Circle of Protection: BlackEnchantment: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: ArtifactsEnchantment: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
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Circle of FlameEnchantmentWhenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. "Which do you think is a better deterrent: a moat of water or one of fire?" |
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Circle of DespairEnchantment, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. "Life is a resource that should belong only to the strong." |
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Circle of AfflictionEnchantmentAs Circle of Affliction enters the battlefield, choose a color.
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Chronic FloodingEnchantment - AuraEnchant land With the Izzet occupied elsewhere, many of their public works fell into disrepair. |
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Chromatic ArmorEnchantment - AuraEnchant creature
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ChromanticoreEnchantment Creature - ManticoreBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Chosen by HeliodEnchantment - AuraEnchant creature "Training and studies aid a soldier in meager amounts. The gods do the rest." |
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ChokeEnchantmentIslands don't untap during their controllers' untap steps. "One day we shall walk where once was water." |
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Cho-Manno's BlessingEnchantment - AuraFlash
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Chime of NightEnchantment - AuraEnchant creature Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were. |
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ChillEnchantmentRed spells cost more to cast. "Temper, temper." |
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CharismaEnchantment - AuraEnchant creature It was Gerrard's nature to lead and the Mercadians' to follow. |
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ChaosphereWorld EnchantmentCreatures with flying can block only creatures with flying. "I dance the nothing dance, / Feet in the air, knives in the ground." |
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Chaos MoonEnchantmentAt the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
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Chant of the SkifsangEnchantment - AuraEnchant creature The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch. |
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Chance EncounterEnchantmentWhenever you win a coin flip, put a luck counter on Chance Encounter. The more unlikely the victory, the more memorable the success. |
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Chains of MephistophelesEnchantmentIf a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
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Chained to the RocksEnchantment - AuraEnchant Mountain you control
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Ceta SanctuaryEnchantmentAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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CessationEnchantment - AuraEnchant creature "The face of Light will shine upon them, and they will know war no more." |
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Cephalid ShrineEnchantmentWhenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
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Centaur GladeEnchantment: Put a 3/3 green Centaur creature token onto the battlefield. The Mirari called to the centaurs, and all who heard it were forever changed. |
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Celestial MantleEnchantment - AuraEnchant creature Upon such armor, even a mountain would break. |
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Celestial DawnEnchantmentLands you control are Plains.
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Celestial ConvergenceEnchantmentCelestial Convergence enters the battlefield with seven omen counters on it.
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Celestial ArchonEnchantment Creature - ArchonBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Caverns of DespairWorld EnchantmentNo more than two creatures can attack each combat.
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Cavern LampadEnchantment Creature - NymphBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Cave SenseEnchantment - AuraEnchant creature
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Caustic TarEnchantment - AuraEnchant land "Twisted magic, twisted fate, |
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Cathars' CrusadeEnchantmentWhenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad. |
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CastleEnchantmentUntapped creatures you control get +0/+2.
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Casting of BonesEnchantment - AuraEnchant creature "Only a necromancer would create such a foul form of divination." |
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Cast Through TimeEnchantmentInstant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Cast into DarknessEnchantment - AuraEnchant creature In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon's gaze. |
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Carry AwayEnchantment - AuraEnchant Equipment Stealing goblin weapons would be easier if the goblins were smart enough to let go. |
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Carpet of FlowersEnchantmentAt the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
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