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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Hammer Mage

Creature - Human Spellshaper

, , Discard a card: Destroy all artifacts with converted mana cost X or less.

When he's holding the hammers, everything looks like a nail.

Mana:
Power: 1/1
Cardset: Mercadian Masques #193 (Uncommon)
Type: Creature

Kyren Glider

Creature - Goblin

Flying

Kyren Glider can't block.

Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.

Mana:
Power: 1/1
Cardset: Mercadian Masques #196 (Common)
Type: Creature

Kyren Legate

Creature - Goblin

Haste

If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.

Mana:
Power: 1/1
Cardset: Mercadian Masques #197 (Uncommon)
Type: Creature

Tectonic Break

Sorcery

Each player sacrifices X lands.

Only the foolish and the rich build their houses where the land is thin and the ocean is near.

Mana:
Cardset: Mercadian Masques #216 (Rare)
Type: Sorcery

Dawnstrider

Creature - Dryad Spellshaper

, , Discard a card: Prevent all combat damage that would be dealt this turn.

Morning's mists can hide many things.

Mana:
Power: 1/1
Cardset: Mercadian Masques #237 (Rare)
Type: Creature

Deepwood Drummer

Creature - Human Spellshaper

, , Discard a card: Target creature gets +2/+2 until end of turn.

His drums echo Deepwood's heartbeat.

Mana:
Power: 1/1
Cardset: Mercadian Masques #239 (Common)
Type: Creature

Deepwood Elder

Creature - Dryad Spellshaper

, , Discard a card: X target lands become Forests until end of turn.

They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.

Mana:
Power: 2/2
Cardset: Mercadian Masques #240 (Rare)
Type: Creature

Ferocity

Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

"You lot go on ahead. I'll keep killing them until it sticks."
-Tahngarth

Mana:
Cardset: Mercadian Masques #245 (Common)
Type: Enchantment

Land Grant

Sorcery

If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.

Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #255 (Common)
Type: Sorcery

Silverglade Pathfinder

Creature - Dryad Spellshaper

, , Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Mana:
Power: 1/1
Cardset: Mercadian Masques #270 (Uncommon)
Type: Creature

Sustenance

Enchantment

, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.

Mana:
Cardset: Mercadian Masques #278 (Uncommon)
Type: Enchantment

Credit Voucher

Artifact

, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Mana:
Cardset: Mercadian Masques #289 (Uncommon)
Type: Artifact

Iron Lance

Artifact

, : Target creature gains first strike until end of turn.

"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
-Gerrard

Mana:
Cardset: Mercadian Masques #300 (Uncommon)
Type: Artifact

Jeweled Torque

Artifact

As Jeweled Torque enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.

Mana:
Cardset: Mercadian Masques #301 (Uncommon)
Type: Artifact

Mercadian Lift

Artifact

, : Put a winch counter on Mercadian Lift.

, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.

Mana:
Cardset: Mercadian Masques #306 (Rare)
Type: Artifact

Rishadan Pawnshop

Artifact

, : Shuffle target nontoken permanent you control into its owner's library.

Everything comes to the waterfront eventually, on the tide or on credit.

Mana:
Cardset: Mercadian Masques #311 (Rare)
Type: Artifact

Toymaker

Artifact Creature - Spellshaper

, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Mana:
Power: 1/1
Cardset: Mercadian Masques #314 (Uncommon)
Type: Artifact Creature

Avenger en-Dal

Creature - Human Spellshaper

, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Mana:
Power: 1/1
Cardset: Nemesis #2 (Rare)
Type: Creature

Defiant Falcon

Creature - Rebel Bird

Flying

, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 1/1
Cardset: Nemesis #6 (Common)
Type: Creature

Lashknife

Enchantment - Aura

If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.

Enchant creature

Enchanted creature has first strike.

Those it won't scare, it scars.

Mana:
Cardset: Nemesis #9 (Common)
Type: Enchantment

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."
-Seal inscription

Mana:
Cardset: Nemesis #18 (Common)
Type: Enchantment

Silkenfist Fighter

Creature - Kor Soldier

Whenever Silkenfist Fighter becomes blocked, untap it.

Simple wooden staff
Made from life, protecting life,
Stronger than cold steel.

Mana:
Power: 1/3
Cardset: Nemesis #19 (Common)
Type: Creature

Accumulated Knowledge

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

"I have seen and heard much here. There are secrets within secrets. Let me show you."
-Takara, to Eladamri

Mana:
Cardset: Nemesis #26 (Common)
Type: Instant

Cloudskate

Creature - Illusion

Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 2/2
Cardset: Nemesis #29 (Common)
Type: Creature

Daze

Instant

You may return an Island you control to its owner's hand rather than pay Daze's mana cost.

