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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Felidar Cub

Creature - Cat Beast

Sacrifice Felidar Cub: Destroy target enchantment.

Felidars that make it through their first year of life can easily live to see a hundred years more.

Mana:
Power: 2/2
Cardset: Battle for Zendikar #25 (Common)
Type: Creature

Felidar Sovereign

Creature - Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

"If survival is a game, I've seen the winner."
-Hazir, Sejiri cartographer

Mana:
Power: 4/6
Cardset: Battle for Zendikar #26 (Rare)
Zendikar #12 (Mythic Rare)
Type: Creature

Felidar Umbra

Enchantment - Aura

Enchant creature

Enchanted creature has lifelink.

: Attach Felidar Umbra to target creature you control.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Planechase 2012 #6 (Uncommon)
Type: Enchantment

Fell Shepherd

Creature - Avatar

Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn., Sacrifice another creature: Target creature gets -2/-2 until end of turn.

Mana:
Power: 8/6
Cardset: Commander 2013 #78 (Rare)
Type: Creature

Fell the Mighty

Sorcery

Destroy all creatures with power greater than target creature's power.

"They had it coming."
-Squire Imalia, savior of Thiswick

Mana:
Cardset: Commander 2014 #7 (Rare)
Type: Sorcery

Fellwar Stone

Artifact

: Add to your mana pool one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"
-Mairsil, the Pretender

Mana:
Cardset: Commander #248 (Uncommon)
Ninth Edition #297 (Uncommon)
Fifth Edition #369 (Uncommon)
Fourth Edition #337 (Uncommon)
The Dark #99 (Rare)
Type: Artifact

Femeref Archers

Creature - Human Archer

: Femeref Archers deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye."
"Left or right?"

Mana:
Power: 2/2
Cardset: Tenth Edition #264 (Uncommon)
Seventh Edition #244 (Uncommon)
Sixth Edition #229 (Unknown)
Mirage #113 (Uncommon)
Type: Creature

Femeref Enchantress

Creature - Human Druid

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

"Then she spread a fine dust over the land, like a butterfly shaking its wing."
-"The Enchantress," Femeref tale

Mana:
Power: 1/2
Cardset: Visions #129 (Rare)
Type: Creature

Femeref Healer

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

"Faith is my shield, and hope is my armor; I am vulnerable only to myself."
-Asmira, Holy Avenger

Mana:
Power: 1/1
Cardset: Mirage #221 (Common)
Type: Creature

Femeref Knight

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Femeref Knight gains vigilance until end of turn.

"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me." -"Love Song of Night and Day"

Mana:
Power: 2/2
Cardset: Mirage #222 (Common)
Type: Creature

Femeref Scouts

Creature - Human Scout

"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all."
-Hakim, Loreweaver

Mana:
Power: 1/4
Cardset: Mirage #223 (Common)
Type: Creature

Fen Stalker

Creature - Nightstalker

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

As silent as a shadow, and just as hard to flee.

Mana:
Power: 3/2
Cardset: Prophecy #64 (Common)
Type: Creature

Fencer Clique

Creature - Faerie Soldier

Flying

: Put Fencer Clique on top of its owner's library.

You may as well try to swat a faerie
-Flamekin expression meaning
"that's impossible"

Mana:
Power: 3/2
Cardset: Morningtide #33 (Common)
Type: Creature

Fencer's Magemark

Enchantment - Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and have first strike.

"The first blow is the most important. It often negates the need for a second."
-Agrus Kos

Mana:
Cardset: Guildpact #65 (Common)
Type: Enchantment

Fencing Ace

Creature - Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

His prowess gives the guildless hope that they can hold out against tyranny.

Mana:
Power: 1/1
Cardset: Return to Ravnica #11 (Uncommon)
Type: Creature

Fend Off

Instant

Prevent all combat damage that would be dealt by target creature this turn.

Cycling (, Discard this card: Draw a card.)

The best defense is to not get hit.

Mana:
Cardset: Urza's Destiny #7 (Common)
Type: Instant

Fendeep Summoner

Creature - Treefolk Shaman

: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."

