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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Serra's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

The touch of Serra's angels bears hopes aloft and empowers noble causes.

Mana:
Cardset: Divine vs. Demonic #21 (Uncommon)
Tenth Edition #40 (Uncommon)
Seventh Edition #43 (Uncommon)
Urza's Saga #47 (Uncommon)
Type: Enchantment

Serra's Boon

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

"The light of an angel's glance is warm, but her fixed stare blinds and burns."
-Calexis, deacon of the New Order of Serra

Mana:
Cardset: Divine vs. Demonic #18 (Uncommon)
Planar Chaos #17 (Uncommon)
Type: Enchantment

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

Mana:
Cardset: Ninth Edition #44 (Uncommon)
Sixth Edition #42 (Unknown)
Weatherlight #141 (Uncommon)
Type: Enchantment

Serra Zealot

Creature - Human Soldier

First strike

"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft."-Radiant, archangel

Mana:
Power: 1/1
Cardset: Urza's Saga #46 (Common)
Type: Creature

Serra Sphinx

Creature - Sphinx

Flying, vigilance

Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.

Mana:
Power: 4/4
Cardset: Planar Chaos #62 (Rare)
Type: Creature

Serra Paladin

Creature - Human Knight

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

, : Target creature gains vigilance until end of turn.

One light, one blade, one purpose.
-Vow of the Serra Paladins

Mana:
Power: 2/2
Cardset: Fifth Edition #337 (Uncommon)
Homelands #121 (Uncommon)
Type: Creature

Serra Inquisitors

Creature - Human Cleric

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Mana:
Power: 3/3
Cardset: Homelands #120 (Uncommon)
Type: Creature

Serra Bestiary

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .

Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

Mana:
Cardset: Fifth Edition #336 (Uncommon)
Homelands #119 (Uncommon)
Type: Enchantment

Serra Aviary

World Enchantment

Creatures with flying get +1/+1.

"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do."
-Taysir

Mana:
Cardset: Homelands #118 (Rare)
Type: Enchantment

Serra Avenger

Creature - Angel

You can't cast Serra Avenger during your first, second, or third turns of the game.

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Mana:
Power: 3/3
Cardset: Magic 2013 #33 (Rare)
Time Spiral #40 (Rare)
Type: Creature

Serra Avatar

Creature - Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

Mana:
Power: */*
Cardset: Commander 2014 #87 (Mythic Rare)
Commander 2013 #21 (Mythic Rare)
Magic 2013 #32 (Mythic Rare)
Urza's Saga #45 (Rare)
Type: Creature

Serra Ascendant

Creature - Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Mana:
Power: 1/1
Cardset: Magic 2011 #28 (Rare)
Type: Creature

Serra Angel

Creature - Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.

Mana:
Power: 4/4
Cardset: Magic 2014 #32 (Uncommon)
Magic 2013 #31 (Uncommon)
Commander #30 (Uncommon)
Magic 2012 #33 (Uncommon)
Magic 2011 #27 (Uncommon)
Magic 2010 #29 (Uncommon)
Divine vs. Demonic #10 (Rare)
Tenth Edition #39 (Rare)
Ninth Edition #43 (Rare)
Eighth Edition #45 (Rare)
Seventh Edition #42 (Rare)
Fourth Edition #300 (Uncommon)
Revised Edition #224 (Uncommon)
Unlimited Edition #224 (Uncommon)
Beta Edition #225 (Unknown)
Alpha Edition #223 (Unknown)
Type: Creature

Serra Advocate

Creature - Angel

Flying

: Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's blessing prepares a soldier for war better than a thousand military drills.

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #7 (Uncommon)
Seventh Edition #41 (Uncommon)
Urza's Destiny #19 (Uncommon)
Type: Creature

Serpentine Spike

Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Mana:
Cardset: Battle for Zendikar #133 (Rare)
Type: Sorcery

Serpentine Kavu

Creature - Kavu

: Serpentine Kavu gains haste until end of turn.

Under Yavimaya's peaceful facade beat the hearts of many savage beasts.

Mana:
Power: 4/4
Cardset: Invasion #211 (Common)
Type: Creature

Serpentine Basilisk

Creature - Basilisk

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/3
Cardset: Onslaught #280 (Uncommon)
Type: Creature

Serpent's Gift

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Venom is nature's way of redressing the imbalance between weak and mighty.

