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Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.

"You should try to clear your mind of idle thoughts. And if you can't, I will."

Mana:
Cardset: Magic 2012 #60 (Common)
Magic 2011 #59 (Common)
Type: Enchantment

Zombie Infestation

Enchantment

Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.

The nomads' funeral pyres are more practical than ceremonial.

Mana:
Cardset: Graveborn #19 (Unknown)
Magic 2012 #120 (Uncommon)
Archenemy #28 (Uncommon)
Odyssey #170 (Uncommon)
Type: Enchantment

Circle of Flame

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?"
-Chandra Nalaar

Mana:
Cardset: Magic 2015 #135 (Uncommon)
Magic 2012 #127 (Uncommon)
Type: Enchantment

Goblin War Paint

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

"The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs."
-Skab, goblin secretkeeper

Mana:
Cardset: Battle for Zendikar #146 (Common)
Magic 2012 #143 (Common)
Zendikar #129 (Common)
Type: Enchantment

Spiteful Shadows

Enchantment - Aura

Enchant creature

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

"Let us remind these human cattle why they fear the shadows of this world."
-Aldreg, Skirsdag cultist

Mana:
Cardset: Dark Ascension #75 (Common)
Type: Enchantment

Talons of Falkenrath

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has ": This creature gets +2/+0 until end of turn."

Mana:
Cardset: Dark Ascension #105 (Common)
Type: Enchantment

Bonds of Faith

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound."
-Oath of Avacyn

Mana:
Cardset: Innistrad #5 (Common)
Type: Enchantment

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Mana:
Cardset: Conspiracy #72 (Uncommon)
Innistrad #19 (Uncommon)
Type: Enchantment

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

Let moss grow over gargoyles
-Gavony saying meaning
"forget painful memories"

Mana:
Cardset: Innistrad #36 (Rare)
Type: Enchantment

Spectral Flight

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

"The church looks down on binding spirits into armor, but now I can look down on them."
-Dierk, geistmage

Mana:
Cardset: Innistrad #79 (Common)
Type: Enchantment

Heartless Summoning

Enchantment

Creature spells you cast cost less to cast.

Creatures you control get -1/-1.

"They won't be winning any beauty pageants, but they'll do the trick."
-Enslow, ghoulcaller of Nephalia

Mana:
Cardset: Innistrad #104 (Rare)
Type: Enchantment

Skeletal Grimace

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has ": Regenerate this creature."

"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?"
-Jadar, ghoulcaller of Nephalia

Mana:
Cardset: Innistrad #116 (Common)
Type: Enchantment

Curse of Stalked Prey

Enchantment - Aura Curse

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

"Innocent thorns can fill the air with your bloodscent. Don't stray from the path."
-Elmut, crossway watcher

Mana:
Cardset: Innistrad #136 (Rare)
Type: Enchantment

Curse of the Pierced Heart

Enchantment - Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.

"May your veins weep, and may every vampire take notice."
-Stensian curse

Mana:
Cardset: Innistrad #138 (Common)
Type: Enchantment

Full Moon's Rise

Enchantment

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.

Mana:
Cardset: Innistrad #180 (Uncommon)
Type: Enchantment

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.

Mana:
Cardset: Return to Ravnica #18 (Rare)
Type: Enchantment

Soul Tithe

Enchantment - Aura

Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays , where X is its converted mana cost.

Mana:
Cardset: Return to Ravnica #23 (Uncommon)
Type: Enchantment

Chronic Flooding

Enchantment - Aura

Enchant land

Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

With the Izzet occupied elsewhere, many of their public works fell into disrepair.

Mana:
Cardset: Return to Ravnica #32 (Common)
Type: Enchantment

Pursuit of Flight

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."

"Watch the voltage. We don't need another charred, crashing viashino."
-Bori Andon, Izzet blastseeker

Mana:
Cardset: Return to Ravnica #102 (Common)
Type: Enchantment

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Cardset: Commander #17 (Common)
Elspeth vs. Tezzeret #23 (Common)
Zendikar #14 (Common)
Type: Enchantment

Banewasp Affliction

Enchantment - Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome.

