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Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #142 (Common)
Type: Sorcery

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Mana:
Cardset: Battle for Zendikar #154 (Uncommon)
Tempest #198 (Common)
Type: Sorcery

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #172 (Common)
Type: Sorcery

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."

Mana:
Cardset: Battle for Zendikar #189 (Common)
Type: Sorcery

Sparkmage's Gambit

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

"A touch of lightning, and anyone can be taught to dance."
-Tobin, sparkmage

Mana:
Cardset: Oath of the Gatewatch #117 (Common)
Type: Sorcery

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Mana:
Cardset: Oath of the Gatewatch #122 (Uncommon)
Type: Sorcery

Entreat the Angels

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #20 (Mythic Rare)
Type: Sorcery

Mass Appeal

Sorcery

Draw a card for each Human you control.

"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."

Mana:
Cardset: Avacyn Restored #66 (Uncommon)
Type: Sorcery

Essence Harvest

Sorcery

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.

Mana:
Cardset: Avacyn Restored #100 (Common)
Type: Sorcery

Thatcher Revolt

Sorcery

Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.

The dark times left the peasantry ready to fight with whatever weapons were at hand.

Mana:
Cardset: Avacyn Restored #158 (Common)
Type: Sorcery

Lair Delve

Sorcery

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."

Mana:
Cardset: Avacyn Restored #184 (Common)
Type: Sorcery

Divination

Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you."
-Doriel, mentor of Mistral Isle

Mana:
Cardset: Magic 2015 #52 (Common)
Born of the Gods #36 (Common)
Magic 2014 #52 (Common)
Magic 2013 #47 (Common)
Dark Ascension #35 (Common)
Magic 2012 #50 (Common)
Magic 2010 #49 (Common)
Type: Sorcery

Mind Rot

Sorcery

Target player discards two cards.

"What a pity. You should have written it down."
-Liliana Vess

Mana:
Cardset: Dragons of Tarkir #110 (Common)
Magic 2015 #104 (Common)
Magic 2014 #106 (Common)
Return to Ravnica #70 (Common)
Magic 2013 #100 (Common)
Magic 2012 #101 (Common)
Magic 2011 #105 (Common)
Magic 2010 #105 (Common)
Tenth Edition #159 (Common)
Ninth Edition #145 (Common)
Eighth Edition #144 (Common)
Seventh Edition #147 (Common)
Type: Sorcery

Flames of the Firebrand

Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

"You're in luck. I brought enough to share."
-Chandra Nalaar

Mana:
Cardset: Magic 2014 #139 (Uncommon)
Magic 2013 #132 (Uncommon)
Type: Sorcery

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mana:
Cardset: Magic 2013 #141 (Uncommon)
Planechase 2012 #47 (Uncommon)
Zendikar #137 (Uncommon)
Type: Sorcery

Timely Reinforcements

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

The gods are not always kind, but they do have a soft spot for plucky underdogs.

Mana:
Cardset: Magic 2012 #40 (Uncommon)
Type: Sorcery

Hideous Visage

Sorcery

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"Seeing you cower before me is its own reward."

Mana:
Cardset: Magic 2012 #100 (Common)
Type: Sorcery

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Mana:
Cardset: Khans of Tarkir #95 (Common)
Magic 2014 #125 (Common)
Gatecrash #85 (Common)
Magic 2012 #121 (Common)
Magic 2011 #121 (Common)
Magic 2010 #124 (Uncommon)
Type: Sorcery

Lingering Souls

Sorcery

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

Mana:
Cardset: Sorin vs. Tibalt #24 (Uncommon)
Dark Ascension #12 (Uncommon)
Type: Sorcery

Chill of Foreboding

Sorcery

Each player puts the top five cards of his or her library into his or her graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Wait . . . did you fellows hear something?"

Mana:
Cardset: Dark Ascension #32 (Uncommon)
Type: Sorcery

Reap the Seagraf

Sorcery

Put a 2/2 black Zombie creature token onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo.

