Moan of the UnhallowedSorceryPut two 2/2 black Zombie creature tokens onto the battlefield. For a ghoul, every village is a buffet and every disaster is a reunion. |
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Night TerrorsSorceryTarget player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
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Sever the BloodlineSorceryExile target creature and all other creatures with the same name as that creature.
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Unburial RitesSorceryReturn target creature card from your graveyard to the battlefield. All crave the Blessed Sleep. Few receive it. |
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Blasphemous ActSorceryBlasphemous Act costs less to cast for each creature on the battlefield. "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." |
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Devil's PlaySorceryDevil's Play deals X damage to target creature or player. A devil's hands are never idle. |
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Infernal PlungeSorceryAs an additional cost to cast Infernal Plunge, sacrifice a creature. "Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!" |
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Into the Maw of HellSorceryDestroy target land. Into the Maw of Hell deals 13 damage to target creature. Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones. |
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Nightbird's ClutchesSorceryUp to two target creatures can't block this turn. Shiny polished silver can ward off many creatures, but it attracts others. |
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Past in FlamesSorceryEach instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
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Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
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BramblecrushSorceryDestroy target noncreature permanent. "Civilization is fertilizer." |
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Caravan VigilSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Creeping RenaissanceSorceryChoose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
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Make a WishSorceryReturn two cards at random from your graveyard to your hand. In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver. |
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MulchSorceryReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. The land knows no difference between the graves of commoners and nobles. |
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Spider SpawningSorceryPut a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
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Travel PreparationsSorceryPut a +1/+1 counter on each of up to two target creatures. Visiting a shrine at the start of a journey makes the traveler more likely to finish it. |
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Inaction InjunctionSorceryDetain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "To prevent action is to prevent transgression." |
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Assassin's StrikeSorceryDestroy target creature. Its controller discards a card. When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. |
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Destroy the EvidenceSorceryDestroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them. |
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Goblin RallySorceryPut four 1/1 red Goblin creature tokens onto the battlefield. You don't so much hire goblins as put ideas in their heads. |
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Mizzium MortarsSorceryMizzium Mortars deals 4 damage to target creature you don't control.
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Survey the WreckageSorceryDestroy target land. Put a 1/1 red Goblin creature token onto the battlefield. Goblins and architects seldom get along. |
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Traitorous InstinctSorceryGain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers. |
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VandalblastSorceryDestroy target artifact you don't control. Beauty is in the eye of the exploder. |
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Horncaller's ChantSorceryPut a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "The Selesnya are gathering armies. Do you still believe they aren't preparing for war?" |
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Seek the HorizonSorcerySearch your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon. |
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Slime MoldingSorceryPut an X/X green Ooze creature token onto the battlefield. "Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica." |
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Call of the ConclaveSorceryPut a 3/3 green Centaur creature token onto the battlefield. Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace. |
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Coursers' AccordSorceryPut a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) Bleak rumors reached Trostani's ears. She decreed that no one should travel alone. |
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DreadboreSorceryDestroy target creature or planeswalker. In Rakdos-controlled neighborhoods, everyone is part of the show. |
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Epic ExperimentSorceryExile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
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Jarad's OrdersSorcerySearch your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. "The Izzet are searching for something. Discern what or die trying." |
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Rakdos's ReturnSorceryRakdos's Return deals X damage to target opponent. That player discards X cards. When Lord Rakdos stirred from his slumber, everyone else's nightmare began. |
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Rites of ReapingSorceryTarget creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. Don't cross a Devkarin elf unless you long for an early grave. |
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Search WarrantSorceryTarget player reveals his or her hand. You gain life equal to the number of cards in that player's hand. "And would you care to explain why your satchel is radiating an aura of unstable energy?" |
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Skull RendSorcerySkull Rend deals 2 damage to each opponent. Those players each discard two cards at random. "We could never accept anyone with a face that pretty or a mind that sane." |
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Slaughter GamesSorcerySlaughter Games can't be countered by spells or abilities.
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