Mana:
Cardset: Shards of Alara #65 (Common)
Type: Enchantment

Ooze Garden

Enchantment

, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.

Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends.

Mana:
Cardset: Shards of Alara #143 (Rare)
Type: Enchantment

Necrogenesis

Enchantment

: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."
-Rakka Mar

Mana:
Cardset: Commander #212 (Uncommon)
Shards of Alara #181 (Uncommon)
Type: Enchantment

Earnest Fellowship

Enchantment

Each creature has protection from its colors.

"The world has enough strife as it is. Where would we be if we turned against each other?"
-Pianna, nomad captain

Mana:
Cardset: Odyssey #21 (Rare)
Type: Enchantment

Immobilizing Ink

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has ", Discard a card: Untap this creature."

Mana:
Cardset: Odyssey #87 (Common)
Type: Enchantment

Pedantic Learning

Enchantment

Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.

Even the trivial can inspire.

Mana:
Cardset: Odyssey #90 (Rare)
Type: Enchantment

Psionic Gift

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target creature or player."

For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting Slightly abridged.

Mana:
Cardset: Odyssey #95 (Common)
Type: Enchantment

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."

Mana:
Cardset: Odyssey #102 (Uncommon)
Type: Enchantment

Unifying Theory

Enchantment

Whenever a player casts a spell, that player may pay . If the player does, he or she draws a card.

Scribbles of a lunatic and formulas of a genius are often indistinguishable.

Mana:
Cardset: Odyssey #112 (Rare)
Type: Enchantment

Battle Strain

Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

The pits swallow the weak as predators swallow prey.

Mana:
Cardset: Odyssey #177 (Uncommon)
Type: Enchantment

Kamahl's Desire

Enchantment - Aura

Enchant creature

Enchanted creature has first strike.

Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #199 (Common)
Type: Enchantment

Druid's Call

Enchantment - Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.

Suffer the little creatures, for they may yet rise up and beat you senseless.

Mana:
Cardset: Odyssey #239 (Uncommon)
Type: Enchantment

Forced Worship

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

: Return Forced Worship to its owner's hand.

Imprisonment teaches revenge. Hobbling teaches resignation.

Mana:
Cardset: New Phyrexia #11 (Common)
Type: Enchantment

Psychic Surgery

Enchantment

Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

Mana:
Cardset: New Phyrexia #44 (Rare)
Type: Enchantment

Glistening Oil

Enchantment - Aura

Enchant creature

Enchanted creature has infect.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

Mana:
Cardset: New Phyrexia #62 (Rare)
Type: Enchantment

Phyresis

Enchantment - Aura

Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

"Perfection is at hand. You have been freed of weakness and made compleat."
-Sheoldred, Whispering One

Mana:
Cardset: Mirrodin Besieged #49 (Common)
Type: Enchantment

Eland Umbra

Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Rise of the Eldrazi #19 (Common)
Type: Enchantment

Time of Heroes

Enchantment

Each creature you control with a level counter on it gets +2/+2.

No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.

Mana:
Cardset: Rise of the Eldrazi #49 (Uncommon)
Type: Enchantment

Eel Umbra

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Rise of the Eldrazi #65 (Common)
Type: Enchantment

Narcolepsy

Enchantment - Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
-Noyan Dar, Tazeem lullmage

Mana:
Cardset: Rise of the Eldrazi #79 (Common)
Type: Enchantment

Contaminated Ground

Enchantment - Aura

Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.

"The Na Plateau is lost. Do not ask what happened, and never return there."
-Nirthu, lone missionary

Mana:
Cardset: Gatecrash #59 (Common)
Rise of the Eldrazi #102 (Common)
Type: Enchantment

Corrupted Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #55 (Common)
Type: Enchantment

Canopy Cover

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

Mana:
Cardset: Worldwake #98 (Uncommon)
Type: Enchantment

Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Mana:
Cardset: Worldwake #110 (Uncommon)
Type: Enchantment

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Mana:
Cardset: Zendikar #25 (Rare)
Type: Enchantment

Nimbus Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.

