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Lush Growth

Enchantment - Aura

Enchant land

Enchanted land is a Mountain, Forest, and Plains.

Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.

Mana:
Cardset: Shards of Alara #136 (Common)
Type: Enchantment

Aegis of Honor

Enchantment

: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Mana:
Cardset: Odyssey #1 (Rare)
Type: Enchantment

Kirtar's Desire

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #27 (Common)
Type: Enchantment

Testament of Faith

Enchantment

: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.

"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."
-Pianna, nomad captain

Mana:
Cardset: Odyssey #55 (Uncommon)
Type: Enchantment

Aboshan's Desire

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Mana:
Cardset: Odyssey #59 (Common)
Type: Enchantment

Need for Speed

Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.

Mana:
Cardset: Odyssey #209 (Rare)
Type: Enchantment

Primal Frenzy

Enchantment - Aura

Enchant creature

Enchanted creature has trample.

"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
-Seton, centaur druid

Mana:
Cardset: Odyssey #262 (Common)
Type: Enchantment

Defensive Stance

Enchantment - Aura

Enchant creature

Enchanted creature gets -1/+1.

"It isn't for fighting. It's for when the fighting's gone bad."
-Kara Vrist, Mirran resistance

Mana:
Cardset: New Phyrexia #34 (Common)
Type: Enchantment

Evil Presence

Enchantment - Aura

Enchant land

Enchanted land is a Swamp.

"The Accorders would lament the transformation of their cherished lands, had they lived to see it."
-Sheoldred, Whispering One

Mana:
Cardset: New Phyrexia #60 (Common)
Fifth Edition #22 (Uncommon)
Fourth Edition #20 (Uncommon)
Revised Edition #18 (Uncommon)
Unlimited Edition #16 (Uncommon)
Beta Edition #16 (Unknown)
Alpha Edition #16 (Unknown)
Type: Enchantment

Viridian Harvest

Enchantment - Aura

Enchant artifact

When enchanted artifact is put into a graveyard, you gain 6 life.

"In the midst of horror beyond imagining, I still see things that lift my heart."
-Ezuri

Mana:
Cardset: New Phyrexia #125 (Common)
Type: Enchantment

Guard Duty

Enchantment - Aura

Enchant creature

Enchanted creature has defender.

"I was told these were standard issue. Do I look standard to you?"

Mana:
Cardset: Rise of the Eldrazi #23 (Common)
Type: Enchantment

Hyena Umbra

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Planechase 2012 #8 (Common)
Rise of the Eldrazi #26 (Common)
Type: Enchantment

Crab Umbra

Enchantment - Aura

Enchant creature

: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Rise of the Eldrazi #58 (Uncommon)
Type: Enchantment

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Under the master's eye, skills are honed sharper and spells cut deeper.

Mana:
Cardset: Rise of the Eldrazi #91 (Rare)
Type: Enchantment

Demonic Appetite

Enchantment - Aura

Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.

"Morality is just shorthand for the constraints of being powerless."
-Ob Nixilis

Mana:
Cardset: Rise of the Eldrazi #106 (Common)
Type: Enchantment

Spider Umbra

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Archenemy #70 (Common)
Rise of the Eldrazi #208 (Common)
Type: Enchantment

Quest for Ula's Temple

Enchantment

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.

At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

Mana:
Cardset: Worldwake #35 (Rare)
Type: Enchantment

Wind Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #46 (Common)
Type: Enchantment

Quest for the Nihil Stone

Enchantment

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.

At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.

Mana:
Cardset: Worldwake #64 (Rare)
Type: Enchantment

Quest for the Goblin Lord

Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

A shrine to unchecked desire.

Mana:
Cardset: Worldwake #86 (Uncommon)
Type: Enchantment

Quest for the Holy Relic

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.

Mana:
Cardset: Zendikar #33 (Uncommon)
Type: Enchantment

Sunspring Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Mana:
Cardset: Zendikar #37 (Common)
Type: Enchantment

Quest for Ancient Secrets

Enchantment

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.

Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.

