Saruli GatekeepersCreature - Elf WarriorWhen Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts. |
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SkylasherCreature - InsectFlash "It preys on those who would spy on our lands, so we never prey on it." |
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Thrashing MossdogCreature - Plant HoundReach (This creature can block creatures with flying.)
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Armored Wolf-RiderCreature - Elf KnightWolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. |
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Ascended LawmageCreature - Vedalken WizardFlying, hexproof A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself. |
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Beetleform MageCreature - Human Insect Wizard: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. "When the Simic say to take command of your life, we don't mean just your career." |
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Blaze CommandoCreature - Minotaur SoldierWhenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. A true Boros commando only calls for reinforcements so they can clean up the mess. |
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Blood Baron of VizkopaCreature - VampireLifelink, protection from white and from black
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Boros BattleshaperCreature - Minotaur SoldierAt the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. Leaders shape the minds of their allies. It takes a master to shape the minds of enemies. |
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Bronzebeak MoaCreature - BirdWhenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. They fight for their home with more loyalty than any conscript. |
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Carnage GladiatorCreature - Skeleton WarriorWhenever a creature blocks, that creature's controller loses 1 life. Not the foulest or bloodiest act at Rix Maadi by a stretch. |
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Council of the AbsoluteCreature - Human AdvisorAs Council of the Absolute enters the battlefield, name a card other than a creature or land card.
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Deputy of AcquittalsCreature - Human WizardFlash (You may cast this spell any time you could cast an instant.) "Everyone deserves a day in court." |
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Emmara TandrisLegendary Creature - Elf ShamanPrevent all damage that would be dealt to creature tokens you control. When Selesnya needed a champion, Emmara put the ranks of her guild before herself-making her the perfect choice. |
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Exava, Rakdos Blood WitchLegendary Creature - Human ClericFirst strike, haste
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Feral AnimistCreature - Goblin Shaman: Feral Animist gets +X/+0 until end of turn, where X is its power. He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear. |
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FluxchargerCreature - WeirdFlying One part mizzium, two parts elemental energy, eleven parts danger. |
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Goblin Test PilotCreature - Goblin WizardFlying "All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design." |
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Haunter of NightveilCreature - SpiritCreatures your opponents control get -1/-0. The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims. |
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Jelenn SphinxCreature - SphinxFlying, vigilance Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence. |
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Korozda GorgonCreature - GorgonDeathtouch "Welcome to my collection." |
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Lavinia of the TenthLegendary Creature - Human SoldierProtection from red
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Master of CrueltiesCreature - DemonFirst strike, deathtouch
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Maw of the ObzedatCreature - ThrullSacrifice a creature: Creatures you control get +1/+1 until end of turn. The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife. |
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Melek, Izzet ParagonLegendary Creature - Weird WizardPlay with the top card of your library revealed.
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Mirko Vosk, Mind DrinkerLegendary Creature - VampireFlying
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Nivix CyclopsCreature - CyclopsDefender
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Notion ThiefCreature - Human RogueFlash
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Progenitor MimicCreature - ShapeshifterYou may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."
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Rot Farm SkeletonCreature - Plant SkeletonRot Farm Skeleton can't block.
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Ruric Thar, the UnbowedLegendary Creature - Ogre WarriorVigilance, reach
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Savageborn HydraCreature - HydraDouble strike
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Scab-Clan GiantCreature - Giant WarriorWhen Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth. |
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Sin CollectorCreature - Human ClericWhen Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card. "That must weigh heavily on your soul. Let me purge it for you." |
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Sire of InsanityCreature - DemonAt the beginning of each end step, each player discards his or her hand. Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos. |
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Species GorgerCreature - Frog BeastAt the beginning of your upkeep, return a creature you control to its owner's hand. "We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?" |
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Spike JesterCreature - Goblin WarriorHaste For the Rakdos, "suicidal charge" and "good showmanship" are one and the same. |
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Tajic, Blade of the LegionLegendary Creature - Human SoldierIndestructible "I run the maze alone, but I fight with the full might of the Legion." |
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Teysa, Envoy of GhostsLegendary Creature - Human AdvisorVigilance, protection from creatures
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Tithe DrinkerCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.)