Mana:
Cardset: Magic 2013 #190 (Common)
Type: Instant

Serpent Warrior

Creature - Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

Mana:
Power: 3/3
Cardset: Ninth Edition #162 (Common)
Eighth Edition #161 (Common)
Seventh Edition #162 (Common)
Stronghold #19 (Common)
Type: Creature

Serpent Skin

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

: Regenerate enchanted creature.

Mana:
Cardset: Champions of Kamigawa #240 (Common)
Type: Enchantment

Serpent of the Endless Sea

Creature - Serpent

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Mana:
Power: */*
Cardset: Magic 2010 #70 (Common)
Type: Creature

Serpent Generator

Artifact

, : Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Mana:
Cardset: Fifth Edition #397 (Rare)
Legends #240 (Rare)
Type: Artifact

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

"Just think of me as the storm before the calm."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #41 (Unknown)
Weatherlight #140 (Rare)
Type: Enchantment

Serene Sunset

Instant

Prevent all combat damage X target creatures would deal this turn.

The armies paused, silent, as the warriors reflected on the sunsets of their youth.

Mana:
Cardset: Judgment #131 (Uncommon)
Type: Instant

Serene Steward

Creature - Human Cleric Ally

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.

"I can give you strength, but you'll have to bring your own courage."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #46 (Uncommon)
Type: Creature

Serene Remembrance

Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.

Mana:
Cardset: Gatecrash #132 (Uncommon)
Type: Sorcery

Serene Offering

Instant

Destroy target enchantment. You gain life equal to its converted mana cost.

"A sacrifice made in peace is worth a dozen made in panic."
-Orim, Samite healer

Mana:
Cardset: Tempest #252 (Uncommon)
Type: Instant

Serene Master

Creature - Human Monk

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

"A great warrior studies many different disciplines and takes the best from each."-Gideon Jura

Mana:
Cardset: Commander 2013 #20 (Rare)
Type: Creature

Serene Heart

Instant

Destroy all Auras.

"If magic is your crutch, cast it aside and learn to walk without it."
-Teferi

Mana:
Cardset: Mirage #140 (Common)
Type: Instant

Serendib Sorcerer

Creature - Human Wizard

: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

"Even a dragon is humble as a kitten if it thinks itself a slave."

Mana:
Power: 1/1
Cardset: Planar Chaos #61 (Rare)
Type: Creature

Serendib Efreet

Creature - Efreet

Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Mana:
Power: 3/4
Cardset: Revised Edition #79 (Rare)
Arabian Nights #26 (Uncommon)
Type: Creature

Serendib Djinn

Creature - Djinn

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

Mana:
Power: 5/6
Cardset: Arabian Nights #25 (Uncommon)
Type: Creature

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

: Add to your mana pool.

Cardset: Avacyn Restored #228 (Common)
Type: Land

Seraph of the Sword

Creature - Angel

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

"Only when my sword lies idle shall I rejoice."

Mana:
Power: 3/3
Cardset: Magic 2014 #31 (Rare)
Type: Creature

Seraph of the Masses

Creature - Angel

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

Mana:
Power: */*
Cardset: Magic 2015 #32 (Uncommon)
Type: Creature

Seraph of Dawn

Creature - Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.

Mana:
Power: 2/4
Cardset: Avacyn Restored #35 (Common)
Type: Creature

Seraph

Creature - Angel

Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Mana:
Power: 4/4
Cardset: Fifth Edition #335 (Rare)
Ice Age #275 (Rare)
Type: Creature

Sepulchral Primordial

Creature - Avatar

Intimidate

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Mana:
Power: 5/4
Cardset: Gatecrash #75 (Rare)
Type: Creature

Septic Rats

Creature - Rat

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.

Mana:
Power: 2/2
Cardset: Mirrodin Besieged #55 (Uncommon)
Type: Creature

Sentry of the Underworld

Creature - Griffin Skeleton

Flying, vigilance

, Pay 3 life: Regenerate Sentry of the Underworld.

When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray.

Mana:
Power: 3/3
Cardset: Theros #202 (Uncommon)
Type: Creature

Sentry Oak

Creature - Treefolk Warrior

Defender

At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Power: 3/5
Cardset: Lorwyn #38 (Uncommon)
Type: Creature

Sentinels of Glen Elendra

Creature - Faerie Soldier

Flash

Flying

Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.

