DemolishSorceryDestroy target artifact or land. "To truly defeat a skaberen, you must destroy not the monster but the lab." |
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Demon's GraspSorceryTarget creature gets -5/-5 until end of turn. "Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis |
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DemonfireSorceryDemonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
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Demonic AttorneySorceryRemove Demonic Attorney from your deck before playing if you're not playing for ante.
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Demonic CollusionSorceryBuyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Demonic DreadSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Demonic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library.
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Deny RealitySorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Denying WindSorcerySearch target player's library for up to seven cards and exile them. Then that player shuffles his or her library. "The third wind of ascension is Eliminator, clearing Keld's path to victory." |
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Deploy to the FrontSorceryPut X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. "We will descend upon you like a plague of locusts to purge you from our lands!" |
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Descent of the DragonsSorceryDestroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. Dragons emerge from tempests fully formed and terribly hungry. |
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Desecrated EarthSorceryDestroy target land. Its controller discards a card. "The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out." |
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Desecration PlagueSorceryDestroy target enchantment or land. "The gods think of us as insects. Perhaps there is wisdom in that." |
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Desert TwisterSorceryDestroy target permanent.
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Desperate ResearchSorceryName a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Desperate StandSorceryStrive - Desperate Stand costs more to cast for each target beyond the first. At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. |
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DespiseSorceryTarget opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. "Truth is always a weapon in your enemies' hands." |
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DespoilSorceryDestroy target land. Its controller loses 2 life. Nothing could grow where the vile smoke had been, and no one could breathe it and live. |
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Destroy the EvidenceSorceryDestroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them. |
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Destructive ForceSorceryEach player sacrifices five lands. Destructive Force deals 5 damage to each creature. The end of the world rarely comes quietly. |
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DetonateSorceryDestroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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DevastateSorceryDestroy target land. Devastate deals 1 damage to each creature and each player. "You're willing to die for your homeland. I'm willing to kill for it." |
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Devastating DreamsSorceryAs an additional cost to cast Devastating Dreams, discard X cards at random. Kamahl dreams of storms of fire. |
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Devastating SummonsSorceryAs an additional cost to cast Devastating Summons, sacrifice X lands. Things born in magma are always angry. |
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Devastation TideSorceryReturn all nonland permanents to their owners' hands. It's hard to argue with a force made of divine will. |
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Devil's PlaySorceryDevil's Play deals X damage to target creature or player. A devil's hands are never idle. |
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Devour in FlamesSorceryAs an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Ob Nixilis had prepared for every eventuality-except Chandra Nalaar. |
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Devouring GreedSorcery - ArcaneAs an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
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Devout InvocationSorceryTap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. A prayer to bring demons to their knees. |
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Diabolic IntentSorceryAs an additional cost to cast Diabolic Intent, sacrifice a creature.
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Diabolic RevelationSorcerySearch your library for up to X cards and put those cards into your hand. Then shuffle your library. "There are some secrets so dark no human mind should ever contain them. Interested?" |
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Diabolic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. |
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Diabolic VisionSorceryLook at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. "I have seen the true path. I will not warm myself by the fire-I will become the flame." |
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DichotomancySorceryFor each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
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Dimensional BreachSorceryExile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
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Diminishing ReturnsSorceryEach player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dimir MachinationsSorceryLook at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
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Din of the FireherdSorceryPut a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Vengeance in stampede form. |
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Diplomacy of the WastesSorceryTarget opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. "Our emissaries are gifted negotiators." |
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Dirge of DreadSorceryAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Disaster RadiusSorceryAs an additional cost to cast Disaster Radius, reveal a creature card from your hand.
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DisentombSorceryReturn target creature card from your graveyard to your hand. "I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early." |
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DisintegrateSorceryDisintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
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DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
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DisorderSorceryDisorder deals 2 damage to each white creature and each player who controls a white creature. "Fire hurts them almost as much as the chaos that follows. Almost." |
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Distant MelodySorceryChoose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her. |
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Distant MemoriesSorcerySearch your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. "The fleeting shadows of his primitive self have all but vanished." |
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Distorting WakeSorceryReturn X target nonland permanents to their owners' hands. Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight. |
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Distortion StrikeSorceryTarget creature gets +1/+0 until end of turn and is unblockable this turn.
