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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Terastodon

Creature - Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

Mana:
Power: 9/9
Cardset: Commander 2014 #218 (Rare)
Conspiracy #181 (Rare)
Graveborn #7 (Unknown)
Worldwake #115 (Rare)
Type: Creature

Terashi's Verdict

Instant - Arcane

Destroy target attacking creature with power 3 or less.

It was as though the sky opened its eyes and found what it saw displeasing.

Mana:
Cardset: Betrayers of Kamigawa #27 (Uncommon)
Type: Instant

Terashi's Grasp

Sorcery - Arcane

Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
-Noboru, master kitemaker

Mana:
Cardset: Modern Masters #32 (Uncommon)
Betrayers of Kamigawa #26 (Common)
Type: Sorcery

Terashi's Cry

Sorcery - Arcane

Tap up to three target creatures.

"The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness."
-Sensei Golden-Tail

Mana:
Cardset: Champions of Kamigawa #47 (Common)
Type: Sorcery

Tephraderm

Creature - Beast

Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.

Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.

Mana:
Power: 4/5
Cardset: Onslaught #239 (Rare)
Type: Creature

Tenza, Godo's Maul

Legendary Artifact - Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Champions of Kamigawa #271 (Uncommon)
Type: Artifact

Tenement Crasher

Creature - Beast

Haste

Nothing was going to stop it-not the narrow alleys, not the Boros garrison, and certainly not the four-story Orzhov cathedral.

Mana:
Power: 5/4
Cardset: Return to Ravnica #108 (Common)
Type: Creature

Teneb, the Harvester

Legendary Creature - Dragon

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.

Mana:
Power: 6/6
Cardset: Commander #230 (Rare)
Planar Chaos #163 (Rare)
Type: Creature

Tendrils of Despair

Sorcery

As an additional cost to cast Tendrils of Despair, sacrifice a creature.

Target opponent discards two cards.

"Because I am incapable of tears does not mean I have no need to shed them."
-Karn, silver golem

Mana:
Cardset: Weatherlight #25 (Common)
Type: Sorcery

Tendrils of Corruption

Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Darkness doesn't always send its minions to do its dirty work.

Mana:
Cardset: Commander 2014 #166 (Common)
Phyrexia vs. The Coalition #30 (Common)
Garruk vs. Liliana #54 (Common)
Magic 2010 #114 (Common)
Time Spiral #136 (Common)
Type: Instant

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mana:
Cardset: Scourge #75 (Uncommon)
Type: Sorcery

Tendo Ice Bridge

Land

Tendo Ice Bridge enters the battlefield with a charge counter on it.

: Add to your mana pool.

, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.

Cardset: Betrayers of Kamigawa #165 (Rare)
Type: Land

Tenacious Dead

Creature - Skeleton Warrior

When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.

Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.

Mana:
Power: 1/1
Cardset: Magic 2014 #118 (Uncommon)
Type: Creature

Temur War Shaman

Creature - Human Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Mana:
Power: 4/5
Cardset: Fate Reforged #142 (Rare)
Type: Creature

Temur Sabertooth

Creature - Cat

: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

The Temur see themselves as a pack, their bonds more primal than the Abzan's.

Mana:
Power: 4/3
Cardset: Fate Reforged #141 (Uncommon)
Type: Creature

Temur Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Mana:
Cardset: Fate Reforged #140 (Common)
Type: Enchantment

Temur Charm

Instant

Choose one -

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays .

• Creatures with power 3 or less can't block this turn.

Mana:
Cardset: Khans of Tarkir #208 (Uncommon)
Type: Instant

Temur Charger

Creature - Horse

Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #153 (Uncommon)
Type: Creature

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Fate Reforged #116 (Common)
Type: Instant

Temur Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Temur Banner: Draw a card.

Savagery to survive, courage to triumph.

Mana:
Cardset: Khans of Tarkir #226 (Common)
Type: Artifact

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Mana:
Cardset: Khans of Tarkir #207 (Rare)
Type: Enchantment

Tempting Wurm

Creature - Wurm

When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.

Mana:
Power: 5/5
Cardset: Onslaught #291 (Rare)
Type: Creature

Tempting Licid

Creature - Licid

, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

All creatures able to block enchanted creature do so.

Mana:
Power: 2/2
Cardset: Stronghold #72 (Uncommon)
Type: Creature

Tempt with Vengeance

Sorcery

Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.

Mana:
Cardset: Commander 2013 #125 (Rare)
Type: Sorcery

Tempt with Reflections

Sorcery

Tempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.

Mana:
Cardset: Commander 2013 #60 (Rare)
Type: Sorcery

Tempt with Immortality

Sorcery

Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.

Mana:
Cardset: Commander 2013 #95 (Rare)
Type: Sorcery

Tempt with Glory

Sorcery

Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.

Mana:
Cardset: Commander 2013 #24 (Rare)
Type: Sorcery

Tempt with Discovery

Sorcery

Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Mana:
Cardset: Commander 2013 #174 (Rare)
Type: Sorcery

Temporary Insanity

Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Mana:
Cardset: Knights vs. Dragons #73 (Unknown)
Torment #116 (Uncommon)
Type: Instant

Temporal Trespass

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Take an extra turn after this one. Exile Temporal Trespass.

Few truly live in the moment.

Mana:
Cardset: Fate Reforged #55 (Mythic Rare)
Type: Sorcery

Temporal Spring

Sorcery

Put target permanent on top of its owner's library.

One splash of the spring's water knocks you clear into last week.

Mana:
Cardset: Apocalypse #125 (Common)
Type: Sorcery

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.

Mana:
Cardset: Avacyn Restored #81 (Mythic Rare)
Type: Sorcery

Temporal Isolation

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Mana:
Cardset: Time Spiral #43 (Common)
Type: Enchantment

Temporal Fissure

Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mana:
Cardset: Scourge #53 (Common)
Type: Sorcery

Temporal Extortion

Sorcery

When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

"The scythe of time or my blade at your throat-the choice is yours."
-Holux, stronghold racketeer

Mana:
Cardset: Planar Chaos #81 (Rare)
Type: Sorcery

Temporal Eddy

Sorcery

Put target creature or land on top of its owner's library.

As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.

Mana:
Cardset: Time Spiral #85 (Common)
Type: Sorcery

Temporal Distortion

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Permanents with hourglass counters on them don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Mana:
Cardset: Invasion #79 (Rare)
Type: Enchantment

Temporal Cascade

Sorcery

Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Mirrodin #52 (Rare)
Type: Sorcery

Temporal Aperture

Artifact

, : Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Mana:
Cardset: Urza's Saga #310 (Rare)
Type: Artifact

Temporal Adept

Creature - Human Wizard

, : Return target permanent to its owner's hand.

"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
-Temporal Manipulation 101 final exam,
Tolarian Academy

Mana:
Power: 1/1
Cardset: Ninth Edition #102 (Rare)
Eighth Edition #106 (Rare)
Seventh Edition #103 (Rare)
Urza's Destiny #48 (Rare)
Type: Creature
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