Mana:
Power: 2/3
Cardset: Lorwyn #84 (Common)
Type: Creature

Sentinel Spider

Creature - Spider

Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)

"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
-Endril, Kalonian naturalist

Mana:
Power: 4/4
Cardset: Magic 2013 #189 (Common)
Type: Creature

Sentinel Sliver

Creature - Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Through its watchful gaze, all slivers may see.

Mana:
Power: 2/2
Cardset: Magic 2014 #30 (Common)
Type: Creature

Sentinel Dispatch

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

"Unusual. Security also worth stealing."
-Dack Fayden

Mana:
Cardset: Conspiracy #11 (Common)
Type: Conspiracy

Sentinel

Artifact Creature - Shapeshifter

: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)

Mana:
Power: 1/1
Cardset: Legends #239 (Rare)
Type: Artifact Creature

Sensory Deprivation

Enchantment - Aura

Enchant creature

Enchanted creature gets -3/-0.

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.

Mana:
Cardset: Magic 2014 #71 (Common)
Innistrad #74 (Common)
Type: Enchantment

Sensor Splicer

Creature - Artificer

When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have vigilance.

Mana:
Power: 1/1
Cardset: New Phyrexia #22 (Common)
Type: Creature

Sensei's Divining Top

Artifact

: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Mana:
Cardset: Champions of Kamigawa #268 (Uncommon)
Type: Artifact

Sensei Golden-Tail

Legendary Creature - Fox Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #44 (Rare)
Type: Creature

Sensation Gorger

Creature - Goblin Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

More, more, more!

Mana:
Power: 2/2
Cardset: Morningtide #102 (Rare)
Type: Creature

Sengir Vampire

Creature - Vampire

Flying

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

Mana:
Power: 4/4
Cardset: Magic 2014 #113 (Uncommon)
Sorin vs. Tibalt #17 (Uncommon)
Magic 2012 #107 (Uncommon)
Tenth Edition #176 (Rare)
Ninth Edition #161 (Rare)
Torment #80 (Rare)
Fourth Edition #44 (Uncommon)
Revised Edition #37 (Uncommon)
Unlimited Edition #36 (Uncommon)
Beta Edition #36 (Unknown)
Alpha Edition #36 (Unknown)
Type: Creature

Sengir Nosferatu

Creature - Vampire

Flying

, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has ", Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

Mana:
Power: 4/4
Cardset: Time Spiral #128 (Rare)
Type: Creature

Sengir Bats

Creature - Bat

Flying

Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

"They are the eyes of the Baron, and they know your fears."
-Ihsan's Shade

Mana:
Power: 1/2
Cardset: Homelands #20 (Common)
Homelands #21 (Common)
Type: Creature

Sengir Autocrat

Creature - Human

When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

"Evil is relative. Do sheep think any better of the shepherd?"
-Baron Sengir

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #45 (Special)
Sixth Edition #155 (Unknown)
Fifth Edition #55 (Rare)
Homelands #19 (Rare)
Type: Creature

Sen Triplets

Legendary Artifact Creature - Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.

They are the masters of your mind.

Mana:
Power: 3/3
Cardset: Alara Reborn #109 (Mythic Rare)
Type: Artifact Creature

Semblance Anvil

Artifact

Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost less to cast.

Forged from what it forges.

Mana:
Cardset: Scars of Mirrodin #201 (Rare)
Type: Artifact

Selvala, Explorer Returned

Legendary Creature - Elf Scout

Parley - : Each player reveals the top card of his or her library. For each nonland card revealed this way, add to your mana pool and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."

Mana:
Power: 2/4
Cardset: Conspiracy #51 (Rare)
Type: Creature

Selvala's Enforcer

Creature - Elf Warrior

Parley - When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

Mana:
Power: 2/2
Cardset: Conspiracy #40 (Common)
Type: Creature

Selvala's Charge

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

Selvala's arrival never goes unnoticed.

Mana:
Cardset: Conspiracy #39 (Uncommon)
Type: Sorcery

Seller of Songbirds

Creature - Human

When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.

"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
-Mirela, Azorius hussar

Mana:
Power: 1/2
Cardset: Return to Ravnica #22 (Common)
Type: Creature

Sell-Sword Brute

Creature - Human Mercenary

When Sell-Sword Brute dies, it deals 2 damage to you.

"Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade."

Mana:
Power: 2/2
Cardset: Ravnica: City of Guilds #142 (Common)
Type: Creature

Selkie Hedge-Mage

Creature - Merfolk Wizard

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #158 (Uncommon)
Type: Creature

Selhoff Occultist

Creature - Human Rogue

Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.

"The mist whispers to those who know it to be more than a mundane fog."

Mana:
Power: 2/3
Cardset: Innistrad #73 (Common)
Type: Creature

Selfless Exorcist

Creature - Human Cleric

: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.

Mana:
Power: 3/4
Cardset: Judgment #21 (Rare)
Type: Creature

Selfless Cathar

Creature - Human Cleric

, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."

Mana:
Power: 1/1
Cardset: Magic 2015 #31 (Common)
Innistrad #30 (Common)
Type: Creature

Self-Inflicted Wound

Sorcery

Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life.

"Worse than watching the cruelest deed is watching it done by your own hand."
-Baihir, Dromoka mage

Mana:
Cardset: Dragons of Tarkir #117 (Uncommon)
Type: Sorcery

Selesnya Signet

Artifact

, : Add to your mana pool.

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

Mana:
Cardset: Commander 2013 #257 (Common)
Commander #258 (Common)
Ravnica: City of Guilds #270 (Common)
Type: Artifact

Selesnya Sentry

Creature - Elephant Soldier

: Regenerate Selesnya Sentry.

Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.

Mana:
Power: 3/2
Cardset: Return to Ravnica #21 (Common)
Type: Creature

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Cardset: Commander 2013 #322 (Common)
Commander #287 (Common)
Planechase 2012 #125 (Common)
Knights vs. Dragons #37 (Unknown)
Ravnica: City of Guilds #281 (Common)
Type: Land

Selesnya Sagittars

Creature - Elf Archer

Reach (This creature can block creatures with flying.)

Selesnya Sagittars can block an additional creature.

"What's their strike range, you ask? Let's put it this way: sagittars aim their bows using maps."
-Otak, Tin Street shopkeep

Mana:
Power: 2/5
Cardset: Ravnica: City of Guilds #229 (Uncommon)
Type: Creature

Selesnya Keyrune

Artifact

: Add or to your mana pool.

: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.

A mark of unity when you want one; a fierce guardian when you need one.

Mana:
Cardset: Return to Ravnica #233 (Uncommon)
Type: Artifact

Selesnya Guildmage

Creature - Elf Wizard

: Put a 1/1 green Saproling creature token onto the battlefield.

: Creatures you control get +1/+1 until end of turn.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Commander 2013 #232 (Uncommon)
Commander #224 (Uncommon)
Archenemy #94 (Uncommon)
Ravnica: City of Guilds #252 (Uncommon)
Type: Creature

Selesnya Guildgate

Land - Gate

Selesnya Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter and rejoice! The Conclave stands united, open to one and all.

Mana:
Cardset: Commander 2013 #321 (Common)
Dragon's Maze #155 (Common)
Return to Ravnica #246 (Common)
Type: Land

Selesnya Evangel

Creature - Elf Shaman

, , Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.

"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."

Mana:
Power: 1/2
Cardset: Commander #223 (Common)
Ravnica: City of Guilds #228 (Common)
Type: Creature

Selesnya Cluestone

Artifact

: Add or to your mana pool.

, , Sacrifice Selesnya Cluestone: Draw a card.

"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
-Suniel the Woodwise

Mana:
Cardset: Dragon's Maze #144 (Common)
Type: Artifact

Selesnya Charm

Instant

Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.

Mana:
Cardset: Commander 2013 #211 (Uncommon)
Return to Ravnica #194 (Uncommon)
Type: Instant

Selenia, Dark Angel

Legendary Creature - Angel

Flying

Pay 2 life: Return Selenia, Dark Angel to its owner's hand.

"I am light. I am dark. I must give my life to serve; not even death can release me."
-Selenia, dark angel

Mana:
Power: 3/3
Cardset: Tempest #345 (Rare)
Type: Creature

Selective Memory

Sorcery

Search your library for any number of nonland cards and exile them. Then shuffle your library.

