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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Stone Golem

Artifact Creature - Golem

The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts.

Mana:
Power: 4/4
Cardset: Magic 2011 #215 (Uncommon)
Type: Artifact Creature

Stone Giant

Creature - Giant

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

A typical day for a giant. A momentous event for a goat.

Mana:
Power: 3/4
Cardset: Venser vs. Koth #55 (Uncommon)
Magic 2010 #159 (Uncommon)
Fifth Edition #269 (Uncommon)
Fourth Edition #241 (Uncommon)
Revised Edition #178 (Uncommon)
Unlimited Edition #177 (Uncommon)
Beta Edition #178 (Unknown)
Alpha Edition #177 (Unknown)
Type: Creature

Stomping Slabs

Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

Mana:
Cardset: Morningtide #107 (Uncommon)
Type: Sorcery

Stomping Ground

Land - Mountain Forest

(: Add or to your mana pool.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.

Mana:
Cardset: Gatecrash #247 (Rare)
Guildpact #165 (Rare)
Type: Land

Stomper Cub

Creature - Beast

Trample

"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice."
-Samila, Murasa Expeditionary House

Mana:
Power: 5/3
Cardset: Rise of the Eldrazi #210 (Common)
Type: Creature

Stomp and Howl

Sorcery

Destroy target artifact and target enchantment.

"Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form."
-Ivos Koba, indrik handler

Mana:
Cardset: Dissension #96 (Uncommon)
Type: Sorcery

Stolen Itentity

Mana:
Cardset: Gatecrash #53 (Rare)
Type:

Stolen Identity

Sorcery

Put a token onto the battlefield that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #53 (Rare)
Type: Sorcery

Stolen Goods

Sorcery

Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.

Mana:
Cardset: Avacyn Restored #78 (Rare)
Type: Sorcery

Stoke the Flames

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Stoke the Flames deals 4 damage to target creature or player.

Mana:
Cardset: Magic 2015 #164 (Uncommon)
Type: Instant

Stoic Rebuttal

Instant

Metalcraft - Stoic Rebuttal costs less to cast if you control three or more artifacts.

Counter target spell.

Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.

Mana:
Cardset: Scars of Mirrodin #46 (Common)
Type: Instant

Stoic Ephemera

Creature - Spirit

Defender (This creature can't attack.)

Flying

When Stoic Ephemera blocks, sacrifice it at end of combat.

"Life is fleeting, and so is death. Only the oath is eternal."

Mana:
Power: 5/5
Cardset: Dissension #19 (Uncommon)
Type: Creature

Stoic Angel

Creature - Angel

Flying, vigilance

Players can't untap more than one creature during their untap steps.

Even the most battle-hardened soldiers pause in her presence for a moment of introspection.

Mana:
Power: 3/4
Cardset: Shards of Alara #199 (Rare)
Type: Creature

Stitcher's Apprentice

Creature - Homunculus

, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.

"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."

Mana:
Power: 1/2
Cardset: Innistrad #81 (Common)
Type: Creature

Stitcher Geralf

Legendary Creature - Human Wizard

, : Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.

Mana:
Power: 3/4
Cardset: Commander 2014 #17 (Mythic Rare)
Type: Creature

Stitched Drake

Creature - Zombie Drake

As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.

Flying

"The best skaab are more powerful and more beautiful than the sum of their parts."
-Stitcher Geralf

Mana:
Power: 3/4
Cardset: Innistrad #80 (Common)
Type: Creature

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand.

Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Mana:
Cardset: Commander #102 (Uncommon)
Judgment #72 (Uncommon)
Type: Sorcery

Stitch in Time

Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Mana:
Cardset: Guildpact #132 (Rare)
Type: Sorcery

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Cardset: Worldwake #144 (Rare)
Type: Land

Stir the Pride

Instant

Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Modern Masters #30 (Uncommon)
Darksteel #16 (Uncommon)
Type: Instant

Stir the Grave

Sorcery

Return target creature card with converted mana cost X or less from your graveyard to the battlefield.

"Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me."
-Nighteyes, nezumi necromancer

Mana:
Cardset: Betrayers of Kamigawa #85 (Common)
Type: Sorcery

Stinkweed Imp

Creature - Imp

Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Power: 1/2
Cardset: Modern Masters #98 (Common)
Izzet vs. Golgari #54 (Common)
Divine vs. Demonic #36 (Common)
Ravnica: City of Guilds #107 (Common)
Type: Creature

Stinkdrinker Daredevil

Creature - Goblin Rogue

Giant spells you cast cost less to cast.

Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.

Mana:
Power: 1/3
Cardset: Modern Masters #132 (Common)
Lorwyn #191 (Common)
Type: Creature

Stinkdrinker Bandit

Creature - Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Mana:
Power: 2/1
Cardset: Morningtide #80 (Uncommon)
Type: Creature

Stingscourger

Creature - Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Mana:
Power: 2/2
Cardset: Modern Masters #131 (Common)
Planar Chaos #107 (Common)
Type: Creature

Stingmoggie

Creature - Elemental

Stingmoggie enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

A path vexed by the stingmoggie was probably the wrong path anyhow.

Mana:
Cardset: Morningtide #106 (Common)
Type: Creature

Stingerfling Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.

Mana:
Power: 2/5
Cardset: Izzet vs. Golgari #61 (Uncommon)
Magic 2012 #197 (Uncommon)
Type: Creature

Stillmoon Cavalier

Creature - Zombie Knight

Protection from white and from black

: Stillmoon Cavalier gains flying until end of turn.

: Stillmoon Cavalier gains first strike until end of turn.

: Stillmoon Cavalier gets +1/+0 until end of turn.

Mana: {{/}}{{/}}
Power: 2/1
Cardset: Eventide #95 (Rare)
Type: Creature

Stigma Lasher

Creature - Elemental Shaman

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

The Extinguisher's curse lasted long after her departure.

Mana:
Power: 2/2
Cardset: Eventide #62 (Rare)
Type: Creature

Stifle

Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

"If I wanted your opinion, I'd have told you what it was."
-Pemmin, Riptide survivor

Mana:
Cardset: Conspiracy #108 (Rare)
Scourge #52 (Rare)
Type: Instant

Steward of Valeron

Creature - Human Druid Knight

Vigilance

: Add to your mana pool.

Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #11 (Unknown)
Shards of Alara #198 (Common)
Type: Creature

Stern Mentor

Creature - Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player puts the top two cards of his or her library into his or her graveyard."

Mana:
Power: 2/2
Cardset: Avacyn Restored #77 (Uncommon)
Type: Creature

Steppe Lynx

Creature - Cat

Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.

Mana:
Cardset: Zendikar #36 (Common)
Type: Creature

Steppe Glider

Creature - Elemental

Flying, vigilance

: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

It glides over the landscape. It also happens to be one.

Mana:
Power: 2/4
Cardset: Oath of the Gatewatch #36 (Uncommon)
Type: Creature

Stensia Bloodhall

Land

: Add to your mana pool.

, : Stensia Bloodhall deals 2 damage to target player.

The revelry ends when the supply of fresh ingenues runs dry.

Cardset: Innistrad #247 (Rare)
Type: Land

Stenchskipper

Creature - Elemental

Flying

At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided-from upwind, if possible."
-Cenn Deagan

Mana:
Power: 6/5
Cardset: Morningtide #79 (Rare)
Type: Creature

Steeple Roc

Creature - Bird

Flying, first strike

"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
-Ecaban, Boros scout

Mana:
Power: 3/1
Cardset: Dragon's Maze #8 (Common)
Type: Creature

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Some blades seek their own wielders.

Mana:
Cardset: Fifth Dawn #19 (Uncommon)
Type: Sorcery

Steelshaper Apprentice

Creature - Human Soldier

, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Theirs is a craft brought about by necessity, now raised to the level of art.

Mana:
Power: 1/3
Cardset: Darksteel #15 (Rare)
Type: Creature

Steeling Stance

Instant

Creatures you control get +1/+1 until end of turn.

Forecast - , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #18 (Common)
Type: Instant
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