Mana:
Power: 3/5
Cardset: Morningtide #61 (Rare)
Type: Creature

Feral Animist

Creature - Goblin Shaman

: Feral Animist gets +X/+0 until end of turn, where X is its power.

He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.

Mana:
Power: 2/1
Cardset: Dragon's Maze #70 (Uncommon)
Guildpact #112 (Uncommon)
Type: Creature

Feral Contest

Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

The instinct for survival makes enemies of all.

Mana:
Cardset: Worldwake #100 (Common)
Type: Sorcery

Feral Deceiver

Creature - Spirit

: Look at the top card of your library.

: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.

Mana:
Power: 3/2
Cardset: Champions of Kamigawa #208 (Common)
Type: Creature

Feral Hydra

Creature - Hydra Beast

Feral Hydra enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

Mana:
Cardset: Archenemy #53 (Rare)
Shards of Alara #131 (Rare)
Type: Creature

Feral Incarnation

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

Nature is itself wild-in all its forms.

Mana:
Cardset: Magic 2015 #174 (Uncommon)
Type: Sorcery

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"If a rhino's head is lower than its shoulders, trust me-it is not praying."
-Mwani, Mtenda herder

Mana:
Cardset: Visions #57 (Common)
Type: Instant

Feral Invocation

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.

Nylea's sacred lynx guards those who honor the Nessian Wood and hunts those who don't.

Mana:
Cardset: Theros #158 (Common)
Type: Enchantment

Feral Krushok

Creature - Beast

In a stunning act of diplomacy, Yasova Dragonclaw ceded a portion of Temur lands to the Sultai. Her clan protested until they saw she had given the Sultai the breeding grounds of the krushoks. They hadn't realized she had a sense of humor.

Mana:
Power: 5/4
Cardset: Fate Reforged #128 (Common)
Type: Creature

Feral Lightning

Sorcery

Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.

Mana:
Cardset: Saviors of Kamigawa #97 (Uncommon)
Type: Sorcery

Feral Ridgewolf

Creature - Wolf

Trample

: Feral Ridgewolf gets +2/+0 until end of turn.

"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes."
-Elmut, crossway watcher

Mana:
Power: 1/2
Cardset: Innistrad #142 (Common)
Type: Creature

Feral Shadow

Creature - Nightstalker

Flying

Not all shadows are cast by light-some are cast by darkness.

Mana:
Power: 2/1
Cardset: Sixth Edition #131 (Unknown)
Mirage #20 (Common)
Type: Creature

Feral Thallid

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

"Born and bred of fungus, Thallids were nearly impossible to kill."
-Sarpadian Empires, vol. I

Mana:
Power: 6/3
Cardset: Fallen Empires #78 (Uncommon)
Type: Creature

Feral Throwback

Creature - Beast

Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)

Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

Mana:
Power: 3/3
Cardset: Legions #126 (Rare)
Type: Creature

Ferocious Charge

Instant

Target creature gets +4/+4 until end of turn.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #88 (Common)
Type: Instant

Ferocity

Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

"You lot go on ahead. I'll keep killing them until it sticks."
-Tahngarth

Mana:
Cardset: Mercadian Masques #245 (Common)
Type: Enchantment

Feroz's Ban

Artifact

Creature spells cost more to cast.

"Without the protection of Feroz's Ban, I fear the Homelands are lost."
-Daria

Mana:
Cardset: Seventh Edition #295 (Rare)
Fifth Edition #370 (Rare)
Homelands #132 (Rare)
Type: Artifact

Ferropede

Artifact Creature - Insect

Ferropede is unblockable.

Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

Mana:
Power: 1/1
Cardset: Fifth Dawn #122 (Uncommon)
Type: Artifact Creature

Ferrovore

Creature - Beast

, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.

The Vulshok use its digestion to break down the most obstinate metals, from darksteel myr to seastrider plates.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #88 (Common)
Type: Creature

Fertile Ground

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Pretty, valuable, and delicious-a boggart thief's trifecta.