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Trostani's SummonerCreature - Elf ShamanWhen Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
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Varolz, the Scar-StripedLegendary Creature - Troll WarriorEach creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
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Viashino FirstbladeCreature - Viashino SoldierHaste "All that steel doesn't make them slower. It makes them bolder." |
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Voice of ResurgenceCreature - ElementalWhenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
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Vorel of the Hull CladeLegendary Creature - Human Merfolk, : For each counter on target artifact, creature, or land, put another of those counters on that permanent. "I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility." |
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Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
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Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
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Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
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Ajani's ChosenCreature - Cat SoldierWhenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. "United, our roar will level mountains." |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Bonescythe SliverCreature - SliverSliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) "Their appendages are sharper than our swords and quicker than our bows."-Hastric, Thunian scout |
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Capashen KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.) Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer. |
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Charging GriffinCreature - GriffinFlying Four claws, two wings, one beak, no fear. |
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Dawnstrike PaladinCreature - Human KnightVigilance (Attacking doesn't cause this creature to tap.) She crushes darkness beneath her charger's hooves. |
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Fiendslayer PaladinCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Griffin SentinelCreature - GriffinFlying Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. |
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Imposing SovereignCreature - HumanCreatures your opponents control enter the battlefield tapped. Some are born to rule. The rest are born to bow before them. |
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Master of DiversionCreature - Human ScoutWhenever Master of Diversion attacks, tap target creature defending player controls. Choose your battles carefully. For example, avoid the big guy. |
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Pillarfield OxCreature - Ox"May starving fleas birth a thousand generations on your stubborn hide, cow!" |
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Sentinel SliverCreature - SliverSliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) Through its watchful gaze, all slivers may see. |
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Seraph of the SwordCreature - AngelFlying "Only when my sword lies idle shall I rejoice." |
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Serra AngelCreature - AngelFlying Follow the light. In its absence, follow her. |
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Siege MastodonCreature - Elephant"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" |
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SoulmenderCreature - Human Cleric: You gain 1 life. "Healing is more art than magic. Well, there is still quite a bit of magic." |
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Stonehorn ChanterCreature - Rhino Cleric: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) With the Stonehorn, piety and power are one. |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Wall of SwordsCreature - WallDefender (This creature can't attack.) The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands. |
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Air ServantCreature - ElementalFlying "Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
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CloneCreature - ShapeshifterYou may have Clone enter the battlefield as a copy of any creature on the battlefield. One face, two minds. |
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Colossal WhaleCreature - WhaleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Elite ArcanistCreature - Human WizardWhen Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
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Galerider SliverCreature - SliverSliver creatures you control have flying. Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers. |
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Jace's MindseekerCreature - Fish IllusionFlying
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Merfolk SpyCreature - Merfolk RogueIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Messenger DrakeCreature - DrakeFlying The more important the message, the larger the messenger. |
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Nephalia SeakiteCreature - BirdFlash (You may cast this spell any time you could cast an instant.) "Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." |
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Phantom WarriorCreature - Illusion WarriorPhantom Warrior can't be blocked. "The construction of a defense is not accomplished by adding bricks." |
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Scroll ThiefCreature - Merfolk RogueWhenever Scroll Thief deals combat damage to a player, draw a card. The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas. |
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Seacoast DrakeCreature - DrakeFlying Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor. |
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Tidebinder MageCreature - Merfolk WizardWhen Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Trained CondorCreature - BirdFlying "They're smart enough to understand that war means lots of carrion."-Griv, condor rider |
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Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
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Warden of Evos IsleCreature - Bird WizardFlying On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. |
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Water ServantCreature - Elemental: Water Servant gets +1/-1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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Windreader SphinxCreature - SphinxFlying "Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings." |
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Accursed SpiritCreature - SpiritIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze. |
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BlightcasterCreature - Human WizardWhenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. "Your flesh is unprepared for my gifts." |
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Blood BairnCreature - VampireSacrifice another creature: Blood Bairn gets +2/+2 until end of turn. The travelers were warned to watch out for children on the road. |
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Bogbrew WitchCreature - Human Wizard, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. "The hardest thing is finding the right ingredients." |
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Child of NightCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. |
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Corpse HaulerCreature - Human Rogue, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. "He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."-Shelac, necromancer |
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Deathgaze CockatriceCreature - CockatriceFlying "Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory."-Rulak, bog guide |
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Festering NewtCreature - SalamanderWhen Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. Its back bubbles like a witch's cauldron, and it smells just as vile. |
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