"I of all people know that memory is not a safe place to hide valuables."
-Jace Beleren

Mana:
Cardset: Worldwake #37 (Rare)
Type: Sorcery

Sekki, Seasons' Guide

Legendary Creature - Spirit

Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield.

Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

Mana:
Cardset: Saviors of Kamigawa #148 (Rare)
Type: Creature

Sek'Kuar, Deathkeeper

Legendary Creature - Orc Shaman

Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.

Karplusan legend told of an orc so cruel that he burned his own followers in rage-yet so revered that they rose from their pyres to serve him.

Mana:
Power: 4/3
Cardset: Commander 2013 #210 (Rare)
Coldsnap #131 (Rare)
Type: Creature

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

: Add to your mana pool.

Cardset: Knights vs. Dragons #36 (Unknown)
Worldwake #142 (Common)
Type: Land

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Commander 2013 #320 (Uncommon)
Venser vs. Koth #36 (Uncommon)
Zendikar #224 (Uncommon)
Type: Land

Sejiri Merfolk

Creature - Merfolk Soldier

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Mana:
Power: 2/1
Cardset: Worldwake #36 (Uncommon)
Type: Creature

Seizures

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays .

"Sheathe your sword, warrior, lest ye fall on it when stricken."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #47 (Common)
Type: Enchantment

Seize the Soul

Instant

Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Guildpact #61 (Rare)
Type: Instant

Seize the Initiative

Instant

Target creature gets +1/+1 and gains first strike until end of turn.

The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.

Mana:
Cardset: Scars of Mirrodin #20 (Common)
Type: Instant

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #220 (Rare)
Type: Sorcery

Seizan, Perverter of Truth

Legendary Creature - Demon Spirit

At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

"If you would taste the wisdom of the oni, be prepared to salt it with your blood."
-Kiku, Night's Flower

Mana:
Power: 6/5
Cardset: Champions of Kamigawa #143 (Rare)
Type: Creature

Seismic Strike

Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."
-Kezim, prodigal pyromancer

Mana:
Cardset: Venser vs. Koth #70 (Common)
Knights vs. Dragons #71 (Unknown)
Magic 2010 #154 (Common)
Type: Instant

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

"It is not in me to tread lightly."-Ryda, geomancer

Mana:
Cardset: Magic 2014 #152 (Common)
Type: Sorcery

Seismic Spike

Sorcery

Destroy target land. Add to your mana pool.

Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time.

Mana:
Cardset: Ravnica: City of Guilds #141 (Common)
Type: Sorcery

Seismic Shudder

Instant

Seismic Shudder deals 1 damage to each creature without flying.

"The land here seems go out of its way to kill you."
-Chandra Nalaar

Mana:
Cardset: Zendikar #147 (Common)
Type: Instant

Seismic Rupture

Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.

Mana:
Cardset: Dragons of Tarkir #156 (Uncommon)
Type: Sorcery

Seismic Mage

Creature - Human Spellshaper

, , Discard a card: Destroy target land.

The ground shakes when he walks. His customers shake if they're late with his fee.

Mana:
Power: 1/1
Cardset: Mercadian Masques #211 (Rare)
Type: Creature

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to target creature or player.

Earth arms itself with fire.

Mana:
Cardset: Tenth Edition #228 (Rare)
Eighth Edition #219 (Rare)
Seventh Edition #216 (Rare)
Exodus #101 (Rare)
Type: Enchantment

Seht's Tiger

Creature - Cat

Flash (You may cast this spell any time you could cast an instant.)

When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

Mana:
Power: 3/3
Cardset: Future Sight #31 (Rare)
Type: Creature

Segovian Leviathan

Creature - Leviathan

Islandwalk

"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"
-Job 40:25

Mana:
Power: 3/3
Cardset: Sixth Edition #97 (Unknown)
Fifth Edition #122 (Uncommon)
Fourth Edition #99 (Uncommon)
Legends #76 (Uncommon)
Type: Creature

Segmented Wurm

Creature - Wurm

Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.

"If only we could so easily leave behind those parts of ourselves that pain us."
-Crovax

Mana:
Power: 5/5
Cardset: Tempest #344 (Uncommon)
Type: Creature

Segmented Krotiq

Creature - Insect

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

The list of things a krotiq eats is as long as the krotiq itself.

Mana:
Power: 6/5
Cardset: Dragons of Tarkir #202 (Common)
Type: Creature
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