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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stensia BloodhallLand
The revelry ends when the supply of fresh ingenues runs dry. |
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Steam VentsLand - Island Mountain( Crafted with genius, energized with madness. |
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Starlit SanctumLand
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Stalking StonesLand
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Springjack PastureLand
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Spawning BedLand
Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sorrow's PathLand
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Snow-Covered SwampBasic Snow Land - Swamp(
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Snow-Covered PlainsBasic Snow Land - Plains(
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Snow-Covered MountainBasic Snow Land - Mountain(
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Snow-Covered IslandBasic Snow Land - Island(
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Snow-Covered ForestBasic Snow Land - Forest(
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
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Sliver HiveLand
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Slayers' StrongholdLand
Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Skyshroud ForestLandSkyshroud Forest enters the battlefield tapped.
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Skycloud ExpanseLand
From Otaria, the sun above meets the sea below at a glittering horizon. |
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Skarrg, the Rage PitsLand
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Shrine of the Forsaken GodsLand
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Shizo, Death's StorehouseLegendary Land
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Shivan ReefLand
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Shivan GorgeLegendary Land
Both forge and pyre. |
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Shinka, the Bloodsoaked KeepLegendary Land
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shimmering GrottoLand
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shadowblood RidgeLand
The carnage of conflicts long past still stains the Otarian soil. |
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