Mana:
Cardset: Zendikar #28 (Common)
Type: Enchantment

Ior Ruin Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Mana:
Cardset: Zendikar #49 (Common)
Type: Enchantment

Spreading Seas

Enchantment - Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Most inhabitants of Zendikar have given up on the idea of an accurate map.

Mana:
Cardset: Zendikar #70 (Common)
Type: Enchantment

Pyromancer Ascension

Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Mana:
Cardset: Zendikar #143 (Rare)
Type: Enchantment

Zektar Shrine Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

Mana:
Cardset: Zendikar #155 (Common)
Type: Enchantment

Khalni Heart Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Zendikar #167 (Common)
Type: Enchantment

Quest for the Gemblades

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Mana:
Cardset: Zendikar #177 (Uncommon)
Type: Enchantment

Magefire Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0 and has flying.

Giving a thing wings does not take away its fear of flight-or its fear of fire, for that matter.

Mana:
Cardset: Alara Reborn #88 (Common)
Type: Enchantment

Sangrite Backlash

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/-3.

"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."
-Sarkhan Vol

Mana: {{/}}
Cardset: Alara Reborn #139 (Common)
Type: Enchantment

Trace of Abundance

Enchantment - Aura

Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Mana: {{/}}
Cardset: Alara Reborn #142 (Common)
Type: Enchantment

Crystallization

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.

Mana: {{/}}
Cardset: Alara Reborn #144 (Common)
Type: Enchantment

Ajani's Mantra

Enchantment

At the beginning of your upkeep, you may gain 1 life.

"He hasn't returned to the Cloud Forest. But I can still sense his calming presence."
-Zaliki of Naya

Mana:
Cardset: Ajani vs. Nicol Bolas #22 (Common)
Magic 2011 #2 (Common)
Type: Enchantment

Liliana's Caress

Enchantment

Whenever an opponent discards a card, that player loses 2 life.

"This might hurt less if you don't fight so hard. But I doubt it."

Mana:
Cardset: Magic 2011 #103 (Uncommon)
Type: Enchantment

Convincing Mirage

Enchantment - Aura

Enchant land

As Convincing Mirage enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

"Where are we? You must learn to ask more useful questions than that."

Mana:
Cardset: Magic 2010 #46 (Common)
Type: Enchantment

Mark of Asylum

Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.

Mana:
Cardset: Conflux #10 (Rare)
Type: Enchantment

Yoke of the Damned

Enchantment - Aura

Enchant creature

When a creature dies, destroy enchanted creature.

The demon's yoke is part leash, part noose.

Mana:
Cardset: Izzet vs. Golgari #68 (Common)
Conflux #57 (Common)
Type: Enchantment

Maniacal Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

The spikes of sangrite made the goblin stronger, but they didn't make him any smarter.

Mana:
Cardset: Conflux #68 (Common)
Invasion #155 (Common)
Exodus #87 (Common)
Type: Enchantment

Crumbling Ashes

Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage."
-Illulia of Nighthearth

Mana:
Cardset: Eventide #35 (Uncommon)
Type: Enchantment

Fiery Bombardment

Enchantment

Chroma - , Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.

It kills two beasts with one thrown.

Mana:
Cardset: Eventide #52 (Rare)
Type: Enchantment

Rise of the Hobgoblins

Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay . If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

: Red creatures and white creatures you control gain first strike until end of turn.

A river even the merrow dare not cross.

Mana: {{/}}{{/}}
Cardset: Eventide #145 (Rare)
Type: Enchantment

Favor of the Overbeing

Enchantment - Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Enlightenment is the mundane seen from the vantage point of the divine.

Mana: {{/}}
Cardset: Eventide #151 (Common)
Type: Enchantment

Greater Auramancy

Enchantment

Other enchantments you control have shroud.

Enchanted creatures you control have shroud.