Mana:
Cardset: Phyrexia vs. The Coalition #52 (Common)
Lorwyn #211 (Common)
Eighth Edition #248 (Common)
Invasion #188 (Common)
Urza's Saga #252 (Common)
Type: Enchantment

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mana:
Cardset: Dissension #84 (Uncommon)
Type: Sorcery

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

: Add to your mana pool.

Cardset: Battle for Zendikar #237 (Common)
Type: Land

Fertilid

Creature - Elemental

Fertilid enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.

Mana:
Cardset: Commander #154 (Common)
Archenemy #54 (Common)
Morningtide #122 (Common)
Type: Creature

Fervent Cathar

Creature - Human Knight

Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.

"I'll put my sword down only to die. And I don't plan on doing that today."

Mana:
Power: 2/1
Cardset: Avacyn Restored #135 (Common)
Type: Creature

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Crovax was nearly buried beneath the weight of his opponents.

Mana:
Cardset: Apocalypse #98 (Rare)
Type: Enchantment

Fervent Denial

Instant

Counter target spell.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Your tenacity is admirable. And futile."
-Emperor Aboshan

Mana:
Cardset: Odyssey #86 (Uncommon)
Type: Instant

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies."
-Krenko, mob boss

Mana:
Cardset: Magic 2013 #129 (Rare)
Seventh Edition #181 (Rare)
Sixth Edition #174 (Unknown)
Weatherlight #99 (Rare)
Type: Enchantment

Festercreep

Creature - Elemental

Festercreep enters the battlefield with a +1/+1 counter on it.

, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.

Mana:
Cardset: Morningtide #62 (Common)
Type: Creature

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

Festerhide Boar

Creature - Boar

Trample

Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm."
-Paulin, trapper of Somberwald

Mana:
Power: 3/3
Cardset: Innistrad #179 (Common)
Type: Creature

Festering Evil

Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.

Mana:
Cardset: Weatherlight #10 (Uncommon)
Type: Enchantment

Festering Goblin

Creature - Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

Mana:
Power: 1/1
Cardset: Modern Masters #87 (Common)
Archenemy #16 (Common)
Tenth Edition #143 (Common)
Ninth Edition #130 (Common)
Onslaught #148 (Common)
Type: Creature

Festering March

Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #65 (Uncommon)
Type: Sorcery

Festering Newt

Creature - Salamander

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Its back bubbles like a witch's cauldron, and it smells just as vile.

Mana:
Power: 1/1
Cardset: Magic 2014 #98 (Common)
Type: Creature

Festering Wound

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put an infection counter on Festering Wound.

At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

Mana:
Cardset: Urza's Destiny #61 (Uncommon)
Type: Enchantment

Festival

Instant

Cast Festival only during an opponent's upkeep.

Creatures can't attack this turn.

Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.

Mana:
Cardset: The Dark #81 (Common)
Type: Instant

Festival of the Guildpact

Instant

Prevent the next X damage that would be dealt to you this turn.

Draw a card.

Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.

Mana:
Cardset: Ravnica: City of Guilds #17 (Uncommon)
Type: Instant

Fetid Heath

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
-Talara, elvish safewright

Cardset: Eventide #176 (Rare)
Type: Land

Fetid Horror

Creature - Shade Horror

: Fetid Horror gets +1/+1 until end of turn.

"Of the six who went down the Uuserek Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path."
-Scout Ekemet, final journal

Mana:
Power: 1/2
Cardset: Mirage #21 (Common)
Type: Creature

Fettergeist

Creature - Spirit

Flying

At the beginning of your upkeep, sacrifice Fettergeist unless you pay for each other creature you control.

The choices of the living will tether them in death.

Mana:
Power: 3/4
Cardset: Avacyn Restored #52 (Uncommon)
Type: Creature

Feudkiller's Verdict

Tribal Sorcery - Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

"There are all kinds of strengths, but if you have strength of soul, the others will follow."
-Galanda Feudkiller

Mana:
Cardset: Modern Masters #15 (Uncommon)
Morningtide #9 (Rare)
Type: Sorcery

Fever Charm

Instant

Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.

Mana:
Cardset: Onslaught #202 (Common)
Type: Instant

Fevered Convulsions

Enchantment

: Put a -1/-1 counter on target creature.