Counter target spell unless its controller pays .

Mana:
Cardset: Jace vs. Chandra #23 (Common)
Nemesis #30 (Common)
Type: Instant

Pale Moon

Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.

Mana:
Cardset: Nemesis #36 (Rare)
Type: Instant

Rootwater Thief

Creature - Merfolk Rogue

: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles his or her library.

Mana:
Power: 1/2
Cardset: Nemesis #40 (Rare)
Type: Creature

Divining Witch

Creature - Human Spellshaper

, , Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.

Mana:
Power: 1/1
Cardset: Nemesis #57 (Rare)
Type: Creature

Mind Swords

Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.

Each player exiles two cards from his or her hand.

Mana:
Cardset: Nemesis #60 (Common)
Type: Sorcery

Parallax Dementia

Enchantment - Aura

Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Mana:
Cardset: Nemesis #62 (Common)
Type: Enchantment

Plague Witch

Creature - Elf Spellshaper

, , Discard a card: Target creature gets -1/-1 until end of turn.

"I can ail what cures you."

Mana:
Power: 1/1
Cardset: Nemesis #66 (Common)
Type: Creature

Spiteful Bully

Creature - Zombie Mercenary

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Like most creatures bent on total destruction, they rarely bother to double-check their targets.

Mana:
Power: 3/3
Cardset: Nemesis #72 (Common)
Type: Creature

Bola Warrior

Creature - Human Spellshaper Warrior

, , Discard a card: Target creature can't block this turn.

The ingredients for panic include equal parts danger, uncertainty, and helplessness.

Mana:
Power: 1/1
Cardset: Nemesis #78 (Common)
Type: Creature

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

Crovax hungered for power, and the stronghold devoured the sky.

Mana:
Cardset: Nemesis #80 (Common)
Type: Sorcery

Flowstone Strike

Instant

Target creature gets +1/-1 and gains haste until end of turn.

Aggression exacts its toll.

Mana:
Cardset: Nemesis #84 (Common)
Type: Instant

Flowstone Surge

Enchantment

Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.

Mana:
Cardset: Nemesis #85 (Uncommon)
Type: Enchantment

Mogg Toady

Creature - Goblin

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Mana:
Power: 2/2
Cardset: Nemesis #95 (Common)
Type: Creature

Shrieking Mogg

Creature - Goblin

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

You have to admire its enthusiasm.

Mana:
Power: 1/1
Cardset: Nemesis #99 (Rare)
Type: Creature

Stronghold Gambit

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Mana:
Cardset: Nemesis #100 (Rare)
Type: Sorcery

Fog Patch

Instant

Cast Fog Patch only during the declare blockers step.

Attacking creatures become blocked. (This spell works on unblockable creatures.)

Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.

Mana:
Cardset: Nemesis #104 (Common)
Type: Instant

Saproling Cluster

Enchantment

, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.

Mana:
Cardset: Nemesis #114 (Rare)
Type: Enchantment

Parallax Inhibitor

Artifact

, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

"The best I can offer is a temporary reprieve."
-Belbe

Mana:
Cardset: Nemesis #134 (Rare)
Type: Artifact

Flowering Field

Enchantment - Aura

Enchant land

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Some lands are soothing, and their peace can be felt in the soul.

Mana:
Cardset: Prophecy #9 (Uncommon)
Type: Enchantment

Mageta's Boon

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger.
-Kipamu saying

Mana:
Cardset: Prophecy #14 (Common)
Type: Enchantment

Rhystic Shield

Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

A shield for one is good. A shield for everyone is even better.

Mana:
Cardset: Prophecy #20 (Common)
Type: Instant

Alexi's Cloak

Enchantment - Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Doesn't look like much, does it?"
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #29 (Common)
Type: Enchantment

Excavation

Enchantment

, Sacrifice a land: Draw a card. Any player may activate this ability.

"There are secrets out there begging to be rediscovered. We just need to look in the right places."
-Teferi, planeswalker

Mana:
Cardset: Prophecy #33 (Uncommon)
Type: Enchantment

Hazy Homunculus

Creature - Homunculus Illusion

Hazy Homunculus is unblockable as long as defending player controls an untapped land.

They hide in dreams and whispers and faraway thoughts.

Mana:
Power: 1/1
Cardset: Prophecy #36 (Common)
Type: Creature

Mana Vapors

Sorcery

Lands target player controls don't untap during his or her next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

Mana:
Cardset: Prophecy #38 (Uncommon)
Type: Sorcery

Overburden

Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.

The Kipamu League knew what Keld refused to acknowledge: the land could support no more.

Mana:
Cardset: Prophecy #39 (Rare)
Type: Enchantment

Psychic Theft

Sorcery

Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Mana:
Cardset: Prophecy #40 (Rare)
Type: Sorcery

Sunken Field

Enchantment - Aura

Enchant land

Enchanted land has ": Counter target spell unless its controller pays ."