A delicate veil of glamers can prove as sturdy as iron.

Mana:
Cardset: Shadowmoor #7 (Rare)
Type: Enchantment

Runed Halo

Enchantment

As Runed Halo enters the battlefield, name a card.

You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Mana:
Cardset: Shadowmoor #21 (Rare)
Type: Enchantment

Power of Fire

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target creature or player."

The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.

Mana:
Cardset: Conspiracy #150 (Common)
Shadowmoor #101 (Common)
Type: Enchantment

Prismatic Omen

Enchantment

Lands you control are every basic land type in addition to their other types.

In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.

Mana:
Cardset: Shadowmoor #126 (Rare)
Type: Enchantment

Curse of Chains

Enchantment - Aura

Enchant creature

At the beginning of each upkeep, tap enchanted creature.

The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.

Mana: {{/}}
Cardset: Shadowmoor #139 (Common)
Type: Enchantment

Fists of the Demigod

Enchantment - Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

As long as enchanted creature is red, it gets +1/+1 and has first strike.

Mana: {{/}}
Cardset: Shadowmoor #187 (Common)
Type: Enchantment

Wheel of Sun and Moon

Enchantment - Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Every life ends, but life itself never does.

Mana: {{/}}{{/}}
Cardset: Shadowmoor #243 (Rare)
Type: Enchantment

Weight of Conscience

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Sometimes the weight of the world on your shoulders is a literal one.

Mana:
Cardset: Morningtide #28 (Common)
Type: Enchantment

Declaration of Naught

Enchantment

As Declaration of Naught enters the battlefield, name a card.

: Counter target spell with the chosen name.

Every story, even a faerie tale, comes to an end.

Mana:
Cardset: Morningtide #29 (Rare)
Type: Enchantment

Bitterblossom

Tribal Enchantment - Faerie

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.

Mana:
Cardset: Morningtide #58 (Rare)
Type: Enchantment

Cream of the Crop

Enchantment

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Mana:
Cardset: Morningtide #117 (Rare)
Type: Enchantment

Entangling Trap

Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Mana:
Cardset: Lorwyn #13 (Uncommon)
Type: Enchantment

Favor of the Mighty

Tribal Enchantment - Giant

Each creature with the highest converted mana cost has protection from all colors.

"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid."
-Gaddock Teeg

Mana:
Cardset: Lorwyn #14 (Rare)
Type: Enchantment

Hoofprints of the Stag

Tribal Enchantment - Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.

Mana:
Cardset: Lorwyn #21 (Rare)
Type: Enchantment

Militia's Pride

Tribal Enchantment - Kithkin

Whenever a nontoken creature you control attacks, you may pay . If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.

If you pick a fight with one kithkin, be ready to fight them all.

Mana:
Cardset: Lorwyn #30 (Rare)
Type: Enchantment

Triclopean Sight

Enchantment - Aura

Flash

Enchant creature

When Triclopean Sight enters the battlefield, untap enchanted creature.

Enchanted creature gets +1/+1 and has vigilance.

Mana:
Cardset: Lorwyn #45 (Common)
Type: Enchantment

Merrow Commerce

Tribal Enchantment - Merfolk

At the beginning of your end step, untap all Merfolk you control.

Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.

Mana:
Cardset: Lorwyn #72 (Uncommon)
Type: Enchantment

Zephyr Net

Enchantment - Aura

Enchant creature

Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

Mana:
Cardset: Lorwyn #98 (Common)
Type: Enchantment

Prowess of the Fair

Tribal Enchantment - Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.

Mana:
Cardset: Lorwyn #136 (Uncommon)
Type: Enchantment

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Mana:
Cardset: Lorwyn #150 (Rare)
Type: Enchantment

Eyes of the Wisent

Tribal Enchantment - Elemental

Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.

Calm as a wisent's watch
-Elvish expression meaning "safe"

Mana:
Cardset: Lorwyn #210 (Rare)
Type: Enchantment

Fertile Ground

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Pretty, valuable, and delicious-a boggart thief's trifecta.

