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Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to target creature or player.

Fire finds its form in the heat of the forge.

Mana:
Cardset: Ninth Edition #226 (Common)
Eighth Edition #231 (Common)
Seventh Edition #226 (Common)
Type: Sorcery

Volcanic Spray

Sorcery

Volcanic Spray deals 1 damage to each creature without flying and each player.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #226 (Uncommon)
Type: Sorcery

Volcanic Submersion

Sorcery

Destroy target artifact or land.

Cycling (, Discard this card: Draw a card.)

A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster.

Mana:
Cardset: Shards of Alara #121 (Common)
Type: Sorcery

Volcanic Vision

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

Mana:
Cardset: Dragons of Tarkir #167 (Rare)
Type: Sorcery

Volcanic Wind

Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.

The Cho-Arrim call it "the fury of Ramos."

Mana:
Cardset: Mercadian Masques #223 (Uncommon)
Type: Sorcery

Volley of Boulders

Sorcery

Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Venser vs. Koth #73 (Rare)
Odyssey #227 (Rare)
Type: Sorcery

Waiting in the Weeds

Sorcery

Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.

The trees have ears, eyes, and teeth.

Mana:
Cardset: Sixth Edition #266 (Unknown)
Mirage #150 (Rare)
Type: Sorcery

Wake of Destruction

Sorcery

Destroy target land and all other lands with the same name as that land.

Land charred black, rivers boiled,
Crops and wells alike despoiled,
Mountains leveled, forests felled-
Footprints of the beasts of Keld.

Mana:
Cardset: Urza's Destiny #99 (Rare)
Type: Sorcery

Wake the Reflections

Sorcery

Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army."
-Lalia, Selesnya dryad

Mana:
Cardset: Dragon's Maze #10 (Common)
Type: Sorcery

Waking Nightmare

Sorcery - Arcane

Target player discards two cards.

"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event."
-Observations of the Kami War

Mana:
Cardset: Champions of Kamigawa #149 (Common)
Type: Sorcery

Walk the Aeons

Sorcery

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Mana:
Cardset: Time Spiral #93 (Rare)
Type: Sorcery

Wallop

Sorcery

Destroy target blue or black creature with flying.

In Yavimaya, flying low to join a battle can be a costly mistake.

Mana:
Cardset: Invasion #223 (Uncommon)
Type: Sorcery

Wandering Stream

Sorcery

Domain - You gain 2 life for each basic land type among lands you control.

"Dominaria touches us all."
-Molimo, maro-sorcerer

Mana:
Cardset: Invasion #224 (Common)
Type: Sorcery

Wargate

Sorcery

Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Bant mages still call to the heavens for aid, but angels are not the only ones who answer.

Mana:
Cardset: Alara Reborn #129 (Rare)
Type: Sorcery

Warp World

Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

Mana:
Cardset: Magic 2010 #163 (Rare)
Tenth Edition #248 (Rare)
Ravnica: City of Guilds #150 (Rare)
Type: Sorcery

Warren Weirding

Tribal Sorcery - Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.

"And that's when it was discovered that boggarts have just half a brain."
-The Book of Other Folk

Mana:
Cardset: Modern Masters #104 (Common)
Morningtide #82 (Uncommon)
Type: Sorcery

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

"Rest now. You've neither won nor lost, but this battle is over for you just the same."
-Teferi

Mana:
Cardset: Commander 2013 #66 (Uncommon)
Invasion #87 (Uncommon)
Type: Sorcery

Wave of Indifference

Sorcery

X target creatures can't block this turn.

"Darius?"
"Yeah?"
"There's a goblin sneaking up on you."
"So?"
"Just sayin'."

Mana:
Cardset: Onslaught #243 (Common)
Type: Sorcery

Wave of Reckoning

Sorcery

Each creature deals damage to itself equal to its power.

Inner conflict can defeat a soldier more quickly than any army.

Mana:
Cardset: Mercadian Masques #56 (Rare)
Type: Sorcery

Waves of Aggression

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mana: {{/}}{{/}}
Cardset: Eventide #148 (Rare)
Type: Sorcery

Weed Strangle

Sorcery

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Lorwyn #147 (Common)
Type: Sorcery

Weird Harvest

Sorcery

Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Krosa's distorted groves bear strange fruit.

Mana:
Cardset: Ninth Edition #282 (Rare)
Onslaught #299 (Rare)
Type: Sorcery

Well (Alive/Well)

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121b (Uncommon)
Type: Sorcery

Wet Willie of the Damned

Sorcery

Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life.

Ever the warrior, Glissa responded with a "wedgie from beyond Uranus."

Mana:
Cardset: Unhinged #66 (Common)
Type: Sorcery

Wheel of Fate

Sorcery

Illus. Kev Walker

Mana: {<}{b}{r}{>}{(}{C}{o}{l}{o}{r}
Cardset: Time Spiral #187 (Rare)
Type: Sorcery

Wheel of Fortune

Sorcery

Each player discards his or her hand and draws seven cards.

Mana:
Cardset: Revised Edition #184 (Rare)
Unlimited Edition #184 (Rare)
Beta Edition #185 (Unknown)
Alpha Edition #184 (Unknown)
Type: Sorcery

Whelming Wave

Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

"I can see why this appeals to Thassa."
-Kiora

Mana:
Cardset: Born of the Gods #57 (Rare)
Type: Sorcery

Whims of the Fates

Sorcery

Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)

Mana:
Cardset: Born of the Gods #115 (Rare)
Type: Sorcery

Whipflare

Sorcery

Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.

Mana:
Cardset: Commander 2014 #184 (Uncommon)
New Phyrexia #102 (Uncommon)
Type: Sorcery

Whirlwind

Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

Mana:
Cardset: Commander 2014 #224 (Rare)
Urza's Saga #283 (Rare)
Type: Sorcery

Whispering Madness

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #207 (Rare)
Type: Sorcery

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

No guts, no glory.

Mana:
Cardset: Magic 2014 #161 (Common)
Magic 2013 #157 (Common)
Type: Sorcery

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

Mana:
Cardset: Fate Reforged #146 (Rare)
Type: Sorcery

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

Mana:
Cardset: Ninth Edition #228 (Rare)
Seventh Edition #228 (Rare)
Urza's Saga #228 (Rare)
Type: Sorcery

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Mana:
Cardset: Zendikar #38 (Uncommon)
Type: Sorcery

Windfall

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."
-Barrin, master wizard

Mana:
Cardset: Commander #70 (Uncommon)
Urza's Saga #111 (Uncommon)
Type: Sorcery

Winds of Change

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

"'Tis the set of sails, and not the gales, Which tells us the way to go."
-Ella Wheeler Wilcox

Mana:
Cardset: Fifth Edition #275 (Rare)
Fourth Edition #250 (Rare)
Legends #169 (Uncommon)
Type: Sorcery

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence."
-Oracle en-Vec

Mana:
Cardset: Tempest #264 (Rare)
Type: Sorcery

Wing Snare

Sorcery

Destroy target creature with flying.

The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."

Mana:
Cardset: Eighth Edition #288 (Uncommon)
Seventh Edition #283 (Uncommon)
Urza's Legacy #117 (Uncommon)
Type: Sorcery