"Tell me again why you failed to capture Gerrard, you worthless pile of spine."
-Volrath, to Greven

Mana:
Cardset: Tempest #30 (Rare)
Type: Enchantment

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"The burst of strength brought on by this plague should not be mistaken for a sign of renewed health."
-Kolbjörn, High Honored Druid

Mana:
Cardset: Alliances #10 (Common)
Alliances #11 (Common)
Type: Instant

Fickle Efreet

Creature - Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flame chooses its own course.

Mana:
Power: 5/2
Cardset: Prophecy #89 (Rare)
Type: Creature

Fiddlehead Kami

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.

"Like a riddle, it unwinds.
Like a green wind, it reaches out.
Like a sudden guilt, it seizes."
-Snow Fur, kitsune poet

Mana:
Power: 3/3
Cardset: Saviors of Kamigawa #130 (Common)
Type: Creature

Field Marshal

Creature - Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

Mana:
Power: 2/2
Cardset: Tenth Edition #15 (Rare)
Coldsnap #5 (Rare)
Type: Creature

Field of Dreams

World Enchantment

Players play with the top card of their libraries revealed.

Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.

Mana:
Cardset: Legends #55 (Rare)
Type: Enchantment

Field of Reality

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by Spirits.

: Return Field of Reality to its owner's hand.

"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."
-Observations of the Kami War

Mana:
Cardset: Champions of Kamigawa #60 (Common)
Type: Enchantment

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Sorin vs. Tibalt #30 (Rare)
Tempest #230 (Rare)
Type: Enchantment

Field Surgeon

Creature - Human Cleric

Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.

Mana:
Power: 1/1
Cardset: Urza's Destiny #8 (Common)
Type: Creature

Fieldmist Borderpost

Artifact

You may pay and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.

Fieldmist Borderpost enters the battlefield tapped.

: Add or to your mana pool.

Mana:
Cardset: Archenemy #85 (Common)
Alara Reborn #5 (Common)
Type: Artifact

Fiend Hunter

Creature - Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 1/3
Cardset: Commander 2013 #11 (Uncommon)
Sorin vs. Tibalt #11 (Uncommon)
Innistrad #15 (Uncommon)
Type: Creature

Fiend of the Shadows

Creature - Vampire Wizard

Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.

Mana:
Power: 3/3
Cardset: Dark Ascension #62 (Rare)
Type: Creature

Fiendslayer Paladin

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Mana:
Power: 2/2
Cardset: Magic 2014 #18 (Rare)
Type: Creature

Fierce Empath

Creature - Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

Mana:
Power: 1/1
Cardset: Commander #155 (Common)
Archenemy #55 (Common)
Scourge #119 (Common)
Type: Creature

Fierce Invocation

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Anger can empower those who embrace it.

Mana:
Cardset: Fate Reforged #98 (Common)
Type: Sorcery

Fiery Bombardment

Enchantment

Chroma - , Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.

It kills two beasts with one thrown.

Mana:
Cardset: Eventide #52 (Rare)
Type: Enchantment

Fiery Conclusion

Instant

As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.

Mana:
Cardset: Planechase 2012 #42 (Common)
Ravnica: City of Guilds #122 (Common)
Type: Instant

Fiery Fall

Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Jund feasts on the unprepared.

Mana:
Cardset: Modern Masters #113 (Common)
Planechase 2012 #43 (Common)
Knights vs. Dragons #76 (Unknown)
Conflux #63 (Common)
Type: Instant

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mana:
Cardset: Mirrodin #90 (Rare)
Type: Sorcery

Fiery Hellhound

Creature - Elemental Hound

: Fiery Hellhound gets +1/+0 until end of turn.

There's nothing more exciting than a game of fetch the still-beating heart.