Mana:
Cardset: Phyrexia vs. The Coalition #52 (Common)
Lorwyn #211 (Common)
Eighth Edition #248 (Common)
Invasion #188 (Common)
Urza's Saga #252 (Common)
Type: Enchantment

Lignify

Tribal Enchantment - Treefolk Aura

Enchant creature

Enchanted creature is a 0/4 Treefolk with no abilities.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?

Mana:
Cardset: Garruk vs. Liliana #16 (Common)
Lorwyn #228 (Common)
Type: Enchantment

Contaminated Bond

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."
-Erissa, bog witch

Mana:
Cardset: Tenth Edition #132 (Common)
Ninth Edition #120 (Common)
Mirrodin #61 (Common)
Type: Enchantment

Fear

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
-Lim-Dûl the Necromancer

Mana:
Cardset: Tenth Edition #142 (Common)
Ninth Edition #129 (Common)
Eighth Edition #134 (Common)
Seventh Edition #135 (Common)
Sixth Edition #129 (Unknown)
Fifth Edition #24 (Common)
Ice Age #12 (Common)
Fourth Edition #21 (Common)
Revised Edition #19 (Common)
Unlimited Edition #17 (Common)
Beta Edition #17 (Unknown)
Alpha Edition #17 (Unknown)
Type: Enchantment

No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

"The soul? Here, we have no use for such frivolities."
-Sitrik, birth priest

Mana:
Cardset: Tenth Edition #165 (Uncommon)
Urza's Saga #142 (Uncommon)
Type: Enchantment

Primal Rage

Enchantment

Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.

Mana:
Cardset: Tenth Edition #286 (Uncommon)
Stronghold #62 (Uncommon)
Type: Enchantment

Regeneration

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."
-Freyalise

Mana:
Cardset: Tenth Edition #290 (Uncommon)
Ninth Edition #265 (Uncommon)
Eighth Edition #275 (Common)
Seventh Edition #265 (Common)
Sixth Edition #248 (Unknown)
Fifth Edition #183 (Common)
Mirage #134 (Common)
Ice Age #147 (Common)
Fourth Edition #152 (Common)
Revised Edition #120 (Common)
Unlimited Edition #122 (Common)
Beta Edition #122 (Unknown)
Alpha Edition #122 (Unknown)
Type: Enchantment

Treetop Bracers

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

Mana:
Cardset: Tenth Edition #304 (Common)
Ninth Edition #276 (Common)
Nemesis #123 (Common)
Type: Enchantment

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #10 (Uncommon)
Eighth Edition #10 (Uncommon)
Seventh Edition #6 (Common)
Sixth Edition #8 (Unknown)
Tempest #220 (Common)
Fifth Edition #293 (Common)
Ice Age #236 (Common)
Fourth Edition #264 (Common)
Revised Edition #193 (Common)
Unlimited Edition #194 (Common)
Beta Edition #195 (Unknown)
Type: Enchantment

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Ninth Edition #11 (Uncommon)
Eighth Edition #13 (Uncommon)
Seventh Edition #9 (Common)
Sixth Edition #11 (Unknown)
Tempest #223 (Common)
Fifth Edition #296 (Common)
Ice Age #239 (Common)
Fourth Edition #267 (Common)
Revised Edition #196 (Common)
Unlimited Edition #197 (Common)
Beta Edition #198 (Unknown)
Alpha Edition #196 (Unknown)
Type: Enchantment

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?"
-Dal riddle

Mana:
Cardset: Ninth Edition #33 (Uncommon)
Exodus #13 (Uncommon)
Type: Enchantment

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

Mana:
Cardset: Ninth Edition #37 (Rare)
Eighth Edition #39 (Rare)
Seventh Edition #36 (Rare)
Stronghold #112 (Rare)
Type: Enchantment

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

Mana:
Cardset: Ninth Edition #44 (Uncommon)
Sixth Edition #42 (Unknown)
Weatherlight #141 (Uncommon)
Type: Enchantment