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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Mana:
Cardset: Legends #136 (Rare)
Type: Enchantment

Caves of Koilos

Land

: Add to your mana pool.

: Add or to your mana pool. Caves of Koilos deals 1 damage to you.

Cardset: Magic 2015 #241 (Rare)
Tenth Edition #350 (Rare)
Ninth Edition #320 (Rare)
Apocalypse #140 (Rare)
Type: Land

Cease-Fire

Instant

Target player can't cast creature spells this turn.

Draw a card.

When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.

Mana:
Cardset: Odyssey #14 (Common)
Type: Instant

Ceaseless Searblades

Creature - Elemental Warrior

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Flamekins' fires burn cool until they decide otherwise.

Mana:
Power: 2/4
Cardset: Lorwyn #158 (Uncommon)
Type: Creature

Celestial Ancient

Creature - Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
-Josuri

Mana:
Power: 3/3
Cardset: Planechase 2012 #5 (Rare)
Dissension #7 (Rare)
Type: Creature

Celestial Archon

Enchantment Creature - Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Mana:
Power: 4/4
Cardset: Theros #3 (Rare)
Type: Enchantment

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Mana:
Cardset: Prophecy #5 (Rare)
Type: Enchantment

Celestial Crusader

Creature - Spirit

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Mana:
Power: 2/2
Cardset: Commander 2014 #68 (Uncommon)
Elspeth vs. Tezzeret #14 (Uncommon)
Time Spiral #7 (Uncommon)
Type: Creature

Celestial Dawn

Enchantment

Lands you control are Plains.

Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Mana:
Cardset: Time Spiral "Timeshifted" #3 (Special)
Sixth Edition #7 (Unknown)
Mirage #210 (Rare)
Type: Enchantment

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."-Gideon Jura

Mana:
Cardset: Magic 2014 #12 (Common)
Type: Instant

Celestial Force

Creature - Elemental

At the beginning of each upkeep, you gain 3 life.

"Wishing upon only one star seems like a failure of imagination."
-Vish Kal, Blood Arbiter

Mana:
Power: 7/7
Cardset: Commander #10 (Rare)
Type: Creature

Celestial Gatekeeper

Creature - Bird Cleric

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Mana:
Power: 2/2
Cardset: Legions #6 (Rare)
Type: Creature

Celestial Kirin

Legendary Creature - Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

All bow at its visitation-some in awe, some in honor, some in fear.

Mana:
Power: 3/3
Cardset: Saviors of Kamigawa #3 (Rare)
Type: Creature

Celestial Mantle

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

Mana:
Cardset: Zendikar #6 (Rare)
Type: Enchantment

Celestial Prism

Artifact

, : Add one mana of any color to your mana pool.

Mana:
Cardset: Fourth Edition #322 (Uncommon)
Revised Edition #239 (Uncommon)
Unlimited Edition #235 (Uncommon)
Beta Edition #236 (Unknown)
Alpha Edition #234 (Unknown)
Type: Artifact

Celestial Purge

Instant

Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day."
-Sarlena, paladin of the Northern Verge

Mana:
Cardset: Magic 2012 #11 (Uncommon)
Magic 2011 #9 (Uncommon)
Magic 2010 #7 (Uncommon)
Conflux #5 (Uncommon)
Type: Instant

Celestial Sword

Artifact

, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

"So great is its power, only the chosen can wield it and live."
-Avram Garrisson, Leader of the Knights of Stromgald

Mana:
Cardset: Ice Age #289 (Rare)
Type: Artifact

Cellar Door

Artifact

, : Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

As if anyone needed another reason to avoid dark, dank cellars.

Mana:
Cardset: Innistrad #218 (Uncommon)
Type: Artifact

Cemetery Gate

Creature - Wall

Defender (This creature can't attack.)

