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Volcanic HammerSorceryVolcanic Hammer deals 3 damage to target creature or player. Fire finds its form in the heat of the forge. |
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Volcanic SpraySorceryVolcanic Spray deals 1 damage to each creature without flying and each player.
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Volcanic SubmersionSorceryDestroy target artifact or land. A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster. |
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Volcanic VisionSorceryReturn target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.
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Volcanic WindSorceryVolcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. The Cho-Arrim call it "the fury of Ramos." |
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Volley of BouldersSorceryVolley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
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Waiting in the WeedsSorceryEach player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. The trees have ears, eyes, and teeth. |
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Wake of DestructionSorceryDestroy target land and all other lands with the same name as that land. Land charred black, rivers boiled, |
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Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Waking NightmareSorcery - ArcaneTarget player discards two cards. "Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event." |
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Walk the AeonsSorceryBuyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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WallopSorceryDestroy target blue or black creature with flying. In Yavimaya, flying low to join a battle can be a costly mistake. |
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Wandering StreamSorceryDomain - You gain 2 life for each basic land type among lands you control. "Dominaria touches us all." |
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WargateSorcerySearch your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Bant mages still call to the heavens for aid, but angels are not the only ones who answer. |
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Warp WorldSorceryEach player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
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Warren WeirdingTribal Sorcery - GoblinTarget player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. "And that's when it was discovered that boggarts have just half a brain." |
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Wash OutSorceryReturn all permanents of the color of your choice to their owners' hands. "Rest now. You've neither won nor lost, but this battle is over for you just the same." |
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Wave of IndifferenceSorceryX target creatures can't block this turn. "Darius?" |
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Wave of ReckoningSorceryEach creature deals damage to itself equal to its power. Inner conflict can defeat a soldier more quickly than any army. |
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Waves of AggressionSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Weed StrangleSorceryDestroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Weird HarvestSorceryEach player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Krosa's distorted groves bear strange fruit. |
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Wet Willie of the DamnedSorceryWet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life. Ever the warrior, Glissa responded with a "wedgie from beyond Uranus." |
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Wheel of FateSorceryIllus. Kev Walker |
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Wheel of FortuneSorceryEach player discards his or her hand and draws seven cards.
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Whelming WaveSorceryReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. "I can see why this appeals to Thassa." |
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Whims of the FatesSorceryStarting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
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WhipflareSorceryWhipflare deals 2 damage to each nonartifact creature. The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat. |
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WhirlwindSorceryDestroy all creatures with flying. Urza tried to rule the air, but Gaea taught him that she controlled all the elements. |
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Whispering MadnessSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Wild GuessSorceryAs an additional cost to cast Wild Guess, discard a card. No guts, no glory. |
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Wild SwingSorceryChoose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. |
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WildcallSorceryManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
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WildfireSorceryEach player sacrifices four lands. Wildfire deals 4 damage to each creature. Fire is always at the top of the food chain, and it has a big appetite. |
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Windborne ChargeSorceryTwo target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. |
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WindfallSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." |
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Winds of ChangeSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards. "'Tis the set of sails, and not the gales, Which tells us the way to go." |
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Winds of RathSorceryDestroy all creatures that aren't enchanted. They can't be regenerated. "There shall be a vast shout and then a vaster silence." |
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Wing SnareSorceryDestroy target creature with flying. The elves long ago mastered the art of hunting with nets. They call it "fishing the sky." |
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