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Ruthless DeathfangCreature - DragonFlying "Bring forth the dead, their skull-grins and rattle-bones. We will feast upon their wailing ghosts." |
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Ruthless RipperCreature - Human AssassinDeathtouch
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Ryusei, the Falling StarLegendary Creature - Dragon SpiritFlying
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Saberclaw GolemArtifact Creature - Golem
The warriors of the Blade Tribe charged the golem, twenty strong. They returned numbering ten . . . and a half. |
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Sabertooth Alley CatCreature - CatSabertooth Alley Cat attacks each turn if able. It has eight lives' worth of hunger to satisfy. |
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Sabertooth OutriderCreature - Human WarriorTrample
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Sabretooth TigerCreature - CatFirst strike "I fear anything with teeth measured in handspans!" |
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Sacellum ArchersCreature - Elf Archer
"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy." |
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Sacellum GodspeakerCreature - Elf Druid
Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty. |
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Sachi, Daughter of SeshiroLegendary Creature - Snake ShamanOther Snake creatures you control get +0/+1. "The warriors deal in poison and fangs. We shamans remember why our ancestors crawled with their bellies to the earth." |
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Sacred WolfCreature - WolfHexproof (This creature can't be the target of spells or abilities your opponents control.) "I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string." |
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Saddleback LagacCreature - LizardWhen Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) "A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner." |
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Sadistic AugermageCreature - Human WizardWhen Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library. "Don't worry. I know the drill." |
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Safehold DuoCreature - Elf Warrior ShamanWhenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
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Safehold EliteCreature - Elf ScoutPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) "I refuse to die-not at the hands of one such as you." |
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Safehold SentryCreature - Elf Warrior
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall." |
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Saffi EriksdotterLegendary Creature - Human ScoutSacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ." |
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Sage AvenCreature - Bird WizardFlying (This creature can't be blocked except by creatures with flying or reach.)
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Sage of EpityrCreature - Human WizardWhen Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight. |
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Sage of FablesCreature - Merfolk WizardEach other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. "There is no secret that cannot be sold." |
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Sage of HoursCreature - Human WizardHeroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
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Sage of Lat-NamCreature - Human Artificer
Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark. |
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Sage of the Inward EyeCreature - Djinn WizardFlying "No one petal claims beauty for the lotus." |
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Sage OwlCreature - BirdFlying Some owls house the souls of archmages of ages past. |
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Sage's Row DenizenCreature - Vedalken WizardWhenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. "I offer you wisdom untainted by false loyalty, learning free of any guild's agenda." |
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Sage-Eye AvengersCreature - Djinn MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
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Sages of the AnimaCreature - Elf WizardIf you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Godtrackers found new pantheons of beast-gods beyond Naya's borders. |
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Sagu ArcherCreature - Naga ArcherReach (This creature can block creatures with flying.) His arrows whistle like a serpent's hiss. |
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Sagu MaulerCreature - BeastTrample, hexproof The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden. |
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Sakashima the ImpostorLegendary Creature - Human RogueYou may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "
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Sakiko, Mother of SummerLegendary Creature - Snake ShamanWhenever a creature you control deals combat damage to a player, add that much
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Sakura-Tribe ElderCreature - Snake ShamanSacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. |
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Sakura-Tribe ScoutCreature - Snake Shaman Scout
"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival." |
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Sakura-Tribe SpringcallerCreature - Snake ShamanAt the beginning of your upkeep, add
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Salt Road AmbushersCreature - Hound WarriorWhenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
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Salt Road PatrolCreature - Human ScoutOutlast "Soldiers win battles, but supplies win wars." |
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Salt Road QuartermastersCreature - Human SoldierSalt Road Quartermasters enters the battlefield with two +1/+1 counters on it.
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Saltfield RecluseCreature - Human Rebel Cleric
He remembers a past of light and healing. But he lives the bitter present-parching salt, scouring wind, and the withering heat of the desert. |
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SaltskitterCreature - WurmWhenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
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Salvage DroneCreature - Eldrazi DroneDevoid (This card has no color.)
