Still LifeEnchantment: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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StonehandsEnchantment - AuraEnchant creature "Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." |
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Stony SilenceEnchantmentActivated abilities of artifacts can't be activated. Let moss grow over gargoyles |
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Storm FrontEnchantment: Tap target creature with flying. The calmest day on Rath would be thought a storm anywhere else. |
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Storm WorldWorld EnchantmentAt the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
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StormbindEnchantment, Discard a card at random: Stormbind deals 2 damage to target creature or player. "Once, our people could call down the storm itself to do our bidding." |
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Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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Strands of NightEnchantment, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. "I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." |
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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StrangleholdEnchantmentYour opponents can't search libraries. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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Stratus WalkEnchantment - AuraEnchant creature
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Street SavvyEnchantment - AuraEnchant creature "It takes more than swift feet and dark shadows to slip by me unnoticed." |
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Strength from the FallenEnchantmentConstellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Strength of IsolationEnchantment - AuraEnchant creature Don't mistake isolation for safety. |
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Strength of LunacyEnchantment - AuraEnchant creature Don't confuse lunacy with courage. |
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Strength of UnityEnchantment - AuraEnchant creature All Dominarians agreed on one thing: they would not go down without a fight. |
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Stupefying TouchEnchantment - AuraEnchant creature Just because your eyes are open doesn't mean you're awake. |
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SubversionEnchantmentAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Kerrick's corrupt domain swelled like a blister on Tolaria's skin. |
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Suicidal ChargeEnchantmentSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. "They think they're winning. But they're just lining up to be dinner." |
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Suleiman's LegacyEnchantmentWhen Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility. |
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Sulfuric VaporsEnchantmentIf a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. It was the dragons who first learned to chase their prey into the vapors before igniting them. |
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Sultai RunemarkEnchantment - AuraEnchant creature
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Sun ClaspEnchantment - AuraEnchant creature "And darkness shall be cast from me |
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SunbondEnchantment - AuraEnchant creature "I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us." |
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Sunken CityEnchantmentAt the beginning of your upkeep, sacrifice Sunken City unless you pay .
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Sunken FieldEnchantment - AuraEnchant land The land is heavy with promise, the harvest ripe with betrayal. |
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Sunken HopeEnchantmentAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." |
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Suppression FieldEnchantmentActivated abilities cost more to activate unless they're mana abilities. The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses. |
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Surging MightEnchantment - AuraEnchant creature
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Survival of the FittestEnchantment, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Suspension FieldEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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SustenanceEnchantment, Sacrifice a land: Target creature gets +1/+1 until end of turn. Like the dryads, the forest itself willingly gives up some of its life for the sake of the future. |
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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