Mana:
Cardset: Zendikar #59 (Uncommon)
Type: Enchantment

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Mana:
Cardset: Zendikar #82 (Rare)
Type: Enchantment

Mire Blight

Enchantment - Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

"Is there anything in Guul Draz that doesn't suck the life out of you?"
-Tarsa, Sea Gate sell-sword

Mana:
Cardset: Zendikar #104 (Common)
Type: Enchantment

Quest for the Gravelord

Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.

Mana:
Cardset: Zendikar #108 (Uncommon)
Type: Enchantment

Soul Stair Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Mana:
Cardset: Zendikar #112 (Common)
Type: Enchantment

Quest for Pure Flame

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.

Mana:
Cardset: Zendikar #144 (Uncommon)
Type: Enchantment

Holy Strength

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
-Codex of the Constellari

Mana:
Cardset: Magic 2011 #16 (Common)
Magic 2010 #15 (Common)
Tenth Edition #22 (Common)
Ninth Edition #19 (Common)
Eighth Edition #24 (Common)
Seventh Edition #20 (Common)
Fifth Edition #311 (Common)
Fourth Edition #280 (Common)
Revised Edition #208 (Common)
Unlimited Edition #209 (Common)
Beta Edition #210 (Unknown)
Alpha Edition #208 (Unknown)
Type: Enchantment

Unholy Strength

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
-Codex of the Constellari

Mana:
Cardset: Magic 2011 #119 (Common)
Magic 2010 #116 (Common)
Divine vs. Demonic #47 (Common)
Tenth Edition #185 (Common)
Ninth Edition #168 (Common)
Eighth Edition #169 (Common)
Seventh Edition #168 (Common)
Fifth Edition #63 (Common)
Fourth Edition #50 (Common)
Revised Edition #41 (Common)
Unlimited Edition #40 (Common)
Beta Edition #40 (Unknown)
Alpha Edition #40 (Unknown)
Type: Enchantment

Dryad's Favor

Enchantment - Aura

Enchant creature

Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)

She grants knowledge of the ways to traverse the forest's invisible connections.

Mana:
Cardset: Magic 2011 #169 (Common)
Type: Enchantment

Primal Cocoon

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

Mana:
Cardset: Magic 2011 #191 (Common)
Type: Enchantment

Telepathy

Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."
-Teferi, fourth-level student

Mana:
Cardset: Magic 2010 #74 (Uncommon)
Tenth Edition #113 (Uncommon)
Ninth Edition #101 (Uncommon)
Eighth Edition #105 (Uncommon)
Seventh Edition #102 (Uncommon)
Urza's Saga #102 (Uncommon)
Type: Enchantment

Weakness

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-1.

"For strength to have any meaning, there must also be . . . you."

Mana:
Cardset: Magic 2010 #121 (Common)
Fifth Edition #67 (Common)
Fourth Edition #54 (Common)
Revised Edition #44 (Common)
Unlimited Edition #43 (Common)
Beta Edition #43 (Unknown)
Alpha Edition #43 (Unknown)
Type: Enchantment

Controlled Instincts

Enchantment - Aura

Enchant red or green creature

Enchanted creature doesn't untap during its controller's untap step.

Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.

Mana:
Cardset: Conflux #23 (Uncommon)
Type: Enchantment

Corrupted Roots

Enchantment - Aura

Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.

The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops.

Mana:
Cardset: Conflux #41 (Uncommon)
Type: Enchantment

Helix Pinnacle

Enchantment

Shroud

: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Mana:
Cardset: Eventide #68 (Rare)
Type: Enchantment

Edge of the Divinity

Enchantment - Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.

The divinity's patronage confers both wicked grace and graceful wickedness.

Mana: {{/}}
Cardset: Eventide #87 (Common)
Type: Enchantment

Clout of the Dominus

Enchantment - Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Mana: {{/}}
Cardset: Eventide #99 (Common)
Type: Enchantment

Torture

Enchantment - Aura

Enchant creature

: Put a -1/-1 counter on enchanted creature.

What the vigor of life builds up, agony tears down again.

Mana:
Cardset: Shadowmoor #80 (Common)
Fifth Edition #61 (Common)
Homelands #23 (Common)
Homelands #24 (Common)
Type: Enchantment