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DistressSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. "Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this." |
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Disturbed BurialSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Disturbing PlotSorceryReturn target creature card from a graveyard to its owner's hand.
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
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Divine CongregationSorceryYou gain 2 life for each creature target player controls.
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Divine LightSorceryPrevent all damage that would be dealt this turn to creatures you control. "Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood." |
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Divine ReckoningSorceryEach player chooses a creature he or she controls. Destroy the rest. Survival of the purest. |
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Do or DieSorcerySeparate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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DonateSorceryTarget player gains control of target permanent you control. Campus pranksters initiate new students with the old "beeble bomb" routine. |
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DoomsdaySorcerySearch your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Dosan's Oldest ChantSorceryYou gain 6 life. As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit. |
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Doubling ChantSorceryFor each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. What's scarier than one of every beast in the forest? |
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Drafna's RestorationSorceryReturn any number of target artifact cards from target player's graveyard to the top of his or her library in any order. Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact. |
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Dragon FodderSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise. |
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DragonstormSorcerySearch your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
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Drain LifeSorcerySpend only black mana on X.
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Drain PowerSorceryTarget player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Drastic RevelationSorceryDiscard your hand. Draw seven cards, then discard three cards at random. Every disaster holds mystery, for lack of a sane witness. |
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Dread ReturnSorceryReturn target creature card from your graveyard to the battlefield. Those who forget the horrors of the past are doomed to re-meet them. |
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DreadboreSorceryDestroy target creature or planeswalker. In Rakdos-controlled neighborhoods, everyone is part of the show. |
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DreadwatersSorceryTarget player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. Stray into the Morkrut and it may rise to claim you. |
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Dream CacheSorceryDraw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dreams' riches are easily spent. |
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Dregs of SorrowSorceryDestroy X target nonblack creatures. Draw X cards. "We live for a thousand years. The death of even one brings untold sorrow." |
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Drown in SorrowSorceryAll creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "The sad truth is that the whip of Erebos is long enough to wrap around all our throats." |
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Dry SpellSorceryDry Spell deals 1 damage to each creature and each player. "Wherever water is lacking, all things suffer." |
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DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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DuressSorceryTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. "Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." |
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Dust to DustSorceryExile two target artifacts. "All this nonsense made by mages |
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Dutiful ReturnSorceryReturn up to two target creature cards from your graveyard to your hand. "We have a word for enemies too mutilated for military service: furniture." |
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Dwarven LandslideSorceryKicker-, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
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Dwell on the PastSorceryTarget player shuffles up to four target cards from his or her graveyard into his or her library. None can find what hasn't been lost. |
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Earth RiftSorceryDestroy target land.
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Earthen ArmsSorceryPut two +1/+1 counters on target permanent.
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EarthquakeSorceryEarthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well. |
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Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
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Edge of AutumnSorceryIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "At harvest are seeds of next year sown." |
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Eerie ProcessionSorcery - ArcaneSearch your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. "Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind." |
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Elemental AppealSorceryKicker (You may pay an additional as you cast this spell.)
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Elephant ResurgenceSorceryEach player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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Elven CacheSorceryReturn target card from your graveyard to your hand. Elves know where to harvest the best of the forest, for they planted it there themselves. |
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Elven RiteSorceryDistribute two +1/+1 counters among one or two target creatures. As the bough stretches, so shall you grow. As the roots spread, so shall you thrive. |
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Elvish PromenadeTribal Sorcery - ElfPut a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. |
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Ember GaleSorceryCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" |
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Empty the CatacombsSorceryEach player returns all creature cards from his or her graveyard to his or her hand. When the dead are laid to rest in Ravnica, it's usually just a nap. |
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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EncroachSorceryTarget player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. "The rate of spread in this region is unacceptable. Start again." |
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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