Cartel AristocratCreature - Human AdvisorSacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. "Your life serves a higher purpose now: ensuring the continuation of my own." |
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Daring SkyjekCreature - Human KnightBattalion - Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. "The hard part isn't landing in the saddle. The hard part is leaping before you see it." |
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Syndic of TithesCreature - Human ClericExtort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) "Entrance is free. Donations are required."
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Duskmantle GuildmageCreature - Human Wizard: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
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Incursion SpecialistCreature - Human WizardWhenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn. "Work for the Dimir again? That depends. Tell me more about this maze." |
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ShamblesharkCreature - Fish CrabFlash (You may cast this spell any time you could cast an instant.)
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Zameck GuildmageCreature - Elf Wizard: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
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Gutter SkulkCreature - Zombie RatUpon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist. |
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Gyre SageCreature - Elf DruidEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Wojek HalberdiersCreature - Human SoldierBattalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds. |
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Skarrg GuildmageCreature - Human Shaman: Creatures you control gain trample until end of turn.
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Sunhome GuildmageCreature - Human Wizard: Creatures you control get +1/+0 until end of turn.
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Metropolis SpriteCreature - Faerie RogueFlying "Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me." |
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Skinbrand GoblinCreature - Goblin WarriorBloodrush - , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. "These Gruul skin-runes-discern whether their patterns evoke streets, leylines, or both. You have four days."
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Vizkopa GuildmageCreature - Human Wizard: Target creature gains lifelink until end of turn.
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High Priest of PenanceCreature - Human ClericWhenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. "All I require is faith, loyalty, obedience, trust, and complete and utter devotion." |
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Boros MastiffCreature - HoundBattalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Murmuring PhantasmCreature - SpiritDefender "The most insidious thing in the world is nonsense that sounds just plausible enough to listen to." |
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Blood ScrivenerCreature - Zombie WizardIf you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. Make sure you bleed the fine print. |
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Riot PikerCreature - Goblin BerserkerFirst strike He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads. |
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Kraul WarriorCreature - Insect Warrior: Kraul Warrior gets +3/+3 until end of turn. The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system. |
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SkylasherCreature - InsectFlash "It preys on those who would spy on our lands, so we never prey on it." |
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Deputy of AcquittalsCreature - Human WizardFlash (You may cast this spell any time you could cast an instant.) "Everyone deserves a day in court." |
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Savageborn HydraCreature - HydraDouble strike
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Spike JesterCreature - Goblin WarriorHaste For the Rakdos, "suicidal charge" and "good showmanship" are one and the same. |
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Tithe DrinkerCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.)
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Voice of ResurgenceCreature - ElementalWhenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
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Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
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Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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Capashen KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.) Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer. |
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Imposing SovereignCreature - HumanCreatures your opponents control enter the battlefield tapped. Some are born to rule. The rest are born to bow before them. |
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Sentinel SliverCreature - SliverSliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) Through its watchful gaze, all slivers may see. |
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Seacoast DrakeCreature - DrakeFlying Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor. |
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Tidebinder MageCreature - Merfolk WizardWhen Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Child of NightCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. |
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Corpse HaulerCreature - Human Rogue, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. "He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."-Shelac, necromancer |
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