The land is heavy with promise, the harvest ripe with betrayal.

Mana:
Cardset: Prophecy #51 (Uncommon)
Type: Enchantment

Withdraw

Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .

"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"

Mana:
Cardset: Prophecy #54 (Common)
Type: Instant

Agent of Shauku

Creature - Human Mercenary

, Sacrifice a land: Target creature gets +2/+0 until end of turn.

"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"

Mana:
Power: 1/1
Cardset: Prophecy #55 (Common)
Type: Creature

Greel's Caress

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

Greel's grin is far less loathsome than his touch.

Mana:
Cardset: Prophecy #67 (Common)
Type: Enchantment

Nakaya Shade

Creature - Shade

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

Made strong by reckless magic. Made horrid by reckless strife.

Mana:
Power: 1/1
Cardset: Prophecy #69 (Uncommon)
Type: Creature

Plague Fiend

Creature - Insect

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .

As the strange plague ravaged Jamuraa, the fiends multiplied.

Mana:
Power: 1/1
Cardset: Prophecy #73 (Common)
Type: Creature

Steal Strength

Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

With each grunt of pain from Haddad, Greel's grin widened.

Mana:
Cardset: Prophecy #79 (Common)
Type: Instant

Whipstitched Zombie

Creature - Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .

Pity the tailor.

Mana:
Power: 2/2
Cardset: Prophecy #81 (Common)
Type: Creature

Latulla's Orders

Enchantment - Aura

Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

Mana:
Cardset: Prophecy #96 (Common)
Type: Enchantment

Veteran Brawlers

Creature - Human Soldier

Veteran Brawlers can't attack if defending player controls an untapped land.

Veteran Brawlers can't block if you control an untapped land.

Death awaits them on both fronts.

Mana:
Power: 4/4
Cardset: Prophecy #106 (Rare)
Type: Creature

Elephant Resurgence

Sorcery

Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Mana:
Cardset: Prophecy #113 (Rare)
Type: Sorcery

Forgotten Harvest

Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

Mana:
Cardset: Prophecy #114 (Rare)
Type: Enchantment

Jolrael's Favor

Enchantment - Aura

Flash

Enchant creature

: Regenerate enchanted creature.

"War destroys; nature renews."
-Jolrael, empress of beasts

Mana:
Cardset: Prophecy #116 (Common)
Type: Enchantment

Pygmy Razorback

Creature - Boar

Trample

As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.

Mana:
Power: 2/1
Cardset: Prophecy #120 (Common)
Type: Creature

Root Cage

Enchantment

Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.

Mana:
Cardset: Prophecy #122 (Uncommon)
Type: Enchantment

Vintara Snapper

Creature - Turtle

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

"The snapper is still when all else moves
And strikes when all are dozing."
-Tales of the Vintara Forest

Mana:
Power: 2/2
Cardset: Prophecy #132 (Uncommon)
Type: Creature

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

The hunted can become the fiercest hunters.

Mana:
Cardset: Prophecy #134 (Common)
Type: Instant

Ardent Soldier

Creature - Human Soldier

Kicker (You may pay an additional as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Mana:
Power: 1/2
Cardset: Invasion #3 (Common)
Type: Creature

Benalish Trapper

Creature - Human Soldier

, : Tap target creature.

"I'm up here. You're down there. Now who's the lower life form?"

Mana:
Power: 1/2
Cardset: Invasion #8 (Common)
Type: Creature

Capashen Unicorn

Creature - Unicorn

, , Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.

Mana:
Power: 1/2
Cardset: Invasion #10 (Common)
Type: Creature

Crimson Acolyte

Creature - Human Cleric

Protection from red

: Target creature gains protection from red until end of turn.

The faithful will walk through streams of fire and emerge unscathed.
-Crimson acolyte creed

Mana:
Power: 1/1
Cardset: Invasion #11 (Common)
Type: Creature

Liberate

Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Not everyone gets a second chance."
-Hanna

Mana:
Cardset: Invasion #21 (Uncommon)
Type: Instant

Obsidian Acolyte

Creature - Human Cleric

Protection from black

: Target creature gains protection from black until end of turn.

The truthful will stand in the gaze of death and escape unharmed.
-Obsidian acolyte creed

Mana:
Power: 1/1
Cardset: Invasion #22 (Common)
Type: Creature

Pledge of Loyalty

Enchantment - Aura

Enchant creature

Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

Urza convinced many Dominarians not only to set aside their differences, but to embrace them.

Mana:
Cardset: Invasion #24 (Uncommon)
Type: Enchantment

Prison Barricade

Creature - Wall

Defender (This creature can't attack.)