Mana:
Cardset: Dark Ascension #72 (Common)
Type: Sorcery

Shattered Perception

Sorcery

Discard all the cards in your hand, then draw that many cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"You must shatter the fetters of the past. Only then can you truly act."
-Rem Karolus, Blade of the Inquisitors

Mana:
Cardset: Dark Ascension #104 (Uncommon)
Type: Sorcery

Paraselene

Sorcery

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

"Moonlight has a way of showing all things as they truly are-for better or for worse."
-Zilla of Lambholt

Mana:
Cardset: Innistrad #26 (Uncommon)
Type: Sorcery

Runic Repetition

Sorcery

Return target exiled card with flashback you own to your hand.

"What some call obsession, I call the quest for perfection."

Mana:
Cardset: Innistrad #72 (Uncommon)
Type: Sorcery

Night Terrors

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

Mana:
Cardset: Innistrad #111 (Common)
Type: Sorcery

Rolling Temblor

Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

Mana:
Cardset: Innistrad #161 (Uncommon)
Type: Sorcery

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

"I can make you dance to my tune like a puppet, your very blood eager to obey."
-Olivia Voldaren

Mana:
Cardset: Innistrad #166 (Common)
Type: Sorcery

Excommunicate

Sorcery

Put target creature on top of its owner's library.

Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant.

Mana:
Cardset: Magic 2011 #14 (Common)
Magic 2010 #10 (Common)
Shards of Alara #11 (Common)
Type: Sorcery

Infest

Sorcery

All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather."
-Rannon, Vithian holdout

Mana:
Cardset: Commander 2013 #81 (Uncommon)
Archenemy #19 (Uncommon)
Shards of Alara #80 (Uncommon)
Onslaught #157 (Uncommon)
Type: Sorcery

Resounding Scream

Sorcery

Target player discards a card at random.

Cycling (, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.

Mana:
Cardset: Shards of Alara #83 (Common)
Type: Sorcery

Gift of the Gargantuan

Sorcery

Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Mana:
Cardset: Shards of Alara #132 (Common)
Type: Sorcery

Blightning

Sorcery

Blightning deals 3 damage to target player. That player discards two cards.

While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.

Mana:
Cardset: Sorin vs. Tibalt #69 (Common)
Shards of Alara #156 (Common)
Type: Sorcery

Remember the Fallen

Sorcery

Choose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.

When the Mirrans had fallen, Planeswalkers carried the burden of remembrance.

Mana:
Cardset: New Phyrexia #21 (Common)
Type: Sorcery

Arm with Æther

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Mana:
Cardset: New Phyrexia #28 (Uncommon)
Type: Sorcery

Praetor's Grasp

Sorcery

Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.

Sheoldred weaves every thread of information into a noose to hang her enemies.

Mana:
Cardset: New Phyrexia #71 (Rare)
Type: Sorcery

Scrapyard Salvo

Sorcery

Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.

"Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile."
-Furnace boss, sector 11

Mana:
Cardset: New Phyrexia #94 (Common)
Type: Sorcery

Mitotic Manipulation

Sorcery

Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.

"They can't even comprehend nature. How could they improve it?"
-Venser

Mana:
Cardset: Mirrodin Besieged #27 (Rare)
Type: Sorcery

Gruesome Encore

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Mana:
Cardset: Mirrodin Besieged #44 (Uncommon)
Type: Sorcery

Morbid Plunder

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Even the dead are raw materials for the Phyrexian vision of perfection.

Mana:
Cardset: Mirrodin Besieged #47 (Common)
Type: Sorcery

Metallic Mastery

Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

"All will be reforged in the fires of glory."
-Urabrask the Hidden

Mana:
Cardset: Mirrodin Besieged #71 (Uncommon)
Type: Sorcery

Slagstorm

Sorcery

Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.