Protection from black

"It keeps some out, yes. It also keeps others in!"
-Grandmother Sengir

Mana:
Cardset: Homelands #4 (Common)
Homelands #5 (Common)
Type: Creature

Cemetery Puca

Creature - Shapeshifter

Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

"'Tis a strange creature indeed that chooses the vanquished over the victor."
-Awylla, elvish safewright

Mana: {{/}}{{/}}
Power: 1/2
Cardset: Shadowmoor #158 (Rare)
Type: Creature

Cemetery Reaper

Creature - Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Every grave cradles a recruit.

Mana:
Power: 2/2
Cardset: Magic 2012 #86 (Rare)
Archenemy #12 (Rare)
Magic 2010 #87 (Rare)
Type: Creature

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Cenn's Heir

Creature - Kithkin Soldier

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

Mana:
Power: 1/1
Cardset: Lorwyn #8 (Common)
Type: Creature

Cenn's Tactician

Creature - Kithkin Soldier

, : Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

The choke point was the plan, but devoted camaraderie was always her strategy.

Mana:
Power: 1/1
Cardset: Morningtide #5 (Uncommon)
Type: Creature

Censorship

Enchantment

When Censorship comes into play, choose a CENSORED word.

Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.

Editor's note: There were no suitable flavor text submissions for this card.

Mana:
Cardset: Unglued #15 (Uncommon)
Type: Enchantment

Centaur Archer

Creature - Centaur Archer

: Centaur Archer deals 1 damage to target creature with flying.

"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
-Arna Kennerüd, Skyknight

Mana:
Power: 3/2
Cardset: Ice Age #360 (Uncommon)
Type: Creature

Centaur Battlemaster

Creature - Centaur Warrior

Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

"A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today."
-Braulios of Pheres Band

Mana:
Power: 3/3
Cardset: Theros #154 (Uncommon)
Type: Creature

Centaur Chieftain

Creature - Centaur

Haste

Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Mana:
Power: 3/3
Cardset: Torment #122 (Uncommon)
Type: Creature

Centaur Courser

Creature - Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
-Ramal, sage of Westgate

Mana:
Power: 3/3
Cardset: Magic 2013 #164 (Common)
Magic 2010 #172 (Common)
Type: Creature

Centaur Garden

Land

: Add to your mana pool. Centaur Garden deals 1 damage to you.

Threshold - , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Odyssey #316 (Uncommon)
Type: Land

Centaur Glade

Enchantment

: Put a 3/3 green Centaur creature token onto the battlefield.

The Mirari called to the centaurs, and all who heard it were forever changed.

Mana:
Cardset: Onslaught #251 (Uncommon)
Type: Enchantment

Centaur Healer

Creature - Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life.

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

Mana:
Power: 3/3
Cardset: Return to Ravnica #148 (Common)
Type: Creature

Centaur Omenreader

Snow Creature - Centaur Shaman

As long as Centaur Omenreader is tapped, creature spells you cast cost less to cast.

The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel.

Mana:
Power: 3/3
Cardset: Future Sight #143 (Uncommon)
Type: nknown

Centaur Rootcaster

Creature - Centaur Druid

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Judgment #109 (Common)
Type: Creature

Centaur Safeguard

Creature - Centaur Warrior

( can be paid with either or .)

When Centaur Safeguard dies, you may gain 3 life.

Swift, strong, and selfless, the centaurs are the shields of the Conclave.

Mana: {{/}}
Power: 3/1
Cardset: Ravnica: City of Guilds #244 (Common)
Type: Creature

Centaur Veteran

Creature - Centaur

Trample

, Discard a card: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.

Mana:
Power: 3/3
Cardset: Torment #123 (Common)
Type: Creature

Centaur's Herald

Creature - Elf Scout

, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.

The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.

Mana:
Cardset: Return to Ravnica #118 (Common)
Type: Creature

Center Soul

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #8 (Common)
Type: Instant

Cephalid Aristocrat

Creature - Cephalid

Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

Mana:
Power: 3/3
Cardset: Torment #27 (Common)
Type: Creature
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