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Battlewise ValorInstantTarget creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) It's never good to walk into an ambush, but with the right spell you might walk out again. |
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BattlegrowthInstantPut a +1/+1 counter on target creature.
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Battle HymnInstantAdd "A church is just wood and walls. A congregation is the faithful praising the angels." |
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Battle FrenzyInstantGreen creatures you control get +1/+1 until end of turn. "One day you, too, shall drink the blood of your foes. It is something to look forward to." |
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Battle CryInstantUntap all white creatures you control. "In the thick of battle, you must keep your wits about you. Yelling a lot helps, too." |
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Bathe in LightInstantRadiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. "Truth shines even in darkness. Those who march on the side of truth walk always in righteous light." |
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Bash to BitsInstantDestroy target artifact.
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Barrin's UnmakingInstantReturn target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
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Barreling AttackInstantTarget creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. "The trollish game of push-fall inspired this impressive tactic." |
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Barrel Down SokenzanInstant - ArcaneSweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
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Barkshell BlessingInstantTarget creature gets +2/+2 until end of turn.
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Barbed LightningInstantChoose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Every creature on Mirrodin is a lightning rod. |
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Bar the DoorInstantCreatures you control get +0/+4 until end of turn. "It may not look like much, but it's a good old door with strong wards. It'll hold." |
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Bant CharmInstantChoose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Bant is a world where death and chaos hold no sway. |
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Banners RaisedInstantCreatures you control get +1/+0 until end of turn. After the destruction of the Helvault, fearful mobs soon became fearless battalions. |
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Banishment DecreeInstantPut target artifact, creature, or enchantment on top of its owner's library. "Unworthy of consecration." |
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Banishing StrokeInstantPut target artifact, creature, or enchantment on the bottom of its owner's library.
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Banishing KnackInstantUntil end of turn, target creature gains " Suddenly he realized that everything was connected by invisible strings, strings that could be pulled-or cut. |
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BandageInstantPrevent the next 1 damage that would be dealt to target creature or player this turn. Life is measured in inches. To a healer, every one of those inches is precious. |
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Baloth Cage TrapInstant - TrapIf an opponent had an artifact enter the battlefield under his or her control this turn, you may pay
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Balduvian RageInstantTarget attacking creature gets +X/+0 until end of turn. "Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks." |
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BackslideInstantTurn target creature with morph face down. Some things are better left unknown. |
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BacklashInstantTap target untapped creature. That creature deals damage equal to its power to its controller. Darigaaz decided his foe would be more useful as a weapon. |
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BackdraftInstantChoose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
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Back to NatureInstantDestroy all enchantments. "Nature is a mutable cloud which is always and never the same." |
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ÆthertowInstantPut target attacking or blocking creature on top of its owner's library.
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ÆtherspoutsInstantFor each attacking creature, its owner puts it on the top or bottom of his or her library. "Don't worry, there's plenty for everyone." |
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Æthermage's TouchInstantReveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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ÆtherizeInstantReturn all attacking creatures to their owner's hand. "You can come back once you've learned some manners-and figured out how to reconstitute your physical forms." |
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Æther TradewindsInstantReturn target permanent you control and target permanent you don't control to their owners' hands. "The wind smells of misfortune. Check your knots." |
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Æther ShockwaveInstantChoose one - Tap all Spirits; or tap all non-Spirit creatures. "The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa." |
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Æther BurstInstantReturn up to X target creatures to their owners' hands, where X is one plus the number of cards named Æther Burst in all graveyards as you cast Æther Burst. As fleeting as a cephalid's promise. |
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Azorius PloyInstantPrevent all combat damage target creature would deal this turn. Azorius military tactics, like their legal tactics, capitalize on delay and nullification. |
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Azorius CharmInstantChoose one - Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. "The rules of logic and order have already made the choice for you." |
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Awe StrikeInstantThe next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees. |
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Away (Far/Away)InstantTarget player sacrifices a creature.
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Awaken the BearInstantTarget creature gets +3/+3 and gains trample until end of turn. When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness. |
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Avoid FateInstantCounter target instant or Aura spell that targets a permanent you control.
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Avenging ArrowInstantDestroy target creature that dealt damage this turn. "Forgive the theft. Punish the deception." |
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Aven WarcraftInstantCreatures you control get +0/+2 until end of turn.
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