"As long as we have the will to fight, we are never without weapons."
-Koth of the Hammer

Mana:
Cardset: Mirrodin Besieged #75 (Rare)
Type: Sorcery

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Mana:
Cardset: Conspiracy #170 (Uncommon)
Ajani vs. Nicol Bolas #24 (Uncommon)
Mirrodin Besieged #82 (Uncommon)
Type: Sorcery

Molten Psyche

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Mana:
Cardset: Scars of Mirrodin #98 (Rare)
Type: Sorcery

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Mana:
Cardset: Scars of Mirrodin #122 (Rare)
Type: Sorcery

Survival Cache

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Commander 2013 #23 (Uncommon)
Rise of the Eldrazi #48 (Uncommon)
Type: Sorcery

Perish the Thought

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.

It removed only one idea from her mind: defiance.

Mana:
Cardset: Rise of the Eldrazi #123 (Common)
Type: Sorcery

Growth Spasm

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Mana:
Cardset: Rise of the Eldrazi #186 (Common)
Type: Sorcery

Dead Reckoning

Sorcery

You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Many venture out to hunt for treasures. Others lie in wait to hunt the hunters.

Mana:
Cardset: Worldwake #56 (Common)
Type: Sorcery

Sadistic Sacrament

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.

Mana:
Cardset: Zendikar #110 (Rare)
Type: Sorcery

Magma Rift

Sorcery

As an additional cost to cast Magma Rift, sacrifice a land.

Magma Rift deals 5 damage to target creature.

"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
-Chandra Nalaar

Mana:
Cardset: Zendikar #136 (Common)
Type: Sorcery

Mind Funeral

Sorcery

Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

"The soul is only as eternal as I say it is."
-Sharuum the Hegemon

Mana:
Cardset: Modern Masters #181 (Uncommon)
Alara Reborn #26 (Uncommon)
Type: Sorcery

Demonic Dread

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Target creature can't block this turn.

Mana:
Cardset: Alara Reborn #38 (Common)
Type: Sorcery

Maelstrom Pulse

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

Mana:
Cardset: Modern Masters #180 (Rare)
Alara Reborn #92 (Rare)
Type: Sorcery

Lavalanche

Sorcery

Lavalanche deals X damage to target player and each creature he or she controls.

Alara's burning blood cannot be contained by mere earth and stone.

Mana:
Cardset: Alara Reborn #118 (Rare)
Type: Sorcery

Wargate

Sorcery

Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Bant mages still call to the heavens for aid, but angels are not the only ones who answer.

Mana:
Cardset: Alara Reborn #129 (Rare)
Type: Sorcery

Solemn Offering

Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"A relic donation is suggested."
"The suggestion is mandatory."
-Temple signs

Mana:
Cardset: Magic 2015 #33 (Common)
Magic 2014 #36 (Common)
Magic 2011 #32 (Common)
Magic 2010 #33 (Common)
Type: Sorcery

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
-Evo Ragus

Mana:
Cardset: Commander 2014 #101 (Uncommon)
Magic 2011 #47 (Uncommon)
Type: Sorcery

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed."
-Yurin, royal assassin

Mana:
Cardset: Conspiracy #113 (Common)
Planechase 2012 #30 (Common)
Magic 2011 #81 (Common)
Magic 2010 #84 (Common)
Tenth Edition #128 (Common)
Time Spiral #95 (Common)
Type: Sorcery

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

All seeds share a common bond, calling to each other across infinity.

Mana:
Cardset: Commander 2013 #139 (Common)
Commander #148 (Common)
Planechase 2012 #62 (Common)
Magic 2011 #168 (Common)
Type: Sorcery

Fabricate

Sorcery

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

"I'm one masterpiece away from ruling this pathetic world."
-Saldrath, master artificer

Mana:
Cardset: Magic 2010 #52 (Uncommon)
Mirrodin #35 (Uncommon)
Type: Sorcery

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

"What do they see in the throes of panic? I'm not sure I want to know."
-Kezim, prodigal pyromancer

Mana:
Cardset: Magic 2010 #150 (Common)
Ninth Edition #207 (Common)
Eighth Edition #209 (Common)
Prophecy #98 (Common)
Type: Sorcery

Sanity Grinding

Sorcery

Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Mana:
Cardset: Eventide #29 (Rare)
Type: Sorcery

Syphon Life

Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Leeches never tire of feeding.

