Woodlurker MimicCreature - ShapeshifterWhenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles. |
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Battlegate MimicCreature - ShapeshifterWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. |
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Groundling PouncerCreature - Faerie: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. Endry was determined to teach his groundlings a few winged-faerie tricks. |
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Shorecrasher MimicCreature - ShapeshifterWhenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. The Aurora replaced the changelings' innocence with malice and their curiosity with hunger. |
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Fang SkulkinArtifact Creature - Scarecrow: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) "Everything falls apart. But living things fall apart in the most fascinating ways." |
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Kithkin ShielddareCreature - Kithkin Soldier, : Target blocking creature gets +2/+2 until end of turn. The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant. |
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Mistmeadow SkulkCreature - Kithkin RogueLifelink, protection from converted mana cost 3 or greater Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines. |
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Safehold SentryCreature - Elf Warrior, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) "These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall." |
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Briarberry CohortCreature - Faerie SoldierFlying A clique can cause far more mischief than one faerie on its own. |
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Sickle RipperCreature - Elemental WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) His sickle was forged in the heat of another cinder's funeral pyre. |
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Bloodmark MentorCreature - Goblin WarriorRed creatures you control have first strike. Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat. |
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Mudbrawler CohortCreature - Goblin WarriorHaste Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last. |
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Pyre ChargerCreature - Elemental WarriorHaste His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch. |
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Rustrazor ButcherCreature - Goblin WarriorFirst strike A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe. |
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Devoted DruidCreature - Elf Druid: Add to your mana pool. "Mana lurks in all things, even in the depths of one's own heart." |
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Juvenile GloomwidowCreature - SpiderReach (This can block creatures with flying.) Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor. |
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Mistmeadow WitchCreature - Kithkin Wizard: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought. |
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Puresight MerrowCreature - Merfolk Wizard, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) Stripped of his sight, he was free to see only the ideal. |
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SomnomancerCreature - Kithkin WizardWhen Somnomancer enters the battlefield, you may tap target creature. "Are you tired? You look tired." |
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Inkfathom InfiltratorCreature - Merfolk RogueInkfathom Infiltrator can't block and is unblockable. No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal-and to steal away. |
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Inkfathom WitchCreature - Merfolk WizardFear (This creature can't be blocked except by artifact creatures and/or black creatures.) The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind. |
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Sygg, River CutthroatLegendary Creature - Merfolk RogueAt the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) "It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take." |
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Emberstrike DuoCreature - Elemental Warrior ShamanWhenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
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Sootstoke KindlerCreature - Elemental ShamanHaste "Nothing warms my heart better than a spirit kindled with rage." |
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Spiteflame WitchCreature - Elemental Shaman: Each player loses 1 life. Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down. |
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Tattermunge WitchCreature - Goblin Shaman: Each blocked creature gets +1/+0 and gains trample until end of turn. The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it. |
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Vexing ShusherCreature - Goblin ShamanVexing Shusher can't be countered. The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh." |
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Medicine RunnerCreature - Elf ClericWhen Medicine Runner enters the battlefield, you may remove a counter from target permanent. Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat. |
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Safehold EliteCreature - Elf ScoutPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) "I refuse to die-not at the hands of one such as you." |
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ChainbreakerArtifact Creature - ScarecrowChainbreaker enters the battlefield with two -1/-1 counters on it. Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains. |
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Painter's ServantArtifact Creature - ScarecrowAs Painter's Servant enters the battlefield, choose a color. It gathers hues from the twilight mist so that its master can paint a better world. |
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Pili-PalaArtifact Creature - ScarecrowFlying It wasn't really expected to fly. Then again, it wasn't expected to move, either. |
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Ballyrush BanneretCreature - Kithkin SoldierKithkin spells and Soldier spells you cast cost less to cast. Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. |
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Order of the Golden CricketCreature - Kithkin KnightWhenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn. "Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull." |
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ShinewendCreature - ElementalFlying
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Grimoire ThiefCreature - Merfolk RogueWhenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
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Ink DissolverCreature - Merfolk WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
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Stonybrook BanneretCreature - Merfolk WizardIslandwalk Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning. |
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Blightsoil DruidCreature - Elf Druid, Pay 1 life: Add to your mana pool. "See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth." |
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FestercreepCreature - ElementalFestercreep enters the battlefield with a +1/+1 counter on it. A single festercreep isn't alone. It's already an infestation. |
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Frogtosser BanneretCreature - Goblin RogueHaste The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims. |
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Oona's BlackguardCreature - Faerie RogueFlying
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Scarblade EliteCreature - Elf Assassin, Exile an Assassin card from your graveyard: Destroy target creature. "Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful." |
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Weirding ShamanCreature - Goblin Shaman, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. All boggarts have an auntie, but they don't all have a mum. |
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Brighthearth BanneretCreature - Elemental WarriorElemental spells and Warrior spells you cast cost less to cast. The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races. |
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Sunflare ShamanCreature - Elemental Shaman, : Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. A spark to light the guttered heart. |
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Bosk BanneretCreature - Treefolk ShamanTreefolk spells and Shaman spells you cast cost less to cast. Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days. |
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Bramblewood ParagonCreature - Elf WarriorEach other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Those who seek to escape her blades succeed only in dying on their stomachs. |
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Elvish WarriorCreature - Elf WarriorAs graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws. |
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Wolf-Skull ShamanCreature - Elf ShamanKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. A chorus of howls answers his call. |