Mana:
Power: 2/2
Cardset: Venser vs. Koth #49 (Common)
Magic 2012 #130 (Common)
Magic 2011 #136 (Common)
Magic 2010 #135 (Common)
Type: Creature

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

"The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain

Mana:
Cardset: Commander 2013 #188 (Rare)
Time Spiral "Timeshifted" #92 (Special)
Ice Age #366 (Rare)
Type: Sorcery

Fiery Mantle

Enchantment - Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Mana:
Cardset: Urza's Saga #186 (Common)
Type: Enchantment

Fiery Temper

Instant

Fiery Temper deals 3 damage to target creature or player.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Time Spiral "Timeshifted" #62 (Special)
Torment #97 (Common)
Type: Instant

Fight or Flight

Enchantment

At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Mana:
Cardset: Invasion #16 (Rare)
Type: Enchantment

Fight to the Death

Instant

Destroy all blocking creatures and all blocked creatures.

When a battlefield falls silent, it's rarely due to a cease-fire.

Mana:
Cardset: Alara Reborn #97 (Rare)
Type: Instant

Fighting Chance

Instant

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

A stroke of luck can smite an army.

Mana:
Cardset: Exodus #82 (Rare)
Type: Instant

Fighting Drake

Creature - Drake

Flying

Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.

Mana:
Power: 2/4
Cardset: Eighth Edition #77 (Uncommon)
Seventh Edition #73 (Uncommon)
Tempest #63 (Uncommon)
Type: Creature

Figure of Destiny

Creature - Kithkin

: Figure of Destiny becomes a 2/2 Kithkin Spirit.

: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.

: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.

Mana: {{/}}
Power: 1/1
Cardset: Modern Masters #189 (Rare)
Fire and Lightning #5 (Unknown)
Eventide #139 (Rare)
Type: Creature

Filigree Angel

Artifact Creature - Angel

Flying

When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."

Mana:
Power: 4/4
Cardset: Commander 2013 #189 (Rare)
Alara Reborn #6 (Rare)
Type: Artifact Creature

Filigree Fracture

Instant

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

The sphinx tyrannized Bant until a rhox mage tested the hardiness of her shiny parts.

Mana:
Cardset: Conflux #82 (Uncommon)
Type: Instant

Filigree Sages

Artifact Creature - Vedalken Wizard

: Untap target artifact.

"We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking."

Mana:
Power: 2/3
Cardset: Shards of Alara #44 (Uncommon)
Type: Artifact Creature

Fill with Fright

Sorcery

Target player discards two cards.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #50 (Common)
Type: Sorcery

Filth

Creature - Incarnation

Swampwalk

As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

"As the portal closed, Filth oozed through. The stench of evil followed it in."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Judgment #66 (Uncommon)
Type: Creature

Filthy Cur

Creature - Hound

Whenever Filthy Cur is dealt damage, you lose that much life.

Some things even fleas won't bite.

Mana:
Power: 2/2
Cardset: Odyssey #136 (Common)
Type: Creature

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Want all, lose all.
-Zhalfirin aphorism

Mana:
Cardset: Seventh Edition #182 (Rare)
Sixth Edition #175 (Unknown)
Mirage #173 (Rare)
Type: Instant

Final Judgment

Sorcery

Exile all creatures.

"The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath."
-Great Battles of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #4 (Rare)
Type: Sorcery

Final Punishment

Sorcery

Target player loses life equal to the damage already dealt to him or her this turn.

The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment.

Mana:
Cardset: Ninth Edition #131 (Rare)
Scourge #67 (Rare)
Type: Sorcery

Final Revels

Sorcery

Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.

One whiff of the sweet, pungent scent leads to euphoria-or to an early grave.

Mana:
Cardset: Lorwyn #113 (Uncommon)
Type: Sorcery

Final-Sting Faerie

Creature - Faerie Assassin

Flying

When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.

Many heroes' last sight is a grin at the other end of a rapier.

Mana:
Power: 2/2
Cardset: Morningtide #63 (Common)
Type: Creature

Finest Hour

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Mana:
Cardset: Alara Reborn #126 (Rare)
Type: Enchantment

Fire (Fire/Ice)

Instant

Fire deals 2 damage divided as you choose among one or two target creatures and/or players.

Mana:
Cardset: Izzet vs. Golgari #32 (Uncommon)
Commander #198 (Uncommon)
Apocalypse #128 (Uncommon)
Type: Instant

Fire and Brimstone

Instant

Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.

Mana:
Cardset: The Dark #82 (Rare)
Type: Instant
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