Mana:
Cardset: Modern Masters #100 (Common)
Eventide #46 (Uncommon)
Type: Sorcery

Unwilling Recruit

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Frorn didn't want to be kept, but he didn't want to be thrown back either.

Mana:
Cardset: Eventide #64 (Uncommon)
Type: Sorcery

Ghastly Discovery

Sorcery

Draw two cards, then discard a card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.

Mana:
Cardset: Shadowmoor #39 (Common)
Type: Sorcery

Savor the Moment

Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

The merrow took a moment for herself. She never gave it back.

Mana:
Cardset: Shadowmoor #50 (Rare)
Type: Sorcery

Firespout

Sorcery

Firespout deals 3 damage to each creature without flying if was spent to cast Firespout and 3 damage to each creature with flying if was spent to cast it. (Do both if was spent.)

Mana: {{/}}
Cardset: Commander #199 (Uncommon)
Shadowmoor #205 (Uncommon)
Type: Sorcery

Giantbaiting

Sorcery

Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Mana: {{/}}
Cardset: Shadowmoor #207 (Common)
Type: Sorcery

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

"If one's life is blessed, solutions to all life's problems will appear at the right moment."
-The Book of Kith and Kin

Mana:
Cardset: Morningtide #12 (Rare)
Type: Sorcery

Stomping Slabs

Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

Mana:
Cardset: Morningtide #107 (Uncommon)
Type: Sorcery

Recross the Paths

Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Morningtide #133 (Uncommon)
Type: Sorcery

Heat Shimmer

Sorcery

Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."

"Better to flare out than to gutter."
-Flamekin expression

Mana:
Cardset: Lorwyn #175 (Rare)
Type: Sorcery

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Mana:
Cardset: Tenth Edition #3 (Common)
Ninth Edition #2 (Common)
Exodus #2 (Common)
Type: Sorcery

Counsel of the Soratami

Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Mana:
Cardset: Tenth Edition #76 (Common)
Ninth Edition #69 (Common)
Champions of Kamigawa #55 (Common)
Type: Sorcery

Reminisce

Sorcery

Target player shuffles his or her graveyard into his or her library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

Mana:
Cardset: Izzet vs. Golgari #22 (Uncommon)
Tenth Edition #99 (Uncommon)
Ninth Edition #92 (Uncommon)
Onslaught #105 (Uncommon)
Type: Sorcery

Midnight Ritual

Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.

Bury old friends deeply, lest they return bearing worms.

Mana:
Cardset: Tenth Edition #158 (Rare)
Mercadian Masques #146 (Rare)
Type: Sorcery

Rain of Tears

Sorcery

Destroy target land.

"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."
-Jacinth, Skyshroud ranger

Mana:
Cardset: Tenth Edition #170 (Uncommon)
Mercadian Masques #155 (Uncommon)
Tempest #43 (Uncommon)
Type: Sorcery

Recover

Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.

Mana:
Cardset: Tenth Edition #172 (Common)
Invasion #122 (Common)
Type: Sorcery

Cryoclasm

Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.

Mana:
Cardset: Tenth Edition #195 (Uncommon)
Coldsnap #79 (Uncommon)
Type: Sorcery

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

Goblins' motivational techniques are crude, but effective.

Mana:
Cardset: Tenth Edition #242 (Uncommon)
Ninth Edition #223 (Uncommon)
Onslaught #241 (Uncommon)
Type: Sorcery

Recollect

Sorcery

Return target card from your graveyard to your hand.

"The bones of the past will tell their tales-if you know how to speak their language."
-Savra

Mana:
Cardset: Tenth Edition #289 (Uncommon)
Ravnica: City of Guilds #178 (Uncommon)
Type: Sorcery

Baleful Stare

Sorcery

Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

Mana:
Cardset: Ninth Edition #64 (Uncommon)
Seventh Edition #62 (Uncommon)
Type: Sorcery

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during his or her next untap step.

