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Soul SnareEnchantment
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other." |
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Soul Stair ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
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Soul TitheEnchantment - AuraEnchant nonland permanent
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Soulcatchers' AerieEnchantmentWhenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
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Spatial BindingEnchantmentPay 1 life: Until your next upkeep, target permanent can't phase out. Time is the one shackle you can't break. |
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Spawning GroundsEnchantment - AuraEnchant landEnchanted land has " It's the only water source in miles of desert, but the local tribes avoid it at all costs. |
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Spear of HeliodLegendary Enchantment ArtifactCreatures you control get +1/+1. Legend speaks of the Sun Spear, the mighty weapon that can strike any point in Theros, even the depths of the Underworld. |
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Spearpoint OreadEnchantment Creature - NymphBestow
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Spectra WardEnchantment - AuraEnchant creature
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Spectral CloakEnchantment - AuraEnchant creature
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Spectral FlightEnchantment - AuraEnchant creature "The church looks down on binding spirits into armor, but now I can look down on them." |
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Spectral PrisonEnchantment - AuraEnchant creature
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Spectral ShieldEnchantment - AuraEnchant creature "What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?" |
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SpellshockEnchantmentWhenever a player casts a spell, Spellshock deals 2 damage to that player. A snap of fingers, a snap of teeth. |
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Spellweaver VoluteEnchantment - AuraEnchant instant card in a graveyard
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Sphere of DutyEnchantmentIf a green source would deal damage to you, prevent 2 of that damage. Duty subdues instinct. |
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Sphere of GraceEnchantmentIf a black source would deal damage to you, prevent 2 of that damage. Grace repels darkness. |
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Sphere of LawEnchantmentIf a red source would deal damage to you, prevent 2 of that damage. Law smothers anarchy. |
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Sphere of PurityEnchantmentIf an artifact would deal damage to you, prevent 1 of that damage. Purity rejects artifice. |
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Sphere of ReasonEnchantmentIf a blue source would deal damage to you, prevent 2 of that damage. Reason exposes deception. |
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Sphere of SafetyEnchantmentCreatures can't attack you or a planeswalker you control unless their controller pays The Rakdos believe that all are eager to join their revels, even when told otherwise. |
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Sphere of TruthEnchantmentIf a white source would deal damage to you, prevent 2 of that damage. Truth tempers fanaticism. |
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Spider ClimbEnchantment - AuraYou may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Spider UmbraEnchantment - AuraEnchant creature
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Spidersilk ArmorEnchantmentCreatures you control get +0/+1 and have reach. (They can block creatures with flying.) It hardly weighs anything, but it takes all day to remove. |
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Spinal GraftEnchantment - AuraEnchant creature "This one has not screamed enough to show effective implantation. Kill it." |
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SpirespineEnchantment Creature - BeastBestow
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Spirit AwayEnchantment - AuraEnchant creature The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight. |
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Spirit BondsEnchantmentWhenever a nontoken creature enters the battlefield under your control, you may pay Designed by Justin Gary |
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Spirit CairnEnchantmentWhenever a player discards a card, you may pay It marks the border between here and hereafter. |
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Spirit LinkEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "We are all inextricably linked, souls woven in tapestry." |
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Spirit LoopEnchantment - AuraEnchant creature you control
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Spirit MantleEnchantment - AuraEnchant creature The shield of unimpeachable purity is as strong as any wrought on the anvil. |
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Spirit MirrorEnchantmentAt the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.
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Spirit of ResistanceEnchantmentAs long as you control a permanent of each color, prevent all damage that would be dealt to you. "Our victory must come from all of Dominaria, or it will not come." |
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Spirit of the LabyrinthEnchantment Creature - SpiritEach player can't draw more than one card each turn. Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself. |
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Spirit ShackleEnchantment - AuraEnchant creature
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Spiritual AsylumEnchantmentCreatures and lands you control have shroud. (They can't be the targets of spells or abilities.) Trapped in safety is still trapped. |
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Spiritual FocusEnchantmentWhenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Spiritual SanctuaryEnchantmentAt the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
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