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Salvage ScoutCreature - Human Scout
"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday." |
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Salvage SlasherArtifact Creature - Human RogueSalvage Slasher gets +1/+0 for each artifact card in your graveyard. Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats. |
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Salvage TitanArtifact Creature - GolemYou may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
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Samite Censer-BearerCreature - Human Rebel Cleric
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes. |
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Samite HealerCreature - Human Cleric
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. |
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Samurai EnforcersCreature - Human SamuraiBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) From the moment they swore their oaths, they belonged to their lord, sword and soul. |
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Samurai of the Pale CurtainCreature - Fox SamuraiBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Sanctuary CatCreature - CatCats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief. |
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Sanctum GargoyleArtifact Creature - GargoyleFlying As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. |
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Sanctum GuardianCreature - Human ClericSacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
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Sanctum PlowbeastArtifact Creature - BeastDefender
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Sandcrafter MageCreature - Human WizardWhen Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) With heat, sand can form a delicate work of art; with pressure, an impenetrable bulwark. |
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SandsowerCreature - SpiritTap three untapped creatures you control: Tap target creature. It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids. |
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Sandsteppe MastodonCreature - ElephantReach A mastodon's path always leads to an oasis. |
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Sandsteppe OutcastCreature - Human WarriorWhen Sandsteppe Outcast enters the battlefield, choose one -
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Sandsteppe ScavengerCreature - Hound ScoutWhen Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) "Sad what passes for a dragon among the Silumgar." |
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Sandstone WarriorCreature - Human Soldier WarriorFirst strike (This creature deals combat damage before creatures without first strike.)
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Sandstorm ChargerCreature - BeastMegamorph "May our foes choke upon its horns!" |
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Sandstorm EidolonCreature - Spirit
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SangromancerCreature - Vampire ShamanFlying
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SangrophageCreature - ZombieAt the beginning of your upkeep, tap Sangrophage unless you pay 2 life. The living is all it eats. |
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Sanguine PraetorCreature - Avatar Praetor
"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind." |
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Sanity GnawersCreature - RatWhen Sanity Gnawers enters the battlefield, target player discards a card at random. The last thought to go through their victim's mind is the one they tear out through the scalp. |
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Sapling of ColfenorLegendary Creature - Treefolk ShamanSapling of Colfenor is indestructible. Her plans may yet bear fruit. |
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Sapphire DrakeCreature - DrakeFlying Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls. |
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Sarcomite MyrArtifact Creature - Myr
"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical." |
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Saruli GatekeepersCreature - Elf WarriorWhen Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts. |
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Sasaya, Orochi AscendantLegendary Creature - Snake MonkReveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Satyr GrovedancerCreature - Satyr ShamanWhen Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. "Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength." |
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Satyr HedonistCreature - Satyr
"Any festival you can walk away from wasn't worth attending in the first place." |
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Satyr HopliteCreature - Satyr SoldierHeroic - Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. "Xenagos has become what he once despised: a tyrant and an oppressor." |
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Satyr Nyx-SmithCreature - Satyr ShamanHaste
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Satyr PiperCreature - Satyr Rogue
"When I asked my commander the reward for killing that prancing nuisance, he told me, ‘None! I want to kill him myself!'" |
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Satyr RamblerCreature - SatyrTrample A satyr is bound by nothing-not home, not family, not loyalty. |
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Satyr WayfinderCreature - SatyrWhen Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. The first satyr to wake after a revel must search for the site of the next one. |
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Savage KnucklebladeCreature - Ogre Warrior
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Savage ThallidCreature - FungusAt the beginning of your upkeep, put a spore counter on Savage Thallid.
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Savage VentmawCreature - DragonFlying
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Savageborn HydraCreature - HydraDouble strike
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Savannah LionsCreature - CatEven the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. |
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Savra, Queen of the GolgariLegendary Creature - Elf ShamanWhenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. "Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life." |
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Sawtooth ThresherArtifact Creature - ConstructSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
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Scab-Clan ChargerCreature - Centaur WarriorBloodrush - "The only roads I wish to see are those beaten flat by wild hooves." |
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Scab-Clan GiantCreature - Giant WarriorWhen Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth. |
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Scab-Clan MaulerCreature - Human BerserkerBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
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Scalding DevilCreature - Devil
Demons massacre. Devils annoy. |
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ScaldkinCreature - ElementalFlying The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors. |
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Scaled HulkCreature - SpiritWhenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. "Say, what rhymes with ‘run for your lives'?" |
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Scaled WurmCreature - WurmThe wurms become so big, a single scale can be used as a roof for a human dwelling. |
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Scaleguard SentinelsCreature - Human SoldierAs an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand.
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ScalpelexisCreature - BeastFlying (This creature can't be blocked except by creatures with flying or reach.)
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Scarblade EliteCreature - Elf Assassin
"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful." |
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ScarecroneArtifact Creature - Scarecrow
Her poppets bring joy to the truly depraved. |
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Scarland ThrinaxCreature - LizardSacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. "There is only one way of life in Jund: feed on the weak until you are cut down by something stronger." |
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Scarred VinebreederCreature - Elf Shaman
For disfigured elves, there are few choices beyond death or nettlevine. |
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Scarwood TreefolkCreature - TreefolkScarwood Treefolk enters the battlefield tapped. To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment. |
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Scathe ZombiesCreature - Zombie"They groaned, they stirred, they all uprose, |
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Scattershot ArcherCreature - Elf Archer
To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below. |
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Scavenger DrakeCreature - DrakeFlying Dragons consider drakes to be mockeries of their perfection, destroying them on sight. |
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