition #360 (Common)
Time Spiral #279 (Common)
Type: Land

Eldrazi Temple

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Cardset: Rise of the Eldrazi #227 (Rare)
Type: Land

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Cardset: Worldwake #134 (Rare)
Type: Land

Dread Statuary

Land

: Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Cardset: Worldwake #135 (Uncommon)
Type: Land

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

An eye closes. A race awakens.

Mana:
Cardset: Worldwake #136 (Mythic Rare)
Type: Land

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Cardset: Worldwake #137 (Common)
Type: Land

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

: Add to your mana pool.

Cardset: Commander 2013 #302 (Common)
Planechase 2012 #122 (Common)
Archenemy #127 (Common)
Worldwake #138 (Common)
Type: Land

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Cardset: Worldwake #139 (Rare)
Type: Land

Raging Ravine

Land

Raging Ravine enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Cardset: Worldwake #141 (Rare)
Type: Land

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

: Add to your mana pool.

Cardset: Knights vs. Dragons #36 (Unknown)
Worldwake #142 (Common)
Type: Land

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

: Add to your mana pool.

Cardset: Worldwake #143 (Common)
Type: Land

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Cardset: Worldwake #144 (Rare)
Type: Land

Tectonic Edge

Land

: Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

"We move because the earth does."
-Bruse Tarl, Goma Fada nomad

Cardset: Commander 2014 #313 (Uncommon)
Worldwake #145 (Uncommon)
Type: Land

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Commander 2013 #272 (Uncommon)
Sorin vs. Tibalt #73 (Uncommon)
Commander #264 (Uncommon)
Zendikar #210 (Uncommon)
Type: Land

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #211 (Rare)
Type: Land

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped.

: Add to your mana pool.

, : Add to your mana pool for each black creature card in your graveyard.

Cardset: Commander 2014 #288 (Rare)
Zendikar #212 (Rare)
Type: Land

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add to your mana pool.

Cardset: Commander 2014 #293 (Rare)
Zendikar #213 (Rare)
Type: Land

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Planechase 2012 #118 (Uncommon)
Ajani vs. Nicol Bolas #33 (Uncommon)
Archenemy #125 (Uncommon)
Zendikar #214 (Uncommon)
Type: Land

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Commander 2013 #300 (Uncommon)
Commander #279 (Uncommon)
Planechase 2012 #120 (Uncommon)
Zendikar #215 (Uncommon)
Type: Land

Kabira Crossroads

Land

Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

: Add to your mana pool.

Cardset: Elspeth vs. Tezzeret #33 (Common)
Zendikar #216 (Common)
Type: Land

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Commander 2013 #301 (Uncommon)
Commander #280 (Uncommon)
Planechase 2012 #121 (Uncommon)
Ajani vs. Nicol Bolas #35 (Uncommon)
Archenemy #126 (Uncommon)
Zendikar #217 (Uncommon)
Type: Land

Magosi, the Waterveil

Land

Magosi, the Waterveil enters the battlefield tapped.

: Add to your mana pool.

, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.

, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Cardset: Zendikar #218 (Rare)
Type: Land

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #219 (Rare)
Type: Land

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #220 (Rare)
Type: Land

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

: Add to your mana pool.

: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Cardset: Commander 2014 #305 (Rare)
Zendikar #221 (Rare)
Type: Land

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

: Add to your mana pool.

Cardset: Zendikar #222 (Common)
Type: Land

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #223 (Rare)
Type: Land

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Commander 2013 #320 (Uncommon)
Venser vs. Koth #36 (Uncommon)
Zendikar #224 (Uncommon)
Type: Land

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

: Add to your mana pool.

Cardset: Venser vs. Koth #37 (Common)
Zendikar #225 (Common)
Type: Land

Teetering Peaks

Land

Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

: Add to your mana pool.

Cardset: Fire and Lightning #30 (Unknown)
Zendikar #226 (Common)
Type: Land

Turntimber Grove

Land

Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

: Add to your mana pool.

Cardset: Zendikar #227 (Common)
Type: Land