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Cenn's HeirCreature - Kithkin SoldierWhenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others. |
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Judge of CurrentsCreature - Merfolk WizardWhenever a Merfolk you control becomes tapped, you may gain 1 life. Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going. |
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Kinsbaile SkirmisherCreature - Kithkin SoldierWhen Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. "If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy." |
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Kithkin GreatheartCreature - Kithkin SoldierAs long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life. |
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Knight of MeadowgrainCreature - Kithkin KnightFirst strike "By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?" |
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Wizened CennCreature - Kithkin ClericOther Kithkin creatures you control get +1/+1. "Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose." |
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Amoeboid ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Deeptread MerrowCreature - Merfolk Rogue: Deeptread Merrow gains islandwalk until end of turn. "My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning." |
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RingskipperCreature - Faerie WizardFlying
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ShapesharerCreature - ShapeshifterChangeling (This card is every creature type at all times.) One good mimic deserves another. |
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Silvergill AdeptCreature - Merfolk WizardAs an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay . "I bring baubles of lore, lost secrets seined from the listening waves." |
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Silvergill DouserCreature - Merfolk Wizard: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers. |
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Spellstutter SpriteCreature - Faerie WizardFlash
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Stonybrook AnglerCreature - Merfolk Wizard, : You may tap or untap target creature. "Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command." |
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Exiled BoggartCreature - Goblin RogueWhen Exiled Boggart dies, discard a card. Among the boggarts, there is only one real rule: all new treasures and experiences must be shared. Those who hoard their gifts commit the one truly unforgivable sin. |
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Nath's BuffoonCreature - Goblin RogueProtection from Elves Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform. |
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Nectar FaerieCreature - Faerie WizardFlying "The unpredictable fae are just as likely to provide a blight as a boon." |
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Oona's ProwlerCreature - Faerie RogueFlying Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams. |
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Scarred VinebreederCreature - Elf Shaman, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. For disfigured elves, there are few choices beyond death or nettlevine. |
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Skeletal ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Though they lack true flesh and bone of their own, changelings imitate either with equal ease. |
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Squeaking Pie SneakCreature - Goblin RogueAs an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay . "Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside." |
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Adder-Staff BoggartCreature - Goblin WarriorWhen Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Ashling the PilgrimLegendary Creature - Elemental Shaman: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
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Boggart Sprite-ChaserCreature - Goblin WarriorAs long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. "Auntie pointed out to the faerie how much mischief a flying boggart could wreak, and a beautiful new friendship was born." |
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Fire-Belly ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "My ears say it hisses. My fingers say it burns." |
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Flamekin SpitfireCreature - Elemental Shaman: Flamekin Spitfire deals 1 damage to target creature or player. Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision. |
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SmokebraiderCreature - Elemental Shaman: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. "Be silent and listen to your inner fire. Only then can you walk the Path of Flame." |
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Soulbright FlamekinCreature - Elemental Shaman: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add to your mana pool. When provoked, a flamekin's inner fire burns far hotter than any giant's forge. |
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Kithkin DaggerdareCreature - Kithkin Soldier, : Target attacking creature gets +2/+2 until end of turn. The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself. |
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Leaf GilderCreature - Elf Druid: Add to your mana pool. Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born. |
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Warren-Scourge ElfCreature - Elf WarriorProtection from Goblins "If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form." |
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Woodland ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests. |
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Wren's Run VanquisherCreature - Elf WarriorAs an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay .
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Gaddock TeegLegendary Creature - Kithkin AdvisorNoncreature spells with converted mana cost 4 or greater can't be cast. So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds. |
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Sygg, River GuideLegendary Creature - Merfolk WizardIslandwalk "If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has." |
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Ghost WardenCreature - Spirit: Target creature gets +1/+1 until end of turn. "I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life." |
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Samite HealerCreature - Human Cleric: Prevent the next 1 damage that would be dealt to target creature or player this turn. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. |
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Spirit WeaverCreature - Human Wizard: Target green or blue creature gets +0/+1 until end of turn. "Let my hope be your shield." |
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Starlight InvokerCreature - Human Cleric Mutant: You gain 5 life. "The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole." |
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Steadfast GuardCreature - Human RebelVigilance (Attacking doesn't cause this creature to tap.) "Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city." |
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True BelieverCreature - Human ClericYou have shroud. (You can't be the target of spells or abilities.) So great is his certainty that mere facts cannot shake it. |
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Youthful KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.) Idealism fits him better than his armor. |
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Lumengrid WardenCreature - Human WizardThe wardens keep watch over an endless sea of progress. |
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Sky WeaverCreature - Metathran Wizard: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) "Let my wisdom give you wings." |
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Spiketail HatchlingCreature - DrakeFlying (This creature can't be blocked except by creatures with flying or reach.) It dodges waves of water to prepare for waves of magic. |
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Vedalken MastermindCreature - Vedalken Wizard, : Return target permanent you control to its owner's hand. The vedalken see other beings from a cold distance, as either experimental subjects or objects of study. |
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Hate WeaverCreature - Zombie Wizard: Target blue or red creature gets +1/+0 until end of turn. "Let my hate fuel your fury." |
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Spineless ThugCreature - Zombie MercenarySpineless Thug can't block. What it lacks in backbone, it makes up for in cruelty. |
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Thrull SurgeonCreature - Thrull, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. "Just take a little off the top." |
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Goblin Elite InfantryCreature - Goblin WarriorWhenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. They talk a good fight. |
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