Kicker (You may pay an additional as you cast this spell.)

If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

Mana:
Power: 1/3
Cardset: Invasion #25 (Common)
Type: Creature

Samite Ministration

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Mana:
Cardset: Invasion #36 (Uncommon)
Type: Instant

Winnow

Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield.

Draw a card.

"Strength in numbers? I think not."
-Gerrard

Mana:
Cardset: Invasion #45 (Rare)
Type: Instant

Barrin's Unmaking

Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Mana:
Cardset: Invasion #46 (Common)
Type: Instant

Dream Thrush

Creature - Bird

Flying

: Target land becomes the basic land type of your choice until end of turn.

Whether for good or ill, their arrival always means change.

Mana:
Power: 1/1
Cardset: Invasion #53 (Common)
Type: Creature

Mana Maze

Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

"Those who know only one path to victory can never hope to triumph."
-The Blind Seer

Mana:
Cardset: Invasion #59 (Rare)
Type: Enchantment

Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle your library.

Draw a card.

Mana:
Cardset: Invasion #60 (Uncommon)
Type: Sorcery

Metathran Zombie

Creature - Metathran Zombie

: Regenerate Metathran Zombie.

"Rise, metathran. You shall serve a nobler cause in death."
-Tsabo Tavoc, Phyrexian general

Mana:
Power: 1/1
Cardset: Invasion #63 (Common)
Type: Creature

Prohibit

Instant

Kicker (You may pay an additional as you cast this spell.)

Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.

Mana:
Cardset: Invasion #67 (Common)
Type: Instant

Sapphire Leech

Creature - Leech

Flying

Blue spells you cast cost more to cast.

"The subject's wings are clearly vestigial. We suspect the gems somehow keep it aloft."
-Tolarian research notes

Mana:
Power: 2/2
Cardset: Invasion #71 (Rare)
Type: Creature

Sway of Illusion

Instant

Any number of target creatures become the color of your choice until end of turn.

Draw a card.

"I suggest you take a closer look."
-Tidal visionary

Mana:
Cardset: Invasion #77 (Uncommon)
Type: Instant

Teferi's Response

Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.

Mana:
Cardset: Invasion #78 (Rare)
Type: Instant

Vodalian Hypnotist

Creature - Merfolk Wizard

, : Target player discards a card. Activate this ability only any time you could cast a sorcery.

"Deceit is the heart of war."

Mana:
Power: 1/1
Cardset: Invasion #84 (Uncommon)
Type: Creature

Vodalian Merchant

Creature - Merfolk

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

Not choosing sides in a war can be dangerous-but lucrative.

Mana:
Power: 1/2
Cardset: Invasion #85 (Common)
Type: Creature

Addle

Sorcery

Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

"I'll wring out your tiny mind like a sponge."
-Urborg witch

Mana:
Cardset: Invasion #91 (Uncommon)
Type: Sorcery

Bog Initiate

Creature - Human Wizard

: Add to your mana pool.

"Urborg's magic is strong. Did Urza send you to protect us or to protect against us?"
-Urborg witch, to Barrin

Mana:
Power: 1/1
Cardset: Invasion #95 (Common)
Type: Creature

Desperate Research

Sorcery

Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Mana:
Cardset: Invasion #100 (Rare)
Type: Sorcery

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Mana:
Cardset: Invasion #102 (Rare)
Type: Sorcery

Hypnotic Cloud

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.

Mana:
Cardset: Invasion #109 (Common)
Type: Sorcery

Mourning

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-0.

: Return Mourning to its owner's hand.

Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain.

Mana:
Cardset: Invasion #111 (Common)
Type: Enchantment

Breath of Darigaaz

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

Mana:
Cardset: Commander #112 (Uncommon)
Knights vs. Dragons #64 (Unknown)
Archenemy #31 (Uncommon)
Invasion #138 (Uncommon)
Type: Sorcery

Chaotic Strike

Instant

Cast Chaotic Strike only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Mana:
Cardset: Invasion #140 (Uncommon)
Type: Instant

Firebrand Ranger

Creature - Human Soldier

, : You may put a basic land card from your hand onto the battlefield.

A skilled ranger can glance at the mud on your boots and tell where you last camped.

Mana:
Power: 2/1
Cardset: Invasion #143 (Uncommon)
Type: Creature

Lightning Dart

Instant

Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.

Broken and punctured by dozens of Phyrexian portals, the angry sky began to spit lightning back at the world.

Mana:
Cardset: Invasion #152 (Uncommon)
Type: Instant

Pouncing Kavu

Creature - Kavu

Kicker (You may pay an additional as you cast this spell.)

First strike

If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.

Mana:
Power: 1/1
Cardset: Invasion #158 (Common)
Type: Creature
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