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Concordant Crossroads

World Enchantment

All creatures have haste.

Mana:
Cardset: Legends #93 (Rare)
Type: Enchantment

Conclave's Blessing

Enchantment - Aura

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Mana:
Cardset: Ravnica: City of Guilds #11 (Common)
Type: Enchantment

Concerted Effort

Enchantment

At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Mana:
Cardset: Ravnica: City of Guilds #8 (Rare)
Type: Enchantment

Compulsion

Enchantment

, Discard a card: Draw a card.

, Sacrifice Compulsion: Draw a card.

Mana:
Cardset: Torment #34 (Uncommon)
Type: Enchantment

Compost

Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout.
-Yavimaya saying

Mana:
Cardset: Seventh Edition #235 (Uncommon)
Urza's Destiny #102 (Uncommon)
Type: Enchantment

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadia City's troops are at their best when they have no enemy to fight.

Mana:
Cardset: Mercadian Masques #13 (Rare)
Type: Enchantment

Commander's Authority

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."

"Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done."

Mana:
Cardset: Avacyn Restored #13 (Uncommon)
Type: Enchantment

Coma Veil

Enchantment - Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Etherium does not know sleep. Only magic can teach it the resting state of cold steel.

Mana:
Cardset: Shards of Alara #36 (Common)
Type: Enchantment

Collective Restraint

Enchantment

Domain - Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Mana:
Cardset: Invasion #49 (Rare)
Type: Enchantment

Collective Blessing

Enchantment

Creatures you control get +3/+3.

Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.

Mana:
Cardset: Return to Ravnica #150 (Rare)
Type: Enchantment

Collapsing Borders

Enchantment

Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Mana:
Cardset: Invasion #141 (Rare)
Type: Enchantment

Colfenor's Plans

Enchantment

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.

You may look at and play cards exiled with Colfenor's Plans.

Skip your draw step.

You can't cast more than one spell each turn.

Mana:
Cardset: Lorwyn #106 (Rare)
Type: Enchantment

Cold Snap

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.

Who knows from whence the winter comes?

Mana:
Cardset: Ice Age #241 (Uncommon)
Type: Enchantment

Coils of the Medusa

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/-1.

Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Serpentine locks shape ornate rocks.

Mana:
Cardset: Weatherlight #7 (Common)
Type: Enchantment

Cocoon

Enchantment - Aura

Enchant creature you control

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)

Mana:
Cardset: Legends #92 (Uncommon)
Type: Enchantment

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."

Mana:
Cardset: Eighth Edition #67 (Rare)
Mercadian Masques #68 (Uncommon)
Type: Enchantment

Coalition Flag

Enchantment - Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Mana:
Cardset: Apocalypse #2 (Uncommon)
Type: Enchantment

Clutch of Undeath

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

The hand of death recognizes its own.

Mana:
Cardset: Scourge #61 (Common)
Type: Enchantment

Cloven Casting

Enchantment

Whenever you cast a multicolored instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.

"Let us flee to the deep jungle. Our city is no longer safe-and I suspect neither is the fallback retreat."

Mana:
Cardset: Alara Reborn #86 (Rare)
Type: Enchantment

Clout of the Dominus

Enchantment - Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Mana: {{/}}
Cardset: Eventide #99 (Common)
Type: Enchantment

Cloudform

Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

Mana:
Cardset: Fate Reforged #32 (Uncommon)
Type: Enchantment

Cloud Cover

Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Mana:
Cardset: Planeshift #98 (Rare)
Type: Enchantment

Close Quarters

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

The Mercadians' ineptitude in close combat sometimes accidentally pays off.

Mana:
Cardset: Mercadian Masques #184 (Uncommon)
Type: Enchantment

Cloak of Mists

Enchantment - Aura

Enchant creature

Enchanted creature is unblockable.

"All we could lose, we did. All we could keep, we do. And both are shrouded by mists."
-Barrin, master wizard

Mana:
Cardset: Urza's Saga #65 (Common)
Type: Enchantment

Cloak of Invisibility

Enchantment - Aura

Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Useful . . . if you can find it."
-Pashad ibn Asim, Suq'Ata trader

Mana:
Cardset: Mirage #58 (Common)
Type: Enchantment

Cloak of Confusion

Enchantment - Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Mana:
Cardset: Fifth Edition #13 (Common)
Ice Age #5 (Common)
Type: Enchantment

Clinging Darkness

Enchantment - Aura

Enchant creature

Enchanted creature gets -4/-1.

There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see.

Mana:
Cardset: Ravnica: City of Guilds #80 (Common)
Type: Enchantment

Claws of Valakut

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

Mana:
Cardset: Knights vs. Dragons #72 (Unknown)
Worldwake #75 (Common)
Type: Enchantment

Claustrophobia

Enchantment - Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Mana:
Cardset: Magic 2014 #46 (Common)
Innistrad #48 (Common)
Type: Enchantment

Clash of Realities

Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Mana:
Cardset: Betrayers of Kamigawa #97 (Rare)
Type: Enchantment

Claim of Erebos

Enchantment - Aura

Enchant creature

Enchanted creature has ", : Target player loses 2 life."

Priests of Erebos give an occasional reminder to mortals who have forgotten their mortality.

Mana:
Cardset: Born of the Gods #64 (Common)
Type: Enchantment

City of Solitude

Enchantment

Players can cast spells and activate abilities only during their own turns.

"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
-Naimah, Femeref philosopher

Mana:
Cardset: Visions #52 (Rare)
Type: Enchantment

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.

Mana:
Cardset: Fate Reforged #8 (Rare)
Type: Enchantment

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

"Battle is our religion. This fortress is our temple."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #86 (Uncommon)
Type: Enchantment

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Onslaught #13 (Rare)
Type: Enchantment

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #14 (Uncommon)
Seventh Edition #10 (Common)
Sixth Edition #12 (Unknown)
Tempest #225 (Common)
Fifth Edition #297 (Common)
Ice Age #240 (Common)
Fourth Edition #268 (Common)
Revised Edition #197 (Common)
Unlimited Edition #198 (Common)
Beta Edition #199 (Unknown)
Alpha Edition #197 (Unknown)
Type: Enchantment

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Tempest #224 (Common)
Type: Enchantment

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #11 (Uncommon)
Eighth Edition #13 (Uncommon)
Seventh Edition #9 (Common)
Sixth Edition #11 (Unknown)
Tempest #223 (Common)
Fifth Edition #296 (Common)
Ice Age #239 (Common)
Fourth Edition #267 (Common)
Revised Edition #196 (Common)
Unlimited Edition #197 (Common)
Beta Edition #198 (Unknown)
Alpha Edition #196 (Unknown)
Type: Enchantment

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #12 (Uncommon)
Seventh Edition #8 (Common)
Sixth Edition #10 (Unknown)
Tempest #222 (Common)
Fifth Edition #295 (Common)
Ice Age #238 (Common)
Fourth Edition #266 (Common)
Revised Edition #195 (Common)
Unlimited Edition #196 (Common)
Beta Edition #197 (Unknown)
Alpha Edition #195 (Unknown)
Type: Enchantment

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #11 (Uncommon)
Seventh Edition #7 (Common)
Sixth Edition #9 (Unknown)
Tempest #221 (Common)
Fifth Edition #294 (Common)
Ice Age #237 (Common)
Fourth Edition #265 (Common)
Revised Edition #194 (Common)
Unlimited Edition #195 (Common)
Beta Edition #196 (Unknown)
Alpha Edition #194 (Unknown)
Type: Enchantment