Tired doesn't even begin to cover it.

Mana:
Cardset: Ninth Edition #76 (Uncommon)
Urza's Saga #74 (Uncommon)
Type: Sorcery

Time Ebb

Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

Mana:
Cardset: Magic 2014 #74 (Common)
Ninth Edition #107 (Common)
Tempest #96 (Common)
Type: Sorcery

Withering Gaze

Sorcery

Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

Mana:
Cardset: Ninth Edition #113 (Uncommon)
Type: Sorcery

Coercion

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

"Of all I that I have lost, I miss my mind the most."

Mana:
Cardset: Ninth Edition #118 (Common)
Eighth Edition #122 (Common)
Sixth Edition #119 (Unknown)
Tempest #7 (Common)
Visions #4 (Common)
Type: Sorcery

Stone Rain

Sorcery

Destroy target land.

Mana:
Cardset: Ninth Edition #221 (Common)
Champions of Kamigawa #191 (Common)
Eighth Edition #225 (Common)
Seventh Edition #221 (Common)
Mercadian Masques #215 (Common)
Sixth Edition #209 (Unknown)
Tempest #206 (Common)
Fifth Edition #270 (Common)
Mirage #194 (Common)
Ice Age #217 (Common)
Fourth Edition #242 (Common)
Revised Edition #179 (Common)
Unlimited Edition #178 (Common)
Beta Edition #179 (Unknown)
Alpha Edition #178 (Unknown)
Type: Sorcery

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

Mana:
Cardset: Ninth Edition #259 (Uncommon)
Tempest #135 (Uncommon)
Type: Sorcery

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to target creature or player.

: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.

Mana:
Cardset: Fire and Lightning #23 (Unknown)
Eighth Edition #193 (Rare)
Sixth Edition #188 (Unknown)
Mirage #181 (Rare)
Type: Sorcery

Sizzle

Sorcery

Sizzle deals 3 damage to each opponent.

"Of course you should fight fire with fire. You should fight everything with fire."
-Jaya Ballard, task mage

Mana:
Cardset: Eighth Edition #224 (Common)
Mercadian Masques #213 (Common)
Type: Sorcery

Wing Snare

Sorcery

Destroy target creature with flying.

The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."

Mana:
Cardset: Eighth Edition #288 (Uncommon)
Seventh Edition #283 (Uncommon)
Urza's Legacy #117 (Uncommon)
Type: Sorcery

Sound the Call

Sorcery

Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
-Taaveti of Kelsinko, elvish hunter

Mana:
Cardset: Coldsnap #123 (Common)
Type: Sorcery

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mana:
Cardset: Mirrodin #90 (Rare)
Type: Sorcery

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Mana:
Cardset: Mirrodin #101 (Common)
Type: Sorcery

Trash for Treasure

Sorcery

As an additional cost to cast Trash for Treasure, sacrifice an artifact.

Return target artifact card from your graveyard to the battlefield.

Mana:
Cardset: Mirrodin #109 (Rare)
Type: Sorcery

Deconstruct

Sorcery

Destroy target artifact. Add to your mana pool.

Mana:
Cardset: Mirrodin #118 (Common)
Type: Sorcery

Journey of Discovery

Sorcery

Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Mirrodin #123 (Common)
Type: Sorcery

Death Cloud

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

The swarm's million wings stir the foulest of breezes.

Mana:
Cardset: Modern Masters #76 (Rare)
Darksteel #40 (Rare)
Type: Sorcery

Pulse of the Dross

Sorcery

Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Before tyrants or torturers, there was evil.

Mana:
Cardset: Darksteel #50 (Rare)
Type: Sorcery

Scrounge

Sorcery

Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

Mana:
Cardset: Darksteel #53 (Uncommon)
Type: Sorcery